[情報] 3.20 異能祭壇
看板PathofExile (流亡黯道 - Path of Exile)作者steven70101 (老人)時間2年前 (2022/11/22 10:34)推噓28(28推 0噓 30→)留言58則, 28人參與討論串1/1
https://www.pathofexile.com/forum/view-thread/3322752
讓我們請出萬能的估狗翻譯XD
在 Forbidden Sanctum 擴展包中,我們對 Eldritch Altars 進行了一些更改
特別是它們的獎勵、它們生成的怪物群以及
在完成地圖其餘部分之前沖向地圖 Boss 的激勵措施
此外,我們增加了能被 Maven見證的地圖 Boss 掉落覺醒寶石的機會
(包括通常只有Maven 本人獨有的覺醒寶石)。
(覺醒賦予啟蒙增幅)
這些變化的總體目標是試圖達到這樣一個程度,即在
Maven見證地圖 或 紅藍王影響地圖 之間的選擇在價值上更接近
同時仍保留您對 Eldritch Altars 的遊戲體驗
TLDR:
Altars no longer offer some reward types like gems, influenced items, unique
items or maps.
The "Basic Currency" reward has been split up into specific currency rewards.
For example, they now have "Map Boss Drops Three Vaal Orbs" instead of "Map
Boss Drops Three Basic Currency Items".
Altars no longer offer some basic rewards like Orbs of Augmentation, Orbs of
Transmutation, Blacksmith's Whetstones, Armourer Scraps etc.
Currency drop weights are still adhered to for these rewards so with the
removal of basic rewards, you'll see good currency a lot more often.
Scarabs and Divination Cards have also been split into specific rewards. For
example, rather than simply "Divination Cards", you'll now see things like
"Divination Cards which reward Unique Jewellery".
These specific rewards will be split so that they're exclusive to one Altar
type, to allow target farming of these rewards.
Scarabs are offered a lot less from Altars, but we don't want them to be too
scarce as a whole. To help balance this out, we're adding Rusted Scarabs to
the core drop pool.
We're also adding a vendor recipe that can be used to upgrade Scarabs between
tiers using the usual 3:1 ratio (up to Gilded Scarabs). We are also adding an
'Upgrade' button in the Fragment Stash Tab that can upgrade your Scarabs,
like the one in the Essence tab.
The amount of Influence Packs spawned by Altars has been reduced by 33% but
the chance of Influence Altars spawning has been increased by 50% to offset
this.
We are making changes so that Altar choices that affect Boss Drops or
Influenced Monster Drops are comparably valuable.
We've redesigned the Wrath of the Cosmos keystone.
We've changed the Wrath of the Cosmos and Eldritch Gaze keystones to only
apply in maps affected by their respective influence.
Not directly related to Altars, but related to the choice of what type of
influence you run on your maps, we are adding a chance for Maven-witnessed
Map Bosses to drop an Awakened Gem, inclusive of the Awakened Gems that are
typically exclusive to Maven herself.
TLDR:
1.祭壇不再提供某些獎勵類型,例如寶石、受影響的物品、獨特的物品或地圖。
2.“基礎通貨”獎勵已拆分為特定貨幣獎勵。
例如,他們現在有“地圖 Boss 掉落三個瓦爾寶珠”而不是
“地圖 Boss 掉落三個基本通貨”。
3.祭壇不再提供一些基本獎勵,例如增幅石、蛻變石、磨刀石、護甲片等。
4.這些獎勵仍然遵循通貨掉落權重
因此隨著基本獎勵的移除,您會更頻繁地看到優質通貨
(籤筒只把爛的籤拿掉且不加其它籤的意思)
5.聖甲蟲和占卜卡也被分成特定的獎勵。
例如,您現在會看到諸如“獎勵傳奇珠寶的命運卡”之類的而不是“命運卡”。
6.這些特定的獎勵將被拆分,以便它們專用於一種祭壇類型
以允許這些獎勵的目標耕作。
7.祭壇提供的聖甲蟲要少得多,但我們不希望它們整體上太稀缺。
(蛤)
為了幫助平衡這一點,我們將鏽蝕聖甲蟲添加到核心掉落池中。
8.我們還添加了商店配方,可用於使用通常的 3:1 比例(最高為鍍金聖甲蟲)
在各層之間升級聖甲蟲。
我們還在 碎片倉庫頁 中添加了一個“升級”按鈕,可以升級
您的聖甲蟲,就像 精隨倉庫 中的按鈕一樣。
(好耶)
9.祭壇的影響數量(或是祭壇的生怪數量)減少了 33%
但祭壇產生的機率增加了 50% 以抵消這一點。
10.我們正在進行更改,以便影響 Boss Drops 或 Influenced Monster Drops
的祭壇選擇具有同等價值。
我們重新設計了Wrath of the Cosmos(宇宙之怒)輿圖關鍵天賦。
我們更改了宇宙之怒和異能凝視關鍵天賦,使其僅適用於受其各自影響的地圖。
與祭壇沒有直接關係,但與您在地圖上運行的影響類型的選擇有關,我們增加了見證
Maven 的地圖 Boss 掉落覺醒寶石的機會,包括 Maven 通常獨有的覺醒寶石她自己。
打到這才第一段.....夭壽
以下開始偷懶XD
Altar Rewards
Eldritch Altars are currently too rewarding, so much so that they create a
disincentive for any out-of-map gameplay unless it is comparably rewarding.
