[情報][惡名] R9 更新細節公布
將於台灣時間是10/29下午兩點
所有sv將會因為這次更新離線
預定在台灣時間10/29下午6點恢復
steam使用者可於10/29下午兩點就進行更新
其他用戶也是
另外也將放出獨立檔案
本次更新檔案約900MB
- AllWeapons Bronze Insignia requiring an unobtainable bronze star for the
tracerdart – requirement removed.
“所有武器拿到銅星”的勳章原本需要標定槍銅星的條件被移除
- Improved Hitregistration made through several fixes and some of the hitboxes
themselveshave been changed. This will increase the accuracy of guns.
藉由一些修正增強命中判定跟hitbox的改變,這將使槍枝準確度變高
- Blue box chat windowremoved
聊天框框的藍色box將會被移除
- The 2 second immunitywhen spawning/being revived will now be immediately
removed either byfiring, zooming, or any movement (move, crouch, jump). A
Spawning Player canstill orient passively in the Game World.
當重生或被復活時的2秒無敵機制改變,當你開槍,瞄準,或任何移動(跑,蹲,跳)時將會
移除這項保護,但是在原地四處看看將無影響
- 3D vision fixed.
3D vision修正
- Fixed slug shotgunzoom crosshair on PC so they better represent the long
range accuracy.Crosshairs now close more on PC, similar to consoles.
修正PC散彈槍重彈頭覘孔模式下的準心使他們能在遠距離瞄準下更好瞄,準心內的十字間
隔更少,更像主機板
- Reduced slug shotgunhip accuracy to require zooming for consistent long range
accuracy. Hipaccuracy is now on par with the semi automatic weapons.
減低散彈槍重彈頭腰射下的準度,使他們在遠距離需要用覘孔模式,腰射準度現在是跟其
他半自動武器一樣標準
- Fixed a bug on PCwhere the G3 would do less damage than intended.
修正G3在PC下造成傷害會比原本低的bug
- Fixed VADS turningsensitivity on PC so it performs like the ZU23.
修正VADS的轉動靈敏度使他跟ZU23一樣
- Reduced VADS push backand damage to balance it with the ZU23.
減低VADS推載具跟傷害使他跟ZU23一樣
- Fixed a bug wherevehicle countermeasures would fail to remove tracer darts at
high speed.
修正載具在高速下使用誘導彈會無法移除標定的bug
- Reduced the reloadtime for vehicle countermeasures.
減低載具誘導彈的冷卻時間
- Slightly increased theAT4's damage vs armor to emphasize its anti vehicle
role while keeping itbalanced vs armor.
稍微增加AT4對裝甲的傷害來強調他反載具的角色並使他跟載具間平衡
- Increased the AT4’stop speed and acceleration so users spend less time
exposed when firing.
增加AT4的最高飛行速度跟加速度使玩家減少曝露在火線下的時間
- Increased the AT4'ssplash damage so it competes with other AT weapons vs
infantry. The AT4 stillhas the least splash damage of all AT weapons.
增加AT4的範圍傷害讓他能與其他AT武器vs步兵競爭,AT4仍然是所有AT武器中最少範圍傷
害的武器
- Reduced the splashdamage of the Carl Gustav to bring it in line with other
explosive weapons. TheCarl Gustav still has the most splash damage of all AT
weapons.
減少M2 CG範圍傷害使他跟其他爆炸性武器能在同一條線上,M2 CG在AT武器中仍然有著最
高的範圍傷害
- Increased the 1 shotkill range of the M95 body shot to counter its lower rate
of fire.
增加M95打在身體上一擊殺的距離來彌補他低落的射擊頻率
- Fixed a bug with theSVU that gave it better close range damage than other
semi auto weapons.
修正SVU在近距離下會造成比其他半自動武器較高傷害的bug
- Reduced all weapondamage to the MCOM by 50%.
所有武器對MCOM的傷害減低50%
- Fixed an C4 vs MCOMexploit on Atacama Desert.
修正Atacama沙漠C4對MCOM的bug
- Fixed a bug with FOVwhen aiming the M1911.
修正使用M1911瞄準後FOV的bug
- Lowered the closerange damage of the AN94 to highlight its long range role.
減低AN94在近距離的傷害來強調他在遠距離的角色
- Increased the accuracyof the F2000 on the move to highlight its role as a
mobile AR.
增加F2000在移動下射擊的準確度來強調他機動衝鋒步槍的角色
- Increased the closerange damage of the shotguns to give them a greater
advantage vs slugs.
增加散彈槍近距離的傷害來讓他們對重彈頭有優勢
- Slightly lowered thedamage of the M60 to balance its accuracy advantage vs
other LMG's.
稍微減少M60的傷害來平衡他跟其他輕機槍在準確度上的優勢
- Slightly lowered thedamage of the MG3 at close range to balance it with other
high rate of fire weapons.
稍微減少MG3在近距離下的傷害來跟其他高射擊頻率武器平衡
- Slightly increased thedamage of the UH60.
稍微增加UH60的攻擊力
翻譯自http://0rz.tw/NE0JQ
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