[情報] 9/18 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (battery)時間12年前 (2013/09/20 23:06), 編輯推噓63(652192)
留言259則, 46人參與, 最新討論串1/1
偶然發現這一天的沒翻譯到 就試著翻翻看 發現相關背景知識和中文能力不太夠 而且本日的SerB居然不troll了 一整個難翻譯 ====================以下為不太精確的翻譯============================== - switching WoT to different engine is not planned 沒計畫改變WOT的遊戲引擎(譯注:BigWorld) - currently RU servers are suffering from significantly increased waiting times, it is being investigated (SS: never noticed such a thing on EU) 目前俄服為激增的等候時間所苦,這將會調查(SS:在EU無感) - regarding the RU251, WG is waiting for exact measures and photos 關於RU251(譯注:德8階輕坦),WG正在等候精確的數據及照片 - some player suggested that to reduce teamkilling, the game could have a mechanism, that would block the shots once an ally is in your sights. This won ’t however be implemented, because it would lead to strange situations (SS: I can imagine trolls abusing this) 有些玩家建議為了減少TK,當有隊友在火線中有遊戲機制可以擋掉一次炮彈,不過這不會 實作,因為會造成奇怪的狀況(SS:我可以想像白目怎麼濫用這機制) - the exact criteria for a player to turn blue during teamkilling won’t be disclosed TK到變成藍名的基準不會公開 - Q: “When the tank gets detracked and starts burning, why doesn’t the fire message sound first? It’s more important than lost tracks” A: “Because the order of damage is usually different: first the engine and fuel tanks get damaged and the fire starts only after that. And we won’t delay all the messages in order to implement “is there fire?” checks.” Q:"當坦克被斷履帶並起火時,為什麼著火語音不優先出來?這比履帶斷了更重要" A:" 因為傷害的次序不同:引擎和油箱先受損,之後才著火。我們不會為了檢查是否著火而延 遲所有的語音" - Q: “How much longer will the testing of clan name change take?” A: “As long as necessery” Q:"公會改名測試還要等多久?" A:"有必要的話" (我沒加公會,所以不懂也不會翻) - according to SerB, most players play on tiers 5-6. SerB also states the situation is just fine for WG, there is no need to spread players evenly across all tiers 根據SerB,大多數玩家玩5~6階坦。SerB也說這情況對WG剛剛好,沒有必要平均分散玩家 到不同階 - British LL branch (with Firefly and Sentinel) will most likely lead into current British top tanks (SS: as in, no new LL top tanks) 英國租借線(螢火蟲和Sentinel)很可能將導向至現有的頂級坦(SS:也就是沒租借線頂級坦 ) - according to SerB, Browning M2 .50cal HMG is too weak for regular vehicles 根據SerB,白朗寧 M2 .50cal 重機槍對一般載具太弱了 - unlockable hulls and remodelling of tanks will happen step by step, not all at once. 車體解鎖和模型重製會逐步進行,而非全部一次搞定 - during the public testing only tanks that are normally available via ingame shop will continue to be possible to test, SerB states the public test server ’s main idea is not to allow players to test premium tanks, that is just one of the less important possibilities 在公開測試中,一般只有能在遊戲內買的坦克才可以測試,SerB表示測試伺服器主要目的 不是為了讓玩家測試金幣坦,那只是較不重要的一個可能性 - Q: “Which tank has the most polygons on it?” A: “Some American arty IIRC ” Q:"哪一台坦克有最多的多邊形貼圖?" A:"就印象中是某些美國自走砲" - the model that was most troublesome to make was the Object 704 – WG had to go to Kubinka to re-measure it 做起來最麻煩的模型是Object 704 WG會去庫賓卡戰車博物館重測 - SerB states that the idea to implement XVM/noobmeter-like function into the game has been around since beta, but for now it won’t be done SerB表示從beta就打算引進像XVM/noobmeter類型的功能,但目前不會做 - Q: “Is it possible to disclose what is Chris Taylor’s studio working on?” A: “Very nice games” "Q:是否能公開Chris Taylor的工作室在做什麼遊戲?" "A:唔喔 好遊戲" (想當初末日危城系列被別人接手後就爛掉了...) - switching off various chat