[情報] Men of War開發報告.34
看板RTS (即時戰略 - Real Time Strategy)作者expired (毛茸茸的殺人鯨)時間17年前 (2008/07/11 21:41)推噓2(2推 0噓 0→)留言2則, 2人參與討論串1/1
敢問版主,我以後可不可以把最新翻譯過的MOW開發情報貼這裡?
頻率大概1-2個禮拜一篇 如果不行的話這就是最初也是最後的一篇了XD
暑假太閒不知道要幹痲.... 只好來PTT找人聊天:D
恩。。。。
下面大多是照感覺翻的 所以沒有翻得很仔細 請見諒ˊˋ
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A later devupdate at this friday will be dedicated to our Singleplayer fans,
which we don't want to neglect either.
We are a little bit late because we are working hard on the Men of War
website with many info and news around the game.
在這次的開發報告中,我們主要回饋的目標
是那些我們並不想忽略的單機玩家.
而這次(07/04)的開發報告之所以略有延遲,
是因為我們之前還在為MEN of War的網站和宣傳傷腦筋.
What definately changed a lot since the prequels is the scale of battle. Some
missions have huge size and epic battles. This allowed ust to add lots of
interesting tasks without limiting the player in his level of choice.
這次最大的改變算是MOW的戰鬥的規模,
有些任務將是規模龐大,宛如史詩般的戰役。
另外我們還會加入一些有趣的任務,這些任務
是不在玩家選擇難易度的限制之內(所以有可能更難?)
The missions have basically 3 elements: defending, attacking or stealth
combat. Some missions include all 3 elements to give you a lovely variety of
gameplay. Some missions will maybe remind you of Soldiers: Heroes of World
War II, not because they look the same, but they have a very similiar
gameplay. However you are no longer limited to only control squad size
troops, but also up to 100 Soldiers in immersive fights against your smart
opponent.
任務的主要形式有三種,分別是:攻擊、防禦和隱敝行動。
這三種形式將給你帶來不同的樂趣,此外還有些地方和前作《戰地英豪》十分相似-
當然這是指操作方面和遊玩體驗上,而非全然的相同。
而這回的單機任務也解除了操控人數的限制,你不再受限於只能控制一個小隊,
有時還會有超過100名士兵和你一起戰鬥,對抗你那聰明的對手。
Stealth missions became a lot more authentic during the development, since
the AI will now react on dead bodies lying around. You can take them and
carry them into bushes and therefore out of the field of view of enemy
soldiers crossing. If you don't do that, which is your free choice, you will
have to deal with the consequences of alerted enemies.
在隱敝行動這類任務中,地上的敵人屍體會引起敵軍(同伴)的注意。
(如果照原文翻,我覺得我會翻得好像敵軍得了戀屍癖一樣xd)
但你可以選擇將它們背起來,放到附近的草叢裡面藏好;
當然你也可以不這麼做,這是你的選擇,只是你必須準備好面對提高警覺的敵人。
看圖:
http://www.digitalmindsoft.eu/forums/viewtopic.php?f=109&t=1445
--
在大多數的情況下,真實的戰爭故事都不會被人採信。假如你要相信,最好保持懷
疑的態度。這是可信度的問題。瘋狂的事情往往是真實的,正常的反倒未必,因為後者
往往是捏造的───為了取信於你,讓你相信那最難以置信的瘋狂。
--
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※ 編輯: expired 來自: 118.168.47.94 (07/11 22:12)
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