[情報] 6/9 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (hsinhanchu)時間13年前 (2013/06/10 01:12), 編輯推噓16(16019)
留言35則, 18人參與, 最新討論串1/1
- you hear the sounds not from the spot where your tank is, but where your camera is: that’s why you can’t hear the sound of your own shooting when in arty satellite view, because the camera is high away from your vehicle 能聽到的聲音是以攝影機在的位置為準,所以在SPG的衛星模式下聽不到自己的砲聲 - apparently there are differences in additional XP between RU and NA server (NA server gets extra XP for some archievements as parts of some events, RU server doesn’t), SerB doesn’t think it’s a big of a deal (“Experience depends on how you play. You play well, you get experience, you don’t play well, you don’t get experience, you don’t read the rules of this thread, you ’ll get a RO ban”) 額外經驗的機制在NA和RU不太一樣(NA某些成就會給額外經驗,像這兩天我靠topgun大概 多拿了五千左右),SerB不認為這是什麼大問題。 「經驗是看你玩得怎麼樣決定的。 玩得好,你就拿多經驗;玩得不好,你就拿少經驗;不讀發文規則,你就拿水桶體驗。」 - apparently, the Superpershing will also get some sort of buff along with its frontal armor nerf, to keep its winrate around 49 percent 超潘的前裝甲nerf之後可能會buff某些數值讓勝率維持在49%左右 - even if you bought the Superpershing in discount (for less than it costs now), you will still be able to sell it for full price 即使超潘是特價購入,還是可以原價退還。 - developers don’t consider it a mistake that they didn’t develop one game for all three weapon types (tanks, airplanes, warships) at the same time within one platform. 關於沒辦法在同一個平台上同時玩戰車+戰機+戰艦,製作組不覺得他們做錯了。 -- Q: "Dear developers, does WoT generate so little profit that you have to reduce the profitability of the tanks?" A: "Dear players, do you play so bad that you have to imagine the profitability drops all the time?" -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.149.88

06/10 01:16, , 1F
所以三軍齊發無法實現@@?
06/10 01:16, 1F

06/10 01:17, , 2F
太難了 戰車應該會被飛機戰艦打假的
06/10 01:17, 2F

06/10 01:18, , 3F
戰車打飛機根本沒救
06/10 01:18, 3F

06/10 01:19, , 4F
高速低飛開光 然後艦炮把目標連掩體一起炸了這樣
06/10 01:19, 4F

06/10 01:19, , 5F
雖然現實中好像有防空火砲&防空坦克這種東西啦
06/10 01:19, 5F

06/10 01:19, , 6F
飛機時速很快 根本瞄不到吧
06/10 01:19, 6F

06/10 01:20, , 7F
三種在同一地圖戰車只是活靶XD
06/10 01:20, 7F

06/10 01:32, , 8F
調數值使勝率維持在一定水平 這是非常有意思的.
06/10 01:32, 8F

06/10 02:13, , 9F
那段的意思是說沒辦法把陸海空做成一個遊戲吧
06/10 02:13, 9F

06/10 02:14, , 10F
Wargaming這三款遊戲的終極目標就是連動/陸海空戰鬥
06/10 02:14, 10F

06/10 02:22, , 11F
連動的話...艦炮+飛機轟炸 坦克還是洗洗睡吧
06/10 02:22, 11F

06/10 02:38, , 12F
我覺得連動的話要變成接近任務型式 比較好平衡
06/10 02:38, 12F

06/10 02:38, , 13F
不然都給戰艦飛機開無雙就好了XD
06/10 02:38, 13F

06/10 05:43, , 14F
飛機還算好平衡..加入防空陣地的概念就好了
06/10 05:43, 14F

06/10 05:44, , 15F
戰艦就比較麻煩了。不過三軍連動作戰會是很有趣的
06/10 05:44, 15F

06/10 05:45, , 16F
特別是clan war,以後說不定會加入其他/混合軍種地圖
06/10 05:45, 16F

06/10 07:55, , 17F
要連動請找隔壁的War Thunder
06/10 07:55, 17F

06/10 08:44, , 18F
要玩三軍就去玩BF之類的就好了
06/10 08:44, 18F

06/10 09:59, , 19F
三軍齊發 一場是要打多久 相連性要怎麼改
06/10 09:59, 19F

06/10 09:59, , 20F
還要多防空炮 對艦大炮之類的嗎XD 太難了吧
06/10 09:59, 20F

06/10 10:08, , 21F
三軍齊發作用在clanwar可以用在戰艦負責搶灘登陸
06/10 10:08, 21F

06/10 10:08, , 22F
防守方用戰車或飛機反艦守海岸,登入之後用戰機跟戰
06/10 10:08, 22F

06/10 10:09, , 23F
車進行侵略或佔領領土,就可以實現三軍齊發啦
06/10 10:09, 23F

06/10 10:21, , 24F
WG已經否定三軍在同一張地圖上登場的可能
06/10 10:21, 24F

06/10 10:21, , 25F
不過並沒有否認未來CW可能會把3軍整合
06/10 10:21, 25F

06/10 10:21, , 26F
ex wot登陸戰要先贏得wows制海權
06/10 10:21, 26F

06/10 10:22, , 27F
wowp制空權影響wot部份優勢 etc
06/10 10:22, 27F

06/10 11:21, , 28F
只有公會/領土戰能"連動"之類的吧,要3軍同場不可能
06/10 11:21, 28F

06/10 11:36, , 29F
同場就變成新遊戲了吧
06/10 11:36, 29F

06/10 11:39, , 30F
改名為 "戰地風雲" 咦?
06/10 11:39, 30F

06/10 13:22, , 31F
WoW戰爭世界
06/10 13:22, 31F

06/10 18:21, , 32F
很簡單阿...雙方軍團,先打軍艦戰,輸方換開飛機打船
06/10 18:21, 32F

06/10 18:22, , 33F
贏方船死光換開飛機,然後飛機死光的換開坦克,
06/10 18:22, 33F

06/10 18:22, , 34F
飛機有剩的用飛機炸坦克,坦克戰全滅就是最後輸家
06/10 18:22, 34F

06/10 21:33, , 35F
SR-71 傳說...
06/10 21:33, 35F
文章代碼(AID): #1HjBUMcT (Wargaming)
文章代碼(AID): #1HjBUMcT (Wargaming)