[情報] 6/20-21 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (hsinhanchu)時間13年前 (2013/06/22 02:40), 編輯推噓32(320116)
留言148則, 23人參與, 最新討論串1/1
本日31場17勝,狀況好的車可以1hp滿街亂跑拿6殺,狀況不好的車就和來自某些國家 的玩家分到同一隊... 6/20 - the devs are studying the issue with the MM (SS: arty being balanced against heavies) 開發組正在研究SPG和HT被MM放到對面的問題 - VK4502B won’t be buffed, SerB thinks it’s doing fine SerB覺得4502表現良好不用buff(順帶一提他本人有玩這台車) - the aim circle won’t apparently be possible to turn on and off 不可能關閉瞄準圈 - aim circle is calculated on the server, but the shaking effect is doone by the client (hence it can be turned off) – it’s possible everything will be done server-side at one point, but it’s not certain 瞄準圈是由伺服器計算,而搖晃效果是客戶端(所以可以關掉),未來有可能全部丟給 伺服器端運算,不過還不確定 - the airplanes collision model on the airport map is fine, you can shoot under its wings – it doesn’t count as a “box” Airfield的飛機碰撞模組沒什麼問題,砲彈可以從機翼下面飛過去。 - SerB doesn’t think that the arty is the most difficult type of vehicle to play for the newbies SerB不認為SPG是最難上手的車種 - SerB also states that a lot less people than previously will level up the arty branches after 0.8.6 – and that’s a good thing 8.6之後不會再有那麼多玩家練SPG,SerB表示這是好事 - When asked when gold actually counts as currency law-wise, SerB answers: “ Without going into legal details, gold is an ingame valuable, obtainable for real life money. It has no relation to the gold metal, except for the name.” 當被問到金幣在法律上被當成貨幣的問題,SerB表示如果不深入探討法律細節,金幣 只是可以用錢買到的虛擬貨幣,除了名字有金字之外和黃金沒有關係。 - regarding roaming: if you have an account on other server, when roaming is introduced, it will NOT be possible to unify the account on one server with the one on another (SS: in other words, if you are American, but played some battles on SEA server before making a new account on US server, you won’t be able to transfer the tanks from SEA to US account) 關於漫遊系統:系統上路後如果你在不同伺服器各自有帳號,帳號無法合併。 - Q: “Guns too accurate in 0.8.6?” A: “How terrible!” 8.6砲變太準? 「好貼蘿蔔!」 (翻譯取自某島) - the delay between the actual detection and the point when the lamp lights up (Sixth sense perk) won’t be reduced 第六感從被點出來到亮燈間的時間不會縮短 (延長還比較有可能) - one of the roaming idea variants is that when a Russian account plays on EU server, the player will have _RU suffix (SS: I have a bad feeling about that… ) 漫遊系統的其中一個建議是漫遊玩家的名字後面會有伺服器後綴 (SS:有不好的感覺) (大概就是本土玩家會指著漫遊過來的玩家酸吧) - SerB likes comet, but he liked Cromwell even more, he played on it even after he unlocked the Comet SerB喜歡彗星,但是更喜歡克倫威爾,他在點出彗星之後還是繼續玩克倫威爾 (以我的觀點來說,彗星可以裝VS這一點就完爆克倫威爾了) - the reduced shell spread is a final decision, it won’t be removed 砲彈散布「縮緊」是最終決定不會改 - SerB talking about the arty-is-underpowered whiners: “Right now, the arty noobs will be flushed out. After that happens, there will be whine that arty is OP again.” SerB評論那些認為SPG太弱的人:「現在出來哭哭的都是NOOB,反正他們改天就會開始靠 么說SPG太OP」 - there will be no “switch one tier 10 for another tier 10〃 possibility implemented 不會有TX車換TX車的可能 - other territories than Asia will also be made as maps in the future 亞洲以外的地區也會被作成地圖。 