[WE] 觸發技能分享-《宅字斬》

看板WarCraft (魔獸爭霸 - 魔獸爭霸3)作者 (Sir. Wix=Litariz)時間18年前 (2007/07/13 08:43), 編輯推噓276(27605)
留言281則, 10人參與, 最新討論串1/1
其實這招是要惡搞關羽的X字斬XD 原則上就是關羽的X字斬改一下特效跟加個宅字而已 不過關於這招的靈感主要來自OS的Culling Blade(淘汰之刃) 雖然說我沒有玩OS 不過偶爾會看看OS英雄的技能說明來尋找靈感 OS很多技能都是很特別的 其中我覺得最神奇的一招技能是Mercurial的Spectral Dagger(幽靈匕首) 能夠創造一個軌道讓英雄在上面穿梭 我覺得這招真是太神奇了,完全看不出來怎麼做囧 還是為沒玩過OS的人說明一下這招的效果 指定施展於一個部隊之上後,先會暈眩 然後一秒後周圍敵軍會受到傷害,並且一擊斬殺體力低於一定值以下的部隊 同時將英雄移動到目標身旁 在這裡要說的是 我之前在作部隊群組的挑選(Pick every unit in Unit Group)時 比對的條件裡比對的部隊都是用Picked unit來指代 結果剛剛熊熊發現應該用"Matching unit"來指代 囧 請那些已經參考過我的觸發的人注意一下:P 依照慣例,展示片先 http://0rz.tw/ec2Q7 分流(?) http://0rz.tw/012Ls 材料: 沒傷害只會暈的暴雷擊 x1 分身特效用隱藏部隊 x1 觸發部份: Killwestest 事件 Unit - A unit 使技能生效 條件 (Ability being cast) 等於 宅字斬 行動 Unit - Create 1 特效部隊(宅字斬) for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 120.00 towards ((Angle from (Position of (Triggering unit)) to (Position of (Target unit of ability being cast))) + 120.00) degrees) facing (Angle from (Position of (Triggering unit)) to (Position of (Target unit of ability being cast))) degrees //創造第一個特效 Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency //變成半透明 Animation - Play (Last created unit)'s attack animation Animation - Change (Last created unit)'s animation speed to 0.00% of its original speed Set ATTACK[23] = (Last created unit) //用變數記錄起來 Unit - Create 1 特效部隊(宅字斬) for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 120.00 towards ((Angle from (Position of (Triggering unit)) to (Position of (Target unit of ability being cast))) - 120.00) degrees) facing (Angle from (Position of (Triggering unit)) to (Position of (Target unit of ability being cast))) degrees //創造第二個特效 Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency Animation - Play (Last created unit)'s attack animation Animation - Change (Last created unit)'s animation speed to 0.00% of its original speed Set ATTACK[24] = (Last created unit) Set DEFENER[18] = (Target unit of ability being cast) //因為要等一秒所 Wait 1.00 seconds 以也用變數記錄 Animation - Change ATTACK[23]'s animation speed to 100.00% of its original speed Animation - Change ATTACK[24]'s animation speed to 100.00% of its original speed Unit - Move ATTACK[23] instantly to ((Position of DEFENER[18]) offset by 120.00 towards ((Angle from (Position of DEFENER[18]) to (Position of (Triggering unit))) + 120.00) degrees) //移動特效 Unit - Move ATTACK[24] instantly to ((Position of DEFENER[18]) offset by 120.00 towards ((Angle from (Position of DEFENER[18]) to (Position of (Triggering unit))) - 120.00) degrees) Unit Group - Pick every unit in (Units within 400.00 of (Position of DEFENER[18]) matching ((((Matching unit) is 建築物) 等於 假 and ((((Owner of (Matching unit)) is an ally of (Owner of (Triggering unit))) 等於 假 and (((Matching unit) is 魔法免疫) 等於 假))) and do (Actions) 迴圈 - 動作 Special Effect - Create a special effect attached to the origin of (Picked unit) using Objects\Spawnmodels\Undead\UndeadLargeDeathExp lode\UndeadLargeDeathExplode.mdl Unit - Cause (Triggering unit) to damage (Picked unit), dealing (50.00 + (100.00 x (Real((Level of 宅字斬 for (Triggering unit)))))) damage of attack type 法術 and damage type 力量 //造成傷害 If (All Conditions are True) then do (Then Actions) else do (Else Actions) 如果滿足這些條件 (生命 of (Picked unit)) 小於或等於 (150.00 + (150.00 x (Real((Level of 宅字斬 for (Triggering unit)))))) 就執行這些動作 Unit - Cause (Triggering unit) to damage (Picked unit), dealing 1000000000.00 damage of attack type 混沌 and damage type 通用 //判定生命,如果太低就賦予 否則執行這些動作 十億點傷害給他死:D Unit - Move (Triggering unit) instantly to (Position of DEFENER[18]) Floating Text - Create floating text that reads 宅 above DEFENER[18] with Z offset 80.00, using font size 72.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency Floating Text - Set the velocity of (Last created floating text) to 40.00 towards 90.00 degrees Floating Text - Change (Last created floating text): 關閉 permanence Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds //宅字的浮動文字 此技能中兩個特效部隊我是讓他自然死亡(回血為負值) 因為我覺得特效部隊死掉蠻有笑點的XD 如果不希望有死掉的特效可以在最後把他們KILL再REMOVE 畢竟有用變數記錄過了:) 如此,就完成了莫名其妙不知道該說什麼好抄很大的宅字斬了(鏘~) 上一篇文無限斬擊的反應好像不是很好,我就不PO了~* -- 真紅 翠星石 蒼星石      人偶們一起和平生活 雪華崎晶 薔薇水晶 才是真紅女王真正的心願 水銀燈 金糸雀 雛苺 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.62.75.202 ※ 編輯: wix3000 來自: 61.62.75.202 (07/13 08:49)

07/13 08:50, , 1F
頭推
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07/13 08:51, , 2F
咦?開不起來?
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改用IE就能開了 = =a
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07/13 08:58, , 4F
我猜 無限斬擊反映不好是因為沒玩過瑪奇吧
07/13 08:58, 4F

07/13 08:59, , 5F
不然再多個殘影殘留個兩秒的話超有魄力
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喔?! 樓上好主意!!
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恩 我沒完過瑪奇 看完感覺霧煞煞 ^^"
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推推
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07/13 09:23, , 9F
不然可以來個旋風箭阿XD 預備時間頭上出現%數
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07/13 09:25, , 10F
然後可以連打5次 造成五次傷害之類的
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07/13 09:33, , 11F
參考9767篇所推廣的RPG,這個Map裡面已經有
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07/13 09:34, , 12F
無限斬擊,主角的道具跟配角的大絕.
07/13 09:34, 12F

07/13 19:45, , 13F
我要看無限斬擊啦=.=
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XD宅字
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文章代碼(AID): #16bigzjR (WarCraft)
文章代碼(AID): #16bigzjR (WarCraft)