[情報] Cataclysm DDA 0.5 更新內容
0.5
Highlights:
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* Many new details added to mapgen! New buildings, ruined vehicles on roads,
and so on.
新增很多東西到地圖生成的階段,新的建築跟路上廢棄的車子之類的
* Much more modding-friendly: MANY bits of data have been moved into data
files, rather than being hardcoded in the source.
移動一堆資料類的東西到data裡而不是放在code裡,方便改造
* A handful of recipes can be learned from sources other than just leveling
your skills.
少數製品可以從原料上而不是從升級技能裡學到
* Artifacts should save/load properly now!
神器可以被正確的save/load
* Assorted UI tweaks and improvements.
改進了UI
* Weather radio and directional antenna.
收音機會報氣象,還有定向天線(殭屍電台你好)
* Rain funnels - first step towards proper rain barrels.
雨水收集器(好像是)
* Robust Genetics and dodging have both been significantly rebalanced, and
should actually be useful.
Trait裡的Robust Genetics跟Skill裡的dodge被重新平衡過,應該會非常有用
* Zombies wear damaged clothing.
殭屍會穿一些壞掉的衣服
* Tailoring is more important, and string is easier to acquire.
裁縫變的比較重要,絲線也比較好取得
* New content all around!
一堆新的內容!
* Numerous bugfixes.
修正一堆bug
Full list: (121項更新,翻完都天亮了>"<)
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Matches usable anywhere lighters could be used previously.
火柴可以跟打火機一樣使用在任何地方(之前不行嗎?)
Draw lit areas outside of LOS and normal sight radius the same as unlit areas
地圖顯示迷霧的區域也會進行繪製(所以裡面敵人會動)
Tell the player when their gear is damaged in combat
打鬥時訊息會告訴你東西壞掉了
Display player feat morale boosts
會顯示玩家技能上的士氣加成
Pickling/canning
可以醃製食物,製做罐頭
Only rust skill if X turns have passed since practice, not every x turns.
技能只在上次練習的 X 回合之後退化一次,而不是每 X 回合都退化。
Halve rate of skill rust across the board.
技能退化速度減半
Push crafting recipes out to JSON - now moddable without recompiling!
合成表移到程式碼之外,以後改合成不用重新編譯程式了
Acid rain causes pain not injury
碰到酸雨會痛,而不是受傷
Changed default viewmorale key to v
查看士氣的熱鍵改到v
Learn crafting recipes from item disassembly or books.
可以從書上或是拆卸物品時學到合成方法
New Hardcore trait
新增一個負面特質 Hardcore,全身HP只有標準的75%
Other new traits: Skilled Liar, Pretty, Beautiful, Very Beautiful, Glorius
(cancels truth-teller, ugly mutations)
多了一些新特質,說謊、漂亮之類的,取消說實話跟變醜的變種
Set minimum move to 25
最快的移動速度限制在25時間單位
Death by starvation or thirst
會渴死餓死
New professions: tailor, scoundrel
新職業: 裁縫跟壞蛋
Adjusted conditions for cutting and stabbing skill practice (should be able
to practice piercing now)
調整了砍跟捅的練習條件,也可以練習刺(技能提昇條件調整就是了)
Code compiles with no warnings. No user-visible change, but important
stability milestone.
程式碼編譯的時候沒有出現任何警告,這真是個重要的穩定里程碑啊!
(一般來說編譯的時候出現警告warning,很有可能程式還是可以跑,
只是某些部份會不正常,嚴重一點的錯誤error才是讓程式沒辦法執行,
所以連警告都沒有,表示程式的修改上很順利)
Added a craftable power armor power interface CBM, solar panels.
增加了可以製作動力裝甲的動力CBM,太陽能板(鋼鐵人!)
Continuous reading.
閱讀中斷時可以接續讀書
New mixed drinks
新增飲料
A new book; "To Serve Man"
新書:如何服務男人
Glowsticks, found in sporting goods stores and bedrooms.
可以在運動用品店跟或房裡發現螢光棒...(臥房...=///=)
Broken and Empty windows can no longer be taped up, alarmed windows can.
壞的跟空的窗戶不能貼膠帶了
Palisade walls changed to require 2 6foot ropes rather than one thirty foot
one.