channels in game (SS: like switch of general chat but leave platoon chat) won’t be implemented (SS: funny, World of Warcraft had that like 6 years ago) 不會引進遊戲內關閉不同聊天頻道的功能(SS:像是關閉公頻保留組隊頻,大約6年前WOW就 有這功能了) - SerB states that the FV4202 will not be changed (SS: in real life it had much inferior armor than it has in game), the only change planned is to introduce its historical gun as stock gun (SS: 20pdr Type B) SerB表示 FV4202 不會被更動(SS:現實中它的裝甲比遊戲內弱很多),引進史實的白板炮 (SS:20磅 Type B)是唯一打算做的改變 - World of Tanks will bring more advanced shaders (SS: 3.0) in the future (SerB: “Start thinking about upgrades”) WOT未來會使用更多先進的shaders(?) (SS: 3.0)(SerB:開始考慮升級它們了) - the ground in the Lakesville western corridor counts as “difficult terrain ”, that’s why the tanks are so sluggish there Lakesville西邊谷地是"惡劣地形",這就是坦克在那這麼遲鈍的原因 - the list of vehicle changes in 0.8.9 is ready 8.9的坦克動刀清單準備好了 - the alternative Soviet tier 9 med (Object 430 prototype) won’t come in 8.9, there isn’t any new info about it to share 蘇俄中坦2線9階(Object 430 prototype)不會在8.9出來,沒有更多相關新訊息 - it seems that the unlocking of new hulls will be tied to the suspension (SS: there won’t be another new “hull module”, new hull will be tied to suspension – this is a pretty retarded idea, I’ll write a post about it) 似乎車體會和履帶一併解鎖(SS:不會有"車體模組",這是個相當愚蠢的主意,我會再另外 PO相關文) - the armor on the model has no real thickness, it is simply a line with an armor value assigned for it – SS: this is important, check this out: 模型上的裝甲實際上沒有厚度,單純是有裝甲數值的面而已(SS:這很重要,詳情請看原文 附圖及說明) - apparently, gun getting “stuck” when for example leaving cover behind a huge stone on Tundra map won’t be fixed 不會修復離開掩體時(例如Tundra的巨石),炮管卡住的狀況 - Löwe won’t be changed/made into a regular vehicle and added into a German heavy line despite the fact it would fit perfectly (SS: sorry, no Krupp line), because “it’s a popular premium vehicle”. SerB later states that such a thing did sort of happen with the Type 59 – WZ-120, but that was a special case, because the Chinese didn’t have enough tanks Löwe不會被改成常規坦克也不會塞入德國重坦線,即使它很適合(SS:很遺憾沒克虜伯線) ,因為"它是熱門金幣坦"。 - SerB confirms that the graphics requirements of WoT will increase (“it won ’t be possible to play on grandma’s calculator”), but he states they will try to save whatever old settings they can SerB證實WOT的顯卡需求將會提高(未來無法再老奶奶的電腦上玩),但他表示會嘗試盡量 保留舊設定 - putting a crew into your tank by one click (just like it is removable by one click now) will be implemented (SS: if you think it exists already, it doesn’t – some mods do that unofficially tho) 將引進一鍵裝組員的功能(就像現在的一鍵移除組員)(SS:如果你以為它已存在了,並沒這 回事,只是有些mod有這功能) (譯注:例如XVM) - the bug where the aiming reticle settings are not saved in replay will be fixed (when it’s done it’s done) 將修復瞄準圈設定沒儲存在戰鬥錄影的bug(WIDID) - regarding the Type 62 returning to its original width: it was the modeller who made a mistake, it didn’t come to be via improper measuring 關於 Type 62 回到原寬度:是模型製作上的錯誤,不是因為測量錯了 - SerB states that the fact World of Tanks is Xbox exclusive has nothing to do with the fact War Thunder and one more Russian tank game will come for Playstation, as the negotiations with Microsoft began two years ago already. SerB also states that for now the game will require the Microsoft Gold Live service account and adds that until Microsoft finds out by themselves that paid accounts are not the way, this won’t likely change SerB表示WOT只限於Xbox與 War Thunder和另一款俄國出在Playstation的坦克遊戲無關 ,2年前就開始和微軟協商了。