Re: [情報] 3.21 FAQ + 牙膏(新伯仲財庫(?))
看板PathofExile (流亡黯道 - Path of Exile)作者steven70101 (老人)時間1年前 (2023/04/03 08:59)推噓34(35推 1噓 30→)留言66則, 32人參與討論串1/1
姿態確定死亡
The Gain Adrenaline for 1 second when you switch stance Mastery seems too
strong. Will you change it?
Yes. The stats for that Mastery are now:
Remove Damaging Ailments when you Change Stance
Stance Skills have +6 seconds to Cooldown
專精效果改成
切換姿態時移除傷害性異常狀態
姿態技能CD+6秒
https://www.youtube.com/watch?v=pVujLxvJrNo
新命運卡
伯仲財庫回歸(X)
1張
5神聖石
https://www.reddit.com/r/pathofexile/comments/12a0fse/brothers_gift_div_card/
似乎是作者留言
這張卡是ziz把一張設計的權限讓給原本伯仲財庫的作者的
(我還在想原本作者經濟狀況應該不太能再贊助一張卡吧)
而且ziz把設計權完全交給作者來設計
然後在他上交設計時聽說也有另外一位設計了1張換5D的卡
GGG是不打算讓2組卡片換到一模一樣的獎勵
不過GGG和另一位設計者溝通後決定把機會給他
剩下就作者感言,從兄弟保留的珍貴財產到幣值下滑再到現在新卡回歸
GGG物價波動最大受害者(?)
------------------------------------------------
熔火冥獄 FAQ
https://www.pathofexile.com/forum/view-thread/3361940
一樣英文很破,所以會靠估狗翻譯在做修飾
Will Crucible become a core game mechanic?
We'd like to see how the community receives Crucible once it's playable at
launch before we make decisions on whether or not it should become a core
game mechanic.
Q. 熔火會進核心嗎?
A. 現在說這太早
Can we get a list of the Crucible passives, and which weapon types they can
appear on?
We'd like to watch the community discover the intricacies of the Crucible
Passive Trees, so we'll leave it to you to discover!
Q. 有Crucible Tree資料列表嗎? 哪種武器會出現哪種天賦之類
A. 我們希望您自行去尋找
(所有人 : 開始等待雕像大(?))
How many portals does the Forge of the Titans area have?
Six
Q. 泰坦熔爐區域有多少個傳送門?
A. 六
(這應該是指合併2個武器的天賦樹那個)
Are the Crucible trees randomly generated each time and are the skills
specific to the weapon or shield type?
Crucible Trees are randomly generated, though the types of skill a weapon can
get will be dependent on its item level and class. For example, bows will
have access to particular bow passives and will not have access to particular
sceptre passives.
Note that an existing Crucible Tree can be removed if you are able to access
and complete a special Crucible Endgame encounter.
Q. Crucible Tree是否是完全隨機生成,有只有某種類才會出現的天賦嗎?
A. 是隨機生成的,但武器可以獲得的技能類型將取決於其物品等級和類別。
例如,弓可以使用特定的弓被動,而不能使用特定的權杖被動。
另外,如果您能夠完成特殊的 Crucible Endgame 遭遇,則可以移除現有的
Crucible Tree。
Are there any restrictions to how many times you can merge trees on a weapon
or shield?
There are no restrictions to the number of times an item's Crucible tree can
be combined with another. However, only weapons with revealed trees can be
combined with each other.
Q. 武器或盾牌的Crucible Tree可以合成幾次?
A. 無限。但是只有Crucible Tree被揭露的才能被合成
(應該是表示你該武器至少要拿去跑一次機制)
Did you forget to post Minion Mastery changes?
No, there were no changes to Minion Masteries in this expansion. We are aware
of feedback asking for these in the future.
Q. 你們這季遺忘了召喚物專精嗎?
A. 沒,他們只是這季沒變
(XD)
Will unequipping Blood Price, the new helmet that reserves nearby enemy
monsters' life, heal enemies? (i.e. could you use it as a helmet swap for a
free 8% extra damage against bosses)
It follows the same reservation rules that are on players, so it will not
heal enemies.
Q. 我把8%保留頭拔掉之後會補怪物血嗎
A. 不會,怪物生命保留規則跟玩家一樣
Will Master Distiller work with Mageblood?
Master Distiller consumes flask charges, so you will still need to feed flask
charges to gain the bonuses.
Q. 蒸餾大師(追獵新天賦,吃你寶鑽灰岩紫晶藥劑那個)是否會跟魔血連動
A. 蒸餾大師需要消耗才會有效果,所以你必須去充能藥劑
(應該就是指不會連動)
Can you clarify how the new “10% of leech is instant” Mastery option works?
Does it recover 10% of your maximum total life per second from leech?
Each individual leech still has a maximum amount. If you leech the max amount
per leech, you'll get 10% of that instantly and 90% over time. However, there
is also a maximum on the total recovery rate of all leech. Instant leech
isn't part of that because it has no rate.
Q. 能說明一下新專精10% 的偷取是瞬間回復嗎?
A. 每個單獨的偷取仍然有最大數量。
如果你每次偷取最大數量,你將立即獲得其中的 10%,並隨著時間的推移獲得 90%。
但是,所有偷取的總回收率也有一個最大值。
立即偷取不是其中的一部分,因為它沒有比率。
(他說得好複雜....我可以只看第二行就好嗎(?))
