[情報] 6/2 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (hsinhanchu)時間13年前 (2013/06/03 01:38), 編輯推噓22(22027)
留言49則, 21人參與, 最新討論串1/1
Storm確認超級潘興的前裝甲不會更動。 E-25現在出了點問題...WG之前把E-25上面的75/L70穿甲能力設定為75/L100(AP198) ,但是在最新版又改回150,雖然有.30的準度和20RPM的射速,可能還是沒什麼戰鬥力 ,大概分房保護是唯一解了... - there is no free skill reset planned in connection with new camo system introduction 即使引入新的隱蔽系統,也不會提供免費的技能重置 - the initiative to change the camo system apparently came from SerB 改隱蔽系統是SerB的點子 - WoT not suitable for cybersport? "You don't have to take part in cybersport events" WoT不適合電競? 「沒有人要你參加電競啊」 - SerB on cheat mods: "If you don't value your account too much, you can try. They offer no exceptional advantages, but nasty surprises are guaranteed." and "Nasty surprises - I must warn you. No details, of course." (SS: currently, it is sort of confirmed that developers do have a system, which recognizes used mods from replays. I assume it's not really that hard to apply the system into the client to work in real time...) SerB評論作弊模組:「你不珍惜你的帳號的話就試吧,這些模組不會給你多少優勢, 但是我保證會給你一些歡樂的小驚喜,至於這些小驚喜是什麼,不要問很恐怖。」 SS評:最近似乎是確認WG真的有方法檢測玩家用了哪些mod。我猜把這個系統裝到客戶端 大概不會很難... - players won't be able to put their own inscriptions oh tanks (SS: SerB mentioned earlier he doesn't want a "chuj" (dick/fuck in Russian) and Waffen SS inscription epidemy) 不會開放玩家自定的標語(SS:SerB之前說過他不想要看到「幹你媽的」或是武裝親衛隊 的圖樣滿街亂跑) - apparently, the reason behind the earlier Superpershing nerf was historicity (SS: it was confirmed by Storm that the nerf won't come) 超潘的裝甲nerf...反正都確定不做了,總之原本是因為歷史因素。 - Q: "What the hell, I can't see a tier 10 TD shooting at me from 56 meters..." A: "What a horror..." 「靠,為什麼我看不到一台56公尺外對我開火的TXTD...」 「恐怖喔,恐怖到了極點喔(司馬中原調)」 - Q: "So we can forget the 'no nerfs to premium tanks' principle?" A: "You can of course forget anything that you made up by yourself - noone can stop you from that. Look at the wording of our responses: we try not to change the characteristics of premium tanks without serious need. Incorrect configuration of vehicle hull does fall into the "serious need" category." 「所以以後『金幣車不會被nerf』這個原則不存在囉?」(對超潘前裝甲的反應) 「你喜歡腦補『原則』的話,想什麼時候忘掉隨便你。自己回去看我們之前是怎麼回答 的:『除非有重大理由,否則我們盡量不更動金幣車的特性』。車體數據不正確算是 『重大理由』。」 - if you get automatically unlocked the new arties implemented into the game, because you researched its predecessor, you will have them unlocked, but they apparently won't have their modules researched in any case, even if the original arty has the same gun as the newly unlocked one. This is intentional. SPG拉階之後如果因為研發了高階車而自動解鎖低階車,車上的組件不會跟著解鎖,即使 原有的車和新車共用一門主砲,這點是故意的。 - premium accounts running only when players are playing won't be implemented 不打算採用「玩的時候才計算」的P帳。 (我印象中SerB似乎回答過這問題,當時他說「以奈秒為單位的P帳要不要?」) - it's possible Tiger will have its maximum speed increased like the IS-7 had (without buffing horsepower) 虎式可能會以IS-7的模式buff(速限上升,引擎馬力不動) -- - Q: "All tier 10 heavies lost their meaning!" - A: "Checked your stats, shrugged, didn't read further" -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.35.123.188

06/03 01:43, , 1F
速限上升,引擎馬力不動是有差唷...我可憐的喵式
06/03 01:43, 1F

06/03 01:44, , 2F
從大型易燃物提升為可以快速移動的大型易燃物
06/03 01:44, 2F

06/03 01:45, , 3F
而且WoT適不適合電競跟要不要參加是有啥關係= =a
06/03 01:45, 3F

06/03 01:45, , 4F
我也認為WoT不適合電競就是
06/03 01:45, 4F

06/03 01:48, , 5F
SerB的意思應該是「正式聯賽都打多久了你現在才來馬
06/03 01:48, 5F

06/03 01:48, , 6F
後砲,不爽不要比,沒人請你來」這樣。
06/03 01:48, 6F

06/03 01:49, , 7F
我從原文聽不出這意思啊www
06/03 01:49, 7F

06/03 01:52, , 8F
虎式的馬力已經非常高了 我認為提高速限非常有利
06/03 01:52, 8F

06/03 01:53, , 9F
畢竟沒裝甲就要有速度 能加速就是好事
06/03 01:53, 9F

06/03 01:58, , 10F
修正: 56公尺 車體數據不正確算是『重大理由』
06/03 01:58, 10F
謝謝,感覺這兩天一直出錯... ※ 編輯: hsinhanchu 來自: 114.35.123.188 (06/03 02:00)

