[情報] 6/24 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (hsinhanchu)時間13年前 (2013/06/25 01:33), 編輯推噓26(27143)
留言71則, 28人參與, 最新討論串1/1
如果你的技術水準是一場戰鬥只開一砲就掛點,那為什麼要玩T57HT..... - SerB confirmed the work is finishing on ingame model re-work, including bigger polygon count for models and the possibility of shells knocking down/destroying various stuff that’s lying on the tank (tools, boxes etc), increasing the number of optional turrets and making various suspension/hull types visually distinctive – the ETA is as always “when it’s done it’s done” SerB確認遊戲模型重製的消息,包含更多多邊型模型,這會允許戰車上的雜物(工具、 箱子之類的)被打飛,同時會增加可用的砲塔種類、讓不同的履帶和車體視覺上可辨認 ,預計完工時間老樣子WIDID。 - SerB considers Redshire to be a normal map, it won’t be reworked (“You’d only whine about another map, so what’s the point in doing that”) SerB認為Redshire是正常地圖,不會重製 (「如果我們做了你們只是換一張地圖哭哭而已,那重點在哪?」) - AFK tanks won’t be transferred to other players to control in the battle (SS: yes, someone actually asked, whether he could control tanks that are AFK for some time) AFK的戰車不會把控制權移交給其他玩家 - “anti-medals” for fighting 5-10 battles in a row without dealing damage won’t be introduced: “No, we won’t implement retarded medals – because some “special” people would actually farm them” 之前回答過的,不會有「反成就」給打的超爛的玩家或連續幹蠢事的玩家,以免有人 為了這些反成就在場上耍白癡。 (而我的評論也一樣,即使沒有反成就系統,白癡永遠不缺。) - SerB commenting on the recent “Bagration” event on RU server (SS: where Russian players gained insane amounts of gold thanks to the “miniquests” implemented and started asking for more): “Well, I think that x20 bonus to credit and XP event would be even better. True, after that the game would die rather quickly, but whatever.” SerB評論RU的巴格拉季昂活動(前兩天有翻):「我覺得來個20倍經驗會更好,認真講, 這樣會縮短遊戲壽命,反正隨便啦。」 (Trolling而已,WG的開發日程至少還有兩年的進度) - Q: “T10 Foch with camo net and camo skills is totally invisible!” A: “ Well, then start playing it” 「F155配滿偽裝技能組員和偽裝網根本看不到啊」 「那你也去玩啊」 - Q: “Arty is overnerfed, a lot of people did quit playing it, what about that?” A: “Then don’t play arty. That’s why we did it.” 「SPG被砍太慘所以一堆人不玩了,有什麼評論嗎?」 「不爽不要玩,這就是我們改的目的。」 - it is possible to hit the enemy gun module without damaging it, as the gun does have the module saving throw (see here) 有可能打中敵車的砲管砲卻沒有受損,因為砲管本身有傷害判斷檢定 延伸閱讀 http://wiki.worldoftanks.com/Battle_Mechanics#Saving_Throw - generally the developers are happy about the way the amount of arty in battles was reduced in 0.8.6 基本上開發組很滿意SPG在8.6的數量下降 - SerB states that if according to 0.8.6 statistics there were too few arties left, they’d be buffed “if needed” SerB表示如果8.6的數據顯示SPG數量太少,那「在必要情況下」會buff SPG。 (就我所知,最重要的是RU的數據,所以NA/ASIA的玩家不需要串連棄玩SPG,沒用的。) - 7/42 format won’t be changed in connection with the 0.8.6 arty re-work 7/42不會因為SPG拉階而更動 - when considering penetration of (let’s say) 150mm penetration shell and 150mm thick armor, in order to penetrate the armor (to cause damage) 150mm penetration is enough, it doesn’t have to be MORE than 150mm 穿甲值只要和裝甲一樣就會判定打穿,例如說150mm(不考慮角度、轉正、衰減etc)裝甲 碰上150mm穿甲會判定打穿,穿甲值不用大於150mm。 - T34 armor model was not changed T34的裝甲模型沒有變動過 - SerB responding to another arty whining player: “The rebalance of arty was done so that the amount of noobs playing it would be come lower. And judging from your whining, the goal was met.” SerB回應另一個哭哭的SPG玩家:「重新平衡SPG的目的是減低noob arty的數量。從你的 回應可以看出,這個目標確實達成」 - the amount of arty became unwanted about a year ago and 3 months ago, the situation forced a solution, that’s why 0.8.6 nerf happened 一年之前SPG的數量開始過多,3個月前狀況嚴重到製作組必須出手干預,這是8.6 的一個原因。 - VK3601H transfer to heavy tank – “when it’s done it’s done”, it was delayed in the past, because some issues connected to the tanks tied with 3601H had to be dealt with 3601轉重坦WIDID,原因是有些和3601在科技樹上連結的戰車有些問題要處理 - one of the (less important) reasons for increased accuracy were upcoming bigger maps 準度變動其中一個不太重要的原因是未來會有更大的地圖 - Q: “Does massive whining of playerbase correspond with your statistics?” A: “50/50 – either it does or it doesn’t” 「多到滿出來的抱怨和你們統計出的數據符合嗎?」 「一半一半」 - devs are still deciding what to do with the “top 3 tanks get credit/XP bonus” event miniquest, they will check the credit inflation and will take measures 開發組還在考慮要怎麼處理「前三名拿到獎勵XP/Credits」的迷你任務,製作組會確認 通膨狀況同時採取相應措施。 (如果我印象沒有錯,前三名的額外獎勵沒有排除金幣車。也就是說,找兩個技術中上 的朋友包P帳開IS6之類的強勢金幣車種三排全APCR,只要能打出前三名大概可以每場淨 賺15萬不成問題) - there are no problems with tank or TD amounts (SS: as in, TD amounts aren’ t a problem) 戰車或TD的數量沒有問題(對,TD也沒有) - visual camo net module? devs want it, but it’s complicated to implement, won’t be anytime soon 把偽裝網做成可見的模型?製作組是想做沒錯,但是工程很複雜,短期不會做。 - Komarin will return “when it’s done” Komarin回歸WIDID - Walker Bulldog will come “when it’s done” 華克猛犬WIDID - SerB states that before 0.8.6, it was a lot easier for a bad player to play tier 10 arty than tier 10 other classes SerB表示8.6以前爛玩家玩T8SPG會比玩其他TX容易很多 - SerB also states that the structure of WoT audience (players) changed gradually, but won’t give out any details SerB表示玩家組成慢慢在改變,但是不會透露細節。 - SerB doesn’t think the autoloader tanks were seriously damaged by the shell changes SerB表示彈夾車並沒有被砲彈(落點)的改變嚴重削弱。 - SerB explains, why actions that give out too many credits (such as the last weekend on RU server) are bad: “Inflation can also be hidden – notice the example of late USSR. Virtual world has its own specifics (for example, because of the increased profitability of tanks, people buy too many premium shells and armor starts to lose importance), but credit emission control is also necessery in it.” SerB表示為什麼送出太多銀幣的活動不好:通膨可能是隱性的,例如蘇聯最後一段日子。 即使虛擬世界有獨有的面向(通膨的例子:金彈滿天亂飛),還是必須控制貨幣數量。 - the Westfield assault mode that had the bridge repaired still has the minimap displaying a broken bridge, this is not an oversight Westfield的斷橋在assault會修復,但是小地圖上還是斷橋,這並不是疏忽。 - SerB considers top tiers to be “high-skill content”, because only good players can play them without losing credits SerB認為高階車是遊戲中的高技術部份,因為只有好玩家可以在高階場打平收支 - such events with miniquests won’t appear permanently 包含迷你任務的周末活動以後不會出現 (RUSSIAN BIAS!!) -- - Q: "All tier 10 heavies lost their meaning!" - A: "Checked your stats, shrugged, didn't read further" -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.35.123.188

