[情報] POE2 12/16 預公告改動 (PN之後釋出)

看板PathofExile (流亡黯道 - Path of Exile)作者 (ben2227486)時間1月前 (2024/12/17 11:37), 1月前編輯推噓101(1021115)
留言218則, 62人參與, 1月前最新討論串1/1
Path of Exile 2 has been live for just over a week! We’ve addressed some feedback already and are working on more fixes for key pain points in an upcoming patch. The full patch notes are coming soon, but check out some of the more significant changes below. (略),正式公告之後會放出 ---Gameplay Features遊戲性改動--- Like we mentioned last week, we’ll be adding the capacity to fast-travel between Checkpoints within an area, as well as adding many more checkpoints to areas, generally at all entrances and exits to areas, meaning if you find these first you’ll be able to instantly travel to them to continue exploring. 之前提過的更多重生點和重生點之間傳送的功能準備要實裝了。 We’ll also be making Passive Point respeccing cheaper especially at higher levels. It had a relatively aggressive curve getting more expensive with character level, we have flattened that curve so it doesn’t exponentially grow as much. This should generally result in approximately 40-50% less gold cost for respeccing between the start and middle of endgame progression. 現在的天賦重置代價太高了,未來隨著等級漲價的幅度會更為平坦,在遊戲中後期大約會 比現在便宜40~50%。 ---Trial of the Sekhemas聖所改動(昇華取得相關)--- Players were finding Trial of the Sekhemas particularly frustrating in close range so we’ve reworked how Honour Damage scales when in close range, as well as fixing an important bug that was causing players to take far too much Honour Damage from Damage over Time. Honour Damage now scales down based on distance to enemies, when in close range you’ll take 35% less Honour Damage, tapering off as you are further away from Monsters. Fixed a bug where Damage over Time was dealing thrice as much damage to Honour as intended, and fixed a bug where Honour Resistance was only applying to two-thirds of that damage. ( This was confusing for us too) 現在的榮譽值機制對近戰玩家太不友善,將會改成根據敵我距離縮放削減值比例,當敵人 於近戰範圍時約會有35%更少的削減值,隨著敵我距離增加至原比例。另外現在持續傷害 的削減值過高、以及削減值抗性只作用2/3相對於帳面上強度,都是重大BUG,將會修正。 Skitter Golems no longer use basic attacks and instead now just explode. Serpent Clans burrow and ambush attack now has improved visual telegraphing and cannot be used from as far away. Volcanoes created by Rattlecage’s Fissure Slam now last half the duration. 幾個噁心怪物的平衡。對玩家有利。 ---Endgame and Monster Balance終局怪物和遊戲平衡--- Generally the balance in Endgame Maps was more punishing than intended, so we ’ve toned down the damage in a number of ways and disabled a certain on-death effect where the telegraphing was not as clear as it should have been. 大致上來說輿圖的懲罰(難度)比他們預想的高了許多,將會調降怪物傷害和某些死亡後造 成傷害的機制。 Maps no longer have additional elemental resistance penalties inherently applied at Tier 6 and Tier 11 or higher Maps. It is now consistent across all of the Endgame. 地圖階級不再有額外抗性懲罰,玩家抗性在所有Tier地圖皆相同。 