[情報] POE2 0.01d patch note

看板PathofExile (流亡黯道 - Path of Exile)作者 (ben2227486)時間1月前 (2024/12/12 18:34), 編輯推噓78(82490)
留言176則, 57人參與, 1月前最新討論串1/1
0.1.0d Patch Notes 只翻想翻的,並且帶有強烈個人主觀意識,FAQ GGG General Improvements and Changes Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front. 被動格擋機率現在能全方向格擋攻擊(過去只能擋人物前方) Player size is now set to Zero units while dodge rolling instead of One unit. Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth. 翻滾時人物體積從1單位變成0單位,現在翻滾可以推開小型怪。 Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively. Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops. Improved attack in place behaviour. Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes. 箭雨和烈焰風暴現在有擊中數量上限,避免你各位打大型王過太爽。頭目之外的大型怪不 會受到太多影響唷,感謝我吧>.O Leech has been buffed. 吸取機制上調。(阿調了三小不講?) Boneshatter now more reliably hits your target. 碎骨現在更容易瞄準(?)你想打的目標 The duration of Armour Break has been increased to 12 seconds (previously 6). 護甲破壞時效6秒→12秒 To improve performance, Incinerate now creates circular areas of ignited ground instead of segments. 燒毀的燃燒地面現在更大圈了 Added CTRL+Click shortcut to open the Currency Exchange at the appropriate NPCs. Added a button to travel to the Trial of Chaos on the world map. Added art for Close Combat Support. Added 2D art for the Defiance of Destiny Unique Amulet. Added "Ascendancy Skill Points" as a keyword, which details how sets of Ascendancy Points are obtained. 門票現在會提示可以或是不能獲得昇華點數 Added search functionality for Gemcutting and vendor inventories when using a controller. Keybinds for searching Stash on a controller have also been updated. Added Gemcutting restrictions option for Gamepad. Added suggested Supports for Time of Need. Updated the suggested Supports for Bonestorm. Added an option for opening the Trade website to the main menu for consoles. Runes now sell to vendors for more Gold. 符文賣商店能賣更多錢 Updated art for Reserved Life and Mana. Updated the description on Runes to clarify that once socketed they cannot be replaced. Auras and Curses that affect ally or enemy resistances now display values in the Skill popout panel. Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to reduce their impact in town areas. Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality. Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius. Updated the description on Fiery Death Support to clarify that the Supported Skill does not need to kill the ignited enemy itself. Reduced the defenses provided to monsters by the Magma Barrier modifier. Walking Goliaths no longer use their suicide attack if they are Rare. ---Trigger Gems and Energy Gain觸發型技能和能量獲取---- Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting. Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite. We have also rebalanced all energy gain across the board. 廢話不想翻了,反正就是你各位過太爽了所以我們要nerf觸發方式和頻率,nerf白怪藍怪 給的能量,nerf低等高爆率技能給的能量,nerf無門檻施加異常狀態的技能(火牆),改成 根據施加的異常狀態強度(傷害)給予能量。 Ultimatum Changes Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line. The monster density of Ultimatum encounters has been made more consistent. Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room. Fixed a bug where Player Minions could get stuck at the top of the lift in the Trials of Chaos. Bug Fixes Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlier than intended while in a party. Fixed a bug where Gemling Legionnaires with the Integrated Efficiency Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots if they were empty when entering a new area. Fixed a bug with party member reviving when using WASD input where you could revive party members from too far away. Fixed a bug where "Waystones found have a chance to be a tier higher" on the Atlas Passive Tree wasn't working. Fixed a bug where the Audio Mix setting was not being remembered when restarting the game. Fixed a bug where one of the small Passive Skills in the Fleshcrafter cluster was not connected to the Notable Passive Skill. It is possible for your Passive Skill Tree to be reset if you had this cluster allocated, apologies! 血肉鑄造天賦群裡少了一個小點到大點連線,如果你有點進這群天賦的話可以獲得免費重 置天賦機會。 Fixed a bug where you could not open a portal in The Riverbank in Cruel difficulty. Fixed a bug where some of Zalmarath, the Colossus' skills could persist after their death. Fixed a bug where opening a full-screen panel while disenchanting could prevent you from performing any actions until you relogged. Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits. Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was applying to Debuffs and other effects as well as Buffs. Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim Feast Buff when dying in your presence. Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill allocated were considered to be on Low Infernal Flame if they were at 50% of Maximum Infernal Flame or lower, instead of 35%. 修正獄火師火祭協議的BUG,現在低於35%才會判定是低獄炎狀態(之前是50%)。 Fixed a bug where the world map icon for Candlemass in Cruel was not updating correctly. Fixed a bug where you could be unable to upgrade Gems despite satisfying the Attribute Requirement by having the Adaptive Capability Gemling Legionnaire Ascendancy Passive Skill allocated. Fixed a bug where Fiery Death Support was not dealing damage correctly. Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald skill. Fixed a bug where Expedition encounters could fail to generate in the Decay Map. Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly. Fixed a bug where the exit portal for the final boss in Trial of the Sekhemas did not visually display upon killing the boss. Fixed a bug where socketed Skills you didn't meet the requirements for were missing their name in the Skills menu when using a controller. Fixed a bug where the Elemental Storm skill granted by the Stormweaver's Tempest Caller Ascendancy Passive Skill could sometimes place the storm underneath you. 修正風暴編織者昇華的風暴,有時候會出現在人物腳下的問題。 Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier . Fixed a bug where the Contagion Skill was not spreading Poison. 修正瘟疫技能不會擴散中毒異常狀態的問題。 Fixed a bug where Tempest Bell could become invisible. 修正風暴之鐘有時候會隱形的問題。 Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller. Fixed a bug where signing into a guest account on PlayStation 5 could delete your friends list in-game. Fixed a bug where you could sometimes be unable to enter your hideout on PlayStation 5. Fixed eight instance crashes. Fixed six client crashes. Fixed a client crash that could occur on Xbox. Fixed three client crashes that could occur on PlayStation 5. 0.1.0d Hotfix 1 We missed one! Cast on Critical Strike now also cares about the Damage of the hit when determining how much energy to gain to prevent the use of high-crit low level skills, this should mean using lower hit frequency skills that hit harder are also now much stronger for this. 噢我們漏了一個!(開心語調) 爆擊時施放現在也會根據造成的傷害來給予能量,避免你 各位過太爽拿高爆率低等技能爽嫖COC。 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 125.229.29.162 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1733999663.A.CB9.html

