[情報] 7/18-19 Q&A & 一堆其他資訊
看板Wargaming (戰艦世界 - WOT)作者hsinhanchu (hsinhanchu)時間12年前 (2013/07/20 14:02)推噓17(17推 0噓 7→)留言24則, 17人參與討論串1/1
首先是8.7改版時間,RU23號,EU24號,NA25號,ASIA應該是24或25。
要買可樂紅茶巧克力什麼的請把握機會。
之前NA forum討論過日本的組員消耗品應該用什麼,清酒/御賜香菸因為遊戲分級問題被
否決(基於同原因蘇聯消耗品是增量戰鬥口糧,不是伏特加),Kankou提案用明治水果糖
,這聽起來還不錯。
=
http://ftr.wot-news.com/2013/07/17/8-6-camo-and-spotting/
RU熱心玩家做的隱蔽測試表。
=
http://ftr.wot-news.com/2013/07/19/sacred-valley-possibly-real-life-location/
Sacred Valley的真實位置,在韓戰也是重要戰場的樣子。
=
http://ftr.wot-news.com/2013/07/19/fv4202-buff-possibly-incoming/
FV4202實車的砲塔經過測量,發現裝甲比遊戲現行設定的來得厚。
未來可能會buff。
=
7/18
http://ftr.wot-news.com/2013/07/18/18-7-2013/
- when Chaffee moves to tier 6 (yes, it will probably happen, just like it
did with T-50-2 and VK2801), it might have its top turret removed
霞飛拉到T6之後(比照T-50-2和2801)頂砲塔可能會拔掉。
(和文章中寫的一樣,那個砲塔是T37的)
- the Nashorn (2nd German line tier 6 vehicle) will apparently have a 105mm
L/52 gun (think Jagdpanther, not Dickermax)
犀牛式(WT線T6)會有105mm L/52主砲,性能應該是比照獵豹上面那門。
(個人意見:不要急著喊OP,看隔壁棚邱GC就知道。)
- FV4202 armor might be changed in the future after all, recent measuring
revealed differences from the ingame model
FV4202裝甲可能會修改,因為測量結果顯示和遊戲中不同。
7/19
http://ftr.wot-news.com/2013/07/19/19-7-2013/
- SerB is apparently in France in Fontainbleau (lolwut, how about a Q&A
session for EU players?), he’ll be in Chicago in August to oversee the Xbox
360 WoT
SerB人在楓丹白露出差中,他八月會到芝加哥確認360版的開發狀況。
順帶一提Storm休假去了。
- the implementation of an additional spaced armor equipment is only assumed,
not confirmed. SerB is hopeful that it will be implemented, but they didn’t
get to it yet
安裝額外間隙裝甲的選項只是猜測,還沒確認。SerB個人希望有這個選項,不過還不
保證會做。
- roaming (players playing on other servers temporarily) will be blocked
during patch update days (so players with an updated client – Russians, who
get the patch sooner – don’t try to connect to the yet unupdated EU/US
servers)
漫遊功能在更新期間會暫時關閉,所以先改版的伺服器玩家(RU)請不要試著連到還沒改
的伺服器。
- the various 105mm L7 stats (when comparing British and German toptiers)
are caused by “different turret construction”
L7戰車砲的性能在不同戰車上不同(比較德國版和英國原廠)(其實美國M68也是L7,日本
STB上的頂砲也會是L7)是因為「砲塔結構不同」。
- SerB states that the space behind the mantlet is indeed empty (0 armor),
but where the mantlet overlaps with frontal turret armor, the thickness is
doubled
SerB表示砲盾後方沒有裝甲,只有砲盾與砲塔前裝甲重疊處才會有裝甲加成。
SS: for those who have not seen armor schematics yet – a lot of players
assume that the mantlet simply doubles the frontal turret armor thickness.
This is not true. There is a hole behind the mantlet, that has 0 armor and is
there to allow gun movement. Only rims of the mantlet overlap with frontal
turret armor, the center is usually just the mantlet (so if you decide to
shoot the mantlet for some reason, aim close to the gun). Everything has its
pros and cons – the bigger the hole, the better the elevation/depression
usually is.