SerB也說目前遊戲將需要微軟Gold Live service帳號, 除非微軟覺得付費帳號不可行,這將不會改變" - Q: “SerB, since there are more and more competing games for WoT, do you agree that more competition creates more quality?” A: “Considering the fact there are like 100 types of soya sausages and 20 types of rubber bread, I somehow doubt that. Let them come, we’ll see.” Q:"SerB,WOT有更多競爭的遊戲,你同意競爭提升品質嗎?" A:"考慮到世界上有100種 素食香腸(?)和20種像橡膠的麵包(?),我很懷疑有這回事,放馬過來吧,咱們走著瞧" - there will be no roaming to Chinese server, the criteria for roaming have not yet been decided 不會漫遊到CN伺服器,漫遊的基準還沒決定 - SerB likes M40/43 SerB喜歡 M40/M43 - there will be no additional differences between Object 140 and T-62A added, as the vehicles were much alike in real life too Object 140 和 T-62A 不會有更多的不同,這二台在現實中也很像 - the fact that after 8.8 some maps became darker is according to SerB “a normal lighting effect” 根據SerB,部分地圖在8.8變得更暗是"普通的光影效果" - regarding the graphic implementation of equipment, camo net was considered ages ago already, but it is difficult to implement technically. Spall liner will have no graphic effect (it’s inside the vehicle) 關於裝備的視覺效果,偽裝網很早就列入考慮,但技術上難以呈現。防彈內襯不會視覺效 果(因為在坦克內部) - a Russian player was recently visiting Kubinka and noticed that the M46 Patton has no driver periscopes: 有位最近參觀庫賓卡戰車博物館的俄國玩家注意到M46 Patton沒有駕駛潛望鏡(?) 詳情請看原文附圖 SerB answered that this is because the driver actually used disposable (if hit) plastic periscope in combat conditions. SerB回答說因為駕駛在戰時使用的是用過即丟(如果被打到)的塑膠駕駛潛望鏡 ========================================================================== And some answers from Storm (under the model change post I linked earlier today): 一些Storm的回答 (有關SS之前一篇模型變化的文章) - the track links on the new IS-3 model nose actually do correspond to the real track width, despite the fact it doesn’t look that way 在首上的那2片履帶在新IS-3模型符合史實寬度,即使它們不是長這副模樣 - apparently the Panzer V/IV will recieve further rebalance than just the model, if I understand it correctly, it will recieve a depression buff 除了坦克模型,Pz V/IV將會重新平衡,如果我理解正確,它會被buff俯角 (譯注:預購包坦) - IS-3 and Panzer V/IV both will recieve collision model changes, but not by much: V/IV will recieve changes – the hull will belong to Panther D, the turret to Panzer IV Ausf.H (SS: as in – hull will belong to the current ingame Panther, turret will be the same as current ingame top Panzer IV turret) IS-3和Pz V/IV會小改碰撞模型 Pz V/IV的變動:車體是豹式D型,砲塔為四號H型 (SS:也就是車體和遊戲內的豹式一樣,砲塔則是和四號升級砲塔一樣) (底下回應吐槽SS遊戲內的豹式是G型) - IS-3 turrets will recieve changes, especially the top one IS-3砲塔將更動,尤其是升級砲塔 - KV-220 won’t recieve buff (SS: very useful for EU players) KV-220不會被加強(SS:對EU玩家很有用) - the developers actually apparently considered at some point making the turret (welded to the hull in real life) V/IV immovable in game, but they decided to make it rotating because otherwise it would be impossible to balance 開發人員真的考慮過讓Pz V/IV的炮塔固定(現實中焊在車身),但他們決定讓他可以轉, 因為不這樣就難以平衡 - T34 and Lowe will not be buffed T34和Lowe不會被加強 - IS-4 frontal armor will not be corrected to its historical 61 degrees IS-4不會被修成史實的61度(譯注:遊戲內58度) ~the end~ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.160.45.141

