[CG] 不可能的Boss V3K changelog (impossib …
看板WarCraft (魔獸爭霸 - 魔獸爭霸3)作者wulouise (在線上!=在電腦前)時間16年前 (2010/01/28 12:47)推噓3(3推 0噓 1→)留言4則, 4人參與討論串1/1
http://portal.impossiblebosses.com/Home.html
網站裡面有職業介紹跟裝備介紹喔
MISC / BUGS -Desync on Thunder /
Druid possibly fixed
阿德修好
-Unending TORNADOCALL fixed
無限颶風製修正
-Atu will no longer move
賣捲軸的不會亂跑
-Shadow vanishing on continue fixed
wlk大招不會超過四秒
-Counterspell / Shield bash can no longer target summons
反制技能不能放在召喚生物上了(那怎麼拆自然的球..)
大概是因為以前反制技能可以拆無敵生物..
-Updated tooltip for class abilities with their damage type where it wasn't
obvious
標明不清楚屬性的傷害技能
-Rares will now have a chance to drop if your last rank was F or lower and
your Overall Rank is an F or lower
稀有物品會在rankF或更低時出現
-Shops just before Demonic now allow you to spend karma / stack potions
打惡魔之前的商店可以買水跟配點
-Chosen difficulty will now show on the multiboard while in the lobby ITEMS
大廳的道具商店會顯示選擇難度
-2 new rare scrolls
兩個新稀有捲軸
-Druid can now carry Inferno and Deathguard
阿德可以拿慾火跟死亡守衛
-Omega, Inferno, and Oblivion will now display the damage they dealt in
floating text
omega(終極漩渦),慾火,冰法:侵略如火現在會顯示傷害(oblivion翻成侵略如火 超帥的)
-Oblivion; target aoe increased to 130 from 100, damage will now be dealt
over 4 seconds up from 2, and health will no longer be reduced by 99%. For
every point of damage that misses or is reduced you will take 1 damage.
兵法:侵略如火 範圍由100變成130 傷害會在4s內打完(原本2s)
"不再減99%hp" 但是每一點傷害打錯人或是被減少的傷害會打在你身上
-Armor:Deathguard CD lowered to 45 from 55, health requirement removed, and
mana cost increased to 35 from 20
死亡守衛(防止必殺的裝備) cd減少為45, hp需求取消 增加mana cost=35
-Armor:Corrupt now increases damage by 60 and lowers health by 500
腐敗:改為增加60dmg降低500hp(比以前少扣500!)
-Charm:Surrender - Activate to drain 60 of the bosses energy per second for 7
seconds. Your mana will be drained instantly, but it will be restored after
the duration.
投降:啟動後每秒抽王60mp持續七秒,mp會迅速抽乾 在持續結束後回復
-Charm:Soulstealer duration increased to 14 from 8 seconds
弒魂者:持續增加為14s
-Charm:Serenity - ward health increased to 3000 from 500 and mana cost
removed
安息:補仗hp增為3000
-Charm:Martyr - health sacrifice lowered to 15% from 20% and gold cost
lowered to 10 from 15
殉難:減少hp改為15% 金錢花費降低為10
-Charm:Protection - invulnerability duration lowered to 1.5 from 2 and
cooldown increased to 50 from 40
保護:無敵時間降為1.5s cd增為50
-Bow:Demise attack damage lowered to 15 from 30
某把弓:傷害由30降為15
-New item Staff : Nature (Druid only)
新仗:自然(dru限定) 淦,早該給了
CLASS
Warrior -New Ability: Charge - Dash towards target point at an incredible
speed. Has a 750 cast range.
戰士新技能:衝刺-快速衝到指定位置(施放距離750,也就是能快跑750)
Death Knight
-Defile now records healing done
-Defile now does chaos damage (100% against all armors but Resilient)
範圍傷害技能補的hp會算入hl
範圍傷害技能現在是渾沌傷害(但是boss特殊減免一樣要看)
-Reanimate cooldown lowered to 50 from 90
復甦cd降為50
-Casting Obliterate will now remove Shadow Guard invul
放連擊技能會移除身上的無敵!
-Siphon Strike now does purely physical damage instead of 50/50 magic/physical
單體吸血由半魔法半物理改成全物理
-Shadow Step now grants a 75% move speed boost for 2 seconds
暗影步施放後增加75%跑速2秒
-Unholy Power reworked; Activate to cause unholy energy to pour out of you
distributing 1000 health every sec for 4 sec to allies in range (220). Health
restored per second for a single unit will not exceed 500. 31 second CD.
不潔力量重作:主動施放可以把吸到的1k hp分散到220範圍內,自身吸血不超過500
Druid
-Star Strike energy degen raised to 25 from 15 and scaling increased
to 30 from 15
星落現在扣30~15mp
-Maul; CD raised from 4 to 7, damage raised from 200 to 350, energy depletion
raised from 15 to 35, and scaling raised from 12 to 14 -Maul will deal an
additional 145 damage if its target’s health is 20% or lower
重鎚cd增為7s 傷害增為350 扣除mp改為12~14,在目標hp低於20%時額外增加145dmg
-Virtue effect added; Target will regenerate 3.5 (1 for Rogue) mana per second.
補血現在會多補每秒3.5mp(rog只有補1)
Fire Mage
-Incinerate damage output raised and spell reworked; Unleash a fireball that
will deal 234 damage on impact and cause the target to burn for 4 seconds
dealing 39 damage per second.