06/25 01:42, , 1F
希望模型重製後skin不需要重新畫...
06/25 01:42, 1F

06/25 01:43, , 2F
我反而每天認真的SPG的首勝 為了早點把眼中釘賣掉!
06/25 01:43, 2F

06/25 01:45, , 3F
SPG變少超好的 剩下遇到的真的都有技術
06/25 01:45, 3F

06/25 01:47, , 4F
總而言之是在補WG以前自己挖的坑
06/25 01:47, 4F

06/25 01:49, , 5F
開發組啥時想發現這個太多? http://ppt.cc/jz9k
06/25 01:49, 5F

06/25 01:52, , 6F
祖國神車阿~
06/25 01:52, 6F

06/25 01:53, , 7F
大概要 10 KV vs 10 KV 才算多吧XD
06/25 01:53, 7F

06/25 01:54, , 8F
是說 雖然比不上只打一發 但是很多T57H 尤其巴洽會喜
06/25 01:54, 8F

06/25 01:54, , 9F
兩邊合計才10台? Better BUFF KV!!!
06/25 01:54, 9F

06/25 01:54, , 10F
歡衝最前面趕著把第1管彈夾打完然後就收工回車庫了..
06/25 01:54, 10F

06/25 01:59, , 11F
唔...所以開高階車沒辦法收支平衡的是Noob…
06/25 01:59, 11F

06/25 02:02, , 12F
SerB有時候回答真的會讓人覺得他在叫人不要玩遊戲XD
06/25 02:02, 12F

06/25 02:02, , 13F
Judging from your whining, the goal was met
06/25 02:02, 13F

06/25 02:02, , 14F
這句超讚 XDDD
06/25 02:02, 14F

06/25 02:19, , 15F
最近都開九階車 覺得玩得好的八洽和T54E1 T57很少...
06/25 02:19, 15F

06/25 02:21, , 16F
T57至少還有硬度 巴洽如果不懂用真會變優先集火目標
06/25 02:21, 16F

06/25 02:21, , 17F
總的來說彈夾車雖然OP 但是也更吃技術
06/25 02:21, 17F

06/25 02:22, , 18F
八洽開場就往前狂衝真的不懂在想啥..
06/25 02:22, 18F

06/25 02:23, , 19F
剛剛9階場也是打字死拖活脫才拉一台T54E1往前走
06/25 02:23, 19F

06/25 02:23, , 20F
要不然我看他都在後面黑槍 你黑個毛阿你...
06/25 02:23, 20F

06/25 02:44, , 21F
爆掉修車貴鬆鬆… 到前線去被放生就更尷尬了
06/25 02:44, 21F

06/25 02:49, , 22F
我E75都在前線晃這麼久沒死了 我不知道他在怕啥就是
06/25 02:49, 22F

06/25 02:49, , 23F
而且他那線掩護還比我多 我只有一撞就爛小木屋擋著..
06/25 02:49, 23F

06/25 02:50, , 24F
昨天打一場對面前IS+三KV....我:WTF..
06/25 02:50, 24F

06/25 02:51, , 25F
另外一點是 SPG不再是被集火優先目標 想玩的可以好好
06/25 02:51, 25F

06/25 02:51, , 26F
玩 也省得光躲反炮就飽了 不過我是屬於noob那群...
06/25 02:51, 26F

06/25 02:56, , 27F
都忘記3601說過要轉重坦這件事了...
06/25 02:56, 27F

06/25 03:03, , 28F
對面四IS+三KV orz
06/25 03:03, 28F

06/25 03:31, , 29F
3601H根本是小虎式
06/25 03:31, 29F

06/25 03:32, , 30F
滿希望有4號H型能加入
06/25 03:32, 30F

06/25 03:42, , 31F
3001P基本上也算重坦了
06/25 03:42, 31F

06/25 03:52, , 32F
3001P光噸位就不夠稱重坦了
06/25 03:52, 32F

06/25 04:46, , 33F
Serb:不爽不要玩,反正會抱怨的不會花錢
06/25 04:46, 33F

06/25 09:17, , 34F
五告雖,祖國超多怎麼不NERF
06/25 09:17, 34F

06/25 09:18, , 35F
3601 轉HT+降階+變金幣車
06/25 09:18, 35F

06/25 09:18, , 36F
我就能接受
