[情報] 9/18 Q&A
看板Wargaming (戰艦世界 - WOT)作者batterykugua (battery)時間12年前 (2013/09/20 23:06)推噓63(65推 2噓 192→)留言259則, 46人參與討論串1/1
偶然發現這一天的沒翻譯到
就試著翻翻看
發現相關背景知識和中文能力不太夠
而且本日的SerB居然不troll了
一整個難翻譯
====================以下為不太精確的翻譯==============================
- switching WoT to different engine is not planned
沒計畫改變WOT的遊戲引擎(譯注:BigWorld)
- currently RU servers are suffering from significantly increased waiting
times, it is being investigated (SS: never noticed such a thing on EU)
目前俄服為激增的等候時間所苦,這將會調查(SS:在EU無感)
- regarding the RU251, WG is waiting for exact measures and photos
關於RU251(譯注:德8階輕坦),WG正在等候精確的數據及照片
- some player suggested that to reduce teamkilling, the game could have a
mechanism, that would block the shots once an ally is in your sights. This won
’t however be implemented, because it would lead to strange situations (SS:
I can imagine trolls abusing this)
有些玩家建議為了減少TK,當有隊友在火線中有遊戲機制可以擋掉一次炮彈,不過這不會
實作,因為會造成奇怪的狀況(SS:我可以想像白目怎麼濫用這機制)
- the exact criteria for a player to turn blue during teamkilling won’t be
disclosed
TK到變成藍名的基準不會公開
- Q: “When the tank gets detracked and starts burning, why doesn’t the fire
message sound first? It’s more important than lost tracks” A: “Because the
order of damage is usually different: first the engine and fuel tanks get
damaged and the fire starts only after that. And we won’t delay all the
messages in order to implement “is there fire?” checks.”
Q:"當坦克被斷履帶並起火時,為什麼著火語音不優先出來?這比履帶斷了更重要" A:"
因為傷害的次序不同:引擎和油箱先受損,之後才著火。我們不會為了檢查是否著火而延
遲所有的語音"
- Q: “How much longer will the testing of clan name change take?” A: “As
long as necessery”
Q:"公會改名測試還要等多久?" A:"有必要的話"
(我沒加公會,所以不懂也不會翻)
- according to SerB, most players play on tiers 5-6. SerB also states the
situation is just fine for WG, there is no need to spread players evenly
across all tiers
根據SerB,大多數玩家玩5~6階坦。SerB也說這情況對WG剛剛好,沒有必要平均分散玩家
到不同階
- British LL branch (with Firefly and Sentinel) will most likely lead into
current British top tanks (SS: as in, no new LL top tanks)
英國租借線(螢火蟲和Sentinel)很可能將導向至現有的頂級坦(SS:也就是沒租借線頂級坦
)
- according to SerB, Browning M2 .50cal HMG is too weak for regular vehicles
根據SerB,白朗寧 M2 .50cal 重機槍對一般載具太弱了
- unlockable hulls and remodelling of tanks will happen step by step, not all
at once.
車體解鎖和模型重製會逐步進行,而非全部一次搞定
- during the public testing only tanks that are normally available via ingame
shop will continue to be possible to test, SerB states the public test server
’s main idea is not to allow players to test premium tanks, that is just one
of the less important possibilities
在公開測試中,一般只有能在遊戲內買的坦克才可以測試,SerB表示測試伺服器主要目的
不是為了讓玩家測試金幣坦,那只是較不重要的一個可能性
- Q: “Which tank has the most polygons on it?” A: “Some American arty IIRC
”
Q:"哪一台坦克有最多的多邊形貼圖?" A:"就印象中是某些美國自走砲"
- the model that was most troublesome to make was the Object 704 – WG had to
go to Kubinka to re-measure it
做起來最麻煩的模型是Object 704 WG會去庫賓卡戰車博物館重測
- SerB states that the idea to implement XVM/noobmeter-like function into the
game has been around since beta, but for now it won’t be done
SerB表示從beta就打算引進像XVM/noobmeter類型的功能,但目前不會做
- Q: “Is it possible to disclose what is Chris Taylor’s studio working on?”
A: “Very nice games”
"Q:是否能公開Chris Taylor的工作室在做什麼遊戲?" "A:唔喔 好遊戲"
(想當初末日危城系列被別人接手後就爛掉了...)
