[SC2] 關於裝甲跟攻擊類型
終於來了個算是重要的消息了...
battle.net上有人問到了裝甲型態
karune做了以下回應:
At the moment, there is 'light' and 'armored' armor classes. Buildings also
fall under the 'armored' armor class.
Attacks on the other hand are a bit more varied. There is bonus damage
towards, 'light, armored, biological, and massive.' Knowing a unit's damage
bonuses will be very important in knowing what to use to counter certain
units.
在目前,只有"輕型(light)"跟"裝甲(armored)"兩種裝甲等級。建築物也是同樣算在裝
甲等級。
反過來說攻擊類型就比較多樣化了。對於"輕型(light),裝甲(armored),生物
(biological),跟大規模攻擊(massive)"有額外傷害。了解單位的額外傷害對於要用哪
種單位來反擊將會非常重要。
後續又回應:
Biological units usually just mean they are not mechanical. Marines,
Zerglings, and Zealots are biological. Non-biological units does not however
mean they fall under the 'armored' class though and vice-versa.
For instance, Marauders are biological units but are armored. Nullifiers are
mechanical units, but have light armor. Ultralisks, would fall under massive,
biological, and armored. Though Battlecruisers would be massive, mechanical,
and armored. These new categories also allow for many more soft counters in
the game as well, giving slight bonuses to units against a certain type, but
not have it as an overwhelming hard counter, where one unit wins the game
easily.
生物單位通常只是指他們不是機器。陸戰隊(marine),異形蟲(zergling)還有狂戰士
(Zealot)是生物型。非生物型單位不代表他們完全都是屬於"裝甲"等級,反之亦然。
現在來說,劫掠者(marauder)是生物單位但是也是"裝甲"。廢棄者(nullifier)是機器
單位但是是輕甲。雷獸(ultralisk)會屬於大規模、生物以及裝甲單位。然而戰鬥巡洋
艦(battlecruiser)會是大規模、機械以及裝甲的。這些新的分類也使得藉由正確的單
位對抗獲得些許額外加成來做出更多小反擊,但不會是無堅不摧的強力反擊,以免輕鬆
的用一個單位贏得遊戲。
--
簡單的說,新的單位屬性是複數的
然後不同屬性有不同的加成...我看以後相剋表會很難畫XD
--
悠悠哉天壤、遼遼哉古今、小小的五尺之軀試圖衡量如此廣大的世界、
賀瑞修的哲學又值得給予多少的評價呢、
世間各種的真相以一言以蔽之、曰「不可解」。
我厭惡滿懷的煩悶、終於決定一死。
當站在嚴上之時、胸中的不安一掃而空。
終於知道了、原來最大的悲觀與最大的樂觀是一樣的。 巌頭之感 藤村操
--
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