[情報] Maintankadin 4.2坦聖閃招專精屬性取捨
資料來源為翻譯 maintankadin
http://maintankadin.failsafedesign.com/forum/viewtopic.php?f=6&t=30631
4.2改動,神聖之盾改成CD技,30秒CD,持續10秒,增加格檔值20%。
專精&護甲
以減傷來說,1專精等級 大約等於7護甲。
因此盾的160護甲附魔最多就值30專精,所以盾的附魔首選還是50專精。
閃招&護甲
在預估的T12裝備閃招下,以減傷來說,1閃招等級約等於6~7的護甲。
閃招與專精
在神聖之盾33%的持續情況下,在招架等級1487(角色面板12.76%)的時候,
1專精等級就比1閃招等級好。如果都沒有神聖之盾的效果下,
在閃招18.29%(2815 rating),1專精才會比1閃招效果好。
在4.1版本的神聖之盾,則是在閃招超過10.19%(952 rating),
精通效益就大於閃招。
變換寶石
在35%閃招未擊中以及55%的格檔率之下,如果都不使用神聖之盾,
格檔的變換寶石跟護甲的變換寶石效果差不多。
不過隨著神聖之盾的持續時間提升,格檔變換寶石會比護甲變換寶石效果來的好。
如果只有30%閃招未擊中以及50%的格檔率之下,護甲的變換寶石效果比較好。
重鑄 仇恨/閃招 裝備
從減傷考量,重鑄所有仇恨屬性(命中/熟練/加速)為專精。
為了最大化combat table coverage(戰鬥表格覆蓋),
如果一件物品是仇恨屬性+閃招的話,如果仇恨屬性有66%的閃招屬性,
重鑄仇恨屬性為專精;否則就重鑄閃招為專精。
例如:一件裝備有100閃躲+67熟練(67/100=67%>66%),就把熟練重鑄成專精。
如果一件裝備是100閃躲+40熟練(40/100=40%<66%),則重鑄閃躲為專精。
怕翻譯有誤,底下提供原文,如果有誤請多多包涵,會立即修改。
‧ Mastery & Armor
o 1 mastery rating ~ 7 armor for damage reduction
o The 160 armor shield enchant is only worth ~30 mastery at best,
so the 50 mastery enchant is better for blockable damage.
‧ Avoidance & Armor
o 1 avoidance rating ~ 6-7 armor for damage reduction at
projected avoidance levels for T12
‧ Avoidance & Mastery
o 1 mastery rating is better than 1 dodge or parry rating for
total damage reduction at 1487 parry rating, or 12.76% on the character sheet,
based on a simple model of HS that assumes 33% uptime.
The crossover point is 18.29% (2815 rating) in the absence of HS.
‧ Meta Gems
o At 35% total avoidance and 55% block, the block meta and armor meta
are roughly equal in the absence of HS. Increasing HS uptime pushes
the block meta ahead, as would block-capping.
o At lower avoidance/block (30%/50%), the armor meta is more effective
than the block meta.
‧ Reforging threat/avoidance items
o For reducing damage taken, reforge the threat rating into mastery.
o For maximizing combat table coverage, reforge the threat rating
if it's at least 66% of the avoidance rating. Otherwise reforge
the avoidance rating to mastery.
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