[情報] 6/20-21 Q&A
看板Wargaming (戰艦世界 - WOT)作者hsinhanchu (hsinhanchu)時間13年前 (2013/06/22 02:40)推噓32(32推 0噓 116→)留言148則, 23人參與討論串1/1
本日31場17勝,狀況好的車可以1hp滿街亂跑拿6殺,狀況不好的車就和來自某些國家
的玩家分到同一隊...
6/20
- the devs are studying the issue with the MM (SS: arty being balanced
against heavies)
開發組正在研究SPG和HT被MM放到對面的問題
- VK4502B won’t be buffed, SerB thinks it’s doing fine
SerB覺得4502表現良好不用buff(順帶一提他本人有玩這台車)
- the aim circle won’t apparently be possible to turn on and off
不可能關閉瞄準圈
- aim circle is calculated on the server, but the shaking effect is doone by
the client (hence it can be turned off) – it’s possible everything will be
done server-side at one point, but it’s not certain
瞄準圈是由伺服器計算,而搖晃效果是客戶端(所以可以關掉),未來有可能全部丟給
伺服器端運算,不過還不確定
- the airplanes collision model on the airport map is fine, you can shoot
under its wings – it doesn’t count as a “box”
Airfield的飛機碰撞模組沒什麼問題,砲彈可以從機翼下面飛過去。
- SerB doesn’t think that the arty is the most difficult type of vehicle to
play for the newbies
SerB不認為SPG是最難上手的車種
- SerB also states that a lot less people than previously will level up the
arty branches after 0.8.6 – and that’s a good thing
8.6之後不會再有那麼多玩家練SPG,SerB表示這是好事
- When asked when gold actually counts as currency law-wise, SerB answers: “
Without going into legal details, gold is an ingame valuable, obtainable for
real life money. It has no relation to the gold metal, except for the name.”
當被問到金幣在法律上被當成貨幣的問題,SerB表示如果不深入探討法律細節,金幣
只是可以用錢買到的虛擬貨幣,除了名字有金字之外和黃金沒有關係。
- regarding roaming: if you have an account on other server, when roaming is
introduced, it will NOT be possible to unify the account on one server with
the one on another (SS: in other words, if you are American, but played some
battles on SEA server before making a new account on US server, you won’t be
able to transfer the tanks from SEA to US account)
關於漫遊系統:系統上路後如果你在不同伺服器各自有帳號,帳號無法合併。
- Q: “Guns too accurate in 0.8.6?” A: “How terrible!”
8.6砲變太準?
「好貼蘿蔔!」
(翻譯取自某島)
- the delay between the actual detection and the point when the lamp lights
up (Sixth sense perk) won’t be reduced
第六感從被點出來到亮燈間的時間不會縮短
(延長還比較有可能)
- one of the roaming idea variants is that when a Russian account plays on EU
server, the player will have _RU suffix (SS: I have a bad feeling about that…
)
漫遊系統的其中一個建議是漫遊玩家的名字後面會有伺服器後綴
(SS:有不好的感覺)
(大概就是本土玩家會指著漫遊過來的玩家酸吧)
- SerB likes comet, but he liked Cromwell even more, he played on it even
after he unlocked the Comet
SerB喜歡彗星,但是更喜歡克倫威爾,他在點出彗星之後還是繼續玩克倫威爾
(以我的觀點來說,彗星可以裝VS這一點就完爆克倫威爾了)
- the reduced shell spread is a final decision, it won’t be removed
砲彈散布「縮緊」是最終決定不會改
- SerB talking about the arty-is-underpowered whiners: “Right now, the arty
noobs will be flushed out. After that happens, there will be whine that arty
is OP again.”
SerB評論那些認為SPG太弱的人:「現在出來哭哭的都是NOOB,反正他們改天就會開始靠
么說SPG太OP」
- there will be no “switch one tier 10 for another tier 10〃 possibility
implemented
不會有TX車換TX車的可能
- other territories than Asia will also be made as maps in the future
亞洲以外的地區也會被作成地圖。
And, a bonus question by a very “special” Russian player:
Postal_a42: Will there be any special event for 22nd June?
Storm: Don’t you feel ashamed asking such stuff?
某玩家:「6/22有沒有特殊活動?」
Storm:「你丟不丟臉啊?」
註:1941.6.22,德國入侵蘇聯。
- Storm confirmed that tank destroyers keep their better camo coefficients
than the rest of the vehicles despite camo coefficient’s rebalance to fit it
to the vehicle dimensions
Storm確認TD會保留比較好的隱蔽系數,即使現在的隱蔽系數是依照車輛的大小重新平衡
- when considering rebalance of vehicles, the current principles stay the
same as before
平衡車輛時目前的原則和過去一樣。
(原則上不動金幣車、勝率低於46或高於54就會改、etc)
- contrary to earlier reports, the new 0.8.6 shell distribution (AKA “
increased accuracy”) DOES apply to arty also, the arty accuracy nerf was
actually meant as a balance so that their accuracy remains the same
和稍早的說法不同,SPG的落彈點也採用新的2-sigma分佈。
簡單說是這樣,其他車種2-sigma+原本帳面準度=高於8.5的準度
SPG是2-sigma+被削弱的帳面準度=8.5的準度
- King Tiger is “too small” for the superheavy spall liner
KT太小台,不能裝超重型襯墊
- it’s possible to delete the content of X:\Games\World of Tanks\Updates
folder safely, those are just old files
遊戲資料夾下的updates可以安全刪除,那些只是舊資料
- the miniquests (“combat tasks”) won’t be permanent, WG will continually
introduce new ones and remove the old ones
迷你任務不會是永久的,WG會加入新內容移除舊內容
- there were rumors that the new map will be called “mansion” – that is
not the case
謠言表示新地圖會叫做「大宅門」,就只是個謠言。
- Storm when asked whether he likes new sounds: “50/50〃
Storm被問到他喜不喜歡新的音效:一半一半。
- some players were whining about TD’s being the new arties (too many),
Storm thinks it’s BS (“Give me 10 screenshots of 10 battles on tier 10,
that follow each other, with 7-10TD’s in every team. If you don’t, I will
ban you – ok?”