And, a bonus question by a very “special” Russian player: Postal_a42: Will there be any special event for 22nd June? Storm: Don’t you feel ashamed asking such stuff? 某玩家:「6/22有沒有特殊活動?」 Storm:「你丟不丟臉啊?」 註:1941.6.22,德國入侵蘇聯。 - Storm confirmed that tank destroyers keep their better camo coefficients than the rest of the vehicles despite camo coefficient’s rebalance to fit it to the vehicle dimensions Storm確認TD會保留比較好的隱蔽系數,即使現在的隱蔽系數是依照車輛的大小重新平衡 - when considering rebalance of vehicles, the current principles stay the same as before 平衡車輛時目前的原則和過去一樣。 (原則上不動金幣車、勝率低於46或高於54就會改、etc) - contrary to earlier reports, the new 0.8.6 shell distribution (AKA “ increased accuracy”) DOES apply to arty also, the arty accuracy nerf was actually meant as a balance so that their accuracy remains the same 和稍早的說法不同,SPG的落彈點也採用新的2-sigma分佈。 簡單說是這樣,其他車種2-sigma+原本帳面準度=高於8.5的準度 SPG是2-sigma+被削弱的帳面準度=8.5的準度 - King Tiger is “too small” for the superheavy spall liner KT太小台,不能裝超重型襯墊 - it’s possible to delete the content of X:\Games\World of Tanks\Updates folder safely, those are just old files 遊戲資料夾下的updates可以安全刪除,那些只是舊資料 - the miniquests (“combat tasks”) won’t be permanent, WG will continually introduce new ones and remove the old ones 迷你任務不會是永久的,WG會加入新內容移除舊內容 - there were rumors that the new map will be called “mansion” – that is not the case 謠言表示新地圖會叫做「大宅門」,就只是個謠言。 - Storm when asked whether he likes new sounds: “50/50〃 Storm被問到他喜不喜歡新的音效:一半一半。 - some players were whining about TD’s being the new arties (too many), Storm thinks it’s BS (“Give me 10 screenshots of 10 battles on tier 10, that follow each other, with 7-10TD’s in every team. If you don’t, I will ban you – ok?” 某些玩家抱怨TD變成新的SPG滿街亂晃,Storm表示根本是鬼扯(給我10張TX戰鬥中兩邊 各7-10TD的照片我就信,拿不出來我就水桶你,公平吧?) - historical “normalisation” on Soviet guns varied a lot, it was from 0 to 7-8 degrees (SS: “normalisation” effect – improving the impact angle – was archieved by soft-capped shells, that partially deformed upon impact and “chewed” into armor) 史實上,蘇聯砲的轉正效應從0度到7度都有 - for now it’s not yet decided, whether a special MM rule, forcing the same type of top tanks in both teams will be implemented (SS: so that one team doesn’t have two T10 heavies and the other two T10 arties) 目前正在研究(未定案)要不要採取特殊MM規則,讓兩隊的頂階車會是同類型的車 - special map-based MM (SS: for example heavies often having maps with more cover) will not be implemented 不會有基於地圖的特殊MM規則 - so far, Storm thinks the accuracy wasn’t overbuffed, but he will keep an eye on statistics Storm現在不認為準度buff過頭,不過他會保持關注數據。 - the Westfield bridge was repaired only for the assault mode westfield的橋只有突擊戰中才能通行 - shell distribution within the aim circle IS dependent on the gun accuracy. A gun with 0.33 accuracy will have more shells flying straight to the center than a 0.4 gun. 