[情報] 7/10 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (hsinhanchu)時間12年前 (2013/07/11 01:12), 編輯推噓17(17056)
留言73則, 17人參與, 最新討論串1/1
http://ftr.wot-news.com/2013/07/10/10-7-2013/ First and foremost, I appreciate all the donations so far, thanks guys. I think it’s best not to publish any particulars, but you know who you are and I am grateful to all of you. SS前幾天增加了一個用paypal捐款給他的選項。 As you all probably know, tomorrow the second round of 8.7 test starts, with following changes: 明天會開8.7公測第二輪,以下是變動列表: - Fixed the T-50-2 tank conversion error. Now the equipment from T-50-2 transferred to the depot and the remaining modules (turret, suspension) are sold by a purchasing price. T-50-2的裝備會拆下來放倉庫,模組會原價退還 - Fixed some errors and mistakes on the “Belogorsk-19” and “Highway” maps. 修正兩張地圖的問題 - Changed the icon in the Battle Score Panel for the Bishop SPG 修正結報中主教式的圖示 - Changed the price for the E-25 Premium TD. Now it costs 6700 gold. E-25打95折,現在6700G - Switched off the Assault mode on the Westfield and Malinovka maps. Westfield和malinovka的assault又被關掉了 - Corrected errors in the ‘Sniper’ and ‘Lucky’ achievements receiving description. 更正sniper和lucky的敘述 - Fixed collision-models of some buildings and object. 修正某些建築物和物體的碰撞模型 - Reworked voiceovers. Some of the game actions received new voiceover texts. Now the sounding of the events will become more vivid. Also reworked the “ radio effect”. 修正語音(?),某些遊戲中的行動會有新的語音。某些背景音效會更鮮明,同時重新 製作了radio effect(不太理解指的是什麼....) Regular Q&A: 平常的Q&A - for now, there are no plans to introduce wheel-cum-track mechanism itself 目前不打算引入輪/履雙用機制 - there actually was a Soviet artillery vehicle with autoloader, it was a competitor to the Msta design, but it won’t be implemented to the game (SS: too new I believe) 實際上有一台具備自動裝彈機的蘇聯自走砲,是與MSTA競爭的設計案,但是不會引入 (如果我沒理解錯,MSTA指的是1989年投入的MSTA,代號2S19,這絕對太先進) - the historical documents about the MT-25 mentioned a mysterious 47mm gun. There is no such gun on the ingame MT-25, as SerB thinks it’d definitely a typo, the drawings clearly show (specify) a 45mm gun, Soviets didn’t have ny native 47mm guns and trophy 47mm guns were not available in sufficient amounts MT-25的史實文件提到一門神祕的47砲,SerB認為這是打錯字,因為設計圖上寫了45mm, 而蘇聯沒有國產的47砲,擄獲的47砲數量也不夠多。 結論是遊戲中不會給這支神祕的打錯字47砲。 - the problem with the wheeled vehicles in WoT was the turning mechanism. Developers were working on one Havok option apparently (“pushing” static objects – namely trucks) and “accidentally” made a mechanism allowing the implementation of wheeled vehicles 輪式載具的問題是轉向機制,製作組之前在havok引擎上面研究過相關技術(為了推動卡車 之類的目標所以研究的),他們手一滑就開發出輪式車輛可用的機制。 - Q: “Mines, encounter – the upper spawn is closer to the target base!” A: “How terrible…” 「Mines的encounter,北方離旗子比較近!」 「好貼蘿蔔....」 (認真說一下,WG大概會花兩到三周研究南北兩隊的勝率,如果差太多就會改) - no plans to introduce consumables, that would increase crew gained XP (2x, 3x), but the developers are thinking of another, yet undisclosed, option 不打算引入記憶吐司之類讓組員可以加快訓練的消耗品,不過制作組有想過一些 不一樣的選項(未公開)。 - Havok will bring more features to the game than previously announced (SS: which was turrets getting ripped by explosions, parts of tanks flying off, realistic detracks, destructable objects and houses), SerB will even demonstrate, but later Havok引擎會給遊戲帶來更多特色,比之前宣布的更多(SS:之前已經說的有砲塔炸飛、 戰車的某些零件被打飛、更真實的斷履帶、可破壞的物體和房子)。SerB以後會展示。 -- Немцефилен унд немцефилкен нихьт ерсте по ст тема читайнен? Орднунг мус зайн, дарум фирцейн таге нихьт шрайбен! Germanlovers und Germanloverettes nicht erste post of the topic readen? Ordnung muss zein, darum fierzen tage nicht schreiben. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.233.139

