Re: [情報] [Wii] Hands-On With the Wii Virtural …
※ 引述《NintendoFans (任天道)》之銘言:
大揭密!關於Wii的虛擬主機控制手把
任天堂今天在E3攤位又給了參訪者一個驚喜:對應Wii虛擬主機的專用控制器Retro-Mote
(復古手把),在現場的我們實在很想拿起來把玩啊。復古手把的設計,正如同它的名稱
所示,是為了對應那些用Wii的標準控制器不好上手的老遊戲,比如說N64,復古手把具
備有兩個類比搖桿,同時,所有Wii所對應的往日主機該有的按鈕都完整的對應了,包括
NES、SNES、SEGA MD、N64,及其他。
復古手把的大小大約和SEGA MD相仿,而外型的線條也很相似。這張正面圖主要傳達了按
鈕的配置(註:就是網路流傳的那張正面圖,IGN原文裡面也有),但是和我們在現場所
見的實物有所不同;在手把上方那兩顆小一點的按鈕(介於L、R鈕中間那兩個),左邊那
一個Z鈕已經被拿掉,右邊那個則被保留了。
我們另外還發現了在圖上所沒有的玩意;在手把的背部多了兩個長條形的缺口,另外還多
了一個隱藏的按鈕(註:請見GC星球網頁上那張照片)來取代原本手把上方那個小按鈕。
現場的任天堂接待人員承認他們也不清楚那些按鈕的功用,不過我們相信那祇是他們為了
這手把的配件仍不公開所做的保密措施。復古手把將會接在Wii-Mote的下方,就是平常接
著類比搖桿的那個端子。這麼一來,除了不會雜亂地在主機上接了一大堆線以外,同時也
讓虛擬主機專用的這個復古手把延伸出感應的功能,這部分交給Wii-Mote來執行。如此一
來,可以同時使用復古手把上面的兩個類比搖桿又可以兼具動作感應,真是非常刺激啊!
復古手把使用起來的手感非常好,並且在類比搖桿的部分保留了任天堂傳統的八方向凹槽
定向設計,很有親切感。各個按鈕方面,按起來的手感仍稍嫌硬了些,然而這目前還祇是
個原型作品,我們回想起Wii-Mote在當初發表時,按鈕手感也遠比今天在展場中我們所使
用的來得生硬許多。因此,我們猜測復古手把在正式發售時,按鈕的手感將會有任天堂傳
統的柔軟和彈性感覺。整體來說,拿在手上的感覺很不錯,然而,Z鈕真的有點難按到,
而且也不比N64手把的中置扳機Z鈕那麼管用;我們猜測,在Wii上面玩N64遊戲時,Z鈕指
令應該會改到較好按的面板按鈕上來使用。
復古手把的外型可參考GC星球網頁,這網址多了背面的照片
http://www.planetgamecube.com/newsArt.cfm?artid=11455
--------------------------------------------------------------------------
心得:
保留右邊的Z鈕,感覺上像是GC手把的配置
但是放在比R鈕還要中間,好用嗎??? ~"~
ABXY就是面板上的四個鈕了,Z鈕沒地方安插吧
反正N64手把是拿一半的,把Z鈕設置用復古手把的L鈕來執行就好了 (茶)
但是,還不如把復古手把的Z鈕位置重新安排一下比較實際....
同時操作兩個類比搖桿,Wii-Mote勢必得固定在玩家身上或是兩人協力
這樣的確挺好玩的
應該可以做出很不錯的應用,只不過復古手把可能不是標準配備
有多少廠商會在這一點上作文章還有待觀察
硬體有了,怎麼應用就看軟體商的本事了 (攤手)
XD,其實這篇文很短,不過途中被叫去做事所以擱著,應該因此多賺了不少P幣 :P
--------------------------------------------------------------------------
原文:
Hands-On With the Wii Virtural Console Controller
http://gear.ign.com/articles/707/707508p1.html
The Wii Virtual Console Controller made a surprise appearance at Nintedo's E3
booth today, and we were there, eager to get our grubby mitts on the
Retro-Mote. Designed, as it's name implies, to allow for control of Virtual
Console games that just wouldn't work out well on the standard Wii
controller, like N64 ports, the pad sports two analog sticks, and all the
buttons needed to match up with NES, SNES, Genesis, N64, and other consoles
the Wii can emulate.