09/20 23:17, , 1F
這會XVM又變成beta時就遇到要有的功能...
09/20 23:17, 1F

09/20 23:18, , 2F
SerB表示 FV4202 不會被更動...看來要被更動了
09/20 23:18, 2F

09/20 23:18, , 3F
大多數人都玩5,6階 造成了蘇聯OP的印象
09/20 23:18, 3F

09/20 23:37, , 4F
玩到七階才知道 IS 還在用 KV-1S 那頂砲
09/20 23:37, 4F

09/20 23:47, , 5F
蘇聯一直很悲劇阿...誰說她威的QAQ 我就是蘇聯阿(哭
09/20 23:47, 5F

09/20 23:53, , 6F
不久前板上到處都是蘇聯OP的發言阿XD
09/20 23:53, 6F

09/20 23:53, , 7F
說蘇聯不OP還被貼上共產廚的標籤哩
09/20 23:53, 7F

09/20 23:53, , 8F
T32也是用T29那門啊...
09/20 23:53, 8F

09/20 23:55, , 9F
別人家的草地比較綠啊
09/20 23:55, 9F

09/20 23:55, , 10F
有人罵共產廚? 哪篇我想朝聖一下
09/20 23:55, 10F

09/20 23:56, , 11F
沿用前階頂砲的車每家都有,比這個沒意義
09/20 23:56, 11F

09/20 23:57, , 12F
比悲劇根本輪不到蘇聯 英法表示:
09/20 23:57, 12F

09/20 23:57, , 13F
只要記得,神車前或後多半有坑車,哪國都一樣
09/20 23:57, 13F

09/21 00:00, , 14F
法國至少還有彈匣砲 英國嘛...紅茶?!
09/21 00:00, 14F

09/21 00:01, , 15F
有Bitch Gun (誤
09/21 00:01, 15F

09/21 00:06, , 16F
英國有183讓你報復社會
09/21 00:06, 16F

09/21 00:12, , 17F
有單純獨立的一鍵換上全車組員的MOD嗎?跪求~~~~
09/21 00:12, 17F

09/21 00:13, , 18F
車越開越高階,越來越有用金幣車練組員的需求了(+-練
09/21 00:13, 18F

09/21 00:36, , 19F
擋掉一發隊友砲彈? 真的有我想會看到一堆人開場一砲
09/21 00:36, 19F

09/21 00:40, , 20F
09/21 00:40, 20F

09/21 00:40, , 21F
就XVM阿
09/21 00:40, 21F

09/21 00:54, , 22F
蘇聯本來就op..整條線沒幾台爛車 哪裡悲劇..
09/21 00:54, 22F

09/21 00:58, , 23F
A-20:我不是車,我是反坦克導彈!
09/21 00:58, 23F

09/21 01:01, , 24F
嫌IS爛是因為KV-1S太強 那頂砲在T7才正常
09/21 01:01, 24F

09/21 01:15, , 25F
早就說過了,蘇聯在最多人玩的5,6,7階都比德系強勢
09/21 01:15, 25F

09/21 01:17, , 26F
蘇粉拿高階來護航中階OP,豈不張飛打岳飛
09/21 01:17, 26F

09/21 01:50, , 27F
IS用122問題不大啊,有機動可以彌補穿深
09/21 01:50, 27F

09/21 01:50, , 28F
當然T7重坦第一還是要數T29,鐵面無敵
09/21 01:50, 28F

09/21 02:20, , 29F
包青天
09/21 02:20, 29F

09/21 03:33, , 30F
殘腳
09/21 03:33, 30F

09/21 03:50, , 31F
KV-1S頂砲不好了? 一票T8車還沒那傷害
09/21 03:50, 31F

09/21 03:53, , 32F
390是別國重坦T8T9才會接近的傷害耶
09/21 03:53, 32F

09/21 03:54, , 33F
給你放在六七階配175pen 有糖吃還嫌不夠甜
09/21 03:54, 33F

09/21 04:10, , 34F
IS不爛+1
09/21 04:10, 34F

09/21 04:17, , 35F
IS本來就不爛...
09/21 04:17, 35F

09/21 04:32, , 36F
IS的機動哪裡爛了...
09/21 04:32, 36F

09/21 06:42, , 37F
連IS都能嫌,蘇粉過太爽?
09/21 06:42, 37F

09/21 08:12, , 38F
那我也來舉例..GwE100也在用GwTiger那門啊!! (被痛打
09/21 08:12, 38F

09/21 08:19, , 39F
蘇聯IS線重坦 5678都很強...最OP的就5 6 8 階
09/21 08:19, 39F
還有 180 則推文
09/21 12:54, , 220F
七階IS稍微普通一點,IS-3強勢,KV-4也強勢
09/21 12:54, 220F

09/21 12:55, , 221F
再來是TD線,最早的SU-85B黑槍神車,再來SU-85悲劇點
09/21 12:55, 221F

09/21 12:55, , 222F
再上去su-100一樣390巨根bj4,su-152神教
09/21 12:55, 222F

09/21 12:55, , 223F
KV-4強勢????
09/21 12:55, 223F

09/21 12:56, , 224F
更別提ISU-152全遊戲唯一八階單發750
09/21 12:56, 224F

09/21 12:56, , 225F
德:3601(改前) tigerP tiger2 E75 4502B E100 MAUS
09/21 12:56, 225F