砲彈的散布「確實」受到砲準度的影響,和.4的砲比,.33的砲會有更多彈著點靠近中心 - official shell velocity data won’t be made public 不會公開砲彈速度數據 - British and German tanks won’t recieve any buff to compensate for the fact that now ALL the tanks are reasonably accurate and not just them 英德兩國不會被buff以補償各國砲普遍變準的事實 - if you hit enemy tracks and recieve “that one bounced” sound, even though you detracked the enemy, it’s not a bug, it means that the shell didn’t penetrate the armor behind the tracks 如果打中履帶語音卻說沒打穿,表示砲彈沒有打穿履帶後的車體。 - Q: “Is it true that at this moment, WoT is more popular than World of Warcraft or Counterstrike?” A: “Depends which parameters you measure.” 「現在WoT比WoW或是CS更受歡迎?」 「看你用什麼指標」 - during the announced big rework of game models, both tanks and other objects (houses etc.) will be reworked, but not necesserily at the same time 未來的模型重製工程中戰車和其他物體(房子之類的)都會重做,但是不一定同時進行 - the fact some tank has covered tracks by (real life) spaced armor plates doesn’t automatically mean these plates are actually working as extra spaced armor, it’s different with each tank (SS: for example the Schmalturm PzIV side mesh armor doesn’t work), but if it does, then it counts as two layers of spaced armor: one is the plate and one is the track module behind it 某些戰車在履帶外有擋泥板或是側裙,這不代表它們自動取得履帶外的間隙裝甲, 而是依車種而定的。(SS:四號窄砲塔型的鐵絲側裙就不算)但是如果有的話, 那會是兩層間隙裝甲,一層是側裙,另一層是履帶本身 - realistic sounds like in Gnomefather’s mod? “We need time to implement such stuff, so we can do it in good quality” 「會不會有像是Gnomefather的真實音效包?」 「我們需要時間來做出好的東西」 - the reason for the roaming mechanism are clanwars and international championships, roaming in randoms is just a “side-effect” 漫遊系統主要是設計來打CW和比賽,隨機戰鬥只是附贈 - SerB states that the current negative reaction on the patch is not unusual: “It’s always like that”, this negative reaction comprises largely of the reluctance to adapt to new conditions SerB表示目前對改版的反彈很正常,玩家會有這種反應只是因為他們不想適應改變後的 狀況 - SerB commenting on the fact that while some vehicles in the game are historical and it’s not a problem, some are not and when players point that out, the reply is “it’s not a simulator”: “We have a game (a game, not a simulator) based on historical basis. We decide, where the basis ends and the game begins. Yes, whenever we want and however we want.” SerB回應某些車被玩家抓出和史實不符,卻得到「WoT不是模擬程式」的回答: 「我們做的是基於史實的遊戲,而不是模擬器。我們獨斷決定要符合史實到什麼程度」 - Evilly (RU community chief): it’s still an open question, whether there will be permanent rewards for medals Evilly表示還沒有決定會不會有基於獎章的永久性獎勵。 -- Q: "Dear developers, does WoT generate so little profit that you have to reduce the profitability of the tanks?" A: "Dear players, do you play so bad that you have to imagine the profitability drops all the time?" -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.151.137