06/03 02:03, , 11F
再給喵式加速 它就真的要變成MT啦!!!
06/03 02:03, 11F

06/03 02:07, , 12F
推翻譯
06/03 02:07, 12F

06/03 02:11, , 13F
推力夠提速當然有用 看看黑王子被鎖在20的慘況XD
06/03 02:11, 13F

06/03 02:11, , 14F
阿虎真的很靈活 速限再提升就要轉職當中坦了...
06/03 02:11, 14F

06/03 02:16, , 15F
反正本來就中坦 沒關係的
06/03 02:16, 15F

06/03 02:19, , 16F
不是TD嗎 (?
06/03 02:19, 16F

06/03 02:20, , 17F
傻秋三寶 三台都在20公里 每次趕到戰場隊友都變光了
06/03 02:20, 17F

06/03 02:25, , 18F
每次看到龜速重坦還愛爬山就很哀怨,底下輕中坦都死
06/03 02:25, 18F

06/03 02:25, , 19F
光了都還沒到山頂
06/03 02:25, 19F

06/03 03:02, , 20F
虎式的設計理念其實是驅逐坦克
06/03 03:02, 20F

06/03 03:03, , 21F
後期德國轉為防守 非主攻型 類似地貓吧
06/03 03:03, 21F

06/03 03:31, , 22F
SU-14 我的夥伴 在212開出來之後就要說再見了
06/03 03:31, 22F

06/03 03:31, , 23F
連同整條砲車線(淚
06/03 03:31, 23F

06/03 03:35, , 24F
測服玩了砲車之後才知道比想像中還糟...
06/03 03:35, 24F

06/03 03:36, , 25F
單砲出的傷害比想像中低更多 我甚至懷疑是修低於平均
06/03 03:36, 25F

06/03 03:38, , 26F
.....直接上AP比較快 我是認真的
06/03 03:38, 26F

06/03 07:34, , 27F
怎麼和我玩的感想不一樣=w= 我認為SPG大有可為
06/03 07:34, 27F

06/03 07:35, , 28F
場均傷會被射速拉低 但隊伍影響力會更高
06/03 07:35, 28F

06/03 10:16, , 29F
不過好矛盾啊 玩SPG時會想要猛 但是開HT就很討厭SPG
06/03 10:16, 29F

06/03 10:22, , 30F
喵式要buff!!!!!!!!!!
06/03 10:22, 30F

06/03 11:13, , 31F
給喵式速度 是要跑全場讓大家知道他是發爐車嗎?
06/03 11:13, 31F

06/03 12:07, , 32F
加速度做啥?又不能當神風船用
06/03 12:07, 32F

06/03 13:41, , 33F
可以到50公里就好了xd
06/03 13:41, 33F

06/03 14:19, , 34F
BUFF到60 讓偵查豹沒面子
06/03 14:19, 34F

06/03 14:24, , 35F
太好了!對上89階打不穿還可以用撞的
06/03 14:24, 35F

06/03 14:47, , 36F
其實喵式如果buff速度 跟3601就很像了吧?3601大家都
06/03 14:47, 36F

06/03 14:47, , 37F
說是好車 但是極速約40 喵式在hp面上還能贏XD
06/03 14:47, 37F

06/03 16:39, , 38F
隊伍影響力哪裡更高? 願聞其詳
06/03 16:39, 38F

06/03 16:53, , 39F
記得前幾天看WIKI 因為引擎馬力差虎又重 所以加了
06/03 16:53, 39F

06/03 16:53, , 40F
限速器把虎的速度降到38km/h.調高也合理吧XD
06/03 16:53, 40F

06/03 16:53, , 41F
是說難怪會常常燒車阿..轉速高根本自燃
06/03 16:53, 41F

06/03 17:15, , 42F
單發傷害對同階車來說更大
06/03 17:15, 42F

06/03 17:16, , 43F
像M12進七階房的話 除了班長都是一發死或半死
06/03 17:16, 43F

06/03 17:16, , 44F
主要就是一發要解決一隻 耐心的瞄準 肯定的發射
06/03 17:16, 44F

06/03 17:17, , 45F
當然人品只能看天 但以期望值來說1分鐘能搞定(幹掉或
06/03 17:17, 45F

06/03 17:18, , 46F
壞組件+組員死光光)是有可能的
06/03 17:18, 46F

06/03 17:18, , 47F
^一台
06/03 17:18, 47F

06/03 17:19, , 48F
均傷變低 射速變低 但每一發對戰場的影響更大
06/03 17:19, 48F

06/03 17:20, , 49F
缺點就是會像重坦一樣 進高階場的貢獻相對跌很多
06/03 17:20, 49F
文章代碼(AID): #1HguCRrs (Wargaming)
文章代碼(AID): #1HguCRrs (Wargaming)