06/25 09:18, 36F

06/25 10:01, , 37F
毛子遊戲 祖國做強一點很意外嗎www
06/25 10:01, 37F

06/25 10:10, , 38F
3601本身是重坦的試作車轉重坦可以理解
06/25 10:10, 38F

06/25 10:11, , 39F
3001P雖然也是虎P的試作車可是那性能比較像中坦
06/25 10:11, 39F

06/25 10:17, , 40F
這哪叫重新平衡,嫌砲車多可以改分房比例阿..
06/25 10:17, 40F

06/25 10:17, , 41F
簡直是因噎廢食,那某張重坦太多,幹嘛不順便砍一砍
06/25 10:17, 41F

06/25 10:23, , 42F
KV-1S什麼時候會被重新平衡呢?讓我們繼續看下去~
06/25 10:23, 42F

06/25 10:29, , 43F
那下次把KV1S改縮圈好了 重新平衡
06/25 10:29, 43F

06/25 10:47, , 44F
改成一台戰車上面,所有組員都是玩家好啦~~
06/25 10:47, 44F

06/25 10:48, , 45F
以後要找滿5個基友才能開KV-1S
06/25 10:48, 45F

06/25 10:48, , 46F
那裝填手和通訊員會很無聊耶....XD
06/25 10:48, 46F

06/25 10:48, , 47F
這時候又想到 誰願意當KV-5的無線電乘員XD
06/25 10:48, 47F

06/25 10:53, , 48F
正常的平衡,不是都看什麼使用少就BUFF,什麼使用多
06/25 10:53, 48F

06/25 10:53, , 49F
就NREF嗎?官方以為祖國車多只是愛的表現嗎?
06/25 10:53, 49F

06/25 10:54, , 50F
LOL也沒因為中國買下拳社就讓美猴王OP阿
06/25 10:54, 50F

06/25 10:55, , 51F
也沒因為RIOT是原美國開發就OP雷茲
06/25 10:55, 51F

06/25 10:56, , 52F
但是我還是很傲嬌的繼續開坦克,我就是對元首有愛拉
06/25 10:56, 52F

06/25 10:57, , 53F
06/25 10:57, 53F

06/25 11:34, , 54F
很傲嬌是怎樣 XD
06/25 11:34, 54F

06/25 11:53, , 55F
我就是喜歡玩嘛!!!
06/25 11:53, 55F

06/25 11:59, , 56F
以前我會說:怒柏錯了嘛!? 現在我會說:快回世紀帝國一
06/25 11:59, 56F

06/25 11:59, , 57F
代去吧(?)
06/25 11:59, 57F

06/25 15:45, , 58F
之前就說spg高階場太多很敗興,官方現在也承認啦
06/25 15:45, 58F

06/25 15:46, , 59F
寧願noob去玩重坦還比較有趣,spg太多整場就是WoSPG
06/25 15:46, 59F

06/25 15:47, , 60F
一般坦克的走位會很彆扭
06/25 15:47, 60F

06/25 15:48, , 61F
結果現在變World of Heavy Tank了也沒比較好
06/25 15:48, 61F

06/25 15:48, , 62F
昨天遇到13HT VS 13HT的 剩下兩台1MT 1TD
06/25 15:48, 62F

06/25 15:48, , 63F
spg一多 在常見的arty集火點都會僵持好久
06/25 15:48, 63F

06/25 15:52, , 64F
重坦世界也在轉角換血換很久,沒人敢衝其實都差不多
06/25 15:52, 64F

06/25 16:22, , 65F
樓上以為改版前就沒有13 HT vs 13 HT嗎?
06/25 16:22, 65F

06/25 16:28, , 66F
純重坦就會嘗試性換血 有SPG就會更龜
06/25 16:28, 66F

06/25 16:31, , 67F
和13HT/15人相比,7SPG/15人對遊戲性的破壞嚴重多了
06/25 16:31, 67F

06/25 16:31, , 68F
比起一堆SPG一露頭就被轟爛
06/25 16:31, 68F

06/25 16:32, , 69F
一堆HT肌肉互搏(?)有趣多了
06/25 16:32, 69F

06/25 16:43, , 70F
說的也是,同意
06/25 16:43, 70F

06/25 18:01, , 71F
一群重坦一起輪流開砲 砲聲超爽的阿
06/25 18:01, 71F
文章代碼(AID): #1Ho8BJOQ (Wargaming)
文章代碼(AID): #1Ho8BJOQ (Wargaming)