[情報] 5/29 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (hsinhanchu)時間13年前 (2013/05/30 01:04), 編輯推噓24(24016)
留言40則, 23人參與, 最新討論串1/1
- the reason why the new XL spall liner will be changed from large to XL only after it gets removed from a tank and put to your depot is that the XL one will be heavier and under certain circumstances (stock tank for example), by leaving it on the vehicle it could actually overload the suspension (eg. the vehicle weight would be bigger than suspension allowance) 特大防爆襯層會在改版後自動拿下來的原因是它會比大型的還要重,某些極端情況下履帶 負重量會超過。 - spall liner will be removed from tanks even if the suspension has enough capacity to allow it 即使履帶不會有異音,要改版還是先拆襯層。 - all the tanks of all the nations have the same shell distribution within the aim circle (SS: well, apart from arties in 0.8.6 that is) 全部的戰車不分國籍、車種,彈著點散布完全一樣。 (還是有些人會喜歡宣稱某些車的彈著就是特別歪/特別接近中心,隨他們去) - France has a superheavy tank candidate, China doesn't 法國有一台可以用的超重戰車(FCM 2C?),中國沒有 - French "monster" tanks á la TOG II will be implemented (SS: Char FCM etc.) 類似TOOOOOOOOOG II*的法國超重戰車會出現在遊戲中。 - SerB sees the possibility of tanks with twin-linked D-25T on tier 9 - as for the issue that the pen is too low for such a tier, he states it's possible for such a tank to fire HE, or to fight medium tanks SerB對T9裝雙聯裝D-25T的想法:穿甲的確不夠,但是可以打高爆或是滅中坦。 - additional equipment and consumables? "If there is such a thing planned, I will tell you" 額外的裝備/消耗品? 「我想做的時候會告訴你」(譯:沒有。) - the MTLS tankette twin-linked 37mm doesn't work with a twin-linked gun mechanism in game, it simply acts as a single gun firing very fast, in the case of autocannons it doesn't matter according to SerB, but two big guns would have to work differently MTLS豆戰車的雙聯裝37砲在遊戲中是以一門高射速單管砲的模式。SerB認為在以機砲來說 這樣沒差,但是雙聯裝大口徑砲要有不同的機制。 - the twin-linked guns are just an option at this point, there is no guarantee such tanks will come, the main issue is to develop the recoil mechanism, how the guns will fire (one at a time?) etc. 雙聯裝砲只是個可行方向而已,不保證會出現在遊戲中。 主要的問題在於要怎麼設計後座機制和開火機制(單發/雙發?)之類的 - the 0.8.6 shell velocity nerf doesn't mean the range will be nerfed too, devs will simply change the gravity acceleration 8.6調降SPG砲彈射速不影響射程,開發組只是調了不同彈種的重力系數。 - crew skills for gold won't come 花錢買技能的功能不會開放(太過pay to win) - tests will show, whether the E-25 will be on tier 7 or 6 經過測試才會決定E-25要放6階還是7階。 - 0.8.6 test will last at least a few weeks 8.6PT會持續數周。 - balance weight of vehicle doesn't depend on its configuration (stock/elite) 分房權重不會隨著研發狀況變動 - apparently, there are some references to GAZ-74b in the game files. According to SerB, it's a Soviet self-propelled gun (tank destroyer), basically not yet implemented, a predecessor (first version) of SU-85B, its model was not yet implemented 看來在遊戲中有GAZ-74b的資料。SerB表示那台是蘇聯TD/SPG(蘇聯不分TD或SPG,只有 SPG或AT-SPG),是SU-85B的第一代後繼車,最後未採用。 - the tank damage model (client-side physics) will possibly include equipment such as boxes, machineguns or logs getting ripped off by enemy fire from the tank, devs are working on that 製作組正在開發客戶端戰車損傷機能,未來可能可以看到置物箱、機槍或是越壕木被打飛 - change of MM weight won't be displayed in official patchnotes 分房權重不會在正式更新公告中說明。 - Caernarvon won't recieve the Centurion 105mm, it would be too OP 卡那封不會有L7,因為會太OP。 - the system for more reward for potential damage will be implemented 未來會有潛傷獎勵機制。 =本日重點= - Q: "Will we see realistic simulated environment like destructible bridges?" A: "Yea, how about a 25kg heavy Wii joystick to simulate reloading the IS-2 shells?" 「會不會有模擬真實戰場的環境機制,例如說可以壓毀的橋?」 「有啊,要不要來個25公斤重的手把讓你模擬裝IS-2的砲彈?」 -- Tier1 似乎很好玩的樣子... Tier7 你能面對白板車嗎? Tier2 新主砲真是太令人高興了   Tier8 把組員賣掉的我,真是個笨蛋 Tier3 已經沒什麼好研發的了     Tier9 那樣的前置變速箱,我絕不允許 Tier4 死組員、壞零件,都是存在的 Tier10 再也不依靠隊友 Tier5 怎麼可能會爆彈藥架 Tier11 最後留下的科技樹 Tier6 燒兩次車絕對很奇怪啊 Tier12 我最好的開發商(WG) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.35.123.188

