[情報] 7/9 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (hsinhanchu)時間12年前 (2013/07/10 01:17), 編輯推噓59(601138)
留言199則, 34人參與, 最新討論串1/1
勝敗各9場,今天表現實在不好。 http://ftr.wot-news.com/2013/07/09/9-7-2013/ As some of you probably noticed, the new EU Q&A issue is out. The only interesting thing in it is that: EU的Q&A,有興趣可以自己看 http://forum.worldoftanks.eu/index.php?/topic/232366-answer-thread-2/ SS認為重點只有這個: - in 8.8, there will be national crew voices 8.8會有各國獨立的組員語音。 As always, take it “cum grano salis”, this guy was wrong it the past, several times in fact. I’ll doublecheck it via Russian Q&A. 可是因為WGEU之前在Q&A出過很多錯(SS說工作人員翻譯的時候亂翻,例如說把 「某台車的裝甲依照某個資訊應該是某個厚度,是否能確認一下」翻成「某台車會不會 buff」,RU當然直接回NO。),所以這個訊息請等RU那邊的進一步確認。 Another piece of info from the Russian server is that Wargaming is currently looking for closed-alpha testers of World of Tanks Generals. At least the game wasn’t scrapped or something. 另外WGRU在找WoT:Generals的beta tester。 Now to the regular Q&A: - Object 212 too expensive, when comparing it to S-51? “Don’t want it? Don’ t pay” and “Most of the vehicle properties are published in vehicle description. It’s possible to test it on the test server. No need to whine about the price here.” 212和S-51比起來太貴? 「嫌貴不要買」和「一輛車的性能數據基本都在車輛細節那一欄裡面,自己去測試服 測試,不要來這裡哭哭。」 - SerB doesn’t like the Sixth Sense perk and wants it removed. Whether it will be nerfed or how, he will warn players in advance SerB本人不喜歡第六感而且希望拔掉。無論未來是要nerf還是怎樣,他都會先警告玩家。 - there will be no rule about balancing TD’s in teams (SS: the player probably means either a hardcap on TD’s, or the rule that both teams have to have the same amount of them), SerB states: “I predicted that the next whine target will be the TD’s :)” 不打算給TD增加每隊上限或是平衡兩隊TD的數量,SerB表示「早就料到你們下一個要哭這 個了」。 - in 8.7, the MM will be modified so both teams have the same amount of scouts 8.7MM規則下兩隊的偵查車數量會相同 - SerB doesn’t like “mirror teams” and is even against forcing MM to give the same amount of scouts to both teams, as it is possible that with the reduction of arties in the game, this rule will become pointless SerB不喜歡鏡像隊伍(兩隊的車種完全一樣),也不喜歡強迫兩隊有一樣的偵查車數量。 原因是因為SPG數量已經減少,這個分房規則可能會毫無意義。 - tier 6 heavies have roughly the same balancing weight as tier 7 meds and TD ’s T6HT的分房權重大約等於T7MT/TD - T-50-2 player statistics in 8.7 will remain on the MT-25, “because MT-25 is a direct replacement for the T-50-2〃 T-50-2的戰績會轉到MT-25上面,因為這兩台車是直接取代關係。 - devs are not issuing FAQ posts, because noone reads them 開發組不會發FAQ,反正沒人看。 - SerB says he doesn’t appear in public (in media) more (apart from the Wargaming business) because he’s not interested SerB表示他本人不喜歡上媒體(WG工作需求例外),因為他不想紅。 - there is a developer idea to actually give each clan player some new points (as in currency), which could then be turned in for tanks. But no guarantees, promises or details. 製作組的一個點子是未來可能會加入「可以用來買戰車的公會點數」,但是沒有細節, 不保證會做。 - there will probably be more “special high level content” vehicles such as TD’s (SS: I think there will, SerB is unclear here), such special arties are not planned for now 未來會有更多「特別的高階車」(類似M60之類的,SS猜會有TD),不過沒有特殊SPG。 - tier 4 light tanks too weak? “Don’t play light tanks” T4LT太弱了? 「不爽不要玩」 - if you have FPS increase in 8.7, it’s probably because you updated your graphic card drivers, not because of game optimization 如果FPS在8.7往上升,大概是因為更新了顯卡驅動程式,和遊戲最佳化無關。 (反正每次都這樣,只要有紅畫面、掉fps都是they的錯,反過來也是...) - the rule where HEAT shells lose penetration when penetrating (the first layer of) spaced armor, when traversing the gap between the spaced and main armor does not apply to other types of shells HEAT打穿第一層裝甲後在兩層裝甲間的空隙會繼續損失穿甲能力,這點是HEAT的專用規則 ,其他彈種不會有這種效果。 - analysis of patch effects data usually starts after 2-3 weeks from its introduction 改版帶來的改變一般而言要2-3周後才開始評估。 - Brummbär and Sturmtiger were considered as a part of new separate German branch 灰熊和突擊虎應該會是新的德國支線。 - SerB didn’t get any offers from (Russian) national TV (SerB: “Thanks Cthulhu!”), he appeared only once on Belarussian TV one and half year ago SerB並沒有接到俄國國家電視台的通告(SerB表示感謝克蘇魯...),他只在半年前上過 白俄羅斯電視台一次。 - WoWp: there will be premium tier 8 planes, but not soon WoP會有T8prem,但是不是短期 - for now, Wargaming won’t disclose the configuration or pictures of WoT servers 目前WG不會公布WoT伺服器的照片或是設定。 - the engine sound, running on neutral gear (when you stop), has no influence on camo factor of your vehicle 停車時引擎運轉聲和隱蔽系數無關。 (實際上在被點亮之前敵人是聽不到引擎聲的) - captured T-34 in German tree? “When it’s done it’s done” 德國擄獲版T-34 WIDID - new pictures for crewmembers? “When it’s done it’s done” 新的組員頭像WIDID - will the Panther changes influence all Panther-based vehicles? “That’s a question for Zlobny, he’s doing that” 豹式引擎更動會不會影響到所有豹式底盤的車種? 「那是Zlobny要煩的,他正在忙那個」 - SerB himself is testing the Xbox WoT, he owns a Xbox360 Development Kit, but he’s generally not a console player SerB本人正在測試360版本,他有360的遊戲開發工具組,但是他基本上不是家機玩家 - actually, there is a (theoretical) possibility, that flamethrower tanks will make it to the game 「理論上」噴火戰車可以做出來。 - also, SerB was surprised to find out that thanks to some sort of Havok implementation, WoT could theoretically have wheeled vehicles SerB表示因為Havok引擎的關係,「理論上」可以做出輪式載具。 - it’s theoretically possible to implement minefields on some maps, but SerB doesn’t think it’s needed, because it’s stupid to die by a mine and not by enemy fire 「理論上」可以在某些地圖放地雷,但是SerB認為沒必要,因為被地雷炸死(而不是被敵火 打死)實在很蠢。 - it’s possible that within a month or two, SerB will publish the data on tier 10 Japanese heavy 一兩個月內SerB可能會釋出日本TXHT的資訊。 - currently, the developers are “pulling” one of the O-I Japanese heavy variants to tier 9 目前開發組似乎把某台O-I的改型塞到T9去了 (照之前的推定,日本重坦線T7T8會缺車) - SerB himself didn’t test the MT-25 yet, because he didn’t like its predecessor T-50-2 either SerB目前還沒試開MT-25,因為他也不喜歡T-50-2。 - SerB won’t buy consoles for his relatives (kids), because he thinks that PC is more versatile SerB不會幫他的晚輩買主機,因為電腦能做的事情比較多。 - free camera in replays and other additional replay functions? “When it’s done it’s done” RP中的自由攝影機模式和其它的功能WIDID - XboX WoT will probably not have its account integrated with WoT (due to some Microsoft conditions), mobile WoT (blitz) apparently has really easy gameplay 360版的帳號因為微軟的關係不會和電腦板整合。 另外行動平台版本的WOT玩起來似乎很簡單(看影片的時候完全不這麼覺得) -- Q: "Dear developers, does WoT generate so little profit that you have to reduce the profitability of the tanks?" A: "Dear players, do you play so bad that you have to imagine the profitability drops all the time?" -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.233.139 ※ 編輯: hsinhanchu 來自: 36.231.233.139 (07/10 01:19)