柵欄用繩子改為兩個 6ft不是30foot
Domestic Windows drop strings now (Those are the kind that can be opened)
屋內的窗戶現在會掉繩子
String can be made from sinew and plant fibre.
動物的肌腱跟植物纖維可以拿來做繩子
Added blankets, fur blankets (craft only), emergency blankets, sleeping bags,
fur sleeping bags (craft only).
新增毯子、臨時毯子、睡袋與透過製作取得的毛製毯子和毛製睡袋
Added house coat, snuggie, cloak, fur cloak (craft only), leather cloak
(craft only).
新增家居袍、袖毯、斗篷與透過製作取得的毛製斗篷、皮製斗篷
Added fur scarf, fur gloves, fur trenchcoat, fur pants, fur boots (all craft
only).
新增透過製作取得的毛製圍巾、毛毛手套、毛製大衣、毛褲、毛毛鞋。
All tailoring items that use fur require survival as secondary skill.
使用毛皮的裁縫配方都需要求生技能做為第二需求。
Added crafting recipes for bandana, blanket, house coat, cloak.
新增頭巾(其實是圍在嘴上)、毯子、家居袍、斗篷的製作配方。
Weather radio
氣象無線電。
Radios are tuneable, so you can receive from more than one station without
moving.
無線電現在可以調整頻率,你不需要移動到處移動來切換電台。
New item that doubles battery capacity of tools, recipe learn from certain
electronics books.
新增某樣物品可以加倍工具的電池容量,製作配方可以從某些電子學的書上學到。
Bugfix: reduced chance of "Tried to kill monster" debug s pam.
bugfix: 降低遭遇"Tried to kill monster"的機率。
(通常發生在有可憐蟲踩到地雷)
Bugfix: reduced chance of "Stopping out-of-map vehicle" spam.
bugfix: 降低遭遇"Stopping out-of-map vehicle"的機率。
Bugfix: can unload liquids into items wielded in hands (e.g., steel
jerrycans).
bugfix: 現在可以幫拿在手上的物品補充液體。
Bionics screen shows current and maximum power.
生化部件的畫面會顯示現有與最大能量。
Escape key usable to exit out of more menus.
你可以在更多地方按Esc鍵了。
Multidrop screen continually updates to show new potential weight/volume.
選擇丟下物品是會更新丟下後的負重與容量。
Bugfix: longbow should not end up loaded while in inventory, and can be fired
if it does.
Bugfix: 長弓現在不會在物品欄中顯示已填裝。
Backpacks, messenger bags, etc. can be repaired via sewing kits.
背包、郵差包現在可以用縫紉工具修補。
Add fire drill as a survivalcraft firestarter (trickier and slower than
lighter/matches).
新增鑽木取火的用具,比火柴與打火機來的慢與困難。
Furry mutation provides warmth, Bark mutation protects from fire.
突變:毛毛提供溫暖度,突變:樹膚提供防火。
Removed/reduced a lot of spam messages related to being hot or cold.
移除、減少過冷或過熱的訊息,以降低洗畫面的頻率。
Sleeping should be easier in the cold (decreased chances of waking up).
降低睡眠時冷醒的機率。
Being too hot can now wake you up.
但是你現在會熱醒。(=.=)
Inreased the amount fo heat generated by the player while awake.
增加睡醒時的體溫。
Tweaked hunger and fatigue's contribution to body temperature.
調整饑餓與疲勞對體溫的影響。
More traits and mutations have body temperature effects.
某些特質與突變會影響體溫。
Fix artifact saving and loading.
神器終於可以成功的被存、讀檔。
Multiple building additions in town and in the countryside.
在城鎮與郊外新增多個新建築。
Support for 2x2 and 3x3 buildings.
支援 2x2與3x3的建築。(在大地圖上可以看到佔有2x2跟3x3大小的建築物)
Temporary fix to decrease the number of large structures with roads running
through them.
降低大型建築被道路腰斬的機率。(嗯?所以不是先產生道路?)
Items can only be set on fire if it would affect them (no more burning sheets
infinitely).
物品只有在可以燃燒的狀況下才可以拿來生火(燒不完的床單已經是過去式)
Looking around at items (with "V") has a few improvements.
