[閒聊] 3.20 平衡 珠寶&元素異常

看板PathofExile (流亡黯道 - Path of Exile)作者 (淺澗遠秋)時間2年前 (2022/11/15 04:41), 編輯推噓76(848105)
留言197則, 88人參與, 2年前最新討論串1/1
https://www.pathofexile.com/forum/view-thread/3322027 剛好在推特看到 沒有給出詳細數字 所以純屬看熱鬧的嗑瓜子時間 簡單翻一下 不逐字 也沒潤稿 有錯誤麻煩提醒一下 感謝 大部分的括號內是我自己的看法 In our upcoming 3.20 expansion, we're making a number of balance changes that we'll present over several balance manifestos that each cover an individual topic. In today's manifesto, we're discussing changes to Jewels, most notably increasing their potential for ailment mitigation. 在接下來的3.20版中,我們會陸續放出多篇不同主題的改動聲明,今天的主題是珠寶,主要 著眼於增加元素異常輕減詞墜的數值. Problem: Jewels have modifiers that provide various forms of ailment avoidance or protection. However, because their current values are moderately low, you often need to stack several Jewels in order to have adequate levels of protection. We feel that this is an excessive amount of investment for how necessary ailment mitigation is to a character's build. This issue has been exacerbated by some of these mods being gated behind corruption, making them more expensive and difficult to acquire. 問題 簡單來說是原本數值太低 你不大量塞很多顆根本沒感覺 這對想免疫元素異常的玩家來 說需要投資的成本太多 主因為很多這類詞都要靠瓦的才瓦的出好看的數字 所以弄起來 很貴又很麻煩 Solution: We're expanding the pool of mods available on magic and rare Jewels and are making their modifier values more generous so that players have better access to sources of ailment mitigation, with less investment. 解決 我們增加了珠寶可以骰出的詞墜,並給予更好的數值讓玩家可以用更少的投資拿到更多處 理元素異常的手段 Regular Jewels (i.e. Jewels that are not Abyss or Cluster Jewels) now have mods that provide Reduced Duration or Reduced Effect for a wider variety of ailments than before. Abyss Jewels now have mods that provide avoidance of various ailments. 普通珠寶(非深淵,星團)現在有更大範圍的減少持續/減少效果的詞墜,深淵珠寶現在有詞 墜提供各樣異常免疫 (我記得原本就有這類詞? 還是他的意思是可以一條詞抗兩種元素異常?) Summary: This means that Jewels should be a more reliable and less expensive source of ailment mitigation through their higher mod values and better variety of mods. 結論 這代表這些珠寶提供更可靠的元素異常減免來源,因為他們有更高的數值和更棒的詞墜 Problem: Many unique Jewels are not exciting to find. There are a few reasons for this. In most cases they are simply underpowered, or apply to a too-narrow window of usage, or both. There are also many corruption-only Jewels that don't fulfill a good purpose. 問題 大多傳奇珠寶都不是讓人太驚喜的掉落,主要是因為他們不夠強,用途太少或兩者都是, 而且還有一堆只有汙染能搞出來的珠寶沒啥用 Previously, we were hesitant to revisit unique Jewels and improve them beyond their initial designs because many of their themes are somewhat rigid in nature, meaning there is little room to improve them without completely remaking them. 