[情報] 3.25 Q&A

看板PathofExile (流亡黯道 - Path of Exile)作者 (老人)時間1月前 (2024/07/23 00:37), 1月前編輯推噓23(23012)
留言35則, 25人參與, 1月前最新討論串1/1
還好今天放假能早點整理(欸 QA 越來越多了 https://www.pathofexile.com/forum/view-thread/3532389 就...一樣別期待我翻譯得太好(自知之明) 1. Q.Dancing Dervish feels like it will become mandatory on every build, can we prevent this please? A.Yep! We’ll be reverting this change to its 3.24 state. Q.狂舞德爾維西這樣改等於所有build都要綁定他這沒問題嗎? A.是,所以我們改回來了 (目前PN還沒改,大概明天就會寫了吧,這誰問的給我出來...) ---- 2. Q.Is Hoarfrost an ailment? A.No, Hoarfrost is a regular debuff. Q.冰霜是異常狀態嗎?(守林人昇華給的) A.不是,他就是個debuff ---- 3. Q.Is the 2 second freeze from Warden's Oath of Winter passive affected by freeze duration modifiers? A.No. It checks the final freeze duration on the enemy after all of those modifiers have been applied, and if it's less than 2 seconds, sets it to 2 seconds. Q.守林人冬日誓言的2秒冰凍會吃冰凍持續時間嗎? A.不會,他會先套用冰凍持續時間計算之後才做檢查,如果能冰凍但冰凍時間 少於2秒,則會把它設成2秒 ---- 4. Q.Does gold scale with modifiers to quantity of items found in an area? What about the resources from the Settlers of Kalguur mining encounters? A.Gold is a regular item drop — anything that causes more items to drop will naturally cause you to find more gold. The mining resources you gain do scale with item quantity in endgame maps, but at a reduced rate. Q.金幣會吃地區的物品數量嗎? 卡爾葛拓荒者的採礦遭遇的資源呢? A.金幣是一種常見的物品掉落,會吃任何能增加掉落數量的 採礦遭遇的資源也會因後期圖掉落數量增加而增加,但倍率會較低 ---- 5. Q.Does Far Shot's new damage bonus apply to all damage, or only a subset of damage? A.It applies to damage with hits and ailments. The description has now been updated to make this more clear. Q.狙擊(應該是指銳眼那點昇華)的新傷害加成是所有傷害都加成嗎? A.擊中跟異常狀態傷害會套用,我們已更新敘述 ---- 6. Q.Do Oath of Spring/Winter/Summer work with mines, or are the hits required to be from weapons? A.All of these nodes work with any damage aside from minions, including spells and totems/traps/mines. However, Unbound Fury from the Avatar of the Wilds node does require you to hit yourself, and will not be generated by totems/traps/mines. Q.春日/夏日/冬日誓言能用地雷觸發嗎? 還是需要用武器擊中? A.這3個都能用圖騰陷阱地雷觸發,召喚物不行 但,荒野之象的奔放之怒需要你自己擊中,圖騰陷阱地雷不行 ---- 7. Q.How does Valour work? How do we generate it? What is the maximum? A.Here's the reminder text that shows on the banner skills: "By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50." Q.戰旗的勇氣是如何運作的? 上限是多少? A.預設是近戰擊殺或近戰擊中稀有或傳奇怪時獲得1勇氣,CD 0.5秒,上限 50 ---- 8. Q.If you have two tinctures active using Warden's Experienced Herbalist passive, take the Nature's Concoction notable passive, and have a flask adjacent to two active tinctures, does it gain 2 charges on hit or 4? A.Only 2! Q.如果我有2瓶萃取物,點了守林人的藥草大師(可以額外啟用一個萃取物) 再點了新天賦自然靈藥(用武器擊中敵人時,與生效萃取物鄰接的藥水獲得2 層充能 ,每秒最多觸發一次 ) 我是一次獲得多少充能? A. 只有 2 ---- 9. Q.How will the new Vaal Pact work with Slayer leech? A.There are two different things that could be referred to as "Slayer leech". 1."Life Leech effects are not removed when Unreserved Life is Filled" from Brutal Fervour does not interact with Vaal Pact at all. Vaal Pact causes all leech instances to be applied immediately regardless of how much life you have, so that will still happen if you have Brutal Fervour. 