[情報] 8/2 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (hsinhanchu)時間12年前 (2013/08/03 01:14), 編輯推噓22(22028)
留言50則, 25人參與, 最新討論串1/1
今天花了大約25場拿滿30殺,不無小補。 - (SS: if I understand this correctly) it’s theoretically possible to detrack a vehicle by a HE shell, even if it hits the vehicle somewhere else. When the HE shell “damage sphere” forms (to determine which modules can be hit), the armor layer itself doesn’t limit it, so it’s possible for the tracks to be caught within it, even if the shell penetrated the armor somewhere else and exploded “inside” the vehicle (如果SS沒翻錯)理論上即使HE沒有直接命中履帶,還是有可能把履帶炸斷:因為裝甲板 不會擋住HE彈的球狀暴風範圍,如果HE彈在車內爆炸,履帶又在範圍內,就有可能炸斷。 - the deciding factor in whether a mod is illegal or not is the question, whether it gives the player a clear ingame advantage. If it does, it’s most likely illegal 決定mod是否違規的關鍵因素是mod是否給予玩家明顯的遊戲內優勢。如果有,那多半是 違規mod。 (到目前為止確認違規:砲口雷射、曳光彈更動、去除樹葉、3D hitbox、自由視角, 8X以上放大似乎只有ASIA的中文客服宣稱「有違規嫌疑」,NA客服明確表示沒問題) - the “112〃 Chinese heavy premium tank will have HEAT shells for gold, it most likely won’t have limited MM (it will meet T10′s) 112的金幣彈是HEAT,大概不會有分房保護。 - the Waffentrager E-100 will be “with high probability” the tier 10 of the German second TD branch WTE-100「極有可能是」德國第二TD線的頂車。 - the characteristics of the premium T-44 have been roughly decided T-44A(蘇聯T7prem MT)的特性已經有雛形 - it’s possible to damage other tanks by splash, when a HE shell explodes on the target’s armor and doesn’t penetrate 當HE未貫穿且在裝甲表面爆炸,爆風有可能損傷其他車。 - it’s possible to have this situation: the Tiger’s mantlet was visually penetrated, but the tank was not harmed and the crew voiceover said “that one didn’t go thru” – because the shell did penetrate the mantlet, but was stopped by the turret armor behind it. 以下的情況有可能:視覺上打穿了虎式的砲盾(有彈孔),但是對方沒掉HP且語音報 「沒打穿」,因為只打穿砲盾,沒有傷到砲塔裝甲。 - it’s theoretically possible for a shell to penetrate armor, destroy a module inside, penetrate armor again and fly out 「理論上」砲彈可能打穿裝甲、破壞模組、再打穿另一邊的裝甲之後飛出去。 - there are plans for changed water physics, but not very soon 水體物理可能會改,但是不是短期 - the adjustable suspension will not be implemented into World of Tanks (SS: this concerns STRV and E-10, neither of which will appear) 不打算引入可變懸吊系統 (Strv.103/E-10不會引入,另外74式默默的中了一槍) - the top tier Japanese tank will be the Type 74 prototype, ST-B1 (SS: article about it will follow) 日本頂車會是74式原型車,STB1。 - LTP tank being faster than T-127, despite having weaker engine? “Better suspension quality” LTP的引擎輸出功率比T127弱,但是開比較快? 「因為懸吊系統比較好」 - SerB speaks apart from German also English SerB會英文和德文。 - suspension quality won’t be disclosed to public (in hangar) 履帶的地形適性不會在車庫顯示。 - there will be no daytime change (day/night cycle) in the anniversary hangar 15周年慶車庫不會有日夜循環。 - SerB on whine about the LTP coming with 50 percent crews: “Sorry for us giving you a not fully satisfactory gift on our birthday. I hope that on your birthday, you will give your friends exactly the thing they dream about.” SerB回應那些抱怨LTP只有50%組員的:「不好意思,我們在我們的生日給你們一個 不是那麼令人滿意的生日禮物。我希望你生日的時候你會給你朋友他們最想要的禮物」 (原文比較酸,所有的us, you, our都加了底線強調....) - Q: “But the players are giving you their money whole year!” A: “Funny. And I thought they are getting something for their money.” 「嘿可是玩家整年都在付你們錢耶!」 「很好玩,而且我覺得他們付錢有買到一些回報。」 Overlord: - 2014 EU tree? “It’s not 100% that we will add 2 new nations in 2014.” (SS: take it as you will) Overlord表示「還沒有百分百確定2014年我們會新增兩國。」 (可以解讀為JP線做得出來,但是EU線未定。) -- Q: "Dear developers, does WoT generate so little profit that you have to reduce the profitability of the tanks?" A: "Dear players, do you play so bad that you have to imagine the profitability drops all the time?" -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.159.212