06/22 02:42, , 1F
真的沒有限制單場spg數量嗎? 改版spg真的變很少
06/22 02:42, 1F

06/22 02:42, , 2F
都不知道開重坦在原野上奔馳的感覺原來這麼好
06/22 02:42, 2F

06/22 02:46, , 3F
難怪有人說SPG縮到最小後還是挺容易中準心的 原來真
06/22 02:46, 3F

06/22 02:46, , 4F
一邊一到兩台感覺超舒服 E75當班長沒SPG橫行無阻
06/22 02:46, 4F

06/22 02:46, , 5F
的也採用了新系統
06/22 02:46, 5F

06/22 02:50, , 6F
符合史實到指虎為喵
06/22 02:50, 6F

06/22 03:00, , 7F
SPG有變少的感覺,可是遇到高階SPG的機會感覺變多..
06/22 03:00, 7F

06/22 03:07, , 8F
原來龍騰斷橋只有突擊時會接起來,這是哪國工程技術
06/22 03:07, 8F

06/22 03:11, , 9F
砲彈速度是查的到啦...原來官方從沒考慮放出來
06/22 03:11, 9F

06/22 03:12, , 10F
你想成wow的任務模式就能接受啦 正規戰贏了那邊修好
06/22 03:12, 10F

06/22 03:12, , 11F
橋之類 然後輸的那邊就跑來打突襲戰XD
06/22 03:12, 11F

06/22 03:16, , 12F
"和稍早的說法不同" SPG的落彈採用2σ分佈
06/22 03:16, 12F

06/22 03:16, , 13F
↑這根本是SS當初就理解錯誤
06/22 03:16, 13F

06/22 03:20, , 14F
符合史實到裝甲只依照厚度說話 製造方法完全無視
06/22 03:20, 14F

06/22 03:25, , 15F
改版後我有遇過雙方各5台SPG..然後我是88虎(狂被砲
06/22 03:25, 15F

06/22 03:27, , 16F
那你該慶幸不是開HOTOG II
06/22 03:27, 16F

06/22 03:38, , 17F
updates~清空蘇胡~
06/22 03:38, 17F

06/22 03:38, , 18F
SerB評論那些認為SPG太弱的人<--這條說的是:
06/22 03:38, 18F

06/22 03:40, , 19F
現在noob arty會被淘汰 等到noob都不玩arty了
06/22 03:40, 19F

06/22 03:41, , 20F
有會有人開始靠么arty太OP...
06/22 03:41, 20F

06/22 07:57, , 21F
講過一百次 重現裝甲製造方法差異的話
06/22 07:57, 21F

06/22 07:58, , 22F
德軍後期會更爛
06/22 07:58, 22F

06/22 08:02, , 23F
要還原歷史的話 不考慮因為人員素質的補正
06/22 08:02, 23F

06/22 08:02, , 24F
德軍絕對討不到什麼便宜
06/22 08:02, 24F

06/22 08:03, , 25F
很多人根本沒搞懂這點
06/22 08:03, 25F

06/22 08:03, , 26F
就一直拿德國歷史上怎樣怎樣的吵
06/22 08:03, 26F

06/22 09:06, , 27F
衝著SerB 我強烈要求22號應該要有活動(?
06/22 09:06, 27F

06/22 09:18, , 28F
要還原歷史的話 虎式只能擺進滿地雪曼的房間了 XDDD
06/22 09:18, 28F

06/22 10:27, , 29F
8.6版好像挺短的? 期待後續版本解決KV camp的問題
06/22 10:27, 29F

06/22 10:28, , 30F
不敢說他們一定會改 但我覺得他們收到多少camp抱怨信
06/22 10:28, 30F

06/22 10:28, , 31F
應該還是會面對這問題
06/22 10:28, 31F

06/22 12:22, , 32F
遊戲資料夾下的updates可以安全刪除,那些只是舊資料
06/22 12:22, 32F

06/22 12:22, , 33F
我的SSD一口氣多了6 GB空間,好讚~~~~
06/22 12:22, 33F

06/22 12:23, , 34F
至於spg...牧師的命中率是0.8...打一場就直接賣掉了
06/22 12:23, 34F

06/22 12:28, , 35F
越多只看帳面數字的人賣SPG 其他SPG玩家越高興=w=
06/22 12:28, 35F

06/22 12:37, , 36F
那你慢慢去高興吧,祝福你~~~~~
06/22 12:37, 36F

06/22 12:40, , 37F
為了一個改版就賣真的有點... 好吧其實 serb 也希望
06/22 12:40, 37F

06/22 12:41, , 38F
玩SPG的水準高點 不然以為躲後面轟炸就好的猴子一堆
06/22 12:41, 38F

06/22 12:42, , 39F
不會玩的趕快賣一賣 超爽!
06/22 12:42, 39F
還有 69 則推文
06/22 13:59, , 109F
我知道ASIA改了~但我只有SU26~那台車還是很愉悅啊~
06/22 13:59, 109F