07/11 01:19, , 1F
radio effect是指電流噪聲吧 故意加一些雜音
07/11 01:19, 1F

07/11 01:45, , 2F
關閉的那兩張突襲戰平衡度個人感覺頗差 反而Mines的
07/11 01:45, 2F

07/11 01:46, , 3F
遭遇戰其實頗有趣
07/11 01:46, 3F

07/11 02:03, , 4F
Q&A其實頗有趣
07/11 02:03, 4F

07/11 02:21, , 5F
其實滿想知道各車輛目前的最高經驗排行表
07/11 02:21, 5F

07/11 02:27, , 6F
今天的哏太少了 有點不太夠 (?)
07/11 02:27, 6F

07/11 02:31, , 7F
westfield的突襲還滿好玩的吧,蹲坑則是要看守方guts
07/11 02:31, 7F

07/11 02:31, , 8F
個人比較在意韓國地圖的平衡,感覺每次南軍都輸,北
07/11 02:31, 8F

07/11 02:31, , 9F
軍則是佔了地利,一般和遭遇戰都是
07/11 02:31, 9F

07/11 02:32, , 10F
一般戰遭遇戰都以南軍勝利過...
07/11 02:32, 10F

07/11 03:06, , 11F
韓國圖我覺得還算平衡啊 諾夫卡明顯是守方優勢 west
07/11 03:06, 11F

07/11 03:06, , 12F
個人覺得守方劣勢 不過這張圖經驗還不夠多或許是錯覺
07/11 03:06, 12F

07/11 03:15, , 13F
請求韓國南軍打法,目前看到都只能硬推左上,右下過
07/11 03:15, 13F

07/11 03:15, , 14F
橋會被山上點亮黑爽爽
07/11 03:15, 14F

07/11 03:16, , 15F
而遭遇戰時東軍往南一樣在右下山上,西軍卻只能到左
07/11 03:16, 15F

07/11 03:16, , 16F
下低地勢,很難顧旗點
07/11 03:16, 16F

07/11 03:26, , 17F
因為不能過橋啊 南邊本來就是僵持點 北邊才是推線主
07/11 03:26, 17F

07/11 03:26, , 18F
力 南軍南邊就是守好橋別讓對方過來 找機會偷打北邊
07/11 03:26, 18F

07/11 03:28, , 19F
遭遇戰旗點是個低谷 沒優勢我還沒看過有人敢硬佔領的
07/11 03:28, 19F

07/11 03:28, , 20F
可是左上只能硬推,兩邊都沒有優勢,但是南軍總是會
07/11 03:28, 20F

07/11 03:29, , 21F
人過橋去當肉
07/11 03:29, 21F

07/11 03:31, , 22F
南軍會有人過橋當肉這點倒是南軍缺陷也沒錯...雖然這
07/11 03:31, 22F

07/11 03:31, , 23F
應該算是人的問題XD
07/11 03:31, 23F

07/11 03:33, , 24F
那照這樣講,你不能控制別人怎麼走,所以每條路都有
07/11 03:33, 24F

07/11 03:33, , 25F
人走的話,說南軍劣勢也很合理吧
07/11 03:33, 25F

07/11 03:35, , 26F
這好比前兩天討論的Murovanka 北軍離森林近所以會很
07/11 03:35, 26F

07/11 03:36, , 27F
人進去龜 如果按照這說法 北軍也算劣勢了?XD
07/11 03:36, 27F

07/11 03:37, , 28F
我是以平均分佈來講啦,尤其是對地圖都還不熟的情況
07/11 03:37, 28F

07/11 03:37, , 29F
非對稱的地圖本來就容易有不平衡的問題
07/11 03:37, 29F

07/11 03:38, , 30F
因為北軍只要一點人就可以守右下,但是南軍只能推左
07/11 03:38, 30F

07/11 03:38, , 31F
上,路線被限制住,就是相對劣勢
07/11 03:38, 31F

07/11 03:40, , 32F
你說的這些南軍一樣成立的 我覺得這張地圖算是平衡
07/11 03:40, 32F

07/11 03:40, , 33F
但是我能理解你說這張圖會誘使南軍容易犯錯的說法
07/11 03:40, 33F

07/11 03:40, , 34F
雖然我對這點還是持保留態度就是
07/11 03:40, 34F

07/11 09:14, , 35F
E-25打折了 不爽不要買??SB幹嘛自錶
07/11 09:14, 35F

07/11 09:47, , 36F
折那300G....有啥好處....
07/11 09:47, 36F

07/11 10:00, , 37F
公測的G有限制嘛?打95折看起來誘因不大,是想吸引多點
07/11 10:00, 37F

