[心得] 現行傷害/回復公式 結論篇 in 2.52.4475
看板ToS (神魔之塔(Tower of Saviors))作者watasiku (Do My Best)時間11年前 (2013/05/10 23:19)推噓11(11推 0噓 23→)留言34則, 12人參與討論串1/1
--懶人包結論-------------------------------
前面打了落落長一整篇的公式說明+實例運算,相信不少人都懶得看,此乃人之常
情,因此在收尾部分準備了快速懶人包來說明本次改版的公式計算:
1. 單一屬性傷害,與其消一組多Combo,反不如消二組(或以上)低Combo
來得高。
2. 同屬符石消除數量↑,Combo倍率乘算效果↑。
3. 爆發流威力大幅提升,而且適當留下少數雜色珠多做幾個Combo,能更有
效放大火力輸出。
4. 懶人簡易公式:同屬符石/4x(1+Combo加成)x隊長技=最終倍率
(這無法算出正確數字,但可以推算大概數字)
與舊版的差異大約就是以上四點,希望看完後對大家的轉珠思考能有所幫忙了!
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打+算了好久借我分PO灌個文章數應該不算太過份吧(笑。
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