[情報] 8/13 Q&A
看板Wargaming (戰艦世界 - WOT)作者sunshinefish (羽織)時間12年前 (2013/08/13 23:12)推噓22(22推 0噓 32→)留言54則, 21人參與討論串1/1
原文網址:
http://ftr.wot-news.com/2013/08/13/13-8-2013/#more-1685
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- there will be no Belarussian or Ukrainian language mutation (“for each
extra language, a patch will come 1 day later”)
不會有白俄羅斯語或是烏克蘭語。(每支援一種語言就晚一天更新)
- it’s not yet decided, whether you will be able to “see” Havok events,
that happen outside your field of view (SS: as in, for example, a tank gets
shot and some box mounted on the outside flies off under client physics, it’
s possible this information won’t be transferred if it happens outside of
your field of view, so in your case, the tank will still have the box,
despite on his computer, it got torn off)
在視角外的 Havok 特效不確定會不會讓玩家看到。
(SS: 例如敵人把你坦克上面的箱子打飛,可是這件事情發生在你的視角外,基於客戶
端物理運算的關係,有可能他看到箱子飛了,可是你還是看到箱子在原本的地方。)
- Israeli branch won’t come for now
以色列線目前不會做
- it’s possible that in the future, ST-I will lose the M62 122mm gun and
will have the ST-II option instead (two linked D-25mm guns)
未來 ST-I 可能會失去 M62 122 砲,不過會以 ST-II 做為替代 (雙聯裝 D-25 122砲)
- Soviet tanks didn’t have drum loaders, but did have automatic loaders of
other type
蘇聯坦克沒有鼓式彈夾裝填機,不過有其他形式的自動裝填機。
- for now, hiding your player stats from others is not planned
目前對其他玩家隱藏數據的功能沒打算做
- Object 268 in game has correct size, WG specifically measured it in Kubinka
Obj. 268 在遊戲裡面的大小是正確的, WG 特別去 Kubinka 量過。
- IS-4 armor slope is historical, despite various sources claiming various
data: “That’s because such mistakes were within the factory accuracy
limits. One T-28 had one side 15cm longer than the other and nothing happened.
”
IS-4 的裝甲斜面角度是史實的,即使有許多來源顯示不同的數據。
主要是這些差距還在工廠的公差範圍內。(曾經有輛 T-28 一邊比另一邊長 15 公分,
甚麼意外都沒發生)
- OTO Melara M60A1 won’t be Italian top tier
OTO Melara M60A1 不會是義大利線的頂車
- KV-5 gun won’t be changed
KV-5 的砲不會更動
- no changes planned for Lowe
獅式不打算改
- DL43 Nahuel in game? “No comment”
"DL43 Nahuel 會放到遊戲裡?"
"不予置評"
- the turret of the Firefly will be “standard” (SS: some player claimed it
had two loaders – it didn’t. SerB: “Recruited gnomes?”) – in real life,
some Fireflies had the machinegunner removed and additional ammo inserted on
his place
雪曼螢火蟲的砲塔會是"標準"砲塔 (SS: 有的玩家聲稱它有兩個裝填手,實際上是沒有
。 SerB: "是招募了侏儒嗎?")
現實中有些螢火蟲沒有機槍手,原本機槍手的位置放了更多砲彈。
- Q: “Will Panzer II Ausf.J penetration be changed?” A: “Yes, it will be
decreased two times”
Q: "二號戰車 J 型的穿深會改嗎?"
A: "會阿,會砍兩次"
- no special tanks for historical battles (SS: as in separate unlockable
branch)
史實戰鬥模式不會有特殊的車輛。(SS: 會在一個獨立的可解鎖分支)
- VK3001P will not recieve 105mm L/52, SerB mockingly states he doesn’t
believe that the vehicle could carry it
VK3001P 不會有 105mm L/52,SerB嘲諷的表示他不相信那輛車可以載得動那管砲。
- T110E5 is doing fine statistically
T110E5 表現得很好
- T-50-2 never had any engine stronger than 300hp historically
T-50-2 歷史上從沒裝過比 300hp 更大馬力的引擎
- both T-50 and T-50-2 hulls shared the common turret (ring), therefore the “
improved armament” version (57mm/76mm can be applied to both)
T-50 和 T-50-2 的車體共用同樣的砲塔(環),所以兩者的"火力加強版"也一樣(裝上
57mm/76mm 砲)
- Q: “What’s the chance of 128mm L/66 appearing in the 2nd German TD line?”
A: “The same chance as finding it in serious literature”
Q: "128mm L/66 在第二條德國 TD 線會改的機會有多大?"
A: "跟在純文學書籍裡面找到它的機會一樣"
- it’s theoretically possible that the change of firefighting mechanism will
bring crew perk reset for free (“if needed and we decide, what’s needed”)
理論上有可能在更動滅火機制的時候可以免費重置組員技能。(我們來決定甚麼要做甚
麼不要做)
- ZIS-6 was mounted (not projected, only mounted) on SU-122 chassis too,
apart from the KV series
除了 KV 系列,ZIS-6 曾經被裝在 SU-122 的底盤上過(不過從沒計畫過要這樣裝)
- no plans to make VK3001P a heavy
沒有打算把 VK3001P 改成重坦
- if/when additional armor appears in the game as a module/equipment, players
won’t be able to allocate its thickness
如果遊戲裡面把額外裝甲當作模組或是裝備,玩家會沒辦法知道對方的裝甲有多厚
- it’s possible that VK4502P will drop to tier 8 and will be replaced by a
Maus prototype, but not confirmed
VK4502P 有可能會降到 T8,T9 則由鼠式原型車代替,不過還沒確認。
- arty nerf results: “no comment for now”
自走砲 nerf 的結果: "目前不予置評"
- mission interface (SS: “XXXX kills left to complete mission” for example)
within the game will come in 8.8
任務介面會在 8.8 引入 (SS: "還需要達成 XXXX 擊殺才能達成任務",之類的)
- language indicator on loging screen will be implemented
目前遊戲使用的語言會標示在登入畫面中
- the latest achievements added (Spartan and others) were designed by the
same people, who did the other ones
Spartan 之類的新成就跟其他成就一樣是由同一群人設計的
- German 50mm L/60 accuracy won’t be buffed
德軍的 50mm L/60 準度不會提升
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完
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