[情報] 12/03 Q&A
看板Wargaming (戰艦世界 - WOT)作者WillieHuang (Willie)時間12年前 (2013/12/04 03:37)推噓19(20推 1噓 34→)留言55則, 21人參與討論串1/1
An interesting thing. SerB and Storm pretty much stopped answering (busy I
guess), there’s a new developer guy in the thread though (nickname Yurko2F)
– his answers are less funny, but quite technical and detailed. Will try to
capture it properly. Also, this guy seems to answer whining politely. He will
learn…
SerB 和 Storm 好像幾乎停止回答問題了(我猜是因為忙),但有另一位新的開發人員
來處理(暱稱 Yurko2F);他的回答比較不有趣但較技術性且詳細。對了,這小傢伙似乎
很有禮貌地回應那些抱怨文。他會學乖的…
- the “tent” in the base (the boxes and whatnot) will also be penetrable in
8.10 – it will change the base capture dynamics
在基地中間的的帳篷和箱子,8.10版中都是可穿透的;這會改變玩家佔領基地的流程。
- the camo-net camo bonus applies even when you shoot a gun: when shooting,
you are harder to spot with camo net than without it
偽裝網的隱蔽值加成,在主砲射擊時仍有效
- T2 LT entering tier 4 battles? “It deserves it considering its complex
characteristics”
T2 Light Tank 會進四階場。「他該擔任應當的角色」
- currently (although with low priority) the developers are considering
making order in the armor display method in WoT (SS: in their
characteristics, some tanks display the armor thickness of its thickest
point, such as the KV-220 frontal turret, some tanks display the thickness of
the biggest part of armor). This will not change the armor thickness, only
displayed data. This has low priority, because what is written on the
characteristics sheet of a tank has no influence on its performance
目前(雖然優先度很低)開發人員正在考慮重製一套統一的顯示車輛裝甲的方法(SS:
有些車寫的是最厚裝甲的值,有些是寫最大面積部份的厚度)。新系統不會改變現有的車
輛性能,只是數值顯示的方式不一樣而已。
- when penetrable objects are introduced in 8.10, when for example the enemy
tank stands behind such an object and you know it’s there, but its
silhouette doesn’t light up because there is a penetrable wall between you
and him, the trajectory will be calculated with the wall as its target, not
the tank (SS: important to aim higher then), even though you get to penetrate
the target behind the wall
新的可穿透物件系統實裝後,拿你的準心去瞄準物件後的敵方車輛並不會顯示輪廓。因
為被物件擋住,系統(的自動彈道機)會把瞄準點設在物件上而不是在那之後的敵軍上。
(SS: 記得瞄高點)
- it will be possible to penetrate several penetrable objects in a row, but
the penetration losses do add up: one shell penetrating 4 cars will lose
4x25mm = 100mm
可以一炮擊穿好幾個物件,但每個物件都會扣穿深值。
- penetrating the railway wagons (SS: for example on Port map) will also be
introduced, but “significantly later”, not in 8.10
將來會把火車車廂做成可擊穿的,但是是很久很久以後,不會在8.10加入。
Yurko2F on premium tanks (when asked, if premium tanks are inferior to
regular tanks, whether it actually damages one team to have more of them than
the other):
Yurko2F 回答關於金車的問題(有人問金車會不會IMBA,分到比較多金車的隊伍會不會
比較慘):
“Premium vehicles are only a little bit worse than their regular
counterparts, especially since there is almost always a nice crew sitting in
the premium tanks, they are stuffed with equipment, visual camo etc.
Furthermore, the players spend many battles using them and they learn to
master these vehicles. That’s why we can assume that the worse tank
parameters are compensated by the skill and experience of the player. And the
difference between premium and regular tanks is so small that it is more than
enough to fit into the allowed 10 percent difference between team MM weights.
The players decide, not tanks.”
「金車只比同階銀車差上那麼一點點,特別是因為通常金車開出來都會有好的組員和裝
備在上面。而且玩家花很多時間在玩這台,自然熟練操控。這是為什麼我們會假設車輛數
據上的劣勢會被玩家的技巧和經驗所抵銷。而金車和銀車的差別小到能被MM娘允許的10%
分房權重差異所接受。選擇權在玩家手上,不在車上。」
- when a penetrable object is hit, visually nothing will change: it will
still get destroyed like now, only the AP shell will fly further on, its
damage is NOT reduced
可穿透物件被毀壞的樣子會和現在一樣。只有AP彈會貫穿,而且擊穿前後傷害值不變(
只有穿深被扣)
- each buff/nerf decision is taken individually, with all the tank aspects
taken into account (SS: as in, there is no “certain winrate = nerf”
template for all tanks), details of this process will not be disclosed
每個 buff/nerf 的決定都是分別處理的,並把車的所有面向列入考慮(SS: 例如沒有
哪條規定,類似「到某個勝率就 NERF 它」,會適用在所有車上),但是決定流程的細節
不會公開。
- Russian player whining about premium tanks too weak: “Don’t whine please,
that’s your personal opinion, you are certainly free to have it, but can’t
you express it with less emotion in another thread?”
俄國玩家抱怨金車太弱。「請別抱怨,那只是你的個人見解;你完全有權提出看法,只
是能不能不要用這麼情緒化的表達方式?」
- Q: “Is there a plan to introduce camo-painted roadwheels and tracks?” A
(SerB): “Yea, painted tracks ftw”
Q:「有沒有打算把接地輪和履帶上偽裝?」A(SerB):「吔,上彩履帶,好好歐(捧讀
)」
原文:http://ftr.wot-news.com/2013/12/03/3-12-2013/
====
對了
昨天的 Q&A 只一條:不會有台灣車特有的組員和裝備
就降
--
當納粹河蟹掉奧地利的時候,我保持沉默,因為我討厭奧地利。
當納粹吃掉蘇台德區的時候,我保持沉默,因為我討厭想要偷吃西里西亞的捷克。
當納粹佔領捷克斯洛伐克時,我保持沉默,因為希特勒保證這會是最後一回。
當納粹想要拿回但澤的時候,賃盃不鳥他,因為英法保證會出兵。
當納粹和蘇維埃簽約的時候,幹!週遭已經沒有任何鄰國可以幫助我們了。
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 220.136.229.37
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He will learn…
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擊穿所有的物件都固定降低 25mm 穿深 ←見11/29 Q&A
那種可以壓垮一半的小房子,要一炮貫穿會被當成兩個物件處理吧
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前天是真的沒有
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※ 編輯: WillieHuang 來自: 114.45.236.101 (12/04 11:20)
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噓
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HOW TERRIBLE
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三紅(低場數、低效率、低勝率)的金車人見人怕,特別當它是你班長的時候…
不過有時候會意外地有貢獻?
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※ 編輯: WillieHuang 來自: 42.73.73.157 (12/04 20:27)
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