We've lightly nerfed their total rewards and updated them in various other
ways that we'll outline below. While it is fair to say that you can no longer
min-max into rewards in such an extreme way, they will still be quite
rewarding.
We have removed some reward types from the choices available at Altars, such
as duplicate gems, influenced items, unique items, gems and maps. This means
that other reward types will take their place and naturally be more common.
Altars no longer offer a choice for "Basic Currency" but instead offer
choices for specific currency. For example, instead of seeing Altars that say
"Map Boss Drops Three Basic Currency Items", you'll now see Altars that say
things like "Map Boss Drops Three Vaal Orbs". Currency Rewards from
Influenced Minions no longer drop in stacks larger than 1.
Some of the more common but very low value rewards such as Orbs of
Augmentation, Orbs of Transmutation, Blacksmith's Whetstones, Armourer
Scraps, etc can no longer be offered as part of the Basic Currency reward.
Similarly, instead of offering choices for Scarabs or Divination Cards as a
category, they're now more specific. For example, rather than simply
"Divination Cards", you'll now see things like "Divination Cards which reward
Unique Jewellery".
These specific Currency, Scarab and Divination Card rewards will be split so
that they're exclusive to one Altar type. This means that if you're targeting
a specific reward type, you'll be able to figure out which influence type to
invest into in order to farm that reward.
The rewards that still remain are Currency, Scarabs, Divination Cards,
Duplicate (Currency, Uniques, Scarabs, Maps, Divination Cards) and Quantity /
Rarity.
To give you a specific example, if you run maps influenced by the Eater of
Worlds, you'll see Divine Orbs from the 'Basic Currency Reward' more than
twice as often as before.
On the whole, Scarabs will be offered a lot less than before from Altars.
However, we don't want them to be too scarce in general. As such, we're
adding Rusted Scarabs to the core drop pool. We are also adding a vendor
recipe that can be used to upgrade Scarabs between tiers using the usual 3:1
ratio (up to Gilded Scarabs). We are adding an 'Upgrade' button in the
Fragment Stash Tab that can upgrade your Scarabs in this way, similar to the
upgrade function in the Essence Stash Tab.
紅藍王地圖期望值太高了,所以調整好讓其他地圖有競爭力
上面提到的通貨獎勵會說清楚是哪個通貨,以及低價值通貨不再掉落都是
然後,異能召喚物最多只會掉1個通貨(這邊應該是每隻分開算)
然後命運卡聖甲蟲也都會直說是噴哪種而不是隨機亂噴了
然後就是鏽蝕聖甲蟲加入核心掉落,並加入3比1升級的商店配方
Boss Rushing
Players currently have an incentive to skip past all regular map monsters and
kill the map boss first. The motivation for doing so is that Altars which
offer rewards affecting the map boss are less desirable. By killing the boss
first, you eliminate these options from your map altars, which makes them
more rewarding.
This is one of those cases where the most efficient and rewarding gameplay
strategy undermines the expected gameplay loop and encourages players to do
things that aren't really fun.
We are making a few numerical changes to Altar rewards so that choices that
affect Boss Drops or Influenced Monster Drops are more comparably valuable,
though Boss Drop rewards will be slightly better on average than Eldritch
Minion rewards.
我們有注意到玩家會直接先砍掉boss好讓異能祭壇不會出現影響boss的選項
我們覺得不有趣(?)
所以我們會設法讓boss drop選項更吸引人
即使他現在獎勵其實都比異能召喚物好了
(感覺這段都廢話.....)