12/12 18:35, 1月前 , 1F
修正玩家太多的bug
12/12 18:35, 1F

12/12 18:37, 1月前 , 2F
We missed one!
12/12 18:37, 2F

12/12 18:40, 1月前 , 3F
我們覺得COC跟COF不該出現在POE2裡面 但做了 只好不給玩
12/12 18:40, 3F

12/12 18:41, 1月前 , 4F
官網抱怨頁破百 真棒 然後ea不給洗點便宜不知道是在衝三
12/12 18:41, 4F

12/12 18:41, 1月前 , 5F
12/12 18:41, 5F

12/12 18:42, 1月前 , 6F
有沒有一個可能是他們其實已經給便宜了
12/12 18:42, 6F

12/12 18:47, 1月前 , 7F
GGG是有說過他們不認為玩家會需要大規模洗點 所以樓上
12/12 18:47, 7F

12/12 18:47, 1月前 , 8F
推論很高機率是真的
12/12 18:47, 8F

12/12 18:48, 1月前 , 9F
*更正 GGG認為玩家大規模洗點的行為不應該是常態
12/12 18:48, 9F

12/12 18:52, 1月前 , 10F
超好笑 大規模洗點當然不該是常態 但你他媽各種nerf
12/12 18:52, 10F

12/12 18:57, 1月前 , 11F
吸取那個是血法嗎
12/12 18:57, 11F

12/12 19:03, 1月前 , 12F
應該是所有的吸取吧 一直有人說吸取有BUG
12/12 19:03, 12F

12/12 19:05, 1月前 , 13F
血法朋友說吸的回來了 之前根本nerf自己
12/12 19:05, 13F

12/12 19:20, 1月前 , 14F
玩一個廢一個然後不給洗點真他媽搞笑
12/12 19:20, 14F

12/12 19:38, 1月前 , 15F
轉電法了
12/12 19:38, 15F

12/12 19:39, 1月前 , 16F
洗點下去就變成POE1了,感覺
12/12 19:39, 16F

12/12 19:41, 1月前 , 17F
觸發的都改留一個招喚物死亡的沒動,召喚build也沒動
12/12 19:41, 17F

12/12 19:42, 1月前 , 18F
要砍都一起砍啊,招喚物相關的都不敢動是怎樣
12/12 19:42, 18F

12/12 19:48, 1月前 , 19F
拜託大規模洗點是常態啊,你GGG那麼頻繁砍死玩家流派
12/12 19:48, 19F

12/12 19:48, 1月前 , 20F
,能不洗點求生嗎
12/12 19:48, 20F

12/12 19:48, 1月前 , 21F
招喚遠程怎麼能砍 HEHE
12/12 19:48, 21F

12/12 19:57, 1月前 , 22F
大規模洗點不應該是常態 但是頻繁砍你流派是常態嘻嘻
12/12 19:57, 22F

12/12 20:16, 1月前 , 23F
大規模洗點不是常態 但重練是 笑死
12/12 20:16, 23F

12/12 20:17, 1月前 , 24F
這垃圾公司是不是欠噴 D4化喔?
12/12 20:17, 24F

12/12 20:23, 1月前 , 25F
原來是BZ啊 還以為是GGG呢 呼
12/12 20:23, 25F

12/12 20:33, 1月前 , 26F
白癡更動不給退點
12/12 20:33, 26F

12/12 20:40, 1月前 , 27F
我現如果重完一隻火召會被砍成白癡嗎
12/12 20:40, 27F

12/12 20:56, 1月前 , 28F
已經砍過了火靈了
12/12 20:56, 28F

12/12 20:58, 1月前 , 29F
純召喚火靈沒有砍,砍的是召喚物死亡火牆火靈永動機
12/12 20:58, 29F

12/12 21:05, 1月前 , 30F
CO系列就算了 無法變主流派了
12/12 21:05, 30F

12/12 21:05, 1月前 , 31F
POE2比1代的自由度更低
12/12 21:05, 31F

12/12 21:06, 1月前 , 32F
看來,也就是這樣
12/12 21:06, 32F

12/12 21:09, 1月前 , 33F
二代的天賦樹現在還太陽春
12/12 21:09, 33F

12/12 21:18, 1月前 , 34F
血法吸取之前好像有BUG 實際上吸不高 修復的應該是這個
12/12 21:18, 34F

12/12 21:25, 1月前 , 35F
火靈依舊舒服,只是不能永動,畢竟算bug
12/12 21:25, 35F

12/12 21:30, 1月前 , 36F
拎杯第一次玩POE就被大砍 草裡馬的筆
12/12 21:30, 36F

12/12 21:38, 1月前 , 37F
這才是我認識的GGG 不可能給你各位爽
12/12 21:38, 37F

12/12 21:53, 1月前 , 38F
召喚還在爽啊,連觸發都不敢動召喚物死亡
12/12 21:53, 38F

12/12 21:55, 1月前 , 39F
現在要這樣三天兩頭改 直接給全部重製免費都不為過
12/12 21:55, 39F
還有 97 則推文
12/13 11:19, 1月前 , 137F
冰爆空揮bug 不修 下調倒是挺快的
12/13 11:19, 137F

