[情報] 8/16 Q&A
看板Wargaming (戰艦世界 - WOT)作者sunshinefish (羽織)時間12年前 (2013/08/17 01:46)推噓22(22推 0噓 21→)留言43則, 23人參與討論串1/1
原文網址:
http://ftr.wot-news.com/2013/08/16/16-8-2013/#more-1764
翻到一半當機...整個重來
有兩句我不確定怎麼正確的翻譯,有請高手補完
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- new WoT epic features will be announced “when the time is right”
WoT 的史詩級新功能將會在"適當的時機"公布
- it’s possible that the Chinese TD line will start (or at least, there will
be a transfer between branches) either from Type 58, or the IS-2
中國 TD 線可能會從 58 式或是 IS-2 分出(或是可以從這些車輛跨線)
- the new Soviet line suspension won’t have any special feature, such as
less aim spread when moving
新的蘇聯線車輛不會提供特別的功能,像是移動擴圈會較小之類的
- SerB states that the tanks do not turn over on their backs, because the
feature is not ready yet. When it is ready, players will whine about it.
SerB 指出坦克不會翻車,因為這功能還沒完成。做完之後玩家應該會抱怨這個功能
- S-Tank (Strv 103) is still being discussed, its fate is not decided yet
Strv 103 還在討論中,沒定案
- Chris Taylor’s new project? “No comment”
Chris Taylor的新計畫?
"不予置評"
- SerB states that WG doesn’t know of any Chinese tanks, that would fit WoT
while having good gun depression
SerB 指出 WG 不知道有甚麼中國坦克有足夠的俯角
- new hightier tanks with autoloader? “You’ll see soon”
新的高階自動裝填車輛?
"很快就知道了"
- player statistics separation (separate random, clan and company stats)? “
You’ll see soon”
玩家統計資料分開計算(隨機戰鬥/公會戰/戰車連)?
"很快就知道了"
- website player profile will be fixed to display the clanwars event
achievements
- the average damage dealt by an average player stayed the same in last year
or two
這一兩年來普通玩家造成的均傷都差不多
- SerB thinks that WG competitors will definitely make a tank game with MBT’
s, as it was Wargaming, that brought tanks back into fashion
SerB 認為 WG 的競爭對手一定會開發出一款含有主力戰車的遊戲,因為 WG 讓戰車又
紅起來了
- according to SerB, mobility can roughly be estimated by tank horsepower
(SS: but not completely, other factors play a role)
根據 SerB 所述,機動性可以用馬力數大致推估出來(SS: 不是完全這樣,還有其他要
素會影響)
- artillery autoaim is not planned
不打算做自走跑的自動瞄準
- DickerMax buff not planned
D. Max 不打算 buff
- additional optional tank properties in the battle interface (SS: for
example, showing the target’s viewrange) are not planned
不打算在遊戲內顯示更多的車輛特性(SS: 像是顯示目標的視距)
- MM mechanism does not influence map choices
分房機制不影響地圖選擇
- T34 won’t get limited MM (“don’t buy T34〃)
T34不會有分房保護("別買T34")
- Wargaming is sponsoring Russian History Channel’s “Great tank battles”
(SS: History channel is a general source of notorious garbage and myths, so
that explains a lot)
- WG plans to introduce their own replay-to-video converter
WG 計畫要引入自己做的"RP轉影片"轉換器
- SerB’s favourite tank is T-44, his least favourite is some TD
SerB 最愛 T-44,最不喜歡某輛 TD
- no plans to put tanks, planes and ships into one client
不打算把坦克、飛機和戰艦做在同一份客戶端裡
- WG has a few ideas for new games, but no comment
WG 有些開發新遊戲的想法,不過不告訴你
- regarding quest: the tanks, mentioned as possible rewards for very tough
quests, will be “premium and event” tanks, they will come with free slots
possibly
艱難任務的獎勵大概會是某輛金幣車或活動車,可能還會附車庫
- if you earn a tank that you already have as a reward, you will probably get
its price in gold instead, but SerB states they will very much try to avoid
such situations
如果你獲得一輛已經擁有的金幣車,你大概會得到等值的金幣,不過 SerB 說他們會努
力試著不讓這種事情發生
- it’s possible that the quest reward tanks will be also hightier
premium/event tanks, Panzer IV Hydro and SU-85i will probably (SS: if I
understood this correctly) not appear as quest rewards.
任務獎勵有可能放高階金幣車,Pz IV Hydro 跟 SU-85i 不太可能會當作獎品(SS: 如
果我理解的正確的話)
- player-posted ideas have apparently “minimal impact on feature
implementation”
玩家的意見基本上不會影響遊戲功能的開發
- SerB states that as far as he knows, there won’t be a free crew perk/skill
reset, when VK3001H and 3601H change classes to heavy
SerB 表示據他所知,VK3001H 和 VK3601H 變成重坦的時候不會免費重置組員技能
- Object 140 research possibility from T-54 will NOT be removed, when Object
430 and its prototype make an appearance
Object 430 和其原型車引入的時候,從 T-54 研發 Obj. 140的選項不會移除
- the XP bonus for victory is in fact NOT 50 percent, it’s more complicated
than that according to SerB, exact mechanism won’t be disclosed, but the
exact bonus depends on “how confident (SS: as in overwhelming) the victory
was”
XP 的勝利加成不是加一半,這遠比 SerB 說的還要複雜,實際的公式不會公布,不過
你拿到的加成會根據這場比賽贏的有多壓倒性。
- Sherman Calliope most likely won’t be introduced, Sturmtiger will be
introduced, as its “rocket” mortar projectile doesn’t behave like a
typical rocket projectile
雪曼風琴不大可能會做,突擊虎會做,而它的火箭迫砲彈與一般火箭的行為不一樣
- the ingame quests are considered to be a development of the “daily 2x”
approach, when players are encouraged to play every day (at least a bit)
遊戲內任務可以視做"兩倍首勝"的延伸,作為玩家每天遊玩的鼓勵(雖然只有一點點)
- the amount of additional XP you get for damage increases linearily with
your target’s and your’s tier difference
你造成傷害得到的額外 XP 量和你與目標的等級差呈線性關係
- Q: (related to SerB’s wish to remove some tanks from the game because they
are unhistorical, such as the IS-7) “Why don’t you remove the Tiger? It
fought with Waffen SS!” A: “It’s interesting, that it was the Germans
themselves, who asked for the removal of Wittmann. But our players, who jerk
off over reputation (SS: “lajkodrocher” – literally “someone who
masturbates over FB likes”) are tend to be holier than the pope himself.
Makes me thinks – are such degenerates unicums only in our (SS: Russian)
community, or are they elsewhere too?”
- Occulus Rift support is planned
有計畫要支援 Occulus Rift (一種頭戴式顯示器)
- it’s possible, that in the future, subcaliber shell jacket is going to be
modelled in the game
以後有可能會把次口徑彈的彈拖做進遊戲裡
- it’s possible that the Superpershing price will be changed after the nerf,
SerB expects cca 10k players to sell it
T26E4 nerf 之後可能會改變價格,SerB預估有一萬名玩家會售出
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完
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