[閒聊] 國際服 State of the Beta - Post #7
看板PathofExile (流亡黯道 - Path of Exile)作者IamCoolKing (我是酷國王!!!)時間11年前 (2015/06/16 12:57)推噓16(16推 0噓 37→)留言53則, 12人參與討論串1/1
http://www.pathofexile.com/forum/view-thread/1292315
Patch and Wipe
We are in the process of deploying the newest Closed Beta patch for
The Awakening. It contains a lot of polish for areas you have already seen.
For those of you in the beta, we are keen to receive complete feedback of
what you see. We can't reply to all the posts on the beta forums, but we do
read them and fix the issues identified.
There is a wipe of the Beta realm with this patch.
(Beta會清空洗白。)
Manifesto Posts
We have posted some manifesto posts about changes coming in this update:
- Leech Changes (recently updated)
(不確定6/16原文改了什麼,可能是3個吸血詞綴加2個吸魔詞綴吧。)
- Item Affix Changes
(19989篇有簡單整理。)
- Tempest Shield Rework (recently updated)
(19983篇底下有簡單翻譯。)
Only some of the map changes outlined in the map manifesto post have been
made. Some drop weights for map bosses have been changed, and some difficulty
changes have been made. Mechanical reworks have been done, and map drop
weights are a work in process. They are probably still more punitive on the
beta than they will be on the live release.
(地圖王的掉落權重有改。
地圖掉落權重還在準備中。
Beta的懲罰程度會比將來2.0上線時還來得大。)
Some of the other balance changes are outlines below:
Status Ailment Changes
Freeze, Shock and Chill durations have been modified. These ailments now
last for 60ms for every 1% of life dealt by the appropriate element,
to a maximum of 50%. For example, if a monster strikes you for 10% of
your life as Cold damage, you will be chilled for 600ms, or 0.6 seconds.
(元素狀態的修改
修改冰凍、感電、冰緩的時效。
1%的生命傷害值會有60ms=0.06秒的時效,最大到50%的生命傷害值。
例如怪物對你造成10%生命的冰傷害,你將會被冰緩600ms=0.6秒。)
This is to reward players who choose to invest in ailment duration or
who specialise in a single element, and to reduce the occasional massive
duration Freezes, Chills and Shocks that could occur. This does make it
more difficult to capitalise on status ailments such as Shock by
splashing minimal amounts of added lightning damage.
(這樣改變的目的是讓玩家選擇投資一些元素狀態的時效或者單一元素專精,
並且想辦法減少被冰凍、感電、冰緩的時間。
小量的電傷要造成感電狀態更困難。)
These changes also provide more consistent Status Ailment behaviour.
Spell Effectiveness Changes
(一些法術技能石的修改)
Arc has changed from 50% to 70% Effectiveness +20
Ball Lightning has changed from 30% to 20% Effectiveness -10
Bear Trap has changed from 150% to 200% Effectiveness +50
Cold Snap has changed from 100% to 120% Effectiveness +20
Discharge has changed from 100% to 150% Effectiveness +50
Fire Mortar has changed from 100% to 80% Effectiveness -20
Fire Nova Mine has changed from 75% to 20% Effectiveness -55
Firestorm has changed from 20% to 30% Effectiveness +10
Flame Totem has changed from 20% to 25% Effectiveness + 5
Freezing Pulse has changed from 100% to 125% Effectiveness +25
Glacial Cascade has changed from 80% to 60% Effectiveness -20
Herald of Ice has changed from 30% to 80% Effectiveness +50
Herald of Thunder has changed from 40% to 120% Effectiveness +80
Ice Nova has changed from 100% to 70% Effectiveness -30
Ice Spear has changed from 100% to 80% Effectiveness -20
Incinerate has changed from 10% to 30% Effectiveness +20
Lightning Tendrils has changed from 25% to 35% Effectiveness +10
Lightning Warp has changed from 100% to 50% Effectiveness -50
Molten Shell has changed from 100% to 200% Effectiveness +100
Shock Nova has changed from 100% to 50% Effectiveness -50
Spark has changed from 50% to 70% Effectiveness +20
Storm Call has changed from 100% to 80% Effectiveness -20
Tempest Shield has changed from 70% to 60% Effectiveness -10
Vaal Arc has changed from 50% to 80% Effectiveness +30
Vaal Cold Snap has changed from 100% to 140% Effectiveness +40
Vaal Fireball has changed from 100% to 125% Effectiveness +25
Vaal Flameblast has changed from 50% to 60% Effectiveness +10
Vaal Ice Nova has changed from 100% to 70% Effectiveness -30
Vaal Lightning Warp has changed from 100% to 50% Effectiveness -50
Vaal Molten Shell has changed from 100% to 200% Effectiveness +100