09/21 12:56, , 226F
以你的標準 各國都可以列出差不多等級的車(除了1S
09/21 12:56, 226F

09/21 12:57, , 227F
原來如此 看來蘇系一直悲劇是事實
09/21 12:57, 227F

09/21 12:58, , 228F
德也很多OP車阿 你說的蘇聯反而比較少喔
09/21 12:58, 228F

09/21 12:58, , 229F
OBJ延續優良血統,最多人玩的兩種路線一路OP到八階
09/21 12:58, 229F

09/21 12:58, , 230F
!! 那好 快 buff!
09/21 12:58, 230F

09/21 12:58, , 231F
就說了啊,當然各國都有op車,可是我隨便舉就這麼多
09/21 12:58, 231F

09/21 12:59, , 232F
就我所知德國在T8以後算很好走了
09/21 12:59, 232F

09/21 12:59, , 233F
你有沒有看到上面德國車的列表阿(除了4502B
09/21 12:59, 233F

09/21 12:59, , 234F
我也隨便舉阿= =我只舉重坦耶..
09/21 12:59, 234F

09/21 12:59, , 235F
4502b到底是哪裡強勢我真的不懂,其他你舉的
09/21 12:59, 235F

09/21 12:59, , 236F
德國可以稱得上op車的也就這幾台,還有嗎?
09/21 12:59, 236F

09/21 12:59, , 237F
應該是4502A強勢
09/21 12:59, 237F

09/21 13:00, , 238F
打錯是T9 的4502 他擺角度可是小老鼠喔~~
09/21 13:00, 238F

09/21 13:00, , 239F
大哥 別爭了 咱們快去玩悲劇蘇系吧
09/21 13:00, 239F

09/21 13:00, , 240F
肥象 JP JP2 GWP
09/21 13:00, 240F

09/21 13:00, , 241F
砲車T8以後
09/21 13:00, 241F

09/21 13:00, , 242F
但是 704 無視 XD 我開到 ST-I 也只怕自己國的TD
09/21 13:00, 242F

09/21 13:01, , 243F
704裝甲跟紙糊的一樣XDD 遇上JGT還要怕勒..對方射速
09/21 13:01, 243F

09/21 13:01, , 244F
比較快QAQ
09/21 13:01, 244F

09/21 13:02, , 245F
剛然誰會傻傻地跟他對射=3=
09/21 13:02, 245F

09/21 13:02, , 246F
問題704的隱蔽值比獵虎好很多,黑槍黑爽的
09/21 13:02, 246F

09/21 13:03, , 247F
好啦,我回去玩上古捲軸了,最近沒啥動力打wot
09/21 13:03, 247F

09/21 13:04, , 248F
現在GTA5正夯...
09/21 13:04, 248F

09/21 13:04, , 249F
打WOT的人數好像有變少一點 搞不好都去GTA5了
09/21 13:04, 249F

09/21 13:05, , 250F
還沒買,看大家都在玩真羨慕~~~
09/21 13:05, 250F

09/21 13:05, , 251F
09/21 13:05, 251F

09/21 13:57, , 252F
吃個飯回來就這樣...這一小時還真是熱鬧...= =a
09/21 13:57, 252F

09/21 14:38, , 253F
GTA5超好玩 沒買的快去買 我玩上癮了
09/21 14:38, 253F

09/21 15:13, , 254F
可惡大家都在玩GTA5...想玩 QAQ
09/21 15:13, 254F

09/21 15:15, , 255F
收台二手XBOX或者PS3吧 現在五千有找
09/21 15:15, 255F

09/21 15:30, , 256F
GTA5一套多少 一千七?
09/21 15:30, 256F

09/21 15:45, , 257F
不是都去玩艦娘了嗎
09/21 15:45, 257F

09/22 01:22, , 258F
我只能等GTA5 PC版出QQ
09/22 01:22, 258F

09/22 19:48, , 259F
肥象強勢是不是哪裡搞錯了.... o_o
09/22 19:48, 259F
文章代碼(AID): #1IF6HqTP (Wargaming)
文章代碼(AID): #1IF6HqTP (Wargaming)