[AOD ] 自製中華文化國家特性(轉自52網)

看板Paradox (P社)作者 (逍遙遊)時間15年前 (2010/04/10 07:00), 編輯推噓7(7010)
留言17則, 8人參與, 最新討論串1/1
以下的研究,來自 52 網 http://bbs.52pcgame.com/thread-294169-1-2.html AOD 1.03 NEW 正體漢化檔:http://ppt.cc/fa5c 這是載點啦... 這裏要講的是很暴力的修改...國家特色...先看 4 張圖... http://images.gamebase.com.tw/gb_img/9/000/763/763149.jpg
這是換上原作者的國家特色的畫面...看起來沒什麼...所以我要讓大家看以下的三張圖, 究竟修改了哪些? 請注意...更換國家特色會增加人民的不滿...此時...已經飆的很高了...然後要到五月才 能看到修改後的結果... http://images.gamebase.com.tw/gb_img/0/000/763/763150.jpg
http://images.gamebase.com.tw/gb_img/1/000/763/763151.jpg
http://images.gamebase.com.tw/gb_img/2/000/763/763152.jpg
其中的數據...是讓我們自行 DIY 的部分... 看一下 ideas.txt 檔增加的部分... ### NATIONAL IDENTITY # China World View national_idea = { category = social_conservative picture = "China_World_View" personality_string = "policy_identity_china" name = "NAME_POLICY_IDENTITY_CHINA" desc = "DESCRIPTION_POLICY_IDENTITY_CHINA" minister_position = nationalidentity modifier = { type = tc_mod modifier_effect = 0.2000 } modifier = { type = dissent_mod modifier_effect = -0.2000 } modifier = { type = supply_consumption_mod modifier_effect = -0.1500 } modifier = { type = leader_xp_mod modifier_effect = -0.3000 } modifier = { type = mp_growth_mod modifier_effect = 2.0000 } modifier = { type = tech_group_mod value = industry modifier_effect = 0.5000 } } ### SOCIAL POLICY # Ceremony Focus national_idea = { category = social_conservative picture = "Ceremony_focus" personality_string = "policy_social_Ceremony" name = "NAME_POLICY_social_Ceremony" desc = "DESCRIPTION_POLICY_social_Ceremony" minister_position = socialpolicy modifier = { type = dissent_mod modifier_effect = -0.3000 } modifier = { type = division_xp_mod modifier_effect = 0.35000 } modifier = { type = leader_xp_mod modifier_effect = -0.2000 } modifier = { type = production_category_mod value = production modifier_effect = 0.2000 } modifier = { type = retooling_time_mod modifier_effect = -0.3000 } modifier = { type = production_category_mod value = consumer modifier_effect = 0.1500 } } ### NATIONAL CULTURE # Confucian national_idea = { category = social_conservative picture = "Confucian" personality_string = "policy_culture_Confucian" name = "NAME_POLICY_culture_Confucian" desc = "DESCRIPTION_POLICY_culture_Confucian" minister_position = nationalculture modifier = { type = morale_mod modifier_effect = 0.3000 } modifier = { type = stand_ground_dissent_mod modifier_effect = -0.3000 } modifier = { type = diplomatic_cost_mod modifier_effect = 0.3000 } modifier = { type = mp_growth_mod modifier_effect = 1.5000 } modifier = { type = intelligence_mod value = counter_espionage modifier_effect = 0.3000 } modifier = { type = resource_mod value = money modifier_effect = 0.2000 } modifier = { type = colonial_ic_mod modifier_effect = -0.3000 } modifier = { type = colonial_mp_mod modifier_effect = -0.3000 } } } (部分行自動折下來,不方便閱讀,可自行觀看 ideas.txt) 圖檔放在:gfx\interface\pics 文字敘述放在:config 下的 Boostertext.csv 而國家特性檔放在:db\ideas 下的 ideas.txt 裏面... 檔案都放在漢化檔裏...只要再下載一次就行了... 數據就自行更改吧...不過...這只是給想要做 MOD 的作者參考而已... -- 今天很高興...又是一星期的開始... -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 203.67.195.200

04/10 09:45, , 1F
核心領土應該要有越南才對.........
04/10 09:45, 1F

04/10 10:13, , 2F
我搞錯了 我以為他核心領土有日韓XD
04/10 10:13, 2F

04/10 12:43, , 3F
太誇張了,這樣改根本就只是自爽的而已
04/10 12:43, 3F

04/10 12:45, , 4F
IC憑什麼+20...那個貨幣產量更不符合半封閉的民族性...
04/10 12:45, 4F

04/10 12:46, , 5F
消費品需求,最好是二戰時期中國富裕到增加消費品需求
04/10 12:46, 5F

04/10 12:47, , 6F
科研-50%......和華夏文化有什麼關係= =a......
04/10 12:47, 6F

04/10 13:11, , 7F
改成占領地叛亂值-50% (誤)
04/10 13:11, 7F

04/10 20:07, , 8F
說真的,自爽又如何
04/10 20:07, 8F

04/10 20:07, , 9F
打個電動而已,爽一下不犯法吧
04/10 20:07, 9F

04/10 23:24, , 10F
是沒什麼關係,純粹覺得大陸人很會自爽而已U.U
04/10 23:24, 10F

04/10 23:45, , 11F
所謂的爽.也存在著把HOI2AOD這遊戲當作遊戲亦或是衛生紙
04/10 23:45, 11F

04/10 23:45, , 12F
的差別啊...
04/10 23:45, 12F

04/10 23:49, , 13F
不合理 沒興趣
04/10 23:49, 13F

04/10 23:50, , 14F
認為中國是世界中心這個 那時候的中國人很難這樣認為吧
04/10 23:50, 14F

04/11 07:23, , 15F
52那邊很多純意淫的帖子,看看就好
04/11 07:23, 15F

04/11 11:46, , 16F
這裏不是讓你們看他改的數據啦...而是人家已經把腦筋動到國家
04/11 11:46, 16F

04/11 11:48, , 17F
特性上...做 MOD 的人有參考的價值啦...玩家可以作弊的地方^^
04/11 11:48, 17F
文章代碼(AID): #1Blx6bUZ (Paradox)
文章代碼(AID): #1Blx6bUZ (Paradox)