06/22 14:00, , 110F
http://0rz.tw/4PyWD 我不敢說我打得多頂尖
06/22 14:00, 110F

06/22 14:00, , 111F
至少算打得不差 玩hummel還常常拯救世界
06/22 14:00, 111F

06/22 14:01, , 112F
這勝率也是單野打出來的 最近才開始有組隊玩
06/22 14:01, 112F

06/22 14:02, , 113F
我純粹對於這patch嚴重剝奪某些玩家的體驗感到憤怒
06/22 14:02, 113F

06/22 14:04, , 114F
我看了你的數據,這成績超好的!不過我還沒在8.6下開過
06/22 14:04, 114F

06/22 14:04, , 115F
@zick0704 那個99%都開SPG實在太佩服了...
06/22 14:04, 115F

06/22 14:05, , 116F
胡蜂,等開過之後才能分享我的看法,但是比起arty的問
06/22 14:05, 116F

06/22 14:05, , 117F
題,我真的覺得在400m跟1s對射射輸這問題讓我比較難過
06/22 14:05, 117F

06/22 14:06, , 118F
@fransice7 那個聽說是HAVOK的"砲車指揮官"
06/22 14:06, 118F

06/22 14:07, , 119F
而且跟他組過CW的我家老大說,"她"很厲害!
06/22 14:07, 119F

06/22 14:08, , 120F
我只希望她8.6版不會崩潰
06/22 14:08, 120F

06/22 14:09, , 121F
以前高階場2-3台spg很正常 現在幾乎都只有0-1台
06/22 14:09, 121F

06/22 14:09, , 122F
不知道,不過我想不會吧.畢竟人家是靠這吃飯
06/22 14:09, 122F

06/22 14:10, , 123F
而且你沒發現她應該很少單野嘛?應該是都在打裝甲連
06/22 14:10, 123F

06/22 14:10, , 124F
落點時間增加兩倍代表她之前所有經驗要重置
06/22 14:10, 124F

06/22 14:11, , 125F
有語音指揮然後有技術夠的隊友,arty的工作會輕鬆許多
06/22 14:11, 125F

06/22 14:11, , 126F
現在KV-1S會跟你躲遠互射一方面也是因為SPG改弱
06/22 14:11, 126F

06/22 14:11, , 127F
打不會動的,幾倍時間有差嘛?
06/22 14:11, 127F

06/22 14:11, , 128F
他躲遠就有充足時間瞄準後烙跑 SPG根本拿他沒轍
06/22 14:11, 128F

06/22 14:11, , 129F
沒有高階坦克會站著跟你打啦...
06/22 14:11, 129F

06/22 14:12, , 130F
重點是以前防砲要犧牲開炮速率或是準確度
06/22 14:12, 130F

06/22 14:12, , 131F
現在防砲根本就是舉手之勞 開炮後動一動根本不影響
06/22 14:12, 131F

06/22 14:12, , 132F
1s跟我互射的原因是...長122跟我長75一樣準啊!
06/22 14:12, 132F

06/22 14:12, , 133F
輸出 不需要特別亂動對方就砸不中你了
06/22 14:12, 133F

06/22 14:13, , 134F
樓上打的cw怎麼跟我打過得不一樣...我打的cw是開光後
06/22 14:13, 134F

06/22 14:14, , 135F
讓arty轉換陣地去壓制,或是先幫arty斷帶再由arty收尾
06/22 14:14, 135F

06/22 14:14, , 136F
你這樣想好了 第六感三秒會亮 代表以前炮車只要
06/22 14:14, 136F

06/22 14:14, , 137F
一開光馬上射擊 對方在知道之前已經被打中了
06/22 14:14, 137F

06/22 14:15, , 138F
等na改8.6好了,不然我覺得我們在雞同鴨講...
06/22 14:15, 138F

06/22 14:15, , 139F
現在是炮彈要飛四秒 代表第六感亮了他還有一秒時間跑
06/22 14:15, 139F

06/22 14:15, , 140F
因為感覺我們說的cw就是不同的感覺啊~"~
06/22 14:15, 140F

06/22 14:15, , 141F
的確 還是只能給你自己體驗 你覺得沒差就沒差
06/22 14:15, 141F

06/22 14:16, , 142F
另外,距離越長飛行時間不是越長嘛?有固定2秒一定到喔
06/22 14:16, 142F

06/22 14:17, , 143F
兩秒是已經地圖約70%長度的時間了 對角線頂多三秒
06/22 14:17, 143F

06/22 14:18, , 144F
這版hummel不只被砍射速炮速連移動速度也被砍
06/22 14:18, 144F

06/22 14:18, , 145F
所以說要移動到戰場前線射擊也是不切實際的
06/22 14:18, 145F

06/22 14:18, , 146F
SOGA,我都沒在記那個,都是看了地圖憑經驗去評估的
06/22 14:18, 146F

06/22 19:10, , 147F
其實1944/6/22也是蘇聯大反攻的日子之一.......
06/22 19:10, 147F

06/22 20:54, , 148F
紀念6.22 nerf德系(誤)
06/22 20:54, 148F
文章代碼(AID): #1Hn9uT4Z (Wargaming)
文章代碼(AID): #1Hn9uT4Z (Wargaming)