[情報] Dev Update: Netcode
快20分鐘其實可以幾句話了結
"Favor the shooter" 開槍者有利
這邊可以用R6S測試的影片表示:
https://www.youtube.com/watch?v=vBZj4c_j9Qs&t=5m29s
只要在開槍者的畫面中有打中,Overwatch會保證命中,所以會有縮起來照樣被
打死的情況。
這個規則有兩個例外
1. 低速武器(辛梅塔/Symmetra的右鍵)是Server side判定
2. 使用跳/無敵技(閃光/Tracer的Shift, 無情的死神/Reaper的Shift)
只要在Server side有收到,就算被打中也會被吃掉
未來會給這個規則一個Ping的上限。
遊戲目前會紀錄玩家輸入的四個指令,未來會降到一個。
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