[Vic2] 關於1.2版patch的資訊 - 5

看板Paradox (P社)作者 (文亞南)時間15年前 (2010/09/24 06:34), 編輯推噓0(000)
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* Politics - Conservatives now properly allow social reforms at scaled militancy. - Fixed a consistency with militancy to support reform calculation. - There is now less of a militancy decrease when enacting a reform. - You can now only change ruling party once a year. - Ideology changing on pops from events is no longer divided by 100. - You can now release union tag countries if nobody with this tag exists (crush krakow->release poland->victory) - Ruling party is now set to one of the same ideology you had, after a tag change. - Free peoples now work on union tag countries that already exists - Pops of the primary culture will never assimilate now. * Revolutions - Rebels of union tags can now spawn if no country with culture exist - Reliability is now applied correctly. - Rebels now have a bit better organisation, and will be more likely to form in bigger armies. - Inventions are now inherited when a country is formed. - When a rebellion ends in any way, all pops who symphatized with that rebelfaction lose militancy. - Pan-nationalists are now limited in spawning, not in enforcing - Rebelfactions grow stronger a little faster now. - Provinces seceding from events will now get militancy&consciousness reset. - Government change is now updated when rebels enforce their demands, thust nationalists rising under one fog wont change the country they broke free from when they do so, should that country had changed during their insurection. - All alliances, SoIs and influence cleared by revolutions - Rebels are now far less likely to rise on their own. - General risings will now set the organisation of a faction to 0. - Rebel organisation gains are now colored correctly. - Soldiers now only revolt when the rest of the faction is close to ready to rise. - Getting a revolution succeeding in your country now reduces 10% of your current prestige instead of -5. 保守主義的人口依據其鬥爭值的高低會贊成一些社會改革 修正了一些覺醒度與鬥爭值影響改革與否的計算 當玩家進行改革之後, 能減少的鬥爭值變少了 若在玩家能改變執政黨的體系下, 一年只能改一次執政黨 經由事件改變意識型態的bug已修正(之前效果被除了100) 大一統的任務中, 若是執行大一統的國家都不存在 則可以直接由其他國放出來(比如說滅了krakow然後放波蘭) 當國家的tag改變後(如完成大一統任務), 執政黨會被設定成跟國家意識形態 相符的政黨 戰爭中解放人民的goal, 現在對大一統後的國家也有效(用第三國開戰強迫 其他國還地) 主流人口永遠都不會被同化(殖民地行政人員的bug?) 大一統主義的暴動人口, 就算執行大一統的國家全不存在, 他們還是會暴動 部隊的可靠性屬性現在正確的運作了 暴動部隊的組織度現在變高一點, 而且她們現在會匯合成大部隊 當一個國家被創造出來時, 可以繼承前朝的發明(科技會引發的發明) 當一次的暴動全部被平息後, 跟該暴動有關的所有人口的那個暴動部分 鬥爭值都會歸零 大一統主義者的擴散受到了限制 (而不是限制她們實施革命, 這樣會累積很多人口) 叛亂的人口部分成長性比以前好一點 經由割讓來的省份, 鬥爭性與覺醒度會設為0 當叛亂者有能力強迫執行她們的訴求時, 政府會據此改變 (比如說被共產主義者佔據首都, 強迫改為共產黨執政) 當革命發生後, 所有的軍事聯盟與影響圈的效果都會歸零(不知道衛星國會不會) 暴動人口會較不會單獨發動叛亂 一般的暴動(沒有特定訴求的), 叛軍的一個部分組織度為零(聽不太懂) 叛軍數量的增減的顏色現在上的是正確的(綠色是上升吧, 該台股相反) 士兵變得沒那麼容易叛變(各種主義的士兵都想叛變時) 暴民革命成功將導致你的聲望 -5 (之前是減 10%) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.134.42.84
文章代碼(AID): #1CczO5LA (Paradox)
文章代碼(AID): #1CczO5LA (Paradox)