改進了"顯示周圍物品(V)"的功能。
Soldering irons give heating elements when disassembled, tweak numbers for
hotplates and water purifiers.
焊槍現在解體時會拆出加熱器。調整製作電熱爐與淨水器所需要的加熱器數量。
Advanced inventory management screen, default keymap "/". Lets you interact
with adjacent tiles.
新增進階的物品管理畫面,預設鍵為 /,讓你同時與周遭的物品互動。
Roadmap is made of paper.
道路圖現在是用紙做的。(好像拿到地圖的瞬間就解開某一區的迷霧)
Removed RV kitchen units from some spawn locations.
休旅車廚房套件不會出現在某些地點。
Backend: made it much easier to define pre-built locations. Responsible for a
lot of the new building types.
後端:現再更容易定義建築的地點,這是相應於許多新建築的做改變。
(果然是先畫出建築區域再畫建築啊~)
Increased the quench value of clean water.
增加清水的止渴程度。
Early-game survivalist stabbing weapon is now pointy stick. Wood spear is
higher level.
前期的穿刺武器修改為尖木棍。木矛現在是更高級的武器。
You can now read using torches and other items.
現在可以透過火把或其他物品的光源來讀書。
Addictions can be configured explicitly in the professions file.
(不明,我在專業裡找不到調整上癮的地方)
Tweak crossbow trap drops.
調整十字弓陷阱的掉落物。
Made several UI screens smarter (resize to fit screen, esc can exit, etc.).
調整許多UI,像是視窗大小會隨畫面大小而改變,可以用Esc離開。
Show nearby map notes on the minimap.
在小地圖上顯示(玩家寫上的)地圖標記。
Some item types can be defined from data files now! So far: misc/melee,
armor, guns, ammo, tools, gun mods, books
某些物品被定義在data資料夾內了,目前包含:其他/近戰武器,衣物,槍,
彈藥,改槍組件,書。
Glasses can be worn with power armor.
你現在可以同時穿著動力裝甲與眼鏡。
Added several new constructions.
新增許多建造選項。
Power use of integrated toolset has been rebalanced.
調整內藏工具組的能源消耗。
Armor CBMs have had drawbacks removed.
CBM: Armor系列取消負面屬性。
Rain coats can be made from plastic bags.
現在可以用塑膠袋製作雨衣。
Fursuits.
動物裝。(唉...)(@_@???)
Work to make NPCs less buggy.
試著減少與NPC有關的bug。
Nuclear missile fixes.
修正核彈發射事件。
Tweaked steel recycler behavior.
修改steel recycler的行為。(我沒看過這玩意)
Autosaves take into account the passage of real-world time.
現實生活的時間會影響自動存檔的間隔。
Placable funnel that collects some water while raining.
新增漏斗可以放在室外集水。
Characters with the Android trait no longer get unimplemented bionics.
特質:安桌椅 不再讓你拿到壞掉的生化套件。
Added several new options.
新增數個遊戲調整選項。
NPC spawning is toggled with the in-game options menu rather than a text file
hack.
NPC重生可以透過遊戲內的選項控制,而不需透過純文字檔。
Added more wildlife (coyotes, cats, etc.).
增加更多野生動物(郊狼、貓等等)
Robust Genetics trait heavily buffed.
特質:Robust Genetics被大量的buff。
Change how overmap tile data is saved, to allow for more terrain types and
buildings.
改變地圖物件的儲存方式,允許更多的植被跟建築物。
Add high-capacity power storage CBM.
增加高存量的能量槽CBM
Add some new magazines and entertainment books.
增加雜誌跟娛樂書
Blisters no longer lower max HP (at least until the system is more fleshed
out).
起水泡不會降HP最大值
Cannibal trait has been rebalanced, as well as morale effects of eating human
flesh.
食人特質被重新調整,以及吃人肉的士氣影響。
Added cookbook for Italian recipes.
增加義大利食譜書(=.=...有差嗎?)
Sewing now requires an adequate source of light.
縫紉現在需要足夠的光源。
New health display for non-Self Aware characters, accurate to 1/10th max HP
rather than 1/4th.