Vaal Spark has changed from 50% to 40% Effectiveness -10
Vaal Storm Call has changed from 100% to 80% Effectiveness -20
New Spell Damage Mods
(新的法術傷害詞綴)
These mods can appear on Wands, Daggers, and Sceptres:
(以下適用於法杖、匕首、權杖。)
Heated adds ( 1 to 2) - ( 3 to 4) Fire Damage to Spells ( 1)
Smouldering adds ( 6 to 8) - ( 12 to 14) Fire Damage to Spells (11)
Smoking adds (10 to 13) - ( 19 to 22) Fire Damage to Spells (18)
Burning adds (13 to 18) - ( 27 to 31) Fire Damage to Spells (26)
Flaming adds (17 to 22) - ( 33 to 39) Fire Damage to Spells (33)
Scorching adds (21 to 28) - ( 42 to 49) Fire Damage to Spells (42)
Incinerating adds (25 to 34) - ( 51 to 59) Fire Damage to Spells (51)
Blasting adds (31 to 41) - ( 61 to 71) Fire Damage to Spells (62)
Cremating adds (36 to 49) - ( 73 to 85) Fire Damage to Spells (74)
Frosted adds ( 1) - ( 2 to 3) Cold Damage to Spells ( 1)
Chilled adds ( 5 to 7) - ( 10 to 12) Cold Damage to Spells (11)
Icy adds ( 8 to 10) - ( 16 to 18) Cold Damage to Spells (18)
Frigid adds (11 to 15) - ( 22 to 25) Cold Damage to Spells (26)
Freezing adds (14 to 18) - ( 27 to 32) Cold Damage to Spells (33)
Frozen adds (17 to 23) - ( 34 to 40) Cold Damage to Spells (42)
Glaciated adds (21 to 28) - ( 41 to 48) Cold Damage to Spells (51)
Polar adds (25 to 33) - ( 50 to 58) Cold Damage to Spells (62)
Entombing adds (30 to 40) - ( 60 to 69) Cold Damage to Spells (74)
Humming adds ( 1) - ( 4 to 5) Lightning Damage to Spells( 1)
Buzzing adds ( 1 to 2) - ( 21 to 22) Lightning Damage to Spells(11)
Snapping adds ( 1 to 3) - ( 33 to 35) Lightning Damage to Spells(18)
Crackling adds ( 1 to 4) - ( 46 to 49) Lightning Damage to Spells(26)
Sparking adds ( 2 to 5) - ( 58 to 61) Lightning Damage to Spells(33)
Arcing adds ( 2 to 6) - ( 73 to 77) Lightning Damage to Spells(42)
Shocking adds ( 2 to 7) - ( 88 to 93) Lightning Damage to Spells(51)
Discharging adds ( 3 to 9) - (106 to 112) Lightning Damage to Spells(62)
Electrocuting adds ( 3 to 10) - (126 to 133) Lightning Damage to Spells(74)
These mods can roll on Staves:
(以下適用於雙手杖,只有混沌傷例外。)
Heated adds ( 1 to 2) - ( 4 to 5) Fire Damage to Spells ( 1
Smouldering adds ( 8 to 11) - ( 17 to 19) Fire Damage to Spells (11
Smoking adds (13 to 17) - ( 26 to 30) Fire Damage to Spells (18
Burning adds (18 to 24) - ( 36 to 42) Fire Damage to Spells (26
Flaming adds (23 to 30) - ( 45 to 53) Fire Damage to Spells (33
Scorching adds (28 to 38) - ( 57 to 66) Fire Damage to Spells (42
Incinerating adds (34 to 46) - ( 68 to 80) Fire Damage to Spells (51
Blasting adds (41 to 55) - ( 83 to 96) Fire Damage to Spells (62
Cremating adds (49 to 65) - ( 98 to 115) Fire Damage to Spells (74
Frosted adds ( 1 to 2) - ( 3 to 4) Cold Damage to Spells ( 1
Chilled adds ( 8 to 10) - ( 15 to 18) Cold Damage to Spells (11
Icy adds (12 to 16) - ( 23 to 27) Cold Damage to Spells (18
Frigid adds (16 to 22) - ( 33 to 38) Cold Damage to Spells (26
Freezing adds (21 to 27) - ( 41 to 48) Cold Damage to Spells (33
Frozen adds (26 to 34) - ( 52 to 60) Cold Damage to Spells (42
Glaciated adds (31 to 41) - ( 62 to 73) Cold Damage to Spells (51
Polar adds (38 to 50) - ( 75 to 88) Cold Damage to Spells (62
Entombing adds (45 to 60) - ( 89 to 104) Cold Damage to Spells (74
Humming adds ( 1) - ( 6 to 7) Lightning Damage to Spells( 1
Buzzing adds ( 1 to 3) - ( 32 to 34) Lightning Damage to Spells(11
Snapping adds ( 1 to 4) - ( 49 to 52) Lightning Damage to Spells(18
Crackling adds ( 2 to 6) - ( 69 to 73) Lightning Damage to Spells(26
Sparking adds ( 2 to 7) - ( 87 to 92) Lightning Damage to Spells(33
Arcing adds ( 3 to 9) - (109 to 115) Lightning Damage to Spells(42
Shocking adds ( 4 to 11) - (132 to 139) Lightning Damage to Spells(51
Discharging adds ( 4 to 13) - (159 to 168) Lightning Damage to Spells(62
Electrocuting adds ( 5 to 15) - (189 to 200) Lightning Damage to Spells(74
Malicious adds (47 to 72) - ( 98 to 123) Chaos Damage to the weapon's
damage and can appear on One Handed Weapons (83
Malicious adds (70 to 108) - (147 to 185) Chaos Damage to the weapon's
damage and can appear on Two Handed Weapons (83
How are we tracking?