我們原本頗猶豫要不要回來看傳奇珠寶這個問題並改善他們的設計,因為大部分的主題都 很單純死板,意思是如果不整個重做的話沒有太多改變空間 An example of this is the Fireborn Crimson Jewel. It has no values that we could increase to make it more useful; it simply changes the damage type within a radius which has very limited opportunities for use. Any improvements we could make to this Jewel would have to fundamentally change its identity and would therefore essentially remove the Jewel in its current form from Path of Exile. 打個比方 ↓ 像這顆珠寶 https://poedb.tw/tw/Fireborn 這東西上面甚至沒有數值可以直接改善,這東西單純把範圍內的傷害類型改變,所以用途 非常的少,要做出改變基本上就要從根本上的重做了,這根把他砍掉出新東西差不多意思 Solution: We're making it so that every unique jewel that drops is very rare and highly desirable. This means that many existing unique Jewels have been removed from the drop pool. The intention is that now when you find a unique Jewel, it should almost always be a very positive experience. 解決 所以我們打算把傳奇珠寶弄成更稀有且更有價值的掉落,這代表許多現存的傳奇珠寶將會 被移除.這麼做的用意是讓你以後打到傳奇珠寶的時候大多是比較正面的體驗. (我不覺得這說得通就是了) To help make jewel drops special, we've designed a new set of unique Jewels that are powerful chase items. These can drop from the core pool. You can learn more about these Jewels in our upcoming announcement livestream for the 3.20 expansion. 為了讓這些珠寶很特別,我們打算出一些新的強力傳奇珠寶放入核心掉落池中,更多內 容會在3.20預告實況中公布 With that said, there were some unique Jewels that were still useful for a subset of players because they had build-enabling modifiers or other very niche uses (like the Brute Force Solution or other attribute-transformation Jewels). Instead of getting rid of these, we've made them corruption-only unique Jewels. We feel this has benefits for both players who want them and players who don't, as generally players who don't want them won't come across them as core drops and players who do want them can still actively pursue them. 阿對於有些現在還是有些特定build核心要用的珠寶(像是那些能力轉換珠寶),我們將把 他們變成污染專屬的傳奇珠寶,我們覺得這對於想用跟不想用的玩家都好. (我覺得如果跟現在瓦出那堆扣球東東差不多機率的話才是) Some build-enabling unique Jewels can now be found from more deterministic sources throughout Path of Exile. One example is Combat Focus which can now be obtained through a vendor recipe. 至於剩下build核心用的珠寶會以更明確的方法給予,像是專精作戰會改由商店配方獲得 Some other build-enabling Jewels that affect Golems can no longer drop but can be found from another more deterministic source. While we want you to discover this new source on your own during gameplay, we will say for clarity that these Jewels do not come from vendor recipes. 至於其他build核心用的珠寶,影響魔像的那些不再會掉落但會提供其他更明確的來源, 我們希望你們自己去找出來,現在能說的是確定不是從商店配方獲得 (我原本想猜支線 結果下面就啪啪給我兩巴掌= =) Summary: Our goal is that finding a unique Jewel is an exciting experience. The unique Jewels that drop naturally should be those that are very valuable with broad appeal to the average player, either to use in your own build or trade to someone else. We've worked towards this goal by removing uninteresting unique Jewels, adding more chase unique Jewels, and moving Jewels that do appeal to a smaller subset of players to other places so that they can be pursued by choice. 