Altar Monster Packs
The amount of Influence Packs spawned by Eldritch-Influenced Maps has been
reduced by around a third but the chance of Influence Altars spawning has
been increased by about half to somewhat offset this. We're making this
change to add some variance to Altar gameplay. Previously,
Eldritch-Influenced Maps would always spawn exactly 60 packs within a map.
They will now spawn somewhere between 20 and 60 packs per map. It's a large
enough variance that the difference should be notable. It should also
encourage more decision making around Altars. For example, if you intuit that
it may be a 20 pack map, you might be more inclined to pick more Map Boss
modifiers as there won't be as many Influence Monsters in the map to get
other rewards from.
While we were working on this, we took the opportunity to change the pack
spawning behaviour from Influence so that a given area will only have three
different types of monster packs. Previously, there were eight pack types
that could be spawned per influence type and it randomly chose which pack
type to spawn. This is a relatively small change that won't have a
significant effect during gameplay. The goal was simply to give some identity
to an area and give you a slightly better idea of what to expect during
gameplay.
The amount of Influence Packs其實我不確定是指啥...
雖然我前面是說影響數量,感覺也可能是祭壇生出的怪物數量
他減少了33%,但祭壇產生機率增加50%
以前,受 Eldritch 影響的地圖總是會在一張地圖內恰好生成 60 packs。
它們現在每張地圖會生成 20 到 60 packs。
當你覺得這張地圖祭壇怪只有20左右時,你會傾向去點boss選項
(最好啦我不如趕快打下一張...)
最後一段感覺是異能召喚物種類會縮小
(結果全都機槍女..(?))
Wrath of the Cosmos
The Wrath of the Cosmos Keystone encouraged players to risk a level of danger
that was outside their capability because of how valuable its rewards were.
In some cases, it made more sense to die a few times per map than forgo the
level of rewards this keystone offered. This is not ideal, to say the least.
We have redesigned this keystone. It now only affects Altars in maps
influenced by the Searing Exarch. Each Altar now has a 50% chance for an
additional upside. Altars with an additional upside will have their downside
effect increased by 100%. The overall risk vs. reward nature of this keystone
is still in place, it's just a lot less intense now.
The Eldritch Gaze keystone now only affects Altars in maps influenced by the
Eater of Worlds. The main reason for this is that we want you to invest Atlas
Passives into the influence type that you're currently farming. It feels
wrong to have to get the passives from the opposite influence cluster in
order to maximise the rewards you get from the influence type that you're
currently farming. The small passives near these keystones are already
specific to influence types and it's nice and tidy to keep things consistent
in this way.
Just to explicitly call a spade a spade, this is a nerf to how much you can
scale your rewards from these keystones, if you were one of the subset of
players who were taking both keystones in the past.
宇宙之怒修改
它現在只影響受灼熱主教影響的地圖。
每個祭壇現在有 50% 的機率獲得額外的好處。
具有額外優勢的祭壇的負面影響將增加 100%。
異能凝視改成只影響受世界吞噬者影響的地圖。
(不讓你2個都點一起吃效果了,紅藍分家)
Conclusion
Altar rewards are a bit more sensible now, through clearer reward types and
by toning down the extreme levels of giftyness. We've worked towards making
it so that players don't feel compelled to rush straight to map bosses in
order to maximise their rewards. We've also updated the Wrath of the Cosmos
keystone to be a bit less brutal and a bit less rewarding. The intent wasn't
to gut these systems, just slightly reduce their overall potency. They should
still be valuable sources of rewards.
In case you missed them, we recently posted several manifestos covering
Jewels and Ailment Mitigation, and Archnemesis. Be sure to check them out.
We'll post the Curse manifesto next, which we expect to be out at the end of
this week at the earliest. We also indicated that we would post a fifth
manifesto that covered some miscellaneous balance changes. After writing the
first four manifestos and reviewing what else remains to be covered, we feel
that there isn't very much to put in this manifesto because most of the
remaining changes are better suited to the patch notes. Therefore, we've made
the decision to drop that manifesto.
詛咒修改以及其他雜項預計周末前放出
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 220.130.208.154 (臺灣)
※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1669084497.A.801.html
※ 編輯: steven70101 (220.130.208.154 臺灣), 11/22/2022 10:35:46
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我只能猜下一季,如果他們打算一樣4季推進一次主線劇情的話
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有啦前面幾篇有說黃怪nerf,但是掉落沒說XD
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修飾一些打錯的文字
※ 編輯: steven70101 (220.130.208.154 臺灣), 11/22/2022 15:58:20
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