2.The Overkill Damage leech from Endless Hunger is assigned to the damage that killed the monster, so with Vaal Pact allocated it will be instant from melee kills and normal leech from other kills. It is worth noting that the overkill leech is a separate instance of leech from the hit's leech, which can be quite advantageous even with Vaal Pact. However, none of the "while Leeching" stats on Endless Hunger function with instant leech. Q.新的瓦爾冥約會如何跟處刑的偷取連動? A.處刑的偷取有二種情況 : 1.當無保留的生命充滿時,生命吸取效果不會被移除。這部分不會跟瓦爾冥約相互作用 瓦爾冥約會直接把你的所有偷取都立即生效 2.滿溢的傷害轉為生命偷取,如果是近戰擊殺,就是立即吸取,剩下就是一般的偷取 值得注意的是,滿溢偷取是集中偷取中的特例,即使點了瓦爾冥約也是相當有利的 。(這段沒把握) 然而,當你的偷取是立即時,不算無盡飢餓的[生命偷取時] ---- 10. Q.Can you apply the new Runesmithing enchantments to unique weapons? A.No. Methods of turning an item into a unique item also don't work on items with one of these enchantments. Q.賽季機制的符文附魔能附魔傳奇武器嗎? A.不行,把物品變成傳奇也不能用在這些被附魔的物品上 (論日後被找到漏洞製作出帶附魔的傳奇武器的機率....) ---- 11. Q.Eternal Damnation + Ralekesh Boots feels a little op, do you plan to change these? A.We’re changing Eternal Damnation from “cannot gain endurance charges/cannot gain power charges” to “Maximum Endurance, Frenzy and Power Charges is 0 Q.永恆的詛咒 + 球鞋是不是有點OP A.是,所以永恆的詛咒副作用會改成[最大紅藍綠球為0] (這又誰問的!?) ---- 12. Q.Does The Taming count all 50 shocks with Warden's Oath of Spring to give you up to 1000% increased damage? A.It would have, but that's a bit crazy so we're changing it. The full patch note is as follows: -- The Taming now has 30-40% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy (from 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy). This change affects existing items, though you will need to use a Divine Orb to obtain the new values. It no longer has 30% increased Elemental Damage with Attack Skills or 30% increased Elemental Damage, and using a Divine Orb on existing versions will remove these two modifiers. -- It's also worth noting that Elemental Hit had a similarly worded stat on it, but this wording was incorrect. It only cares about unique types of elemental ailments on the target, rather than counting the total number of ailments. We have now updated the stat description to be more accurate Q. 守林人春日誓言的50層感電搭配元素之章是不是就增加1000%傷害了? A. 原本是,所以我們改了元素之章(上一篇patch note的修改這是改這) 元素之章的每次冰凍感電點燃增傷改成看元素異常種類數 另外,元素打擊上面有類似的敘述,但這敘述有誤,他是看該敵人身上的異常狀態 種類數量,而不是你能造成多少種異常,所以我們也調整了敘述 ---- 13. Q. What happens if you allocate both Perfect Agony and Elemental Overload? A. Elemental Overload states that your ailments never count as being from critical strikes, and Perfect Agony states that your non-critical strikes cannot inflict ailments. So you cannot inflict ailments. Q. 同時點絕對受難跟元素超載會發生什麼? A. 元素超載讓你的異常狀態永不透過暴擊計算。 絕對受難讓你的非暴擊無法造成異常狀態。 合在一起就是你不能造成任何異常狀態 ---- 14. Q. Do sources of damage over time multiplier still apply when you have Perfect Agony? A.No, Perfect Agony overrides your damage over time multiplier so ignores all your damage over time multiplier stats. Q. 