某些玩家抱怨TD變成新的SPG滿街亂晃,Storm表示根本是鬼扯(給我10張TX戰鬥中兩邊
各7-10TD的照片我就信,拿不出來我就水桶你,公平吧?)
- historical “normalisation” on Soviet guns varied a lot, it was from 0 to
7-8 degrees (SS: “normalisation” effect – improving the impact angle –
was archieved by soft-capped shells, that partially deformed upon impact and
“chewed” into armor)
史實上,蘇聯砲的轉正效應從0度到7度都有
- for now it’s not yet decided, whether a special MM rule, forcing the same
type of top tanks in both teams will be implemented (SS: so that one team
doesn’t have two T10 heavies and the other two T10 arties)
目前正在研究(未定案)要不要採取特殊MM規則,讓兩隊的頂階車會是同類型的車
- special map-based MM (SS: for example heavies often having maps with more
cover) will not be implemented
不會有基於地圖的特殊MM規則
- so far, Storm thinks the accuracy wasn’t overbuffed, but he will keep an
eye on statistics
Storm現在不認為準度buff過頭,不過他會保持關注數據。
- the Westfield bridge was repaired only for the assault mode
westfield的橋只有突擊戰中才能通行
- shell distribution within the aim circle IS dependent on the gun accuracy.
A gun with 0.33 accuracy will have more shells flying straight to the center
than a 0.4 gun.
砲彈的散布「確實」受到砲準度的影響,和.4的砲比,.33的砲會有更多彈著點靠近中心
- official shell velocity data won’t be made public
不會公開砲彈速度數據
- British and German tanks won’t recieve any buff to compensate for the fact
that now ALL the tanks are reasonably accurate and not just them
英德兩國不會被buff以補償各國砲普遍變準的事實
- if you hit enemy tracks and recieve “that one bounced” sound, even though
you detracked the enemy, it’s not a bug, it means that the shell didn’t
penetrate the armor behind the tracks
如果打中履帶語音卻說沒打穿,表示砲彈沒有打穿履帶後的車體。
- Q: “Is it true that at this moment, WoT is more popular than World of
Warcraft or Counterstrike?” A: “Depends which parameters you measure.”
「現在WoT比WoW或是CS更受歡迎?」
「看你用什麼指標」
- during the announced big rework of game models, both tanks and other
objects (houses etc.) will be reworked, but not necesserily at the same time
未來的模型重製工程中戰車和其他物體(房子之類的)都會重做,但是不一定同時進行
- the fact some tank has covered tracks by (real life) spaced armor plates
doesn’t automatically mean these plates are actually working as extra spaced
armor, it’s different with each tank (SS: for example the Schmalturm PzIV
side mesh armor doesn’t work), but if it does, then it counts as two layers
of spaced armor: one is the plate and one is the track module behind it
某些戰車在履帶外有擋泥板或是側裙,這不代表它們自動取得履帶外的間隙裝甲,
而是依車種而定的。(SS:四號窄砲塔型的鐵絲側裙就不算)但是如果有的話,
那會是兩層間隙裝甲,一層是側裙,另一層是履帶本身
- realistic sounds like in Gnomefather’s mod? “We need time to implement
such stuff, so we can do it in good quality”
「會不會有像是Gnomefather的真實音效包?」
「我們需要時間來做出好的東西」
- the reason for the roaming mechanism are clanwars and international
championships, roaming in randoms is just a “side-effect”
漫遊系統主要是設計來打CW和比賽,隨機戰鬥只是附贈
- SerB states that the current negative reaction on the patch is not unusual:
“It’s always like that”, this negative reaction comprises largely of the
reluctance to adapt to new conditions
SerB表示目前對改版的反彈很正常,玩家會有這種反應只是因為他們不想適應改變後的
狀況
- SerB commenting on the fact that while some vehicles in the game are
historical and it’s not a problem, some are not and when players point that
out, the reply is “it’s not a simulator”:
“We have a game (a game, not a simulator) based on historical basis. We
decide, where the basis ends and the game begins. Yes, whenever we want and
however we want.”
SerB回應某些車被玩家抓出和史實不符,卻得到「WoT不是模擬程式」的回答:
「我們做的是基於史實的遊戲,而不是模擬器。我們獨斷決定要符合史實到什麼程度」
- Evilly (RU community chief): it’s still an open question, whether there
will be permanent rewards for medals
Evilly表示還沒有決定會不會有基於獎章的永久性獎勵。
--
Q: "Dear developers, does WoT generate so little profit that you have to
reduce the profitability of the tanks?"
A: "Dear players, do you play so bad that you have to imagine the
profitability drops all the time?"
--
※ 發信站: 批踢踢實業坊(ptt.cc)
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