12/13 11:31, 1月前 , 138F
不只冰爆空幹,很多法術類技能都有空幹浪費MP的狀況
12/13 11:31, 138F

12/13 11:41, 1月前 , 139F
用手把更會空幹 它會自動瞄怪 但技能不是怪物觸發的
12/13 11:41, 139F

12/13 11:41, 1月前 , 140F
這時候就會做空幹施法
12/13 11:41, 140F

12/13 12:54, 1月前 , 141F
火法到底怎玩啊 本來還可以靠點燃觸發補傷害 現在根本
12/13 12:54, 141F

12/13 12:54, 1月前 , 142F
在刮刮刮= =
12/13 12:54, 142F

12/13 12:55, 1月前 , 143F
技能就那幾個要玩出什麼花來我也不知道 怪又他媽痛 根
12/13 12:55, 143F

12/13 12:55, 1月前 , 144F
本不是洗點能解決的
12/13 12:55, 144F

12/13 13:19, 1月前 , 145F
但IE80大 你兩邊都有玩 兩邊留言量大概10:1
12/13 13:19, 145F

12/13 13:21, 1月前 , 146F
30鎂可以幹成這樣 D4當初不知道你有沒有
12/13 13:21, 146F

12/13 13:27, 1月前 , 147F
你沒聽過免錢的最貴嗎?
12/13 13:27, 147F

12/13 13:35, 1月前 , 148F
我又不是因為30鎂在抱怨,何況花在Poe上的錢比D4多太多了吧
12/13 13:35, 148F

12/13 13:35, 1月前 , 149F
,多出來的key我也直接送人,抱怨的是GGG這種砍法好嗎,不
12/13 13:35, 149F

12/13 13:35, 1月前 , 150F
是EA就能這樣做欸
12/13 13:35, 150F

12/13 13:45, 1月前 , 151F
D4我也原價首發,我也不太抱怨,因為本來就沒多期待
12/13 13:45, 151F

12/13 13:48, 1月前 , 152F
POE玩久了去玩其他D-like多少都是帶著遊戲評測角度在玩
12/13 13:48, 152F

12/13 13:50, 1月前 , 153F
D4當一次性遊戲玩沒大問題,看看過場動畫也值了,也沒人
12/13 13:50, 153F

12/13 13:51, 1月前 , 154F
我只覺得每個都要跟D4比,可一說到D的優點部分就會超氣
12/13 13:51, 154F

12/13 13:52, 1月前 , 155F
會覺得他在玩法上可以超越POE,罵要做什麼
12/13 13:52, 155F

12/13 13:53, 1月前 , 156F
好像只靠IP死粉就能賣到銷量最高 完全沒有優點
12/13 13:53, 156F

12/13 13:55, 1月前 , 157F
以遊玩體驗來說,D4首發時過劇情可是屌打目前的POE2
12/13 13:55, 157F

12/13 13:55, 1月前 , 158F
LE也說超越D 結果也躺著喘吧
12/13 13:55, 158F

12/13 13:56, 1月前 , 159F
D4首發時問題是後期跑圖體驗不佳,劇情體驗算公認沒包的
12/13 13:56, 159F

12/13 13:58, 1月前 , 160F
然後三家目前都喜歡砍死流派 看來nerf本身就是刷寶一環
12/13 13:58, 160F

12/13 14:00, 1月前 , 161F
不過喜歡刷子遊戲本來這幾家來來去去 標籤貼來貼去幹嘛
12/13 14:00, 161F

12/13 14:02, 1月前 , 162F
我也滿認同的,好像支持暴雪就是雪衛兵,講到D4不罵不行
12/13 14:02, 162F

12/13 14:02, 1月前 , 163F
但實際上D4跟POE2各有優缺點,看起來GGG跟BZ也沒多大差別
12/13 14:02, 163F

12/13 14:04, 1月前 , 164F
現在我覺得BZ可是比GGG好一點,起碼BZ沒有放著100多頁
12/13 14:04, 164F

12/13 14:04, 1月前 , 165F
的抱怨爽快放假去,這種誰出頭砍誰本來就都有,但可怕的
12/13 14:04, 165F

12/13 14:04, 1月前 , 166F
是,GGG砍下去是完全去世,而不是半條命的那種
12/13 14:04, 166F

12/13 14:06, 1月前 , 167F
而D4S0才剛走過德魯伊大砍到S5才醒的問題,GGG馬上跟上
12/13 14:06, 167F

12/13 14:06, 1月前 , 168F
不也代表其實D-like廠商之間,或許覺得這種大砍其實沒差
12/13 14:06, 168F

12/13 14:06, 1月前 , 169F
是玩家自己受傷而已
12/13 14:06, 169F

12/13 14:11, 1月前 , 170F
我是覺得可以成立一個build保險公司XD
12/13 14:11, 170F

12/13 14:22, 1月前 , 171F
D4我也原價還是提早價,整體而言是深度不足其他偏無聊,但
12/13 14:22, 171F

12/13 14:22, 1月前 , 172F
這只是個人喜好差異,最大的問題真的就那個價錢潘到爆炸
12/13 14:22, 172F

12/13 15:03, 1月前 , 173F
召喚物改了一個職業不能玩 想太多
12/13 15:03, 173F

12/13 15:04, 1月前 , 174F
兵法濫用機制 幹嘛想害
12/13 15:04, 174F

12/13 16:29, 1月前 , 175F
刷子求生不能 是GGG不想讓你刷吧 逼你用技術流
12/13 16:29, 175F

12/13 16:38, 1月前 , 176F
冰法哪裡濫用機制
12/13 16:38, 176F
文章代碼(AID): #1dMhmlov (PathofExile)
文章代碼(AID): #1dMhmlov (PathofExile)