點了絕對受難後,持續傷害加成還能套用嗎? A. 不能。絕對受難會把你這個參數蓋掉(變成看暴擊傷害加成),所以原本的持續傷害 加成會被忽略 ---- 15. Q. What sources of critical strike multiplier work with the reworked Perfect Agony Keystone? A. All of them! It copies the critical strike multiplier from the hit that's applying the ailment, so any critical strike multiplier that applied to that hit will also apply to your damage over time multiplier, including weapon specific or highly conditional sources. Q. 新的絕對受難能搭哪些來源的暴擊傷害加成詞綴? A. 全部! 他直接吃[造成異常狀態的這下擊中]能吃的暴加成詞,包含特定武器及 大多數帶有條件的來源? ---- 16. Q. How does aggravating bleeding work with multiple stacks of bleeding? What if you aggravate a 100 dps bleed and then inflict a non-aggravated 200 dps bleed? Crimson Dance??? A. Being aggravated is a property of each individual bleeding debuff. Stats that grant a chance to aggravate bleeding aggravate all bleeding on the target at once if they trigger (other than the one that aggravates bleeding older than 4 seconds). They do not roll their chance individually for each bleed. The extra damage from aggravated bleeding is separate to bleeding's normal damage. This means that if you aggravate a 100 dps bleed on a target, that target is now taking 100 normal bleeding dps and 200 aggravated bleeding dps as long as it's stationary. If you then inflict a 200 dps normal bleed, that will take precedence over the normal damage from the smaller bleed, but the aggravated damage from that bleed will keep applying as long as it's the highest aggravated bleed damage and the monster is stationary. The target would be taking 400 dps when stationary, or 600 while moving. Aggravating a bleed has no effect with Crimson Dance, as there is no extra damage to deal. If you aggravate bleeding on hit, and inflict a bleed with that same hit, the new bleed will not be aggravated. You'd have to hit again to aggravate it. The Gladiator's Jagged Technique passive is the only way to apply an aggravated bleed in a single hit. Q. 如果有多層流血如何與[惡化流血]連動? 那緋紅舞蹈呢? A. [惡化流血]是一個 debuff,他一旦被觸發,會立刻加速目標上的[所有流血效果] (除了超過4秒後會自己加速的流血)。他不是每個流血各自看。 [惡化流血]造成的額外傷害跟一般的流血傷害是分開的。這意味著,如果目標身上 有 100DPS 的流血傷害,你對他[惡化流血]後,如果目標是靜止的,那他將承受 正常流血傷害 100DPS 以及 [惡外流血]造成的 200 DPS 如果你之後對這目標造成了 200DPS 的正常流血,他會取代掉原本的正常流血傷害 但只要它是最高的嚴重流血傷害並且怪物靜止不動,該流血造成的嚴重傷害就會繼 續適用。目標靜止時的 dps 為 400,移動時的 dps 為 600。 惡化流血對緋紅舞蹈不造成任何影響,因為移動不造成額外傷害 (惡化流血視為移動) 如果你在一次擊中中同時造成流血以及[惡化流血],則此流血不會被惡化 你必須再上一次才能惡化他。目前要能一下直接讓惡化流血有用只有衛士的鋸齒技術 (這一段我超沒把握的) ---- 17. Q. How exactly does Gladiator's Determined Survivor node interact with the block chance of my shield? A. It overrides your shield's block chance to 50%, no matter what. Nothing on the shield can affect or modify this. The word "Base" has now been removed from the node's description in order to make it less ambiguous. Q. 衛士的堅決的倖存者是如何作用? A. 他會直接讓你盾牌的格檔率變成 50%。盾牌上的任何東西都不能影響這個數字 ---- 18. Q.Does Oath of Winter still require you to deal a certain amount of damage to inflict Hoarfrost? A.Technically yes, but it just has to be enough to try and inflict a 1 millisecond freeze – about 1/6000th of a monster’s life. Q. 