(這段很不確定,需要幫解釋)
Regarding, “Skills cost Life instead of 30% of Mana Cost.” Does this mean
that a skill that costs 10 mana will only cost 3 life with this node, or does
it just transfer 30% of cost to life, as in 3 life + 7 mana?
A skill that costs 10 mana will instead cost 3 life and 7 mana with this
Mastery allocated.
Q. 新專精 技能魔力消耗的30%改消耗生命 如何運作
A. 原本消耗10魔力,變成消耗 3生命+7魔力
With the introduction of the new Life Mastery “15% increased maximum Life if
there are no Life Modifiers on Equipped Body Armour”, will unique modifiers
on items currently tagged as Life modifiers get a passover to make more
uniques work with this Mastery?
There are no changes to uniques as a result of this Mastery being added.
Q. 新專精 如果裝備的胸甲上沒有生命詞綴,則最大生命增加 15%
會不會有些傳奇裝的詞墜會拔掉生命屬性好讓他可以跟這專精連動
A. 不會
(這段我沒把握,有翻錯還請幫忙修正。像那個 passover應該是 pass over打錯)
(詞墜的生命屬性應該是指平常點催化劑才會去看的,哪些詞綴是抗性是生命是魔力那個)
The Gain Adrenaline for 1 second when you switch stance Mastery seems too
strong. Will you change it?
We are looking into this and will let you know the results via the RAQ post.
Q. 當你改變姿態時獲得腎上腺素1秒 也太強了,你們確定不調整嗎?
(誰問的....)
A. 我們再想想,有更新會在
https://www.pathofexile.com/forum/view-thread/3324396
說明
Do you know if the Triggerbots will work with things like Summon Holy Relic
minions?
Triggerbots only work with things you trigger yourself. They don't work with
things your minions trigger.
Q. 破壞者的觸發機器人會跟召喚聖物連動嗎?
A. 不會,觸發機器人只管你自己的觸發,你召喚物的觸發他不會理
What are the implications of the changes to the way projectiles return to you
for both Kinetic Blast and Fireball when used with the Nimis Ring linked with
fork? Do they still explode on walls and your character, and on contact with
fork?
Nimis changes from "Projectiles Return to you at the end of flight" to
"Projectiles Return to you". This means projectiles will return if they
collide with a target and don't pierce/chain/fork/etc from it, where before
they would not have done so.
Fireball already did not explode when it forked (or pierced, chained, etc),
fireball's explosion destroys the projectile, and only happens when the
projectile can't move further through any behaviour.
Kinetic Blast does not itself explode, it causes explosions around when it
impacts something, this is still the case.
Q. KB或是火球串分裂再搭尼米斯時會如何運作
(應該是這樣翻譯吧,沒把握)
A. 尼米斯的[投射物從最終距離返回你]將變成[投射物返回你]
這表示如果投射物與目標碰撞且沒有觸發穿透/連鎖/分裂/等,他們將返回
而在此之前它們不會這樣做
火球在分裂/穿透/連鎖時已經不會爆炸,火球的爆炸會讓投射物消失
這只有火球已經無法再移動時才會發生
KB的爆炸跟主投射物本身無關,他是在撞到東西時會在周圍引爆爆炸
這部分沒變動
Did United in Dream also lose its poison chance?
The poison chance was only removed from Severed in Sleep.
Q. 合流夢寐的中毒機率呢?
A. 還在,但是離異夢寐的拔了
Has the Balance of Terror Jewel been removed from the game?
It is not obtainable in 3.21, as it only dropped from Sanctum content.
Q. 傳奇珠寶恐怖平衡呢?
A. 3.21中無法獲得
What is Spark's Projectile Speed now?
The base projectile speed of Spark has been reduced by 25%
Q. 電球現在速度是多少?
A. 比原本少25%
Was the removal of Books of Regression intended to nerf the strategy that
involved using them for Heist?
Books of Regression were removed because their intended purpose (related to
PvP characters) is no longer relevant. The way they were being used in Heist
was not intended.
Q. 移除逆行之書是阻止港灣老頭嗎(?)
A. 是因為逆行之書原本主要是用在培養PVP專用角色的
但現在他們用法已經跟原本的無關了
劫盜卡等這用法並非有意為之
With Ruthless offering a different, smaller set of challenges to complete
than the base game, will it be possible to complete some challenges in
Ruthless and others in the main league in order to get these rewards?
You can't mix and match. They are separate challenge tracks.
Q. 殘暴模式的挑戰能跟一般賽季挑戰混搭嗎?
A. 不能,他們各自運作
Why is the Boss Kill Event being hosted in Ruthless?
We want this event to represent the ultimate challenge in Path of Exile,
which is to kill these two pinnacle bosses under the constraints of Hardcore,
Solo Self-found and Ruthless simultaneously.
Q. 為啥殺王挑戰搬去殘暴了
A. 我們需要把這挑戰定位為最終挑戰
所以HC,SSF,殘暴全都上了(?)
Is there a prize pool for the Boss Kill Event on consoles?
Yes, the first place winner for each console platform will receive a
transferable ExileCon VIP ticket.
Q. 主機版本也有殺王挑戰嗎?
A. 是,所有平台的第一名都可以獲得可轉讓的ExileCon VIP 門票
--
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故事補充,ziz好人
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