Chaos Damage now also scales less aggressively over the Endgame. 調降渾沌傷害。 Critical Strikes from monsters now deal 40% less bonus Damage. 調降怪物對你造成的爆擊傷害,約40%更少 Lowered the baseline monster density of Breach Encounters, primarily by reducing the frequency of the “Elite” monsters appearing. 調降裂痕的怪物生成密度,特別是菁英稀有怪將會顯著減少。 Disabled the Volatile Crystals Modifier, we’ll revisit this in the future pending telegraphing improvements. 調降Volatile Crystals詞綴效果(大概是紫色死後爆炸的那個),之後會繼續觀察並平衡 。 Purple Explosives created by the Volatile Plants Modifier on Rare Monsters now deal significantly less Damage. 大幅調降一些怪物的爆炸技能以及死後引爆的技能。 The Siphons Flask Charges Modifier on Monsters now drains ten-times less Flask Charges per second. (This was unintentionally draining way too many charges) 吸取藥劑充能的怪物詞綴,吸取幅度將會調降至1/10相比現在強度,(現在的過高是個BUG )。 These changes should generally result in an endgame that is much more survivable than before and we will continue to address problematic cases as they arise. 這樣應該能改善終局玩家存活率,會繼續滾動調整。 ---Character and Item Balance角色和物品平衡--- We’ve made Charm Modifiers on Belts substantially more common and now appear at much lower levels. The "of Symbolism" Modifier now appears from level 23 onwards, and the "of Inscription" Modifier now appears from level 64 onwards. 調高腰帶上的護符相關詞綴出現頻率以及調降可以顯現的最低物品等級。 Electrocute is now 25% harder to buildup. (But the Damage Penalty has been removed from the Support Gem). 觸電將會更難累積(25%更慢),但觸電輔助寶石上的更少傷害效果將會被移除。 Added a new Lightning Damage and Electrocute Cluster to the passive tree in between the Ranger and Monk sections. 在武僧和遊俠之間區域新增一個觸電相關天賦群。 It is now more difficult to chain-freeze enemies by reducing the amount of Freeze Buildup applied after a Freeze has been applied. 之後將更難連續冰凍怪物,將會調降已經被冰凍過怪物的冰凍累積速率。 The Hunter's Talisman Notable now grants +1 Charm Slot. The small passive skills leading up to it now grant the stat it formerly gave. The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future. Hunter's Talisman(護符天賦群)大點之後將給予+1護符欄位,原本的效果則移動至他的 前置天賦小點。 ---Skill and Support Gem Balance技能和輔助寶石更新--- Since launch we’ve unfortunately had to nerf a few skills that were far too overpowered. How do we define overpowered? Basically it's a situation in which a certain skill is so powerful that players feel no other method of playing the game is viable. 在EA後我們很不幸地必須nerf多項太過OP的技能,我們對OP的定義是:如果讓玩家覺得只 有那些技能在終局遊戲中使用,其他技能都不堪使用,那就是OP技能。 (OS: 喔是喔阿不 就好棒棒) Generally speaking we are trying to do this in a way that doesn't make a build bad (but we can make mistakes!). Ideally any truly meta shifting changes will only happen at the same time as a content patch with a new league to play in. 基本上來說我們策略會是(在賽季期間)調降OP技能的表現(數值)而非讓他不能玩(機制不 能成立),(但是我們會犯錯! 欸嘿>.O),大方向性的Nerf/Buff和機制改動只會在新賽季 開始的時候執行。 