[謠言]有可能刊載在下期Gameinformer雜誌的內容

看板Nintendo (任天堂)作者 (dorayaki)時間19年前 (2006/06/05 19:40), 編輯推噓9(908)
留言17則, 8人參與, 最新討論串1/1
據說轉載自NOA的Nsider論壇 用我很爛的英文稍微翻譯一下 This article from the upcoming Game Informer magazine focuses on the pros and cons of the development environment of the upcoming Nintendo Wii. As well as revealing the last big secret concerning hardware functionality. Here are some summarizations from that article. -Pros- -Inexpensive graphics development. 低成本的圖型顯像 -Developer-friendly 「camera」 program 友善的開發攝影機程式? -Will support HDR lighting, normal maps, bump-mapping, nurbs rendering, and panoramically-composted depth-composited cubemappng, ray-tracing. 支援HDR光源、法向量繪圖、碰撞繪圖、nurbs(Non-Uniform Rational B-splines) rendering、全景合成、景深合成、cubemappng、光束軌跡? -Chipsets are very inexpensive although EXTREMELY powerful, WILL incorporate many aspects of the Project Reality study. 能力強大卻成本低廉的晶片組,將包含了各種不同的研究計畫 -Nintendo is providing extensive documentation to ease the incorporation of the Wii-mote. 任天堂提供大量的檔案去輕鬆的進行Wii-mote的結合??? ================================= -Cons- 錯誤的觀點 -Challenging to program effectively for the Wii-mote, due to it being very new to the industry. 因為是非常新的產業,導致Wii-mote的編程更加困難 -Marketing to be more challenging for bigger third-party franchises due to nature of the innovative qualities 只有較大的第三方廠商才能挑戰做出兼具創意及品質的遊戲 -The development cycle to possibly equal the time cycles of PS3 and Xbox360 due to the time needed to be innovative and effectively program for the controller. 遊戲開發的時間可能跟PS3和XB360差不多,因為需要花更多的時間去創新並且調整控制器 -The challenge of marketing the Wii's controller in ads and commercial may turn third-parties away from exclusivity. (The challenge to display through ads how 「playing is believing」) 對於非獨佔的第三方遊戲,很難將Wii控制器的樂趣表現在廣告上 ============================================= -The Final Secret/minor surprises also- 最後的秘密/也會讓你嚇一跳 -Wii will include a built-in decent resolution camera that can be used to add your face to character models and add innovation to games. These snapshots can be tweaked as well. It is still being decided whether to allow camera to record and stream video. Mention made to have this feature be a strong feature in online play. Wii將內建可解析圖像的camera,可以將你的臉部模型加到遊戲中,這個快拍功能將可以很 好的被調整,目前正在考慮是否加入錄製影片的功能,可以在線上遊玩的時候使用臉部特 寫 -A wireless headset will be made available at launch. 支援無線耳機 -SD cards will range from 2GB to 7GB and will be priced 「within reason」. 支援2GB~7GB的SD卡 -A new router technology is still in development and not yet available to developers. In the final product Nintendo hopes to be able to make every Wii a sort of 「Wi-Fi hotspot」 with each user connecting to that user and so on. They also want to be able to allow different users to share things and are thinking about setting up a pseudo-P2P network through Connect24, where users can share content and 「other things」. This means that even if you have a dial-up connection or no internet, you can still connect to Wii Connect24. 支持新的路由技術,有點類似P2P網絡,用這種方式來分享資源,例如即使你沒有上網 沒有熱點,周圍的Wii用戶上網了,你就能利用他的無線網絡也連上網進入任天堂的「 Wii Connect24」 -The Wii will indeed have a PPU included in final hardware. It will have only 32MB though, which will still take a considerable amount of pressure off of other chips. Wii的最終硬件將擁有物理處理器PPU,有32MB的記憶體,可以減輕不少其他晶片的壓力 -A still-in-development simple dev tool will be made available to users through the Connect24 network. It will allow users to create a simple game in 2D or simple 3D and share it with the world. This will hopefully be available on the network by launch. 將提供一個簡化版的遊戲開發工具包,並通過Connect24發放,任何玩家都可以自行開發 2D或簡單3D的遊戲軟體並通過網路發放 -The last big secret is the 「graphics solution」. It revolves around a whole lot of non-volatile RAM (opting out of HDD support, RAM is much faster than a HDD). And a development interface that centers on a AI-controlled command-line interface. This additional tech only included in final dev kits, while most developers don't have access to final dev kits. 看不太懂 等下期GI出了就知道是不是真的 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 219.84.61.171

06/05 20:36, , 1F
最後的秘密? 到底是什麼啦 下期GI會刊載? 表示SONY已
06/05 20:36, 1F

06/05 20:36, , 2F
經到了來不及跟進的時間點? 所以可以公佈了?
06/05 20:36, 2F

06/05 20:38, , 3F
遊戲開發的時間可能跟PS3和XB360差不多,因為需要花更多
06/05 20:38, 3F

06/05 20:38, , 4F
任何玩家都可以自行開發balabala.....大驚<囧>
06/05 20:38, 4F

06/05 20:38, , 5F
時間去創新並且調整控制器 <== 聽起來非常棒!!
06/05 20:38, 5F

06/05 20:40, , 6F
正妹你似乎誤解了 囧 那是錯誤觀點
06/05 20:40, 6F

06/05 20:43, , 7F
很感激翻譯, 不過上個色或是間隔一下會比較好閱讀 :)
06/05 20:43, 7F

06/05 20:44, , 8F
阿喔 我沒看到pro and con 還有怎麼我還是正妹orz
06/05 20:44, 8F

06/05 20:46, , 9F
最後的秘密也算是Cons?? 那這個Cons會不會太多了點@@ 非
06/05 20:46, 9F

06/05 20:46, , 10F
常長的後面一大串都是Cons..??
06/05 20:46, 10F
※ 編輯: dorajim 來自: 219.84.61.171 (06/05 20:51)

06/05 21:10, , 11F
最後的秘密應該與畫面或運算性能有關
06/05 21:10, 11F

06/05 21:49, , 12F
最大秘密是東芝抵抗SONY使出殺手金間 免費幫Wii裝HD DVD
06/05 21:49, 12F

06/05 22:24, , 13F
Pros和Cons是優點和缺點
06/05 22:24, 13F

06/05 22:27, , 14F
不過隔壁鄰居的Wii的可以來偷頻寬這算優點嗎?>.<
06/05 22:27, 14F

06/06 00:24, , 15F
我家隔壁鄰居剛好用無線網路 之前有偷連過有成功
06/06 00:24, 15F

06/06 00:26, , 16F
這樣算不算犯罪啊 Orz
06/06 00:26, 16F

06/06 02:20, , 17F
可以自己開發遊戲,好像還不錯…
06/06 02:20, 17F
文章代碼(AID): #14X1X8DF (Nintendo)
文章代碼(AID): #14X1X8DF (Nintendo)