火龍金魔體(v)重置:施放火球在碰撞時造成傷害234持續造成39dmg 4s
-Scorch energy degen lowered to 5 from 10
-Scorch damage lowered to 240 from 260
灼燒降低的mp由5改為10,傷害由260降至240
Ice Mage
-New Ability: Cold Shoulder – Slide at a high speed toward target enemy
dealing 365 damage on impact.
新技能冷肩:以高速衝向敵人,撞擊時造成365傷害...比charge還威
-Freezing Field now does 40% down from 60% to units aligned with Ice / Water
冷凍力場現在只對冰跟水系單位造成40%(原60%)
-Insta Cold damage lowered to 215 from 255
直冰傷害降為215
-Spirit Charge duration buffed to 14 from 8
-Spirit Charge removed and added to the Ice Staff
靈魂充能現在改放在專武上,持續時間增為14秒
Paladin
-Blessing of Salvation replaced by Blessing of Protection; Protect target ally from
death for 6 seconds; any damage taken that would kill them will instead grant
them a 2.5 second invulnerability. This buff can not be removed.
庇護所祝福:取代祝福保護, 保護一個隊友不死6秒,任何傷害會給目標一個無敵2.5
此buff不會被無敵消除
-Divine Fury:
cooldown / duration lowered and chance to deal damage raised to 100%
神聖狂怒:持續時間與cd降低,額外傷害改為100%觸發
BOSSES
Ice -HIDDENFROST will no longer summon trolls; they will now be summoned
every 20 seconds or every 14% damage the boss takes, whichever comes first
冰的隱藏之霜不會召喚食人妖,但是會每20秒或是boss受到每14%傷害後召喚
Brute -Invulnerability duration from powerorbs lowered from 3 to 1
powerorbs的無敵時間降為1s
(Very Easy) -Will no longer gain extra mana when there are no players in
range
新手模式:當範圍內沒有敵人時不會再增加mp(所以範圍內有人就不會增加)
(Very Easy)
Thunder
雷拳薩滿
-Bug that caused COMBUST to be faster on the final pillar fixed
某個在very easy下的bug修正
-Will now start in THUNDERFORM on all difficulties and will no longer
re-enter it
現在每個難度都會以雷電模式開始,並且 不會重新進入
-THUNDERFORM will now end after one minute if pillars aren't destroyed
雷電模式會在柱子(不知道是什麼柱子)沒被破壞下的一分後停止
(Very Easy) -RAEZON burst damage lowered to 750 from 1500
新手模式:某個技能傷害降為一半(750)
(Very Easy)
Druid
自然-德魯依
-Will now only enter rage mode (constant form changing) on Moderate+ difficulty
-Arcane armor will no longer activate for Normal form
只有在第二難度以上才會進入rage模式(不知道是熊還是鳥)
奧法裝甲不在普通型態啟動
(Very Easy / Easy) -Will no longer stay in birdform under/at 20% (Very Easy /
Easy)
前兩難度不會在20%hp以下一直進入鳥形(不打白球也會降落?!)
-Battlechant will no longer provide invulernability (Very Easy)
戰爭之歌(招紅球)在新手模式不會無敵
-VERA accuracy increased and speed lowered slightly
-VERA - Blue orbs will now fire at the start of the cast and in bursts; one for
each target on the field
維拉之靈(?)招式降低速度但增加精度,藍球在施法後馬上就會爆炸..
Shadow
暗影
-SOULFIRE now has a cooldown
靈魂之火有cd
-EXTRACTSOUL now uses a new unit model
靈魂抽取使用新模組
Water
水
-TORNADOCALL will now call every tornado only on Moderate+ difficulty
召喚颶風在第三難度以上會召喚全部的颶風
-SUBMERGE aoe reduced and burst-like effect added
下潛傷害範圍降低,增加特校
ANCIENT
古代
-M+ Ancient will uproot with full health AFTER being killed in weakened state
虛弱狀態下殺死boss會補滿"全部"hp並變成拔根模式
-Can now only be killed during weakstate
只能在虛弱狀態殺死
-Ancient Spirit health lowered to 14000 from 35000
古代之靈hp下降
-Attack damage during uprooted form lowered to 750 from 1000
拔根模式的傷害由1000改為750
-Number of owls created by SPIRITFORCE during uprooted phase lowered to 2
from 4
精神之力創造的貓頭鷹數量降為2
-Owls created by SPIRITFORCE will now pause and gain invulnerability
when ult starts
精神之力創造的貓頭鷹在boss放大招時無敵
-ANCIENT NOVA replaced with ANCIENT BLAST for uprooted form
拔根模式的古代新星改為古代爆炸
DEMONIC
惡魔
-Reworked (about 90% finished) *Not all changes were documented
重製
--
等等,我是不知道妳是看了什麼神槍手的故事,可是為什麼要拿我當靶 (′Д‵)
什麼!是黃忠和后羿的故事?他們拿的不是銃,是弓!
長門,妳手上拿著蘋果跟繩子是作什麼?今天晚餐不是關東煮是烤乳豬嗎?
連爸爸都沒弄痛過我,可不可以不要綁這麼緊,好歹鬆一點讓我有空間逃吧,古泉。
好,我認了,要射就射吧,可是請聽一下在我死前的最後一個願望。
不 要 拿 霰 彈 來.....噗滋(腦漿聲) 摘自「阿虛的最後一餐」
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 122.116.86.123
※ 編輯: wulouise 來自: 122.116.86.123 (01/28 12:49)
※ 編輯: wulouise 來自: 122.116.86.123 (01/28 12:56)
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