Number of issues required to be completed for release: 494
The issue count represents two things:
(1) the work being done, and
(2) effort being put into assessing the importance of each issue.
We have worked hard to make sure that everything we need to do is
represented by one issue, and to only count the issues that need to be
done.
We are currently aiming to add the three unreleased levels and the various
final boss fights to the beta around 1 July. We expect another beta wipe
when this happens. We are working towards a release in early July.
(7月1日預計會把最終Boss放上去。同時也預期會再一次的洗白。)
--
額外補充:
1. 各地區怪物種類可能有增或減。
例如第一章去Brute的路上本來沒怪,現在都有怪。
第二章北方森林現在有螃蟹怪。
2. Item Filter 檔案可以多寫一個針對 Div卡片 的掉落區分。
Show
Class Card
...
3. Beta on-line 天賦模擬器。
http://cb.poedb.tw/us/passive-skill-tree/AAAAAgYB
Beta off-line 天賦模擬器 以及 天賦更動說明,請見以下網址。
https://www.reddit.com/r/pathofexile/comments/3a0bm2/
New Nodes : 15
Changed Nodes: 15
Deleted Nodes: 0
4. 感覺比較容易出高傷害武器。
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 1.160.207.154
※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1434430655.A.BC2.html
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※ 編輯: IamCoolKing (1.160.207.154), 06/16/2015 23:02:01
http://www.pathofexile.com/forum/view-thread/1292898
We are deploying a patch fixing some of the current issues.
- Some adjustments have been made to drop rates of specific divination cards.
Notably The Dark Mage was based on an incorrect drop rate of six linked
staves. The Road to Power has also been adjusted based on the item level
normally required for the Runic affix.
(修正一些Div卡片的掉落率。
包括 The Dark Mage、The Road to Power。)
- Balance adjustments have been made to Dimachaeri Cassius, Rudiarius Felix
and Mevion.
(Daresso前面3隻小王的傷害調整。)
- Corrections have been made to the Mana Leech affix which was too high.
(Mana Leech詞綴的調整。)
- Divination Cards now follow standard loot allocation rules.
(Div卡片可以依照掉落物分配規則去拾取。)
- Various fixes have been made to the new Tempest Shield.
(新的 Tempest Shield 的修正。)
- Marceus the Defaced now uses the new Tempest Shield correctly.
(第三章使用 Tempest Shield 的雕像獨特怪的修正。)
- Fixed a bug with The Marketplace and Sewers.
(The Marketplace and Sewers地區的修正。)
- Fixed a bug with The Weaver's Chambers being inaccessible and sometimes
causing crashes.
(第二章蜘蛛王那邊的修正。)
※ 編輯: IamCoolKing (1.171.145.200), 06/17/2015 12:05:37
http://www.pathofexile.com/forum/view-thread/1293482
18 June Patch
This patch fixes a few problems: Life gain on hit on weapons has been fixed,
Maraketh claws should show their implicit again, and flasks should have their
contents back in the bottle.
修正以下問題: 1. 武器上的擊回血
2. Maraketh爪 顯示它內建詞綴
3. 藥水
※ 編輯: IamCoolKing (1.163.210.191), 06/18/2015 13:44:15
2015.06.18 18:31
The Marketplace and Sewers 依舊有bug。
現在 Marketplace 有2個通往 Sewers 的入口。
但其中一個可以正常地進入 Sewers,另一個則會跳到登入畫面。
從 Sewers 也有2個通往 Marketplace 的入口。
一個可以正常地進入 Marketplace,另一個入口點不到東西(沒有觸發功能)。
Sewers 假如有污染區的話,從污染區出來到 Sewers 時,可能不會站在污染區出入口。
※ 編輯: IamCoolKing (1.163.210.191), 06/18/2015 18:38:58
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http://www.pathofexile.com/forum/view-thread/1295393
Chris說明現在Beta的進度概況。
明天(6/23)Carl會有更詳細的說明。
※ 編輯: IamCoolKing (1.161.249.57), 06/22/2015 13:35:01
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https://www.reddit.com/r/pathofexile/comments/3b0kay/
Vaal Gems 瓦爾技能石的改變 on reddit
※ 編輯: IamCoolKing (1.161.249.138), 06/25/2015 18:00:28
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