But that doesn't mean we haven't been looking at underpowered skills and support gems. We’ve got a number of changes planned which should improve some of these skills. The full list of changes will be in the patch notes but here is a sample of what you can expect. 但是我們並非(在賽季期間)對那些表現不好技能不聞不問,我們預計會對多個技能進行 更動,正式清單會在patch note公布,下面是一些更動範例: Improvements to Rolling Slam and all Shield Skills in the Mace section. 改善翻滾重擊和所有盾系技能(槌分類底下)。 Improvements to various Bow Skills, especially the skills used to generate Frenzy Charges. 改善數個弓系技能,特別是那些用到狂怒球的技能。 Improvements to Bone Spells and Chaos Damage over Time Spells in the Occult section. 改善秘術分類底下的骨系和混沌DOT系技能 Improvements to various Crossbow Skills, especially those at higher Tiers. 改善十字弓系技能,特別是高階技能。 Improvements to some of the underachieving Quarterstaff abilities. 改善那些效能不如預期細杖技能。 Alongside all of these Skill Gem improvements we’ve also done a pass over the Support Gems. We’ve added two new Supports and removed or lessened the penalties on many others, notably the Fire, Lightning and Cold Exposure Supports. 我們計劃對全輔助寶石進行審閱和必要的改善,同時將會新增兩個輔助寶石和調降那些負 面懲罰效果,例如,火/冰/雷曝曬輔助的傷害懲罰效果。 Added the Tremors Support Gem. Which can be used to give up to multiple more Aftershocks to Skills, with a damage penalty. 新Tremors輔助寶石,讓你能造成更多次餘震,但有傷害懲罰。 Added the Bidding Support Gem. Which can be used to give more damage to the Command Skills of Supported Minions. 新Bidding輔助寶石,給予召喚物命令施放技能造成更多傷害, The Fire Exposure, Lightning Exposure and Cold Exposure Support Gems no longer penalize Damage of Supported Skills. They now have a Mana Cost Multiplier of 120%. 火/冰/雷曝曬輔助寶石將不再有傷害懲罰,並且魔力消耗增幅調整為120%。 There are also some notable nerfs to a few of the remaining overachieving skills: 下列OP技能將會顯著地調降效能: Skeletal Arsonists Spirit costs now match the other two Skeleton Mages, this should result in a slight decrease in the number of Arsonists at a higher level. 調降骷髏縱火者的性能,使他跟其他兩骷髏召喚物強度一致,召喚物數量將會小幅度降低 。 A nerf to the damage over time component on very high levels of Tornado and Vine Arrow. These were never intended to be dealing damage themselves, but more so act as a way for other skills to propagate damage. 降低龍捲射擊和藤蔓箭矢在高技能等級的傷害。這些技能應該要是輔助攻擊技能而非主力 技。(OS: 上一個很喜歡教玩家怎麼玩遊戲的下場你們沒看到是不是) Magnetic Salvo can now only use your stuck Lightning Arrows as opposed to those created by your Party Members. 電磁齊射只會引爆你自己射出的箭矢,而非包含你隊友的。 As we wind down for the holiday season we wanted to thank you all for our most successful launch so far, we could not have done it without all of your support. A lot of our team will begin to take some much needed rest over the next few weeks but we look forward to getting back in the new year refreshed and ready for an exciting year of development in 2025. Happy Holidays, Exiles! 沒有各位玩家的幫忙(找出OP技能)我們就不能趕在新年假期前做出這些變更(nerf)! 我們 要去放假囉大家年後見。開心吧流亡者們,好好享受:) -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 210.61.233.86 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1734406652.A.FB7.html