- switching off various chat channels in game (SS: like switch of general
chat but leave platoon chat) won’t be implemented (SS: funny, World of
Warcraft had that like 6 years ago)
不會引進遊戲內關閉不同聊天頻道的功能(SS:像是關閉公頻保留組隊頻,大約6年前WOW就
有這功能了)
- SerB states that the FV4202 will not be changed (SS: in real life it had
much inferior armor than it has in game), the only change planned is to
introduce its historical gun as stock gun (SS: 20pdr Type B)
SerB表示 FV4202 不會被更動(SS:現實中它的裝甲比遊戲內弱很多),引進史實的白板炮
(SS:20磅 Type B)是唯一打算做的改變
- World of Tanks will bring more advanced shaders (SS: 3.0) in the future
(SerB: “Start thinking about upgrades”)
WOT未來會使用更多先進的shaders(?) (SS: 3.0)(SerB:開始考慮升級它們了)
- the ground in the Lakesville western corridor counts as “difficult terrain
”, that’s why the tanks are so sluggish there
Lakesville西邊谷地是"惡劣地形",這就是坦克在那這麼遲鈍的原因
- the list of vehicle changes in 0.8.9 is ready
8.9的坦克動刀清單準備好了
- the alternative Soviet tier 9 med (Object 430 prototype) won’t come in
8.9, there isn’t any new info about it to share
蘇俄中坦2線9階(Object 430 prototype)不會在8.9出來,沒有更多相關新訊息
- it seems that the unlocking of new hulls will be tied to the suspension
(SS: there won’t be another new “hull module”, new hull will be tied to
suspension – this is a pretty retarded idea, I’ll write a post about it)
似乎車體會和履帶一併解鎖(SS:不會有"車體模組",這是個相當愚蠢的主意,我會再另外
PO相關文)
- the armor on the model has no real thickness, it is simply a line with an
armor value assigned for it – SS: this is important, check this out:
模型上的裝甲實際上沒有厚度,單純是有裝甲數值的面而已(SS:這很重要,詳情請看原文
附圖及說明)
- apparently, gun getting “stuck” when for example leaving cover behind a
huge stone on Tundra map won’t be fixed
不會修復離開掩體時(例如Tundra的巨石),炮管卡住的狀況
- Löwe won’t be changed/made into a regular vehicle and added into a German
heavy line despite the fact it would fit perfectly (SS: sorry, no Krupp
line), because “it’s a popular premium vehicle”. SerB later states that
such a thing did sort of happen with the Type 59 – WZ-120, but that was a
special case, because the Chinese didn’t have enough tanks
Löwe不會被改成常規坦克也不會塞入德國重坦線,即使它很適合(SS:很遺憾沒克虜伯線)
,因為"它是熱門金幣坦"。
- SerB confirms that the graphics requirements of WoT will increase (“it won
’t be possible to play on grandma’s calculator”), but he states they will
try to save whatever old settings they can
SerB證實WOT的顯卡需求將會提高(未來無法再老奶奶的電腦上玩),但他表示會嘗試盡量
保留舊設定
- putting a crew into your tank by one click (just like it is removable by
one click now) will be implemented (SS: if you think it exists already, it
doesn’t – some mods do that unofficially tho)
將引進一鍵裝組員的功能(就像現在的一鍵移除組員)(SS:如果你以為它已存在了,並沒這
回事,只是有些mod有這功能)
(譯注:例如XVM)
- the bug where the aiming reticle settings are not saved in replay will be
fixed (when it’s done it’s done)
將修復瞄準圈設定沒儲存在戰鬥錄影的bug(WIDID)
- regarding the Type 62 returning to its original width: it was the modeller
who made a mistake, it didn’t come to be via improper measuring
關於 Type 62 回到原寬度:是模型製作上的錯誤,不是因為測量錯了
- SerB states that the fact World of Tanks is Xbox exclusive has nothing to
do with the fact War Thunder and one more Russian tank game will come for
Playstation, as the negotiations with Microsoft began two years ago already.
