[SkyL] Patch 1.0.7c is LIVE
Patchnotes 1.0.7c (incl. 1.0.7b and 1.0.7)
Fixed: disappearing custom assets should now show normally
Modding: assembly version should now be ignored when loading a map
Misc: Embedded mod information to save games (to help debugging and for
future improvements)
Asset editor: fixed an issue where dragging/rotating props may conflict
Asset editor: fixed user-made LOD model getting overwritten by a generated
one in some cases
Asset editor: fixed problems sometimes occurring when rescaling models in the
import window
Localization: German loading tips improved
Warning text added when enabling a mod
Save to cloud box now remain checked if the loading was performed from a
cloud save
Japanese garden for everyone
Added command line parameter "-limitfps x" to set a target fps
Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
Mac: Removed menu bar & docks in fullscreen mode
Asset Editor: the default size of assets created from templates now matches
the template size if loading props
Asset Editor: fixed a case where the default textures may get corrupted and
require to restart the game
Asset Editor: already placed props can now be moved around and rotated in
place (respectively using the left and right mouse click) when no tools are
selected
Asset Editor: fixed cases where LODs may not rotate with the building in the
import panel
Steam workshop: Steam fixed the workshop not being showing when in offline
mode in the latest Steam client release (24 Mar)
Locale: added LOADING text
Misc: fixed a case where command line arguments may conflict
Misc: removed an invalid key binding option
Misc: Added screenshot shortcuts to rebindable input (default is F12 for
normal screenshot and shift+F12 for hi-res screenshot, also local screenshots
now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched
and still the preferred method to take screenshots
Misc: Info views panel added to the Escape chain so the last Escape press
will close the info views now
Misc: Save map does not show builtin and workshop maps any longer
UI: Fixed arrows sprites not showing feedback when interacted with
UI: Fixed color picker color not displaying in the right color space
No more duplicate name error for identical names coming from different
packages
Paths can not be built inside elevated roads anymore
Elevated roads can now be upgraded or changed direction if one-ways
.ccs files displayed in red can now be selected in the load panel when trying
to recover a failed save (when a save fails and attempt to preserve itself
generating a .ccs file)
French localization improved
General audio improvements (should help address the sound stuttering issue
with some sound cards)
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