12/17 11:40, 1月前 , 1F
裂痕怪減少算nerf了吧…還減少精英怪
12/17 11:40, 1F

12/17 11:41, 1月前 , 2F
趁機問,沒人覺得地圖鑰匙過少嗎
12/17 11:41, 2F
※ 編輯: ben2227486 (210.61.233.86 臺灣), 12/17/2024 11:43:14

12/17 11:44, 1月前 , 3F
與圖天賦點相關的上去就用不完了
12/17 11:44, 3F

12/17 11:44, 1月前 , 4F
快要跟暴雪一樣臭了,真有你的ggg
12/17 11:44, 4F
※ 編輯: ben2227486 (210.61.233.86 臺灣), 12/17/2024 11:45:56

12/17 11:45, 1月前 , 5F
Volatile Plants是易爆植物 會長出幾根植物噴紫色小球
12/17 11:45, 5F

12/17 11:46, 1月前 , 6F
圖超多吧 圖天賦要點
12/17 11:46, 6F

12/17 11:47, 1月前 , 7F
講超可能有點誇張但我打到T14了也沒斷圖過
12/17 11:47, 7F

12/17 11:47, 1月前 , 8F
圖不夠就上富豪 好用的x)
12/17 11:47, 8F

12/17 11:49, 1月前 , 9F
1代到現在都能看到會斷圖的說法
12/17 11:49, 9F

12/17 11:50, 1月前 , 10F
輿圖鑰匙打上去就用不完了
12/17 11:50, 10F

12/17 11:50, 1月前 , 11F
還分一堆給公倉
12/17 11:50, 11F

12/17 11:51, 1月前 , 12F
順便問patch甚麼時候上 還是預告而已會活到年後
12/17 11:51, 12F

12/17 11:51, 1月前 , 13F
冰凍施放:不會砍到不能玩?
12/17 11:51, 13F

12/17 11:53, 1月前 , 14F
他們說他們會犯錯阿 呵呵
12/17 11:53, 14F

12/17 12:03, 1月前 , 15F
按照上週的做法,也有可能上午預告下午就改
12/17 12:03, 15F

12/17 12:04, 1月前 , 16F
你你們倒是順便搞好交易所啊幹你娘
12/17 12:04, 16F

12/17 12:04, 1月前 , 17F
快修24h2的微軟更新導致遊戲崩潰啊..
12/17 12:04, 17F

12/17 12:10, 1月前 , 18F
暴雪精神被完美繼承了 這就是玩家要的D5
12/17 12:10, 18F

12/17 12:14, 1月前 , 19F
我的觸電流響起了警報聲
12/17 12:14, 19F

12/17 12:15, 1月前 , 20F
地圖鑰匙真的超少...天賦都點了
12/17 12:15, 20F

12/17 12:16, 1月前 , 21F
地圖鑰匙如果翻車確實不夠用
12/17 12:16, 21F

12/17 12:17, 1月前 , 22F
圖數量天賦點上去+插石碑 不太可能斷圖 但掉低等圖很煩
12/17 12:17, 22F

12/17 12:18, 1月前 , 23F
說起來還好我在練舞棍女術士,觸電冰凍這樣改我反而
12/17 12:18, 23F

12/17 12:19, 1月前 , 24F
可以改串觸電輔助了
12/17 12:19, 24F

12/17 12:19, 1月前 , 25F
那個裂痕怪數量很白癡 高等圖清不光怪瘋狂來被包死
12/17 12:19, 25F

12/17 12:20, 1月前 , 26F
低等的時候感覺圖比較難掉? 我在T4也打到斷圖 天賦地圖相
12/17 12:20, 26F

12/17 12:20, 1月前 , 27F
關都點了 但是打白地圖大概3-4張才會噴一張地圖
12/17 12:20, 27F

12/17 12:20, 1月前 , 28F
混沌、骨系法術Buff…血法能重見天日嗎?
12/17 12:20, 28F

12/17 12:22, 1月前 , 29F
圖要肯點通貨 基本只打黃圖 打藍圖很容易斷
12/17 12:22, 29F

12/17 12:22, 1月前 , 30F
T4斷圖+1 翻車幾次就都只剩下1級可用
12/17 12:22, 30F

12/17 12:23, 1月前 , 31F
慘到要跟npc買一級刷 打整晚經驗都不會動..
12/17 12:23, 31F

12/17 12:23, 1月前 , 32F
然後就是盡量別翻車 翻車最虧ˊˋ
12/17 12:23, 32F

12/17 12:24, 1月前 , 33F
跟玩家買比較划算 買1級的很快就破產了
12/17 12:24, 33F

12/17 12:24, 1月前 , 34F
會常翻車就是機體不夠 去拍賣搜裝 肯投入資源才有產出
12/17 12:24, 34F

12/17 12:24, 1月前 , 35F
血兩千 抗都七八成滿 整晚魂斗羅誰能不翻車
12/17 12:24, 35F

12/17 12:24, 1月前 , 36F
對 我也是白圖打到斷圖後才想到應該要用通貨去刷
12/17 12:24, 36F

12/17 12:25, 1月前 , 37F
不小心滾進阿怪的懷抱中就腳軟了
12/17 12:25, 37F
還有 141 則推文
12/18 01:21, 1月前 , 179F
然後輿圖那些死人混沌範圍傷總算要改了,德政啊
12/18 01:21, 179F