SerB also states that for now the game will require the Microsoft Gold Live
service account and adds that until Microsoft finds out by themselves that
paid accounts are not the way, this won’t likely change
SerB表示WOT只限於Xbox與 War Thunder和另一款俄國出在Playstation的坦克遊戲無關
,2年前就開始和微軟協商了。SerB也說目前遊戲將需要微軟Gold Live service帳號,
除非微軟覺得付費帳號不可行,這將不會改變"
- Q: “SerB, since there are more and more competing games for WoT, do you
agree that more competition creates more quality?” A: “Considering the fact
there are like 100 types of soya sausages and 20 types of rubber bread, I
somehow doubt that. Let them come, we’ll see.”
Q:"SerB,WOT有更多競爭的遊戲,你同意競爭提升品質嗎?" A:"考慮到世界上有100種
素食香腸(?)和20種像橡膠的麵包(?),我很懷疑有這回事,放馬過來吧,咱們走著瞧"
- there will be no roaming to Chinese server, the criteria for roaming have
not yet been decided
不會漫遊到CN伺服器,漫遊的基準還沒決定
- SerB likes M40/43
SerB喜歡 M40/M43
- there will be no additional differences between Object 140 and T-62A added,
as the vehicles were much alike in real life too
Object 140 和 T-62A 不會有更多的不同,這二台在現實中也很像
- the fact that after 8.8 some maps became darker is according to SerB “a
normal lighting effect”
根據SerB,部分地圖在8.8變得更暗是"普通的光影效果"
- regarding the graphic implementation of equipment, camo net was considered
ages ago already, but it is difficult to implement technically. Spall liner
will have no graphic effect (it’s inside the vehicle)
關於裝備的視覺效果,偽裝網很早就列入考慮,但技術上難以呈現。防彈內襯不會視覺效
果(因為在坦克內部)
- a Russian player was recently visiting Kubinka and noticed that the M46
Patton has no driver periscopes:
有位最近參觀庫賓卡戰車博物館的俄國玩家注意到M46 Patton沒有駕駛潛望鏡(?)
詳情請看原文附圖
SerB answered that this is because the driver actually used disposable (if
hit) plastic periscope in combat conditions.
SerB回答說因為駕駛在戰時使用的是用過即丟(如果被打到)的塑膠駕駛潛望鏡
==========================================================================
And some answers from Storm (under the model change post I linked earlier
today):
一些Storm的回答 (有關SS之前一篇模型變化的文章)
- the track links on the new IS-3 model nose actually do correspond to the
real track width, despite the fact it doesn’t look that way
在首上的那2片履帶在新IS-3模型符合史實寬度,即使它們不是長這副模樣
- apparently the Panzer V/IV will recieve further rebalance than just the
model, if I understand it correctly, it will recieve a depression buff
除了坦克模型,Pz V/IV將會重新平衡,如果我理解正確,它會被buff俯角
(譯注:預購包坦)
- IS-3 and Panzer V/IV both will recieve collision model changes, but not by
much: V/IV will recieve changes – the hull will belong to Panther D, the
turret to Panzer IV Ausf.H (SS: as in – hull will belong to the current
ingame Panther, turret will be the same as current ingame top Panzer IV
turret)
IS-3和Pz V/IV會小改碰撞模型 Pz V/IV的變動:車體是豹式D型,砲塔為四號H型
(SS:也就是車體和遊戲內的豹式一樣,砲塔則是和四號升級砲塔一樣)
(底下回應吐槽SS遊戲內的豹式是G型)
- IS-3 turrets will recieve changes, especially the top one
IS-3砲塔將更動,尤其是升級砲塔
- KV-220 won’t recieve buff (SS: very useful for EU players)
KV-220不會被加強(SS:對EU玩家很有用)
- the developers actually apparently considered at some point making the
turret (welded to the hull in real life) V/IV immovable in game, but they
decided to make it rotating because otherwise it would be impossible to
balance
開發人員真的考慮過讓Pz V/IV的炮塔固定(現實中焊在車身),但他們決定讓他可以轉,
因為不這樣就難以平衡
- T34 and Lowe will not be buffed
T34和Lowe不會被加強
- IS-4 frontal armor will not be corrected to its historical 61 degrees
IS-4不會被修成史實的61度(譯注:遊戲內58度)
~the end~
--
※ 發信站: 批踢踢實業坊(ptt.cc)
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