05/30 01:10, , 1F
25KG重的手把XDDDDDD
05/30 01:10, 1F

05/30 01:11, , 2F
有笑有推
05/30 01:11, 2F

05/30 01:12, , 3F
因為你這個履帶龜裂...普利珠啦
05/30 01:12, 3F

05/30 01:19, , 4F
先拆坐墊啦
05/30 01:19, 4F

05/30 01:32, , 5F
他回答真的很白爛XDDDDDDDD
05/30 01:32, 5F

05/30 01:36, , 6F
這次怎沒叫人家參軍呀XD
05/30 01:36, 6F

05/30 02:58, , 7F
有異音 先拆襯層
05/30 02:58, 7F

05/30 05:30, , 8F
可以只賣公道價就好了嗎ˊˋ)a
05/30 05:30, 8F

05/30 08:23, , 9F
分房權重不會隨著研發狀況變動,表示白板車被遊戲等
05/30 08:23, 9F

05/30 08:23, , 10F
同視為精英車,白板車表示:
05/30 08:23, 10F

05/30 08:41, , 11F
白板車好像本來就這樣分了
05/30 08:41, 11F

05/30 09:33, , 12F
意即你有機會開著精英車幹死一堆白板車
05/30 09:33, 12F

05/30 09:33, , 13F
也有機會開著白板車被一堆精英車幹死
05/30 09:33, 13F

05/30 09:38, , 14F
XDDDDD 回應好好笑
05/30 09:38, 14F

05/30 10:34, , 15F
我反而覺得亮點是沒人提的潛傷獎勵制度
05/30 10:34, 15F

05/30 10:55, , 16F
潛傷有獎勵 可以幫助重坦扛線意願xd
05/30 10:55, 16F

05/30 10:57, , 17F
但老虎還是不會上前寧願隊友全死被圍爐
05/30 10:57, 17F

05/30 11:02, , 18F
所以應該拿菁英車補正勝率
05/30 11:02, 18F

05/30 12:09, , 19F
手把wwwwwww
05/30 12:09, 19F

05/30 12:49, , 20F
雖然覺得潛傷該有獎勵才公平 但是又覺得KV-1 AT2又要
05/30 12:49, 20F

05/30 12:49, , 21F
更進OP一層樓了
05/30 12:49, 21F

05/30 13:04, , 22F
pay to win
05/30 13:04, 22F

05/30 13:04, , 23F
壓毀的橋 ... 那不就屬虎王 .. XXD
05/30 13:04, 23F

05/30 13:04, , 24F
二戰很多橋面 .. 虎王經過都會受不了
05/30 13:04, 24F

05/30 13:12, , 25F
推潛傷獎勵,不然每次扛個8,9千傷,賺的錢還不夠修車
05/30 13:12, 25F

05/30 13:12, , 26F
這樣誰還想扛線呀= =
05/30 13:12, 26F

05/30 13:20, , 27F
請問一下 那個wn幾是什麼意思阿
05/30 13:20, 27F

05/30 13:20, , 28F
推錯文= =
05/30 13:20, 28F

05/30 13:22, , 29F
潛傷獎勵,個人推測應該是要有個上限值或是累進制
05/30 13:22, 29F

05/30 13:23, , 30F
然後tc不給潛傷獎勵,這樣比較合理
05/30 13:23, 30F

05/30 13:23, , 31F
累制進是指 比例扛3000內獎勵比較多3000以上增加獎勵
05/30 13:23, 31F

05/30 13:24, , 32F
幅度越來越少這樣
05/30 13:24, 32F

05/30 14:07, , 33F
白版虎被8、9級車玩死的場合相當多
05/30 14:07, 33F

05/30 14:11, , 34F
白板虎連六級車都不見得打得贏了 囧
05/30 14:11, 34F

05/30 18:53, , 35F
我用KV1吃過一台滿血白板菜鳥虎 不過也就那一次而已
05/30 18:53, 35F

05/30 18:53, , 36F
他一直出來前進伸縮砲打我 還會彈彈 85砲4秒一發
05/30 18:53, 36F

05/30 18:54, , 37F
把他默默收掉
05/30 18:54, 37F

05/30 19:37, , 38F
看到好多人左右伸縮不斷露出驅動輪讓你斷 會覺得看個
05/30 19:37, 38F

05/30 19:37, , 39F
RP學怎麼伸縮很難嗎=w=
05/30 19:37, 39F

05/30 20:04, , 40F
25KG手把 XDD
05/30 20:04, 40F
文章代碼(AID): #1HfZKwiu (Wargaming)
文章代碼(AID): #1HfZKwiu (Wargaming)