[情報] 10/21 Q&A
昨天才在想說SerB大概是偷懶
今天又勤勞了起來...
- SerB states that WoT won't be transferred to a new game engine,
it would increase the costs and reduce the speed of development
SerB表示WOT不會轉到新的遊戲引擎上(BigWorld?),這會讓我們的研發
成本變高並降低開發的速度。
- there has been a project to put a gun more powerful than the
BL-9 on IS-3: the D-83
有一個威力更強的火炮D-83已經被計畫放到IS-3上。
- a high power 122mm gun was tested on an IS-2 (more powerful than
the D-25)
一個火力更強的122毫米口徑火炮曾在IS-2上(比D-25更棒)
- there were plans to equip the Tigers with engines more powerful
than the 700hp one, for example an 870hp Maybach, there were
even more advanced engines, but not for Tiger – by the time
they were developed, Tiger was already replaced by Tiger II (and
in future by E-75)
曾經有計畫把一個870匹馬力的梅巴赫引擎裝在虎式上,取代700匹的那顆
,另外還有一些不是給虎式的進階引擎,不過在他們研發完成時虎式已經
被虎王以及在更未來的E-75計畫所取代。
- a non-penetrating HE explosion (on armor) can also set an engine
on fire (modules get damaged even if the shell doesn't penetrate)
沒有擊穿裝甲的HE一樣能夠幫引擎「上火」(就算砲彈沒穿,零件還是會
受到傷害)
- repair kit doesn't fix only the equipment function, but also its
hitpoints
維修包不只能修理零件的功能,血量也能回復(譯:應該可以完全回復)
- for now the devs haven’t had time to discuss the perk/skill
rebalance issues
開發組現在沒空檢討歷練/技能的重新平衡問題。
- there is no additional bonus for critting enemy gun barrel than
for damaging other modules
目前擊傷敵車的砲管不會比擊傷其他零件獲得更多額外的獎勵。
- Q: "How high will be the maximum speed of the new tier 10 French
heavy without autoloader?" A: "As high as I implement it"
Q:「無彈莢炮法國新十階重坦可以跑奪快?」
A:「我們設定奪快就能奪快。」
- Q: "I'd like to see Soviet tanks with autoloaders, why aren't
there any?"
A: "Because the Soviets didn't bother with autoloaders"
Q:「為啥蘇聯一台彈莢車都沒有?我想要啊!」
A:「因為蘇聯沒將心思放在這貨上。」
- the fact that a skill training is non-linear (first few percent
require least XP and the last percent requires most XP to train)
was made with the intent of skill starting to work faster and
the average skill level related to period of time being higher
組員技能訓練的的經驗累計並非線性增長(一開始要很少,最後面要最多
),這是為了讓技能能夠作用的更早,並讓一個特定時間內的平均技能等
級更高。
(譯:這段我大概懂他意思,但是很難翻成通順且易懂的語言QAQ)
- SerB states that oscillating turrets and autoloaders are so good
in the game, because reliability does not play a role in WoT.
This is intentional, as the developers do not want the player to
"fight their own tank”, lower real life reliability of
components is sometimes implemented as lower amount of module
hitpoints for example
SerB表示遊戲中的搖擺式砲塔以及其中的自動裝填系統很棒的原因,是因
為可靠性因素(譯:例如在實戰中的運作,晃動、髒污、故障率等等所帶
來的可能問題)並沒有影響。這是故意的,因為開發者不想讓玩家有「跟
自己的戰車槓上」(譯:這句不太確定)的感覺。例如可靠性較低的零組
件有時候會開發成擁有較低的生命值。
- the fact you disable the encounter and assault modes has no
influence on map selection
關掉「遭遇戰」與「突擊戰」模式不會對你的地圖選擇造成影響。
- Soviet autocannon Sh-37 penetration values were taken from tests
conducted under 60 degrees and not 90 degrees (they are not
historical), because with the 90 degrees pen the gun would be
way too overpowered
蘇聯Sh-37自動機砲(裝在蘇聯IL-2跟Yak-7上的玩意兒)的穿深數據取自
小於60度角的測試數據,而非90度角(並沒有按照史實),因為90度角的
數據會讓這玩意兒變得太OP。
- based on previous questions, a player asks where else is the
penetration lower than historical, SerB replies that it's like
that with many premium shells for example
之前有個玩家問說還有哪個炮的穿深低於史實,這個問題SerB回覆說:例
如很多金彈都是這麼設定的。
- SerB states that while the hull drawings for IS-3 on the
internet are fully adequate, the drawings of the turret armor
are quite complicated and that's why they haven't been laid out
SerB說儘管網路上有關IS-3的車體草圖已經足夠齊全了,但砲塔的草圖卻
十分複雜,這就是為什麼我們沒辦法確定最後設定的原因。
- 122mm U-11 was not proposed for KV-2, it's in the game as a
stock gun for balance reasons
U-11(KV-1的122炮)沒有裝在KV-2上的提案,遊戲中完全是為了平衡的
理由而作為白板炮放在KV-2上。
- SerB states that even though there is a new trend on RU server
(players intentionally playing bad to have worst stats possible)
, the thing that will be punished will be these players'
individual transgressions, not the trend as a whole
SerB表示最近俄服好像有新風氣(玩家故意打爛讓數據變差),儘管如此
這樣的事情只會造成個別玩家的違規受到懲罰,風氣本身沒問題。
- at this moment, it is not planned for shells to cause weak armor
zones (SS: as in, a shell damages armor and the spot will be
easier to penetrate), apparently this was planed until closed
testing, it's possible it might appear in the future, but SerB
states the problem with this would be player perception ("how
the hell did they penetrate that spot with a weak gun”)
目前沒有砲彈擊中使戰車裝甲產生弱點的計畫(SS:砲彈擊中造成裝甲弱
化,變得更好擊穿),不過這機制從封測開始就在測試了,之後有可能會
放進遊戲裡。但SerB表示這個問題是玩家的個人想法(威力爛的炮怎麼穿
的了那種地方?)
(譯:對SerB的Troll感到不解中...)
- there will be no "special" tank destroyer vehicle usable only in
7/42
不會有只能在7/42模式裏頭使用的特殊TD。(譯:不懂問問題的目的)
- it's possible the Panther II from Patton museum (SS: Panther II
hull with Panther Ausf.G turret) will make it to the game,
perhaps as an optional hull
巴頓博物館裡的黑豹二可能會以「可選車體」的方式會做進遊戲裏頭。
(SS:黑豹二的車身配上豹式G型砲塔)
- SerB and Storm confirm that T-44-85 will NOT be in 8.9, it's too
weak and requires more testing, apparently the penetration will
be buffed
SerB確認T-44-85不會在8.9更新釋出,這輛車太弱了,需要更多的測試。
至少他的穿身會被BUFF。
- apparently the function where you can add your own notices to
your friend list contacts has been considered, but it's
impossible for some reason to transfer it server-side
考慮增加「可以添加提示訊息在好友旁」的功能,但是因為某些理由,沒
辦法隨著伺服器端轉移。(譯:有點不確定)
這篇打完要來面對我的英國近代史作業了,大家隨意看吧(倒地
如果有翻譯上的問題可以留言告知
我明天如果活著回來再來改...
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※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 1.169.147.210
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應該可以這麼說...口語化的表現 orz
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所以之後要翻的話,還是翻自動裝填比較好嗎?
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※ 編輯: tai33ru 來自: 1.169.147.210 (10/22 21:49)
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