冬日誓言的冰霜有傷害門檻嗎? A. 其實有,他需要你至少造成 1ms的冰凍---大約是一下超過怪物血量的 1/6000 ---- 19. Q. Can I still respec with Regret Orbs or is it gold only now? A. Yep, Orbs of Regrets still exist. Q. 後悔天賦這次只能靠金幣? A. 沒,後悔石一樣可用 ---- 20. Q. Are ores/bars/food/resources etc. tradable? A. Nope, you can only use these resources to send shipments and upgrade your town. Q. 賽季的礦石/金錠/食物/資源等可以交易嗎? A. 不能,只能拿來用在跑船跟升級城鎮 ---- 21. Q. How does Rage on hit work with multiple sources of the stat? A.Multiple sources of rage on hit can grant you rage from the same hit. If you have 5 rage on hit from a weapon, 3 from a tincture, and 2 from an ascendancy, you would gain 10 rage from a single hit and then the 0.5 second cooldown would kick in. Q. 擊中獲得怒氣如果有多個來源會如何運作? A. 多個擊中獲得怒氣來源可以疊加 武器擊中 5怒氣,萃取物有擊中 3怒氣,昇華給 擊中 2怒氣 那這次擊中會有10怒氣,然後進入0.5秒冷卻 ---- 22. Q. Does the Deadeye frenzy node work while using Flicker Strike? A. No, while you’re using Flicker Strike you move instantaneously so aren't continuously moving for one second. Q. 銳眼的貪婪能搭閃現打擊嗎? A. 不能,閃現打擊時,你不算連續移動 ---- 23. Q.With item quantity being removed from items, what will happen with race rewards that have quantity on them? A. Players with race rewards that have increased item quantity on them will not be able to withdraw those in future temp leagues, only in permanent leagues. Q. 物品數量詞沒了,那競賽獎勵呢? A. 帶有增加物品數量的玩家將無法在未來的賽季中取出這些獎勵,只有永久賽季能取 ---- 24. Q. Is the Barkskin skill on Warden the same as it appeared in Affliction League? A.Almost! It reserves less mana and its mitigation stats have slightly changed. The full list of stats are: Reserves 10% of Mana Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently Lose 1 Bark when Hit by an Enemy Attack Maximum 10 Bark -30 Physical Damage taken from Attack Hits per Bark 2% more chance to Evade Attacks per Bark below maximum Q. 守林人的樹皮跟荒林聯盟時一樣嗎? A. 幾乎一樣,他現在的能力如下 保留10%魔力 近期沒被敵人擊中則每秒1樹皮 被敵人攻擊時失去1樹皮 最多10樹皮 每層樹皮 -30 攻擊擊中物理傷害 樹皮沒滿時,每層樹皮有 2% 躲避攻擊 ---- 25. Q. Are all Affliction corpses being readded? A. Yes, but with balance changes. Notably, a lot of the auras some of them could provide are less powerful. Q. 荒林的屍體都回來了嗎? A. 是,但是有做平衡調整,例如那些會提供光環的屍體 ---- 26. Q.Is there a maximum number of trades in the currency exchange? A.Yes, It has a limit of 10 currently. We will be experimenting with this limit. Q. 通貨交易有最大交易次數嗎? A.有,目前限制是 10 個,我們會嘗試這個限制 (不知道是不是指最多只能同時掛10組交易) ---- 27. Q. Do the maps your runners complete interact with your atlas tree at all? A. No. Q. 賽季中你的帕魯(X)跑完的地圖會影響你的輿圖嗎? A. 不 ---- 28. Q. How does the new t17 'monsters fracture on death' map mod work? A. When a rare monster dies it has a 25% chance to fracture. When this happens it will fracture into a magic monster for each of the modifiers it had. So a 4 mod rare would become 4 magic monsters with one of those mods each. Q. T17 新詞 monsters fracture on death 是如何運作? (怪物死亡時破裂(?)) A. 當一個黃怪死亡時,有 25% 機率 破裂。他會看該黃怪上有幾條詞,變成對應數量 的藍怪,一隻藍怪擁有一條詞。