08/03 01:17, , 1F
LTP too weak? "LEARN TO PLAY"
08/03 01:17, 1F

08/03 01:20, , 2F
LTP too weak? "LEARN TO PLAY"
08/03 01:20, 2F

08/03 01:21, , 3F
以前送車有100%組員的...上次的忘了是怎樣了
08/03 01:21, 3F

08/03 01:23, , 4F
送給我3個100%USSR輕坦組員我也沒啥用....
08/03 01:23, 4F

08/03 01:55, , 5F
FUNNY的感覺比較像是 "有趣的說法" (?)
08/03 01:55, 5F

08/03 01:57, , 6F
那個FUNNY的意思是在嘲諷這種說法
08/03 01:57, 6F

08/03 02:00, , 7F
補推
08/03 02:00, 7F

08/03 02:05, , 8F
WG又不會在你生日的時候送你東西......
08/03 02:05, 8F

08/03 02:05, , 9F
所以這嘲諷根本沒意義
08/03 02:05, 9F

08/03 02:09, , 10F
不是禮物那條 是下面那條....
08/03 02:09, 10F

08/03 03:56, , 11F
LTP比之前送的 T1E6強一點啦
08/03 03:56, 11F

08/03 04:41, , 12F
阿周年慶WG生日阿 WG生日送你東西
08/03 04:41, 12F

08/03 06:01, , 13F
HE炸斷履帶以前玩Spg常發生
08/03 06:01, 13F

08/03 06:06, , 14F
放大到貼圖變成馬賽克也不會讓你打得比較準阿XDD
08/03 06:06, 14F

08/03 07:50, , 15F
那個funny應該可以直接翻成"ㄏㄏ"
08/03 07:50, 15F

08/03 09:39, , 16F
我的一擊雙殺勳章,就是靠KV2的152爆風辦到的
08/03 09:39, 16F

08/03 09:40, , 17F
剛剛開了一下,LTP這車好玩耶....比T1E6好多了
08/03 09:40, 17F

08/03 10:10, , 18F
LTP沒有PzIC的爽快感,打五階也很難穿...賣了 XDD
08/03 10:10, 18F

08/03 10:11, , 19F
LTP打自己都有點難穿了...
08/03 10:11, 19F

08/03 10:16, , 20F
還沒拿過雙殺勳章 忌妒
08/03 10:16, 20F

08/03 10:20, , 21F
這台會上到五階哦 =3=
08/03 10:20, 21F

08/03 12:34, , 22F
HE在裝甲表面爆炸能炸到其他人這件事有玩152HE的大概
08/03 12:34, 22F

08/03 12:34, , 23F
都會碰過吧 常常對面擠在一起時宜砲轟下去後一堆人
08/03 12:34, 23F

08/03 12:35, , 24F
全都受傷
08/03 12:35, 24F

08/03 13:07, , 25F
HE/HESH是範圍攻擊 AP/APCR/HEAT是單體攻擊
08/03 13:07, 25F

08/03 14:39, , 26F
之前玩S-51拿過四次還5次雙殺 潮爽的~
08/03 14:39, 26F

08/03 15:41, , 27F
這不公平! SU-14明明是同一管炮怎麼我沒拿過!?
08/03 15:41, 27F

08/03 20:40, , 28F
運氣罷了 我SU-14-2(原SU-14時)就撿到兩次
08/03 20:40, 28F

08/03 22:55, , 29F
理論上砲彈可以打穿整台車...
08/03 22:55, 29F

08/03 22:56, , 30F
有沒有人想做個實驗 把小車排一排用268轟看看能打穿
08/03 22:56, 30F

08/03 22:56, , 31F
幾台?
08/03 22:56, 31F

08/03 23:08, , 32F
那只是理論上 但遊戲中並未實裝此機制
08/03 23:08, 32F

08/03 23:09, , 33F
RNG6不是有個一發殺兩台的? 不是HE吧?
08/03 23:09, 33F

08/03 23:27, , 34F
之前Q&A有回答過AP/APCR之類的穿甲彈不會貫穿或反彈
08/03 23:27, 34F

08/03 23:28, , 35F
RNG5有一炮四傷三響
08/03 23:28, 35F

08/03 23:28, , 36F
造成第二人傷害 先命中誰就只計算那人的傷害
08/03 23:28, 36F

08/03 23:28, , 37F
能一炮多殺肯定是HE/HESH
08/03 23:28, 37F

08/03 23:30, , 38F
RNG6那個影片兩台都殘血 是我也換HE能保證傷害到對方
08/03 23:30, 38F

08/03 23:47, , 39F
不過雙殺通常都是打殘血 感覺會有點浪費@@
08/03 23:47, 39F

08/03 23:49, , 40F
發砲一次減少兩台車輸出 不浪費阿
08/03 23:49, 40F

08/03 23:53, , 41F
以203那管來說HE打中其他車至少都會有7~8百傷(沒穿)
08/03 23:53, 41F

08/03 23:54, , 42F
打兩隻殘血的可能加起來200以內←我覺得浪費的點
08/03 23:54, 42F

08/03 23:56, , 43F
遇過幾次 隊友跟對方殘血車對線不想撿尾留給隊友殺
08/03 23:56, 43F

08/03 23:56, , 44F
結果隊友還被反殺 就不會覺得浪費了...
08/03 23:56, 44F

08/04 00:20, , 45F
尾刀我覺得超重要的 所以我是不會討厭人尾
08/04 00:20, 45F

08/04 00:28, , 46F
因為我有開場直接被打到1%血最後扛了五千傷害存活
08/04 00:28, 46F

08/04 00:28, , 47F
的經驗,所以現在看到殘血都會有種衝動想硬幹掉他....
08/04 00:28, 47F

08/04 00:33, , 48F
開SPG都不喜歡撿尾的說 因為到後來常常會變成打殘骸
08/04 00:33, 48F

08/04 00:34, , 49F
然後還要再等個半分鐘~
08/04 00:34, 49F

08/04 00:34, , 50F
少個敵人就少個輸出,歡迎尾刀
08/04 00:34, 50F
文章代碼(AID): #1H--ZYim (Wargaming)
文章代碼(AID): #1H--ZYim (Wargaming)