[心得] 系統選擇的攻館角色
看板PokemonGO (寶可夢GO)作者mingyeng (當關節技變成了巴掌技...)時間8年前 (2016/09/13 12:14)推噓18(19推 1噓 13→)留言33則, 25人參與討論串1/1
由於市區的道館常常是多人圍毆,
如果還在慢慢選角,選好道館常常又更換陣營了,
因此現在我都還是用系統選取的角色為主,頂多更換一兩個愛角和調整順序。
攻道館前會先把寶貝格調整成cp排序算是基本常識了,
第一隻,系統似乎會先選取cp最高的角色,屬性不論,
(如果道館已經佔滿3隻我會把最強的改到最後,保留最強戰力到最終對決)
其他的五格,系統會依據屬性相剋建議,
個人實驗似乎會避開「表面有利實際上不利」的角色。
例1.守方有快龍:
很自然會想到用冰系打,而系統的選擇有時會有冰系角色,有時卻完全排除。
前者情形,就算最後不敵,過程被普攻擊中也顯示not very effective,推測是dragon b
reath。
在後者開打前硬是更換一隻冰系角色,結果招招super effective,明顯是遇到鋼翼快龍…
例2.守方卡比獸
一般建議是格鬥系,分系統選取與否的兩種情形和上面一樣,前者not very effective推
測是lick後者super effective應該是遇到zen headbutt
看來就屬性選擇部分,系統還頗具參考價值
還請多分享經驗累積樣本數嘍。
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