所以 4詞黃怪就是變成 4隻藍怪,一個藍怪一條詞 ---- 29. Q. How much damage do I need to inflict Shock when I have Warden's Oath of Spring node? How does it interact with increased effect or additional maximum effect of shock? A. Oath of Spring does not change the minimum amount of damage required to shock an enemy. The 2% shock effect value is an override and your stats can't modify it further. Increased shock effect does allow you to apply this shock with smaller hits. Q. 當我點了春日誓言時,我需要多少傷害才能感電? 他如何跟增加感電效用或是增加 最大感電效果互動? A. 春日誓言的感電不影響正常的感電門檻 感電導致敵人所受傷害提高2% 這數值無法被進一步修改,不過增加感電效果能讓你用 更低的傷害門檻就能達到這種效果 ---- 30. Q. The rework to Vaal Pact significantly changes Mahuxotl's Machination. Was this a targeted nerf or oversight? A. Neither. The shield is designed to be a collection of all the Vaal-themed keystone passives on one item. If one of the keystones changes then the shield's function will naturally change in turn, and we don't have any concerns with that as long as the item can still function. Q. 新的瓦爾冥約改變了瑪哈薩多的陰謀,這是故意的還是瑪哈盾被遺忘了? A.都不是,瑪哈盾當初設計就是瓦爾主題的關鍵天賦大集合 所以有關鍵天賦被改了,他就會被影響,只要該物品仍然可以發揮作用,我們就不會 擔心這一點。 ---- 31. Q. How do the doubled dual wielding bonuses from Gladiator's Determined Survivor node interact with the doubled dual wielding attack speed from Claw Mastery? A. They do not stack — the Claw Mastery will provide no additional benefit if you have Determined Survivor. Q. 衛士的堅決的倖存者的雙持內在加成翻倍會跟爪專精的雙持爪疊加嗎? A. 不會,堅決的倖存者會蓋掉爪專精 ---- 32. Q. With quality on weapons and armour being changed to be multiplicative, have the Harvest enchantments that change the effects of quality also been changed to be multiplicative? A.No, these enchantments have not received any changes. Q. 品質計算的改變,那花園的改變品質效果有變強嗎? A. 沒有這些花園附魔沒有變化 ---- 33. Q. Does the new Perfect Agony prevent effects that spread ailments (e.g. Ignite Proliferation, Pathfinder's Master Toxicist) from functioning? A.No, they still function as normal as they are not inflicted by hits at all. Q.新的絕對受難會影響到異常狀態散撥嗎? (點燃擴散,追獵毒擴散) A. 不會,散撥這件事沒有擊中所以不會被影響 ---- 34. Q. Does the Banner mastery that grants Valour when you Warcry work with triggered Warcries (e.g. from Autoexertion)? A.Yes. Q. 當我用自動戰吼時會觸發戰旗專精的戰吼獲得勇氣嗎? A. 會 ---- 35. Q. Does each banner have its own Valour count or is it shared? A. Shared, it's a counter on your character rather than on a specific skill. Q. 每種戰旗的勇氣是各自算還是共享? A. 共享,勇氣是直接看角色的不是看技能 ---- 36. Q. Is the Banner mastery to make enemies take 8% increased damage supposed to scale with the Banner aura itself? A. No, we plan to change this as it was not intended to scale with aura effect or with Valour. We'll update the patch notes to reflect this change. Q. 戰旗專精的戰旗導致敵人所受傷害提高8%會吃戰旗效果嗎? A. 不會,這條詞我們不打算讓他吃勇氣加成或戰旗效果,我們到時會改patch note 上的敘述 ---- 37. Q. Does aura effect increase the damage reduction on Flesh and Stone? A.Aura effect scales the extra damage in Blood Stance, but not the damage reduction in Sand Stance (as that is an effect of the buff on you, not the aura). Q. 血肉骸骨吃光環效果嗎? A. 