[閒聊] ksp0.20.01出來啦~~
只有我覺得影片最後的感覺是"獵奇啦~~~~~~"這樣嗎??XD
https://kerbalspaceprogram.com/
5/22發布0.20版
5/29發布0.20.01版,看來是有問題沒改好啊XD
0.20更新點
Patchnotes:
7 new Parts and 2 IVA Spaces
Cupola with IVA
Small Lander with IVA
2 new Probe cores
New large docking clamp
New Medium wheel
Attachable command seats for kerbals
Customizable Flags for your space program
Kerbals on Eva can plant flags with editable plaques
23 Stock flags to choose from.
Flags are Moddable, Make your own flag!
Editor Improvements
Added Flag interface to editor
The Editor no longer requires you to start with a command pod when building a
ship.
The Editor now allows deleting or replacing the first part of your ship.
Optimizations and New Features
Vessel Filtering for the tracking station
Added Kerbal Knowledge base for vessel and planetary information
Upgraded scene loader and refresh logic
Added Game Database and repogrammed part loaders.
Mods and stock parts can now have their own folders for organization
New Loading Screens
Optimization of Memory Usage (Approximately 30% average reduction in usage)
Upgraded debug menu allows parts and cfg files to be reloaded while the game
Bug Fixes!
0.21也也快要出來了,感覺是大改版啊~~
KSP 0.21 Update News
Here are some news from the Developers on what they are working on for the
0.21 Update.
http://forum.kerbalspaceprogram.com/content.php/184
As most of you already know, 0.21 is an important update for us, because it’
s the first proper update primarily focused on Career Mode, the least
developed area of the game at the moment. Needless to say, we are all very
excited about what’s coming.
* Revised Flight-End scene flow.
In preparation for Career gameplay, we are rethinking the way flights are
ended. Gone is the ‘End Flight’ button in the Pause Menu, cause of many a
tale of accidental space station deletion. Now, you’ll either get to return
to the Space Center (as before), or when applicable, Revert to an earlier
state (to launch or to the editors). More information on this soon.
* Player Progress Tracking System
Another step forward into Career Mode, this is an internal game system that
will be used to track players as they progress towards advancing Kerbalkind
to being a proper space-faring civilization. This is a core system, so don’t
expect much in terms of new content from this… It will pave the way towards
some very cool new features down the road though.
* Overhauled Space Center Scenery
Time to go over the most underdeveloped part of the game. Gone will be the
placeholder terrain, and in comes proper scenery for the space center. And
because it’s the same terrain as in flight, we don’t need to reload it when
going for a launch. This should cut down transition times from KSC to flight
quite a lot.
* The Astronaut Complex Facility
Another huge feature in the making, the Astronaut Complex is a new building
at the Space Center, that gives you an overview of all your available victims
brave explorers, and lets you recruit new ones from a list of applicants.
* Crew Management
Along with the Astronaut Complex, this adds the ability to select the crew
for a vessel before launch (from the launch sites or from the editors). Pick
from the list of available crewmembers, and assign them to any (yes, any)
part on the vessel.
* Overhauled Space Center Facilities.
We’re also re-doing the VAB and SPH models, to bring them up to par with the
facilites we already did on the previous updates.
* More Upgrades to Parts and Part Modules.
Continuing our work with moving all our parts to the new Modules system we
implemented in 0.18, this update will feature yet more parts completely
re-coded to the new system, allowing for many new possibilities from both
stock and mod parts.
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