07/11 10:00, , 38F
人去幫忙測E25嘛??
07/11 10:00, 38F

07/11 10:02, , 39F
測過了 實在是上不了臺面的TD
07/11 10:02, 39F

07/11 10:03, , 40F
如果分房保護只限7階就算了 更以上完全只能斷帶
07/11 10:03, 40F

07/11 10:03, , 41F
同樣7階TD,12244穿深175/傷害390,E25表示:......
07/11 10:03, 41F

07/11 10:03, , 42F
在九階場連對方小弟都打不穿
07/11 10:03, 42F

07/11 10:04, , 43F
到了8接防大概要全金彈...然後那悲劇的傷害~"~
07/11 10:04, 43F

07/11 10:05, , 44F
傷害倒是還好 他的DPM潮恐怖(帳面)
07/11 10:05, 44F

07/11 10:05, , 45F
不過全上金彈噴錢的速度會很驚人
07/11 10:05, 45F

07/11 10:07, , 46F
2.5sec一發,問題是對方會停在那給你打嘛?存疑~
07/11 10:07, 46F

07/11 10:08, , 47F
前幾天 第一次看到長75 就知道悲劇了 應該放6階的
07/11 10:08, 47F

07/11 10:09, , 48F
6階大D都有長105了,7階只有75L70真的很妙
07/11 10:09, 48F

07/11 10:10, , 49F
如果地圖大到可以讓TD側襲不會被亮也就罷了
07/11 10:10, 49F

07/11 10:10, , 50F
所以說是帳面啊=w=
07/11 10:10, 50F

07/11 10:11, , 51F
真的打起來有一半以上會彈掉(而且是有挑過對手)
07/11 10:11, 51F

07/11 10:11, , 52F
你可以視為5秒一發_(:3 」∠)_
07/11 10:11, 52F

07/11 10:14, , 53F
我還是繼續擁抱祖國12244好了~"~
07/11 10:14, 53F

07/11 10:15, , 54F
啥 E25裝75L70?
07/11 10:15, 54F

07/11 10:16, , 55F
沒錯 就是三突那把 亮點是超恐怖的機動性和隱蔽性
07/11 10:16, 55F

07/11 10:17, , 56F
還有幫對方賺Cool Head的能力
07/11 10:17, 56F

07/11 10:18, , 57F
身為德粉 我不會在被騙了 JdT88 是我最後一台金幣車!
07/11 10:18, 57F

07/11 10:19, , 58F
用75L70超吃隊友...根本沒有逆轉的本錢
07/11 10:19, 58F

07/11 10:20, , 59F
拿來當定點偵查車好了~"~
07/11 10:20, 59F

07/11 10:20, , 60F
三突在五階場可以 一般車兩三下就爆了
07/11 10:20, 60F

07/11 10:20, , 61F
但七階場大家的血量_(:3 」∠)_
07/11 10:20, 61F

07/11 10:21, , 62F
我上次用偽裝豹抽一個noob T34的頭皮 連抽了他九百
07/11 10:21, 62F

07/11 10:22, , 63F
HP他才退....結果那場我一場開了四十砲.....
07/11 10:22, 63F

07/11 10:22, , 64F
大概要打穿10發才能收掉一台,12244表示我只要4發!
07/11 10:22, 64F

07/11 10:34, , 65F
112呢....
07/11 10:34, 65F

07/11 10:37, , 66F
112就...全台(高程)最低學府??
07/11 10:37, 66F

07/11 11:09, , 67F
德粉已經知道坑在哪了,在跳就真的土了
07/11 11:09, 67F

07/11 12:53, , 68F
E-25在測服評價頗高的 可能是因為俄國人較擅長進攻吧
07/11 12:53, 68F

07/11 14:24, , 69F
戰鬥民族的字典裡沒有防守這個詞!
07/11 14:24, 69F

07/11 22:22, , 70F
112回廠檢修了 換成T-34-3 不過還沒開始測試
07/11 22:22, 70F

07/11 23:39, , 71F
所以112砍掉重練了喔?
07/11 23:39, 71F

07/12 00:06, , 72F
開四十炮這種事開英系車就會習慣了..
07/12 00:06, 72F

07/12 00:48, , 73F
英國牙籤砲 一場都抽超多發www
07/12 00:48, 73F
文章代碼(AID): #1HtPOBiy (Wargaming)
文章代碼(AID): #1HtPOBiy (Wargaming)