07/10 01:21, , 1F
啥 360版帳號獨立的話我就不想玩了
07/10 01:21, 1F

07/10 01:24, , 2F
那我到底要不要點開第六感....
07/10 01:24, 2F

07/10 01:26, , 3F
當然點 SerB不喜歡的東西不代表會拔掉
07/10 01:26, 3F

07/10 01:26, , 4F
噴火戰車要怎麼靠近敵人噴火XD 還沒到就爆了
07/10 01:26, 4F

07/10 01:29, , 5F
可以想見一出轉角就被火烤到畫面都是火...好貼羅波
07/10 01:29, 5F

07/10 01:30, , 6F
噴火戰車 邱I的火焰發射器不再是裝飾了嗎XD
07/10 01:30, 6F

07/10 01:30, , 7F
早點早享受 反正會有補償措施
07/10 01:30, 7F

07/10 01:30, , 8F
無頂蓋被噴火戰車近身應該很慘XD
07/10 01:30, 8F

07/10 01:33, , 9F
被噴火戰車燒會聽到組員的慘叫聲嗎
07/10 01:33, 9F

07/10 01:39, , 10F
可以用來買戰車的公會點數 要有DKP了嗎?...不對 這場
07/10 01:39, 10F

07/10 01:39, , 11F
合該叫TKP吧XD
07/10 01:39, 11F

07/10 01:44, , 12F
千萬別出地雷,SPG減少後輕坦也跟著減少了,再放這種
07/10 01:44, 12F

07/10 01:45, , 13F
東西下去真的會變World of Heavies
07/10 01:45, 13F

07/10 01:47, , 14F
第六感這不科學的東西真的不該有,不過我也才剛點出
07/10 01:47, 14F

07/10 01:47, , 15F
來,拔掉還真不知該高興還是難過啊
07/10 01:47, 15F

07/10 01:48, , 16F
怒伯如我 是很感謝有第六感這種技能的
07/10 01:48, 16F

07/10 01:48, , 17F
拔掉就真的變黑槍世界了XD
07/10 01:48, 17F

07/10 01:49, , 18F
玩輕坦的點出第六感前還是得乖乖衝向前開光啊
07/10 01:49, 18F

07/10 01:49, , 19F
你要講不科學...這WOT吐點太多也不差這一項啊
07/10 01:49, 19F

07/10 01:50, , 20F
不是啊,其他都是現實機制,只是速度上調整成符合
07/10 01:50, 20F

07/10 01:51, , 21F
遊戲的速度而已,第六感根本是沒有任何科學機制可言
07/10 01:51, 21F

07/10 01:51, , 22F
第六感你就想成是有截聽敵隊無線電就好囉
07/10 01:51, 22F

07/10 01:52, , 23F
KV-5通訊兵:車長,你有帶無線電的話我可以閃人了嗎
07/10 01:52, 23F

07/10 01:52, , 24F
不然光沒有步戰協同導致像是伸縮砲跟定偵這種現實較
07/10 01:52, 24F

07/10 01:52, , 25F
少機會看到的也存在WOT啊XD
07/10 01:52, 25F

07/10 01:52, , 26F
等等,上帝視野哪裡科學了?當代就有衛星定點不成WWW
07/10 01:52, 26F

07/10 01:53, , 27F
那是遊戲方式,雖然有寫在wiki上,不代表官方本意如
07/10 01:53, 27F

07/10 01:53, , 28F
此設計
07/10 01:53, 28F

07/10 01:53, , 29F
上帝視野 我們空中坦克殺手P-51告訴我的(誤
07/10 01:53, 29F

07/10 01:54, , 30F
上帝視野我是解釋成有地圖有座標情況下砲手腦中模擬
07/10 01:54, 30F

07/10 01:54, , 31F
出來的畫面,不過涵蓋地形這點也不太科學
07/10 01:54, 31F

07/10 01:54, , 32F
罷了罷了,沒必要爭這個.只是想說just a game
07/10 01:54, 32F

07/10 01:54, , 33F
有個反制技能也不是壞事
07/10 01:54, 33F

07/10 01:55, , 34F
我一直都是這樣覺得啊,本來就是把現實狀況設計成
07/10 01:55, 34F

07/10 01:55, , 35F
適合遊戲方式,但是第六感根本是天外飛來的巫術
07/10 01:55, 35F

07/10 01:57, , 36F
我比較重視遊戲體驗 是不是外來巫術不是我關心的點
07/10 01:57, 36F

07/10 01:57, , 37F
倒也沒有,現實中多得是「覺得不對」而救命的例子
07/10 01:57, 37F

07/10 01:59, , 38F
第六感這種東西真的很難說 就像TD沒第六感有經驗的
07/10 01:59, 38F

07/10 01:59, , 39F
算算實間還是會轉移陣地
07/10 01:59, 39F
還有 120 則推文
07/10 09:08, , 160F
車長:是T29,改HE彈 裝填手:其實我剛剛裝的是HE彈
07/10 09:08, 160F

