[情報] Fortune Magazine cover story: How Wii won

看板Nintendo (任天堂)作者 (任天道)時間19年前 (2007/05/31 21:29), 編輯推噓2(200)
留言2則, 2人參與, 最新討論串1/1
http://www.neogaf.com/forum/showthread.php?t=159995 重點: -Wii真的很熱門, 全都賣光光, 甚至在美國任天堂本部的商店也是如此 -Wii手把造價便宜   Accelerometer: $2.50   Basic Memory Chip: $0.25   Audio Amplifier: $0.50   Data Converter: $0.50   Rumble Pack: $2.50   Bluetooth Chip: $2.00   Audio Translator: $2.00   Plastic Casing: Unknown   Wrist Strap:   Unkown -每一台Wii利潤是 50 美金 -開發Wii遊戲成本是 5M, 而開發 PS3遊戲要 20M -預備軟說任天堂是合作最好的主機商 -EA說老任是先鋒 -Wii的成功並沒有讓微軟高層覺得他們的路線是錯的 (Peter Moore說他的 Wii體驗 很不錯, 主機的價格跟老任端出來的菜也不錯, 不過微軟能提供老任不能給的) -SCE 的 CEO 也對老任給予肯定但也指出 SONY 也有一個很有創意的手把, 科技是不 能走回頭路的而 Wii只是另一台 NGC -SONY是從技師的觀點去看這個世界而老任則是跳脫這世界去尋找靈感 (像皮克敏是由宮本茂的後院生態產生的點子) FUTURE - Nintendo could stick with the current tech for a few years and then introduce a Wii 2.0 with PS3 tech but cheap - cut $50 of Wii price to compete with future price cuts for MS and Sony - relationship between Mac/PC - iTune - iPod could be like Wii - DS - needs more stock, did not expect Wii to be so popular....currently making 1M a month but want 1.5M - 2M but its difficult QUOTES We were losing to the TV remote. So we thought what kind of controller can we create that wont make people afraid to touch it? - Miyamoto We are not competing against Sony or Microsoft. We are battling the indifference of people who have no interest in video games - Iwata My name is Reggie. I'm about kickin' ass, I'm about takin' names, and we're about makin' games" - you know who -- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 122.123.146.63

05/31 21:30, , 1F
後面的部分看有沒有人要翻, 我想去運動了 @@a
05/31 21:30, 1F

05/31 21:52, , 2F
北斗神拳柏青哥....開發只要0.1M吧?
05/31 21:52, 2F
文章代碼(AID): #16NitKpu (Nintendo)
文章代碼(AID): #16NitKpu (Nintendo)