[三國] 遊戲如果做這兩點改變大家覺得如何
1.士兵卡位
武將朝士兵衝過去時,會被士兵擋住甚至互相撞開
大部分人都直接穿過士兵直接打武將吧,士兵只剩隱身補刀功能
增加這點應該能增加不少挑戰性
(直接穿過士兵或把士兵撞倒可以當作後期技能)
2.取消無雙無敵時間
同樣的是為了增加挑戰性,用無雙來閃避無雙實在不太合理
(好像兩人在不同的空間裡一樣)
應該是要兩者的無雙互撞後,兩人動作中斷受損傷,或是設計無雙相衝後的僵持動作
如果不讓動作中斷,至少也要讓損傷累積吧
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