新的身體部位的健康程度顯示,精準到1/10的最高HP。
Targeting window (when throwing/firing weapons) has been reorganized.
瞄準窗重新組合(丟或發射武器的時候)(三小?)
Directional antennas!
定向天線!(\@w@/能幹麼?)
Gas pumps have been rebalanced (less fragile when filling vehicles, more
fragile when filling containers).
油槍重新調整(灌車子的時候沒那麼脆弱,灌容器時更脆弱)(不懂)
Added sling, slingshot, and associated ammunition.
增加投石索、彈弓跟相關的彈藥。
Gas stations can spawn next to highways.
公路旁會出現加油站
Large creatures are more likely to leave a corpse when taking high damage.
大型生物在高傷害時會留下一具屍體(?)
Add flavor items with variable descriptions to the game (fliers and such).
增加一些情境物品,像是傳單之類的
Some guns have range modifiers independent of their ammo. Buffed coilgun
range.
一些槍的射程會根據子彈而有不同,增加線圈炮的射程
Add limb torsion ratchet bionic, generates power when moving.
增加移動就會產生動力的bionic(因應動力裝甲的吧?)
Desks don't spawn outside any more.
桌子不會在戶外產生
The option to delete your world on character death actually works now!
那個〔人物死掉就刪除世界〕的選項現在有用了
Tweaked projectile/glass interaction, stopped leaping monsters from phasing
through windows.
調整發射物跟玻璃的互動值,可以用窗戶阻止跳躍生物(?)
Debug menu changes.
作弊選單調整
Made it possible to build indoor furniture in more situations.
有更多的狀況可以做室內家具(不清不楚的...)
Updated readme, added contributing guidelines.
更新readme
Stopped small animals from suiciding, in many cases (e.g., broken windows and
landmines).
小型生物不會經過破掉的窗戶跟地雷自殺
Add a few hats. No, not TF2-style.
增加一些帽子
Artifacts will successfully save and load now!
神器可以被成功的save/load了
Adjusted monster spawning mechanics to reduce the chance of swarms of
difficult zombies.
調整怪物的再生參數,減少一次生一堆難度高的殭屍。(所以殭屍也是群生的)
Stop roads from going through buildings so often.
減少道路穿越建築的機會(所以原本是先擺房子嗎?)
Pits less awkward to board over (can use nearby items).
洞穴比較簡單經過(可以利用周遭的物品擺在上面通過吧,不限木板而已)
Tweak glass bottle weight/volume.
調整玻璃瓶的重量跟容量。
Allow for reading/sewing in the dark through mutations/CBM's with a speed
penalty.
允許在夜晚使用閱讀及針線盒,但會有速度懲罰
Rewrote dodge abilities to have a noticeable impact.
重新改寫閃躲技能,讓它有顯著的影響
Mansion pools are considered indoors now.
豪宅泳池屬於屋內
Tires can be changed with a wrench and a jack.
輪胎可以使用版手及千斤頂更換
Add game logic to handle recipes that take the same item as a component and a
tool, and add UI to alert the player.
增加一組邏輯去掌握同一物件是被當成組件還是工具
Improve rendering in the main Windows port - animations should display better.
增加在主視窗的渲染效果,動畫應該能更加流暢的播放
Cave-ins cause damaging rubble to fall.
坍方時,瓦礫掉落會造成傷害
Improve fuel guage display in the vehicle examination window.
在車輛檢視畫面中,改善油量表的顯示
Overmap notes blink again.
地圖上的note會閃啊閃的
Space and tab should be available for keymaps.
空白鍵跟tab鍵可以被定義成熱鍵
Hitting the "pause"/"skip turn" button will let you cancel reading, crafting,
and other long-term actions.
按暫停及跳過回合鍵可取消閱讀、製作或其他長時間的動作
Special road spawns should not happen on bridges.
特殊道路不會在橋上產生
Ruined vehicles spawn on roads.
破損的車輛會在路上產生
Zombies wear damaged clothing.
殭屍會穿破損的衣物
Nighttime lights are visible from reasonable distances now.
夜間的燈光可在合理範圍內是可見的
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Dwarf Fortress 矮人要塞 介紹 & 教學 推廣文章[持續增加]
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