總結 我們的目標是讓打到傳奇珠寶是種更爽的體驗,所以那些直接噴出來的傳奇珠寶都會是 很有價值且對大多玩家來說都很泛用的東東,無論是自用還是賣掉都好,我們的目標是砍 掉那些無聊的傳奇珠寶,加入更多好東西,並將用途較單一的傳奇珠寶改由其他手段入手 Problem: Many of the unique Jewels that are currently granted through quest rewards are not very desirable. Additionally, because they're offered to all players who make their way through the campaign, they're extremely common, which inhibits them from having value or being meaningful items to find. We have also come to feel that it's thematically incorrect to offer unique items as quest rewards, as it undermines their feeling of uniqueness and prestige. 問題 有很多沒啥人要的傳奇珠寶目前是由任務獎賞給予,而且因為只要打完劇情的人就能拿 到所以他們總量非常多,這也抑制了他們的價值,我們覺得任務獎品給傳奇道具不是個好 決定,這破壞了他們的獨特性. Solution: Unique Jewels will no longer be offered as quest rewards. Most of the Jewels that were previously offered have been removed entirely, though some important ones have had their effects preserved in the form of new unique items or by being added to the pool of rollable Jewel modifiers. 解決 任務獎品不再給予傳奇珠寶,一部分被永久移除了,另一些比較重要 有自己特殊用途的 任務傳奇珠寶詞墜被加入可骰出的珠寶詞墜中 These quest rewards now offer a random Rare Jewel. Because the rewards are not static like the unique Jewels were, they may have a better chance of being useful to the receiver or something that may be valuable to trade to others. At the very least, they should be less predictable. 這些獎品之後會給黃珠寶,黃珠寶不像傳奇珠寶這麼單一用途,所以會有比較高一點的機 率對玩家有用,至少不像以前這麼死板. Summary: Players should no longer be burdened with predictable unique Jewel quest rewards but will not entirely miss out on some of the valuable aspects they did have. 結論 玩家不用被那些任務綁死,並且不會錯過那些舊傳奇珠寶有用的部分 Conclusion: Jewels should be more exciting than before and provide a better source of ailment mitigation than they were in 3.19. Jewels with effects that are useful only to a subset of players should still be attainable while moving them out of the way of players who aren't interested in them. You can find out more information in the patch notes for the 3.20 expansion and in our announcement livestream. 總結 珠寶會比以前更好一點,而且會成為更棒的元素異常對抗手段來源,珠寶的效果會更泛用 ,而那些特定build的玩家還是可以拿到他們需要的東西,更多內容敬請期待3.20實況 As we mentioned, we have several other balance manifestos coming out. These will cover topics such as Curses, Archnemesis and Eldritch Altars, among other things. 然後就像一開始說的,還有更多其他面向的平衡會慢慢放出,像是詛咒,宿敵詞,紅藍王祭壇 跟一堆奇怪的東西 (我猜宿敵詞強度大概再削一圈,連詞墜獎勵掉落一起吧,繞一大圈還不是走回老路,這幾季 做死幹啥呢) 大概就這樣 內容都講個大概而已 看看就好 期待跟不爽都不用太早下 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 218.166.77.165 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1668458495.A.9F2.html