血姿態的的額外傷害吃,沙姿態的減傷不吃 (因為沙姿態是給你一個buff,而不是光環效果) --- 38 Q. Can we get clarification on Flesh and Stone's scaling with distance? A. Enemies within 1.5 metres of you receive the full effect, then it scales linearly down to nothing at the edge of the area. Increasing the AoE of the aura doesn't change the 1.5 metre distance for maximum effect, only the interpolation. Q. 能解釋一下血肉骸骨的距離變化嗎? A. 1.5m 內的敵人會吃到全部效果,然後效果線性縮小,到光環邊緣則無效果 增加光環範圍不會影響 1.5m 這數值,只會改變插值 ---- 39 Q. Is it intended that the ailment damage penalty previously shown on Eviscerate is no longer present? A. Yes Q. 新技能剔骨的更少異常狀態傷害拔了? A. 是 ---- 40. Q. Can Retaliation skills be Exerted? A. No, the reminder text for exertion reads '(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)' Q. 復仇技能能被竭盡嗎? A. 不能,竭盡相關的敘述將新增不支援復仇技能 ---- 41. Q. Is the cluster jewel mod 'Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Physical Skills' now unusable with most melee skills since they lost their 'Physical' tag? A. Yes, deal with it. Q. 星團珠寶的附加的小天賦給予:物理技能的攻擊及施法速度 +3% ,現在是不是不少 近戰技能不吃了,因為他們的物理標籤沒了 A. 是,接受現實吧? (deal with it. 好像有不少意思...) ---- 42. Q .How does Lightning Conduit interact with the multiple shocks from Warden's Oath of Spring? A. It removes all of the shocks, and calculates damage based on their combined magnitude. Q. 春日誓言的感電如何跟導雷連動? A. 導雷會拔掉所有感電,再根據拔掉的總強度來計算 ---- 43. Q. How do the multiple shocks from Oath of Spring interact with normal shocks applied by other players or minions? A. The shock from the other source will always apply since it's bigger than any of your Oath of Spring shocks. You can then have up to 49 Oath of Spring shocks active on the enemy on top of that. Q. 春日誓言的多層感電遇到其他玩家或是召喚物的正常感電時會如何? A. 其他來源的感電會蓋掉其中一層,因為其他來源的感電效果一定大於春日誓言的 2%,然後你還可以對該敵人疊 49 次春日誓言的感電 (疊詛咒的概念(?)) ---- 44. Q. Can Tinctures have quality? A. Yes, and Glassblower's Baubles can now apply quality to Tinctures as well as Flasks. Tinctures gain 1% more effect per quality. Q. 萃取物有品質嗎? A. 有,用玻璃彈珠,每1%品質讓萃取物效果 +1% ---- 45. Q. If I have the Tincture Mastery that causes the first 6 mana burn to have no effect, when I reach 7 Mana Burn am I losing 1% or 7% of my mana per second? A. 1%. Q. 如果我點了萃取物專精[對你施加的前6 層魔力燃燒不產生效果] 那我魔力燃燒有7層時,我每秒損失的魔力是 1% 還是 7%? A. 1% ---- 46. Q. Can I use items that lower my maximum mana combined with flat mana regeneration to sustain a very large number of Mana Burn stacks? A. Yes, but only to an extent. Each stack of Mana Burn drains a minimum of 1 mana per second. Q. 我能夠壓低魔力上限再拉高回魔讓我能疊大量魔力燃燒嗎? A. 是,但是某種程度上,每層魔力燃燒至少會燒 1 點魔力 ---- 47. Q. Will autoexerted warcries still cost mana? A. Yes. Q. 自動戰吼還會消耗法力嗎? A. 會 ---- 48. Q. Overexertion support says it cannot support Vaal skills but what about Vaal skills that can be exerted, such as Vaal Ground Slam? A. Vaal Ground Slam has a special exception where it can be supported by Overexertion. Q. Overexertion輔助說不支援瓦爾技能,但那些可以竭盡的瓦爾技能例如瓦爾裂地之擊 呢? A. 瓦爾裂地之擊是一個例外所以他能被Overexertion輔助 ------------ 我到底為啥要打這個.....這季QA也太多.... -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 125.231.28.49 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1721666265.A.5EB.html

