[情報] 10/21 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (磁磚大)時間12年前 (2013/10/22 03:33), 編輯推噓20(20050)
留言70則, 24人參與, 最新討論串1/1
昨天才在想說SerB大概是偷懶 今天又勤勞了起來... - SerB states that WoT won't be transferred to a new game engine, it would increase the costs and reduce the speed of development SerB表示WOT不會轉到新的遊戲引擎上(BigWorld?),這會讓我們的研發 成本變高並降低開發的速度。 - there has been a project to put a gun more powerful than the BL-9 on IS-3: the D-83 有一個威力更強的火炮D-83已經被計畫放到IS-3上。 - a high power 122mm gun was tested on an IS-2 (more powerful than the D-25) 一個火力更強的122毫米口徑火炮曾在IS-2上(比D-25更棒) - there were plans to equip the Tigers with engines more powerful than the 700hp one, for example an 870hp Maybach, there were even more advanced engines, but not for Tiger – by the time they were developed, Tiger was already replaced by Tiger II (and in future by E-75) 曾經有計畫把一個870匹馬力的梅巴赫引擎裝在虎式上,取代700匹的那顆 ,另外還有一些不是給虎式的進階引擎,不過在他們研發完成時虎式已經 被虎王以及在更未來的E-75計畫所取代。 - a non-penetrating HE explosion (on armor) can also set an engine on fire (modules get damaged even if the shell doesn't penetrate) 沒有擊穿裝甲的HE一樣能夠幫引擎「上火」(就算砲彈沒穿,零件還是會 受到傷害) - repair kit doesn't fix only the equipment function, but also its hitpoints 維修包不只能修理零件的功能,血量也能回復(譯:應該可以完全回復) - for now the devs haven’t had time to discuss the perk/skill rebalance issues 開發組現在沒空檢討歷練/技能的重新平衡問題。 - there is no additional bonus for critting enemy gun barrel than for damaging other modules 目前擊傷敵車的砲管不會比擊傷其他零件獲得更多額外的獎勵。 - Q: "How high will be the maximum speed of the new tier 10 French heavy without autoloader?" A: "As high as I implement it" Q:「無彈莢炮法國新十階重坦可以跑奪快?」 A:「我們設定奪快就能奪快。」 - Q: "I'd like to see Soviet tanks with autoloaders, why aren't there any?" A: "Because the Soviets didn't bother with autoloaders" Q:「為啥蘇聯一台彈莢車都沒有?我想要啊!」 A:「因為蘇聯沒將心思放在這貨上。」 - the fact that a skill training is non-linear (first few percent require least XP and the last percent requires most XP to train) was made with the intent of skill starting to work faster and the average skill level related to period of time being higher 組員技能訓練的的經驗累計並非線性增長(一開始要很少,最後面要最多 ),這是為了讓技能能夠作用的更早,並讓一個特定時間內的平均技能等 級更高。 (譯:這段我大概懂他意思,但是很難翻成通順且易懂的語言QAQ) - SerB states that oscillating turrets and autoloaders are so good in the game, because reliability does not play a role in WoT. This is intentional, as the developers do not want the player to "fight their own tank”, lower real life reliability of components is sometimes implemented as lower amount of module hitpoints for example SerB表示遊戲中的搖擺式砲塔以及其中的自動裝填系統很棒的原因,是因 為可靠性因素(譯:例如在實戰中的運作,晃動、髒污、故障率等等所帶  來的可能問題)並沒有影響。這是故意的,因為開發者不想讓玩家有「跟  自己的戰車槓上」(譯:這句不太確定)的感覺。例如可靠性較低的零組  件有時候會開發成擁有較低的生命值。 - the fact you disable the encounter and assault modes has no influence on map selection 關掉「遭遇戰」與「突擊戰」模式不會對你的地圖選擇造成影響。 - Soviet autocannon Sh-37 penetration values were taken from tests conducted under 60 degrees and not 90 degrees (they are not historical), because with the 90 degrees pen the gun would be way too overpowered 蘇聯Sh-37自動機砲(裝在蘇聯IL-2跟Yak-7上的玩意兒)的穿深數據取自 小於60度角的測試數據,而非90度角(並沒有按照史實),因為90度角的 數據會讓這玩意兒變得太OP。 - based on previous questions, a player asks where else is the penetration lower than historical, SerB replies that it's like that with many premium shells for example 之前有個玩家問說還有哪個炮的穿深低於史實,這個問題SerB回覆說:例 如很多金彈都是這麼設定的。 - SerB states that while the hull drawings for IS-3 on the internet are fully adequate, the drawings of the turret armor are quite complicated and that's why they haven't been laid out SerB說儘管網路上有關IS-3的車體草圖已經足夠齊全了,但砲塔的草圖卻 十分複雜,這就是為什麼我們沒辦法確定最後設定的原因。 - 122mm U-11 was not proposed for KV-2, it's in the game as a stock gun for balance reasons U-11(KV-1的122炮)沒有裝在KV-2上的提案,遊戲中完全是為了平衡的 理由而作為白板炮放在KV-2上。 - SerB states that even though there is a new trend on RU server (players intentionally playing bad to have worst stats possible) , the thing that will be punished will be these players' individual transgressions, not the trend as a whole SerB表示最近俄服好像有新風氣(玩家故意打爛讓數據變差),儘管如此  這樣的事情只會造成個別玩家的違規受到懲罰,風氣本身沒問題。 - at this moment, it is not planned for shells to cause weak armor zones (SS: as in, a shell damages armor and the spot will be easier to penetrate), apparently this was planed until closed testing, it's possible it might appear in the future, but SerB states the problem with this would be player perception ("how the hell did they penetrate that spot with a weak gun”) 目前沒有砲彈擊中使戰車裝甲產生弱點的計畫(SS:砲彈擊中造成裝甲弱 化,變得更好擊穿),不過這機制從封測開始就在測試了,之後有可能會 放進遊戲裡。但SerB表示這個問題是玩家的個人想法(威力爛的炮怎麼穿 的了那種地方?) (譯:對SerB的Troll感到不解中...) - there will be no "special" tank destroyer vehicle usable only in 7/42 不會有只能在7/42模式裏頭使用的特殊TD。(譯:不懂問問題的目的) - it's possible the Panther II from Patton museum (SS: Panther II hull with Panther Ausf.G turret) will make it to the game, perhaps as an optional hull 巴頓博物館裡的黑豹二可能會以「可選車體」的方式會做進遊戲裏頭。 (SS:黑豹二的車身配上豹式G型砲塔) - SerB and Storm confirm that T-44-85 will NOT be in 8.9, it's too weak and requires more testing, apparently the penetration will be buffed SerB確認T-44-85不會在8.9更新釋出,這輛車太弱了,需要更多的測試。 至少他的穿身會被BUFF。 - apparently the function where you can add your own notices to your friend list contacts has been considered, but it's impossible for some reason to transfer it server-side 考慮增加「可以添加提示訊息在好友旁」的功能,但是因為某些理由,沒 辦法隨著伺服器端轉移。(譯:有點不確定) 這篇打完要來面對我的英國近代史作業了,大家隨意看吧(倒地 如果有翻譯上的問題可以留言告知 我明天如果活著回來再來改... --