11/15 05:07, 2年前 , 1F
下版改動方向竟然是珠寶
11/15 05:07, 1F

11/15 05:42, 2年前 , 2F
老ggg了 沒有明顯大對手威脅生存的話 還是不期不待
11/15 05:42, 2F

11/15 05:42, 2年前 , 3F
不受傷害
11/15 05:42, 3F

11/15 05:45, 2年前 , 4F
白痴GGG不把珠寶花園上綴還回來讓玩家捨棄一個後綴搞免
11/15 05:45, 4F

11/15 05:45, 2年前 , 5F
役異常
11/15 05:45, 5F

11/15 06:15, 2年前 , 6F
說認真的 我好幾季不靠珠寶拿元免了這改動無感欸
11/15 06:15, 6F

11/15 06:18, 2年前 , 7F
看到減少掉落就知道要幹XX GGG了吧
11/15 06:18, 7F

11/15 06:31, 2年前 , 8F
GGG應該會讓你得從珠寶或天賦稱超過100%的 等者看
11/15 06:31, 8F

11/15 06:38, 2年前 , 9F
反正現在野生珠寶沒幾個好的 有價的本身就超少
11/15 06:38, 9F

11/15 07:29, 2年前 , 10F
能力轉換變汙染不會比較好啊 這樣瓦不出上墜了啊==
11/15 07:29, 10F

11/15 07:31, 2年前 , 11F
生存祕技征服迅捷至少中期還能賣個幾十C給想瓦的人 任務給
11/15 07:31, 11F

11/15 07:31, 2年前 , 12F
黃珠寶能幹嘛 點金碎片?
11/15 07:31, 12F

11/15 07:35, 2年前 , 13F
那個污染變成轉換是認真的嗎,想污染的人不會想看
11/15 07:35, 13F

11/15 07:36, 2年前 , 14F
到這鬼東西吧,GGG又發病了是吧= =
11/15 07:36, 14F

11/15 07:42, 2年前 , 15F
一貫作風花式改爛
11/15 07:42, 15F

11/15 07:44, 2年前 , 16F
就是給你垃圾阿 那幾個傳奇珠寶還有點用處 黃珠寶就是垃
11/15 07:44, 16F

11/15 07:44, 2年前 , 17F
11/15 07:44, 17F

11/15 07:44, 2年前 , 18F
鑑定我還嫌浪費我一張只是卷軸
11/15 07:44, 18F

11/15 07:59, 2年前 , 19F
結論
11/15 07:59, 19F

11/15 07:59, 2年前 , 20F
11/15 07:59, 20F

11/15 07:59, 2年前 , 21F
玩家不用被那些任務綁死,並且不會錯過那些舊傳奇珠寶
11/15 07:59, 21F

11/15 07:59, 2年前 , 22F
有用的部分 不是欸 講的好像可以跳過劇情一樣 送傳說
11/15 07:59, 22F

11/15 07:59, 2年前 , 23F
珠寶的任務不是主線任務嗎 打善那個任務
11/15 07:59, 23F

11/15 07:59, 2年前 , 24F
不期不待 沒有傷害
11/15 07:59, 24F

11/15 08:11, 2年前 , 25F
有人靠塞珠寶拿元免嗎 窩很好騎
11/15 08:11, 25F

11/15 08:12, 2年前 , 26F
任務不給傳奇 那為啥不移除任務
11/15 08:12, 26F

11/15 08:18, 2年前 , 27F
熟悉的ggg風格最對味
11/15 08:18, 27F

11/15 08:25, 2年前 , 28F
移除 lol
11/15 08:25, 28F

11/15 08:43, 2年前 , 29F
該改的是很多廢技能吧
11/15 08:43, 29F

11/15 08:53, 2年前 , 30F
垃圾太多所以我們把垃圾移除的既視感
11/15 08:53, 30F

11/15 09:26, 2年前 , 31F
現在傳奇珠寶好像都支線,黃金手,烏圖拉,瓦斯提里
11/15 09:26, 31F

11/15 09:26, 2年前 , 32F
之翼,原本主線拿門檻珠寶的被拔了
11/15 09:26, 32F

11/15 09:27, 2年前 , 33F
不過能力轉換改成污染限定....還好我這季千屬玩過了.
11/15 09:27, 33F

11/15 09:27, 2年前 , 34F
.
11/15 09:27, 34F

11/15 09:29, 2年前 , 35F
每次看GGG發言都覺得好像他們玩的是不同的遊戲 與現實玩
11/15 09:29, 35F

11/15 09:29, 2年前 , 36F
家體驗脫節
11/15 09:29, 36F

11/15 09:31, 2年前 , 37F
如果污染限定只留殘虐跟扣球剩下都砍的話可以期待(
11/15 09:31, 37F

11/15 09:31, 2年前 , 38F
?)。反正剩下沒印象有build會綁定的
11/15 09:31, 38F

11/15 09:50, 2年前 , 39F
光環貴桑桑bd就是靠星團的珠寶洞稱免疫
11/15 09:50, 39F
還有 118 則推文
11/16 01:33, 2年前 , 158F
GGG式的Buff就是把加強的部份往後面放,然後把前中ne
11/16 01:33, 158F