07/23 01:45, 1月前 , 1F
感謝翻譯
07/23 01:45, 1F

07/23 01:47, 1月前 , 2F
596p不香嗎
07/23 01:47, 2F

07/23 01:47, 1月前 , 3F
到時候highlight就是別人的帕魯撿魔血 我的帕魯死掉
07/23 01:47, 3F

07/23 01:48, 1月前 , 4F
看得出來冬日誓言關注度很高 我也蠻想玩的
07/23 01:48, 4F

07/23 02:31, 1月前 , 5F
所以VP放在處刑完全就是浪費昇華?
07/23 02:31, 5F

07/23 02:44, 1月前 , 6F
三樓正解 別人貿易船出鏡子 我的永遠都是崇高石
07/23 02:44, 6F
應要求刪除

07/23 03:03, 1月前 , 7F
瓦爾冥約敘述只作用在近戰 像閃電打擊的投射物應該還
07/23 03:03, 7F

07/23 03:03, 1月前 , 8F
是能偷取 所以處刑點了應該還是有用
07/23 03:03, 8F

07/23 06:50, 1月前 , 9F
採礦資源隨地圖物品數量增加而增加那邊 at a reduced ra
07/23 06:50, 9F

07/23 06:50, 1月前 , 10F
te的理解應該是雖然增加但增加的倍率比較低吧 而不是採
07/23 06:50, 10F

07/23 06:50, 1月前 , 11F
礦速度下降
07/23 06:50, 11F
已修正

07/23 08:19, 1月前 , 12F
問個小問題,耐力球還有物理傷害減免嗎?
07/23 08:19, 12F

07/23 08:30, 1月前 , 13F
有的只是多4%元素傷害減免 所以超絕buff
07/23 08:30, 13F

07/23 08:30, 1月前 , 14F
4%元素更少承受傷害才對
07/23 08:30, 14F

07/23 09:04, 1月前 , 15F
5翻得不太對 只有擊中和擊中異常才有more 其他沒有
07/23 09:04, 15F

07/23 09:05, 1月前 , 16F
所有傷害都加成 是暴徒的血肉之章才有
07/23 09:05, 16F

07/23 09:36, 1月前 , 17F
ty
07/23 09:36, 17F

07/23 10:44, 1月前 , 18F
33是指我對一隻怪異常傷害吃加成 擴散的其他怪不吃加
07/23 10:44, 18F

07/23 10:44, 1月前 , 19F
成?
07/23 10:44, 19F
33我理解他其實只是要問絕對受難的非暴擊無法造成異常狀態這部分會不會讓異常狀態 擴散這件事失效,答案是不會,因為擴散這件事沒有擊中,也就不會被絕對受難影響

07/23 10:52, 1月前 , 20F
所以沒辦法先附魔再拿機會石點武器?
07/23 10:52, 20F
10的話目前這回答我覺得是,但論GGG老馬遺漏的可能性..

07/23 11:03, 1月前 , 21F
本來還想說可不可以拿兩把狂舞變4把,好歹加一把吧
07/23 11:03, 21F

07/23 11:05, 1月前 , 22F
所以球鞋那個互動的回答意思是...不問就沒發現嗎= =
07/23 11:05, 22F

07/23 11:18, 1月前 , 23F
感謝翻譯
07/23 11:18, 23F

07/23 11:21, 1月前 , 24F
瓦爾冥約改除偷血其他生命回復無效,那追獵瑪哈盾流
07/23 11:21, 24F

07/23 11:21, 1月前 , 25F
派是不是死了?
07/23 11:21, 25F
追獵瑪哈主打的神聖血肉跟永恆奉獻沒動 但是承受物轉元素少很多,這點比較有影響

07/23 12:18, 1月前 , 26F
07/23 12:18, 26F

07/23 12:42, 1月前 , 27F
3.23幽魂不知道會削成怎樣,吼人自帶22%秒回可以無痛帶
07/23 12:42, 27F

07/23 14:38, 1月前 , 28F
貴族玩家表示也想要穩定冰兩秒@@
07/23 14:38, 28F

07/23 15:46, 1月前 , 29F
傳奇不給附魔喔== 那綁傳奇武器的又吃虧了
07/23 15:46, 29F

07/23 19:57, 1月前 , 30F
POEDB看起來木偶還有 又可以人人白嫖光環了嗎
07/23 19:57, 30F

07/24 20:03, 1月前 , 31F
萃取物有品質好像蠻猛的,推翻譯
07/24 20:03, 31F
※ 編輯: steven70101 (125.231.28.49 臺灣), 07/24/2024 21:05:15

07/25 05:46, 1月前 , 32F
新的元素之章好猛,一種異常狀態給30-40%增加元素傷害
07/25 05:46, 32F

07/25 05:49, 1月前 , 33F
假設有五種加上品質,40*1.2*5=240,一個戒指給到240增傷
07/25 05:49, 33F

07/26 01:18, 1月前 , 34F
萃取物7層從1%開始燒的話有天賦支援是蠻能撐的,守林
07/26 01:18, 34F

07/26 01:18, 1月前 , 35F
人開2罐應該也沒什麼問題 (好不好用之後再看看XD
07/26 01:18, 35F
文章代碼(AID): #1cdehPNh (PathofExile)
文章代碼(AID): #1cdehPNh (PathofExile)