05/04 19:29,
按著開機鍵數秒即可達到關燈的效果
05/04 19:29

05/04 19:30,
樓上我差點照做了!!! 這樣很危險阿!!
05/04 19:30

05/04 19:32,
還好樓上你沒按 想想不久以前 我就照他的話做了之後阿
05/04 19:32

05/04 19:33,
就怎樣@@
05/04 19:33

05/04 19:34,
就關機了阿..............
05/04 19:34
-- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 1.169.147.210

10/22 06:04, , 1F
IS-3削弱裝甲 然後要給更大根的砲!?
10/22 06:04, 1F

10/22 06:26, , 2F
只要是紙裝甲炮再好都沒用啦,覺得8.9的IS-3裝甲更不
10/22 06:26, 2F

10/22 06:26, , 3F
可靠了
10/22 06:26, 3F

10/22 06:33, , 4F
不太確定他說的計畫是現實還是遊戲中@@
10/22 06:33, 4F

10/22 07:30, , 5F
奪快? 請問原PO是故意打成奪的嗎?
10/22 07:30, 5F
應該可以這麼說...口語化的表現 orz

10/22 07:55, , 6F
雖然測試服沒機會好好測試 不過IS3應該算變薄
10/22 07:55, 6F

10/22 07:55, , 7F
難得nerf祖國車 果然WG有自己的buff方式=w=
10/22 07:55, 7F

10/22 08:42, , 8F
只有我覺得IS3前面褲襠隨便穿嗎,而且8.9更好穿惹。
10/22 08:42, 8F

10/22 08:55, , 9F
IS線後期的裝甲都跟紙糊的沒兩樣阿XD
10/22 08:55, 9F

10/22 09:08, , 10F
i4蠻抗彈的。。
10/22 09:08, 10F

10/22 09:45, , 11F
IS-3我都正面上他,沒在射褲檔的
10/22 09:45, 11F

10/22 10:12, , 12F
IS-3正面斜角看起來很恐怖,但其實只要有200pen就能
10/22 10:12, 12F

10/22 10:12, , 13F
爽穿
10/22 10:12, 13F

10/22 10:18, , 14F
長88表示我生來就是拿來穿它正面的
10/22 10:18, 14F

10/22 10:25, , 15F
最棒的是IS-3正面還特別標出軟趴趴的地方讓你瞄準XD
10/22 10:25, 15F

10/22 10:29, , 16F
IS-3:那是我的牙齒啦,有意見嗎
10/22 10:29, 16F

10/22 10:54, , 17F
T32...198淚奔
10/22 10:54, 17F

10/22 11:13, , 18F
故意打爛是什麼風氣...
10/22 11:13, 18F

10/22 11:13, , 19F
trollllllllllllll
10/22 11:13, 19F

10/22 11:15, , 20F
壓力太大 開troll帳號出來啊Y
10/22 11:15, 20F

10/22 11:16, , 21F
昨天也是怎麼打怎麼輸 三殺四殺五殺六殺...幾殺沒用
10/22 11:16, 21F

10/22 11:16, , 22F
全輸光光...怎麼打怎麼輸 簡直活見鬼了
10/22 11:16, 22F

10/22 11:18, , 23F
這才是真的享受遊戲啊...數據都是浮雲
10/22 11:18, 23F

10/22 11:22, , 24F
我只是想打個首勝賺賺經驗值啊 Q_Q
10/22 11:22, 24F

10/22 11:23, , 25F
其實像自己打 全野團 never platoon 也沒工會
10/22 11:23, 25F

10/22 11:24, , 26F
其實數據怎樣都無所謂 只是不想打得太難看..
10/22 11:24, 26F

10/22 11:25, , 27F
我沒有troll帳號 只有一個報復社會的ChuIII only帳!
10/22 11:25, 27F

10/22 11:25, , 28F
XDDD
10/22 11:25, 28F

10/22 11:25, , 29F
原本也這麼想 但輸多了經驗少難升級啊
10/22 11:25, 29F

10/22 13:35, , 30F
IS-3主要是砲很大管,裝甲中規中矩
10/22 13:35, 30F

10/22 13:35, , 31F
被他打到真的會有心理壓力= =
10/22 13:35, 31F

10/22 14:02, , 32F
IS3目前的裝甲對許多穿深只有175的真的是惡夢
10/22 14:02, 32F

10/22 14:04, , 33F
看到IS3大喊一聲"吃我ㄉ砲拉"往頭頂砸就會穿了
10/22 14:04, 33F

10/22 14:04, , 34F
喊越大聲越容易穿
10/22 14:04, 34F

10/22 14:30, , 35F