11/16 01:33, 2年前 , 159F
rf砍掉,前前後後完整體是加強沒有錯啦,但是後面內
11/16 01:33, 159F

11/16 01:33, 2年前 , 160F
容只有前0.1%的玩家才享受的到
11/16 01:33, 160F

11/16 07:15, 2年前 , 161F
珠寶詞弄得更難洗,GGG式的平衡:更多痛苦,更少收穫
11/16 07:15, 161F

11/16 08:49, 2年前 , 162F
=========上面抱怨的都是真粉=========
11/16 08:49, 162F

11/16 10:14, 2年前 , 163F
反正開季還不是乖乖拓荒
11/16 10:14, 163F

11/16 10:40, 2年前 , 164F
直接移除GGC 然後直接下載GGG國際服客戶端XDDD
11/16 10:40, 164F

11/16 12:27, 2年前 , 165F
看完ggg改動,都不自覺往壞的地方想,這群人是不是來噁
11/16 12:27, 165F

11/16 12:27, 2年前 , 166F
心我
11/16 12:27, 166F

11/16 12:33, 2年前 , 167F
ggg上季連最頂端的那幾個硬核主播都說受不了了,還敢繼
11/16 12:33, 167F

11/16 12:33, 2年前 , 168F
續這樣搞膽子真的大
11/16 12:33, 168F

11/16 13:53, 2年前 , 169F
這遊戲真的越改越爛欸笑死
11/16 13:53, 169F

11/16 13:57, 2年前 , 170F
SSF越來越難玩了,洗個珠寶垃圾辭墜一堆
11/16 13:57, 170F

11/16 13:59, 2年前 , 171F
而且特定元素免疫有很強嗎?怎麼不給全異常狀態免疫
11/16 13:59, 171F

11/16 14:09, 2年前 , 172F
c肥他們真的很擅長利用問題製作出更多問題....
11/16 14:09, 172F

11/16 14:14, 2年前 , 173F
打火炬爽刷爽做裝 幹嘛回來虐待至自己
11/16 14:14, 173F

11/16 14:18, 2年前 , 174F
特定免疫很強阿 全免疫更強阿 不然大家幹嘛開全抗光環
11/16 14:18, 174F

11/16 14:18, 2年前 , 175F
幹嘛主神選免冰
11/16 14:18, 175F

11/16 14:19, 2年前 , 176F
他是%數免疫欸,要犧牲幾條辭職拿100%?一個主神就搞定
11/16 14:19, 176F

11/16 14:19, 2年前 , 177F
的事
11/16 14:19, 177F

11/16 14:20, 2年前 , 178F
你願意犧牲幾條辭墜拿冰異常狀態免疫?
11/16 14:20, 178F

11/16 14:23, 2年前 , 179F
同樣位置可以拿血量%爆傷%,你確定你想犧牲這些?
11/16 14:23, 179F

11/16 14:36, 2年前 , 180F
而且這種%數的中個詛咒或者踩地板一樣沒用zzz
11/16 14:36, 180F

11/16 14:46, 2年前 , 181F
要撐就是撐100%不然跟沒撐一樣,犧牲三條起跳
11/16 14:46, 181F

11/16 15:39, 2年前 , 182F
我希望他%數區間至少33起跳==33~35這樣
11/16 15:39, 182F

11/16 16:40, 2年前 , 183F
深淵50 要這樣不如用深淵 配自己昇華之類的
11/16 16:40, 183F

11/16 16:45, 2年前 , 184F
開珠寶洞就是要拿傷害啊...
11/16 16:45, 184F

11/16 16:45, 2年前 , 185F
免疫都馬靠天賦/裝備或開光環
11/16 16:45, 185F

11/16 16:55, 2年前 , 186F
33~35要犧牲三顆。50才有競爭力吧。
11/16 16:55, 186F

11/16 16:59, 2年前 , 187F
我就主神免冰凍 其他靠6門
11/16 16:59, 187F

11/16 17:00, 2年前 , 188F
插在腰上 解決眾神漏掉的那個 結束這回合 剩下不管
11/16 17:00, 188F

11/16 19:14, 2年前 , 189F
希望這次設計,不要對普羅大眾是5c過渡垃圾,但看起來真
11/16 19:14, 189F

11/16 19:14, 2年前 , 190F
的像..所以免暈/流血呢
11/16 19:14, 190F

11/16 19:43, 2年前 , 191F
花式亂砍~ggg屎性不改哈哈哈哈
11/16 19:43, 191F

11/16 20:57, 2年前 , 192F
明明就是宿敵詞在搞!好好的平衡!變成打箱怪
11/16 20:57, 192F

11/17 00:31, 2年前 , 193F
還想騙我啊光頭
11/17 00:31, 193F

11/17 01:03, 2年前 , 194F
宿敵詞有要改 下幾篇會講 文章出來了再翻過來吧
11/17 01:03, 194F

11/17 04:25, 2年前 , 195F
宿敵獎勵改隨機掉落不看詞綴名
11/17 04:25, 195F

11/17 04:26, 2年前 , 196F
一個宿敵詞只有一個效果 宿敵詞顯示改成直接寫效果
11/17 04:26, 196F

11/17 04:28, 2年前 , 197F
神聖崇高兩個先改回來再說==
11/17 04:28, 197F
文章代碼(AID): #1ZSgV_do (PathofExile)
文章代碼(AID): #1ZSgV_do (PathofExile)