SS表示:寫給沒看過戰車裝甲分布圖的玩家──單純的認為砲盾讓砲塔正面裝甲變兩倍厚
的說法不對。砲盾後方是空的,這樣主砲才能動。只有砲盾邊緣一圈和前裝甲重疊處才會
變成兩倍厚,砲盾中間的厚度就是它本身的厚度。
(譯註:「兩倍厚」不是直接乘二,而是砲盾厚度+砲塔正面裝甲厚度)。
所以,如果想打砲盾,請瞄靠近砲的地方。
所有的事情都有好壞兩面,砲盾後方的空洞越大,主砲的俯仰角通常越好。
- some crew faces will be added to the game, but not too many
組員頭像會增加,但是數量不會太多。
- WG does have the T34 commander copula armor thickness data (SS: whatever
that means, but IIRC there was a T3X series armor nerf in discussion, SerB
however also stated they won’t touch the T34)
WG有T34的車長塔裝甲數據。
(SS:無論這是什麼意思,如果我記憶沒錯,有討論過要nerf T3X系列的裝甲,
但是SerB表示T34不會動。)
- SerB on Storm’s vacation: “He’s on vacation. To get him to go outside of
Belarus is like trying to push Maus with a Matilda up the lighthouse mountain
on Cliffs”
SerB評論Storm旅遊去:「他出去玩了,想讓他跨出白俄羅斯的國境,感覺像是用Matilda
把一台鼠式推上cliff的燈塔一樣。」
- 7/42 format and other cybersport options are still planned
7/42和其他的電競選項還在規畫中
- banned mods list is apparently not retroactive: if a mod is banned,
players, who used it before before the official ban won’t be punished (even
if WG had proofs)
違規mod不會追溯,如果WG未來判定某個mod違規,在公告出來之前使用該mod的的玩家
不會有事。
- the M48A1 turret with 105mm ingame is historical and it won’t be changed
M48A1搭配105砲的砲塔是史實設定,不會更動。
- developers are thinking of removing the company battle feature where a part
of loser’s profit goes to the winning team, they consider this feature a
failure
開發組在思考拿掉TC模式中敗隊的收入要分給勝隊的設定,他們認為這個設定是個敗筆。
- the WoWp feature of comparing characteristis with your enemies won’t be
implemented into the WoT
WoP的「和敵人比較數據(火力、機動性、速度)」功能不會引進WoT。
(WoP的那個功能可以在開戰倒數時就確認敵機有沒有完改)
- a player suggested (since the devs stated it’s impossible to introduce
free ammo/consumables for training battles) to actually do it the other way
around: to compensate after battle for money spent on shells and consumables.
SerB stated WG won’t do that, because it’s “financially dangerous”
基於之前WG說不可能出訓練場專用的免費彈藥/消耗品,有個玩家建議WG換個方式:
打完訓練場之後用了多少彈藥/消耗品,系統會原價退還。SerB否決這個提案,因為
「在財務上有危險」(大概是指玩家會利用半價購入的消耗品洗錢)
--
Q: "Dear developers, does WoT generate so little profit that you have to
reduce the profitability of the tanks?"
A: "Dear players, do you play so bad that you have to imagine the
profitability drops all the time?"
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 36.231.134.4
推
07/20 14:04, , 1F
07/20 14:04, 1F
推
07/20 14:08, , 2F
07/20 14:08, 2F
推
07/20 14:10, , 3F
07/20 14:10, 3F
推
07/20 14:24, , 4F
07/20 14:24, 4F
推
07/20 14:25, , 5F
07/20 14:25, 5F
→
07/20 14:26, , 6F
07/20 14:26, 6F
推
07/20 15:29, , 7F
07/20 15:29, 7F
→
07/20 16:04, , 8F
07/20 16:04, 8F
推
07/20 16:06, , 9F
07/20 16:06, 9F
推
07/20 16:09, , 10F
07/20 16:09, 10F
推
07/20 16:33, , 11F
07/20 16:33, 11F
推
07/20 17:04, , 12F
07/20 17:04, 12F
推
07/20 17:09, , 13F
07/20 17:09, 13F
→
07/20 17:10, , 14F
07/20 17:10, 14F
推
07/20 17:14, , 15F
07/20 17:14, 15F
→
07/20 17:17, , 16F
07/20 17:17, 16F
→
07/20 17:19, , 17F
07/20 17:19, 17F
推
07/20 17:51, , 18F
07/20 17:51, 18F
推
07/20 21:28, , 19F
07/20 21:28, 19F
推
07/20 21:30, , 20F
07/20 21:30, 20F
→
07/20 21:30, , 21F
07/20 21:30, 21F
推
07/20 22:08, , 22F
07/20 22:08, 22F
→
07/20 22:10, , 23F
07/20 22:10, 23F
推
07/20 22:17, , 24F
07/20 22:17, 24F
Wargaming 近期熱門文章
PTT遊戲區 即時熱門文章
67
137