其實我一直不懂為什麼WG修IS-3修這麼久
10/22 14:30, 35F

10/22 14:31, , 36F

10/22 14:32, , 37F
不是還有實車留下來嗎? 只要在找出戰後修改時修改部
10/22 14:32, 37F

10/22 14:32, , 38F
位的資料不就好了?
10/22 14:32, 38F

10/22 14:39, , 39F
戰後修改資料起碼比被燒光又不知道有沒有再修過的
10/22 14:39, 39F

10/22 14:40, , 40F
最早的設計藍圖好找吧?
10/22 14:40, 40F

10/22 15:01, , 41F
樓上,車體沒問題。有問題的是砲塔,他們有秀過藍圖
10/22 15:01, 41F

10/22 15:02, , 42F
那個砲塔的各部位厚度真的非常複雜
10/22 15:02, 42F

10/22 15:03, , 43F
他們不是沒資料,而是一台車就只能有16種裝甲厚度
10/22 15:03, 43F

10/22 15:04, , 44F
那顆頭的裝甲厚度變化是漸層的,會很不好做
10/22 15:04, 44F

10/22 15:05, , 45F
....懂了 系統問題
10/22 15:05, 45F

10/22 16:59, , 46F
IS-7 明明有半自動裝填機!!
10/22 16:59, 46F

10/22 17:10, , 47F
十六道工法 頂級嚴選食材
10/22 17:10, 47F

10/22 18:08, , 48F
T32 的 198mm 穿深夠了, 不要忘記這只是平均值
10/22 18:08, 48F

10/22 18:34, , 49F
所以德車是因為做得太不可靠了,才設定成容易發爐?
10/22 18:34, 49F

10/22 20:31, , 50F
這裡講的autoloader是彈匣(鼓),不是裝填輔助機
10/22 20:31, 50F

10/22 20:57, , 51F
10/22 20:57, 51F

10/22 21:03, , 52F
題外話 autoloader=自動裝填機=一定會有彈匣
10/22 21:03, 52F

10/22 21:08, , 53F
那張圖不是你想的那樣,重點在沒有擊發後立刻裝填的
10/22 21:08, 53F

10/22 21:09, , 54F
功用,而法國跟美國的有,所以在遊戲中他們是彈匣
10/22 21:09, 54F

10/22 21:09, , 55F
至於autoloader的翻譯問題我覺得是大家誤用太多
10/22 21:09, 55F

10/22 21:10, , 56F
像STB-1也有人說有autoloader,但是其實是rammer而已
10/22 21:10, 56F
所以之後要翻的話,還是翻自動裝填比較好嗎?

10/22 21:11, , 57F
所以是只能稱半自動 但起碼比每發都要人工搬彈好得多
10/22 21:11, 57F

10/22 21:15, , 58F
沒辦法,8rpm的IS-7很恐怖吧....
10/22 21:15, 58F

10/22 21:16, , 59F
極限射速可以到10 不過會傷零件就是
10/22 21:16, 59F

10/22 21:20, , 60F
射得比E5快 應該可以榮登重坦之首了 DPM 490*10
10/22 21:20, 60F

10/22 21:29, , 61F
我修正一下,有人說那玩意也有可能照彈匣運作
10/22 21:29, 61F

10/22 21:30, , 62F
因為IS-7配有兩個裝填手,就是拿來分兩邊裝彈的
10/22 21:30, 62F

10/22 21:30, , 63F
如果只是輔助裝彈不用這麼麻煩,因為速度要求不會這
10/22 21:30, 63F

10/22 21:31, , 64F
麼高,所以有人覺得應該是分成兩邊共六發的彈匣
10/22 21:31, 64F

10/22 21:32, , 65F
不過蘇聯在此之前跟之後都沒出現過這種玩意
10/22 21:32, 65F

10/22 21:33, , 66F
所以這到底真正運作情形是哪種,還在吵
10/22 21:33, 66F
※ 編輯: tai33ru 來自: 1.169.147.210 (10/22 21:49)

10/22 21:57, , 67F
蘇聯發展autoloader已經是很晚期的事
10/22 21:57, 67F

10/22 21:58, , 68F
像OBJECT640也有採用autoloader不過已經80年代了www
10/22 21:58, 68F

10/22 23:56, , 69F
聽過老外說IS7那兩位裝填手是用來操作機槍的
10/22 23:56, 69F

10/23 00:29, , 70F
沒那麼晚啦,T-64/T-72就有成熟的autoloader了...
10/23 00:29, 70F
文章代碼(AID): #1IPO67Ka (Wargaming)
文章代碼(AID): #1IPO67Ka (Wargaming)