[Vic2] 關於1.2版patch的資訊 - 6
* Great Powers
- GP intervention now requires the country to have a "Friendly" opinion of
the GP
- Once a GP has formed its union tag it no longer gets the free assert
hegemnoy CB vs other nations with the union tag.
- Assert Hegemony wargoal changed into removing the all nations within the
same culture group from being either in the sphere or being vassals. It also
sets the relation back to neutral.
- Changed warscore for Hegemony to 6 for each sphere member or vassal
- Military and industrial score now have higher theoretical maximum
- Halfed impact from leaders on military score.
- In order to intervene in a war, a nation targeted by a wargoal need to have
at least cordial opinion of the nation wanting to intervene
- Removing a country from a sphere now incurs an influence drop as well
- Relation now has slightly less effect on suppressing wars if countries have
valid CBs
- It's no longer possible to call your sphereleader again and again into a
war as a spheree
- Lowered influence cost of discredit, upped the effect(-50% -> -75%)
- You can no longer influence any country you have a truce with.
* Diplomacy
- Its no longer possible to release satellites when at war.
- Relations now have slightly more effect on military access chance
- It's no longer possible to add wargoals to a side that has a Status Quo
wargoal added to it
- The first nation that intervenes in a war will always become warleader,
subsequent joins will never become warleader
- Called allies never become warleader in Status Quo has been added to that
side
- It's no longer possible to negotiate with minors if you have added
non-annex wargoals and the other side has added status quo
- All states that are annexed by a minor in a war are now added as "Free
people" wargoals(up to 150 warscore worth)
- Status Quo wargoal is now removed if someone annexes a minor(since it will
be replaced with Free People wargoals)
- No longer possible to call allies into civil war
- Rebel territory is now disregarded when occupation percentage is compared.
- Releasing nations now reduce infamy and prestige
Great Power要介入戰爭, 前提是你對該國的影響力要是Friendly才行
成為Great Power後, 以前可以免費得到承認霸權的Cause belli,
現在對於同宗的國家不能得到該CB
承認霸權這個戰爭目標變成要戰爭的對方放棄同宗國家的所有影響圈, 以及
放棄同宗的小狗國, 放棄後關係回到neutral
要達承認霸權所需的戰爭分數做了修正
工業分數與軍事分數的理論上限修正了(該不會有人工業破65535分吧)
leader對軍事分數的影響減半了(靠北小國更難翻身了)
Great Power介入戰爭, 對於被設定war goal的國家, Great Power對該國
的影響力至少要是cordial
移除影響圈這個戰爭目標, 現在也同時可以降低該國的影響力分數
各國對於發動戰爭一方的厭惡稍微降低了一些(如果該國有CB的話)
身為Great Power影響圈的一環, 現在你不能一再的call你老大參戰了
中傷他國這項外交指令被加強了
對於一個你跟他有戰爭合約的國家, 你沒辦法增加你的影響力了
戰爭正在進行中不能放衛星國
要求軍事通行權這項任務會因為有好度上升而機會變得更高
你不能在要求一個國家停戰的同時又增加其他的戰爭目標
第一個介入戰爭的GP將會成為war leader, 後面再介入的就不會是warleader了
如果戰爭對方只是要求和平的話, 被call來的同盟不會是war leader
對於跟not war leader作戰時, 當對方要求和平, 而你要求的不是併吞,
那你不能再跟他談判修改戰爭目標了
在戰爭過程中被not war leader併吞的國家, 現在你可以增加
free people war goal把他們放出來
在戰爭過程中你要是併吞了一國, 那對方的對你的戰爭目標就不再是白和平了
內戰不能call同盟?
在計算占領比例的時候, 已經叛亂的國土不會計算在內
放出國家可以減infamy
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