12/18 07:30, 1月前 , 180F
PN出囉
12/18 07:30, 180F

12/18 08:05, 1月前 , 181F
GGG是不是忘了花火項鍊跟召喚死亡施放的連動?
12/18 08:05, 181F

12/18 08:15, 1月前 , 182F
忘了最好,冰法的最後存活空間
12/18 08:15, 182F

12/18 08:28, 1月前 , 183F
要做魂系1命,大概要把金怪詞綴全部拿掉,裝備數值固定,不然
12/18 08:28, 183F

12/18 08:28, 1月前 , 184F
只是魂系爛機體打ARPG刷子遊戲的金神怪.
12/18 08:28, 184F

12/18 08:30, 1月前 , 185F
像劇情王戰也是裝備掉落問題而已,如果改成魂系裝備真完全
12/18 08:30, 185F

12/18 08:30, 1月前 , 186F
沒問題了.
12/18 08:30, 186F

12/18 08:32, 1月前 , 187F
項鍊跟召喚死亡是怎麼運作的阿 為啥自己受傷會死召喚物
12/18 08:32, 187F

12/18 08:33, 1月前 , 188F
左上角有一個項鍊效果套用到召喚物而不是自身的核心天賦
12/18 08:33, 188F

12/18 08:33, 1月前 , 189F
喔原來
12/18 08:33, 189F

12/18 08:36, 1月前 , 190F
官網炸了進不去看不到PN 哭哭
12/18 08:36, 190F

12/18 08:37, 1月前 , 191F
連遊戲都在維修 都炸了
12/18 08:37, 191F

12/18 08:39, 1月前 , 192F
OK 我在reddit找到官方藍帖了 來翻翻
12/18 08:39, 192F

12/18 08:41, 1月前 , 193F
我剛剛想說出門上班前翻一下結果太長翻不完w
12/18 08:41, 193F

12/18 08:42, 1月前 , 194F
40等藤蔓 761945.6>1488
12/18 08:42, 194F

12/18 08:49, 1月前 , 195F
看了一下,他們也沒發現血法師用武器附帶的法術不會扣血
12/18 08:49, 195F

12/18 08:49, 1月前 , 196F
雖然一般會認為不會耗魔,但我16lv串滿一堆增傷會有耗魔
12/18 08:49, 196F

12/18 08:50, 1月前 , 197F
但一樣不會扣血
12/18 08:50, 197F

12/18 08:52, 1月前 , 198F
只是目前看下來只有閃電新星配大法師+意志呼喚有搞頭
12/18 08:52, 198F

12/18 08:52, 1月前 , 199F
大法師不能轉傷所以一樣可以拿感電,閃電新星本身轉冰
12/18 08:52, 199F

12/18 08:54, 1月前 , 200F
區域等級80以上幾乎不掉圖的問題也修了,可以無腦開T15了
12/18 08:54, 200F

12/18 08:56, 1月前 , 201F
靠北 他把電刑傷害懲罰拿掉 但改成不感電
12/18 08:56, 201F

12/18 08:56, 1月前 , 202F
不給你爽爽定怪
12/18 08:56, 202F

12/18 08:57, 1月前 , 203F
跟之前的改動方向類似 就是要你多用幾招吧
12/18 08:57, 203F

12/18 08:58, 1月前 , 204F
我現在是多用啦 電刑我是放在電捷上 就會少一點感電吧
12/18 08:58, 204F

12/18 08:59, 1月前 , 205F
不過我電傭兵也沒其他招可以用了 雷暴箭矢沒招去引爆
12/18 08:59, 205F

12/18 09:00, 1月前 , 206F
不過電漿砲變強了 滿爽的
12/18 09:00, 206F

12/18 09:05, 1月前 , 207F
砲台大加強 不知道能不能玩
12/18 09:05, 207F

12/18 09:12, 1月前 , 208F
電捷的感電到底是哪給的阿 技能描述特別寫不能感電
12/18 09:12, 208F

12/18 09:14, 1月前 , 209F
欸真的耶 但我放亢奮會觸發耶
12/18 09:14, 209F

12/18 09:14, 1月前 , 210F
我也有發現就是會觸發 但是技能描述有寫 超謎
12/18 09:14, 210F

12/18 09:14, 1月前 , 211F
如果真的不能感電 那反而特別適合電刑
12/18 09:14, 211F

12/18 09:15, 1月前 , 212F
啊 亢奮是殺死感電的敵人? 中翻是錯的
12/18 09:15, 212F

12/18 09:17, 1月前 , 213F
原來我一直用錯 那沒事了XDD 那就是無痛升級
12/18 09:17, 213F

12/18 09:19, 1月前 , 214F
原來是中翻問題== OK
12/18 09:19, 214F

12/18 09:27, 1月前 , 215F
修改被凍結怪物的第二次凍結需要的累積量,讓連鎖冰凍變得更
12/18 09:27, 215F

12/18 09:27, 1月前 , 216F
困難 <= 這會影響冰凍爆炸清圖嗎?
12/18 09:27, 216F

12/18 09:28, 1月前 , 217F
看你的BD是運作方式吧 而且他沒寫改難多少XD
12/18 09:28, 217F

12/18 09:29, 1月前 , 218F
照敘述第一次冰怪不影響 連續把怪冰住才影響
12/18 09:29, 218F
文章代碼(AID): #1dOF7y-t (PathofExile)
文章代碼(AID): #1dOF7y-t (PathofExile)