07/10 09:29, , 161F
裝填真的還好 縮圈慢成那樣又容易跑掉真的會吐血
07/10 09:29, 161F

07/10 09:34, , 162F
8.7MM規則下兩隊的偵查車數量會相同 馬上在下面自錶?
07/10 09:34, 162F

07/10 09:36, , 163F
的確 裝填好像是沒差 能瞄快點就好 不然瞄好了都跑掉
07/10 09:36, 163F

07/10 09:36, , 164F
要做突擊虎!?真的還假的!!
07/10 09:36, 164F

07/10 09:39, , 165F
最後一個真得很想噓微軟
07/10 09:39, 165F

07/10 09:40, , 166F
New Type車長是很正常的
07/10 09:40, 166F

07/10 09:51, , 167F
不但有突擊虎 還有突擊熊 另外 第六感被拔 爽啦
07/10 09:51, 167F

07/10 09:57, , 168F
只是SerB討厭 也沒說要拔吧XDDD
07/10 09:57, 168F

07/10 10:04, , 169F
Fewer那句超爆笑
07/10 10:04, 169F

07/10 10:07, , 170F
不要高興太早 他只是說討厭第六感 不代表要拔第六感
07/10 10:07, 170F

07/10 10:19, , 171F
我覺得靠北第六感很不合理 明明直覺比較扯
07/10 10:19, 171F

07/10 10:20, , 172F
車長:「裝填的小子! 你剛剛裝的到底是什麼砲彈!?」
07/10 10:20, 172F

07/10 10:21, , 173F
裝填手:「薛丁格的砲彈」
07/10 10:21, 173F

07/10 10:30, , 174F
會感應到砲彈錯了嗎!!
07/10 10:30, 174F

07/10 10:30, , 175F
SB每次都說先警告 是你們自己不準備,這是要準備啥?
07/10 10:30, 175F

07/10 10:31, , 176F
樓上NT,好險我都沒上第六感,第六感大概全技能最好
07/10 10:31, 176F

07/10 10:31, , 177F
用的了,可以的話技能影響戰局的比例越低越好
07/10 10:31, 177F

07/10 10:41, , 178F
心理準備阿
07/10 10:41, 178F

07/10 10:42, , 179F
很低那乾脆別放技能了
07/10 10:42, 179F

07/10 10:48, , 180F
技能不影響戰局那還要技能幹嘛XD
07/10 10:48, 180F

07/10 11:01, , 181F
最不合理的是視距吧,每個車長都是大近視。
07/10 11:01, 181F

07/10 11:20, , 182F
薛丁格的砲彈XD
07/10 11:20, 182F

07/10 11:50, , 183F
薛丁格的砲彈XD
07/10 11:50, 183F

07/10 11:52, , 184F
結果開炮發現什麼都沒裝 裝填手表示:貓死了
07/10 11:52, 184F

07/10 12:03, , 185F
沒有大型觀測輔助裝置的話 在戰車內看500正常
07/10 12:03, 185F

07/10 12:03, , 186F
這就是為甚麼要有偵察兵跟砲兵觀測車
07/10 12:03, 186F

07/10 12:03, , 187F
只是薛丁格的砲彈我真的覺得很神奇
07/10 12:03, 187F

07/10 12:05, , 188F
視野限制是故意的
07/10 12:05, 188F

07/10 12:07, , 189F
戰車有視野死角 但視野窗不影響視距
07/10 12:07, 189F

07/10 12:09, , 190F
對 更大台沒問題 但是在沒有輔助工具的情況下
07/10 12:09, 190F

07/10 12:10, , 191F
要確認遠處的那坨東西是台38t 除非特別訓練過
07/10 12:10, 191F

07/10 12:10, , 192F
不然要求老實說有點高
07/10 12:10, 192F

07/10 12:11, , 193F
只是WOT有輔助工具可以裝..... 這很糟....
07/10 12:11, 193F

07/10 12:12, , 194F
有炮隊鏡還只能確認500M外的目標
07/10 12:12, 194F

07/10 12:12, , 195F
這真的是個神奇的大近視
07/10 12:12, 195F

07/10 12:12, , 196F
............雖然還是沒有薛丁格的砲彈神奇
07/10 12:12, 196F

07/10 12:28, , 197F
果然只有戰才有人氣有推文@@
07/10 12:28, 197F

07/10 12:39, , 198F
オイ那麼弱塞Tier9玩日本車會哀嚎吧......
07/10 12:39, 198F

07/11 22:40, , 199F
07/11 22:40, 199F
文章代碼(AID): #1Ht4MWc1 (Wargaming)
文章代碼(AID): #1Ht4MWc1 (Wargaming)