The controller is roughly the size of the original Sega Genesis controller,
and shaped in a roughly similar way as well. The pic tells most of the story
regarding the button layout, but there have been some changes compared to the
controller we actually got our hands on. Specifically, the left Z button
(that little shoulder nub closer to the center of the controller) is gone,
while the right button remains.
We also discovered a feature not apparent in the picture. There are two
horizontal slits on the underside of the controller body, and instead of that
little center nub, there is a recessed button. Pressing the button moves
plastic pieces visible through the horizontal slits. Nintendo reps admitted
they did not know what was planned for this feature, though we believe that
it must be a way of securing some sort of attachment to the controller. We
know that the Virtual Console controller connects to the Wii-mote via the
connection usually used by the nun-chuck, and we're currently speculating
that the slots may be used to accept an attachment that will mount the
Wii-mote on the underside of the Virtual Console controller. Not only would
such an arrangement keep things uncluttered, but it would also allow the
Virtual Console controller to sense movement and point, just like the
Wii-mote on its own. The possibilities for games making use of the Virtual
Console Controller's dual sticks and the Wii-mote's motion sensing
capabilities are really quite exciting.
The Virtual Console Controller feels good in hand and in play. The analog
sticks rise out of the traditional Nintendo heptagonal openings, which gives
them familiar feel. Face and shoulder buttons felt clicky and a little stiff,
however, the controller was a prototype, and we recalled that the early
Wii-motes were also far clickyier than the final controllers we played with
today. We're guessing production controllers will likely have a softer
Nintendo feel. The overall layout felt good in hand, though the Z button was
a bit difficult to reach and not quite as useful as the N64's center mounted
trigger. We're guessing games ported from the N64 to the Virtual Console may
remap the Z button commands to the more easily accessible face buttons
徵求翻譯人士, 200P (前)
--
▃▅▄▂ │ Wii ▋\ = _ ̄◣ ╲ ▏▆▄▂
◤▃▄▃ ) │ will rock U▋﹨ _\ \_ ◣╲ ▕▕│ ▉
█▇▆█▏▊╯ │ ▊\ \▄ ,▄ ◣ (﹙(▎|| ▊
▍◥▇▊◤▕▋ └───┬───┬ ﹨  ̄\▄ ̄ ◣ ▋│▏Nintendo▏
▎ ▅▆ ▉by ╭─┴───┴▊\  ̄ ˍ ◣ ▕ˍ▁▂▃▄
▍ ▕▋Gatchaman ̄ ̄ ̄ ̄ ̄ ̄ ̄ ﹨ ╭′Α‵﹑ ◣ ▕▇▊████▍
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 220.142.98.8
推
05/11 13:21,
05/11 13:21
--
沒事.....你們繼續.........
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 210.69.128.66
推
05/11 16:19, , 1F
05/11 16:19, 1F
推
05/11 16:21, , 2F
05/11 16:21, 2F
推
05/11 16:24, , 3F
05/11 16:24, 3F
推
05/11 16:51, , 4F
05/11 16:51, 4F
→
05/11 16:52, , 5F
05/11 16:52, 5F
→
05/11 16:53, , 6F
05/11 16:53, 6F
推
05/11 16:59, , 7F
05/11 16:59, 7F
推
05/11 17:00, , 8F
05/11 17:00, 8F
→
05/11 17:16, , 9F
05/11 17:16, 9F
Nintendo 近期熱門文章
PTT遊戲區 即時熱門文章
-10
22