[情報] ( 未確認 ) Rev 整體性能為 NGC 的2.5倍
http://www.gamesindustry.biz/news.php?aid=13482
Revolution to be "2.5 times more powerful than Cube
Developers speaking to GamesIndustry.biz this week have commented that the
Revolution console, hardware kits for which began shipping to third parties
recently, is shaping up to be around 2.5 times more powerful than GameCube.
Up until the past week or so, developers close enough to Nintendo's inner
circle to have seen any Revolution hardware were working with development
kits that were simply GameCube kits with mock-ups of the "wand" controller
attached - a clear signal, if any were required, that the system is more
about innovative control than about the hardware specs.
Now, however, Nintendo has spoken to developers in more depth about its
hardware plans for the new system - and has begun shipping more advanced
development kits to selected third-parties, featuring early versions of some
of the chips which will appear in the final console.
An article published by US website IGN this morning revealed some details of
the console, and several developers today have spoken to GamesIndustry.biz to
help fill in the gaps.
The picture we're building up of the final console is as follows; the Cube
will be powered by the IBM CPU codenamed Broadway, which is very similar to
the Gekko CPU used in the GameCube, but runs at around twice the clock speed
and offers potentially two to three times the overall performance, and the
ATI graphics chip codenamed Hollywood.
While Broadway is well-understood by developers, the ATI part remains "a bit
of a black box", according to one senior developer we spoke to. "We have
theoretical throughput figures and stats from Nintendo, but nobody's seen the
hardware yet - we're just treating it like it's a faster version of the GC GPU,
at the moment."
How much faster exactly it will be remains to be seen, but the chip - which
"seems to be an evolution of the Radeon range" according to our source - will
probably mirror the CPU by running at around twice to three times the speed
of the existing part.
In terms of RAM, the system is well-known to boast 512MB of Flash RAM which
can be used to store save games and downloaded content, but this will not be
accessible to developers, we were told. What they'll have available is 96MB
of main memory, built on the same 1T-SRAM architecture as the Cube, and "a few
megs here and there for other stuff" - such as 3MB of on-board memory on the
graphics chip, which will be used for a frame buffer. "That's plenty, since the
Revolution isn't supporting HDTV," one developer added.
As for the storage media the Revolution will use, "they're pretty much
standard DVDs," we were told, with capacity similar to current PS2 and Xbox
discs. "The only clever thing about the drive, really, is that you can put
the little Cube discs into it despite being a slot-loading drive - I think
that's the first time you've been able to do that with a slot loader."
In other words, what Nintendo is planning to ship is a system which is no more
than around twice to three times as powerful as the current generation GameCube
- indeed, more than one developer who has access to the hardware specs
suggested "about 2.5 times the power" as the benchmark for the new system.
Although this makes the Revolution significantly less powerful than the PS3
or Xbox 360, developers we spoke to were upbeat about the machine.
"You can basically treat it like a current generation machine," one told us.
"The time it'll take to ramp up to developing on this is basically nil - we
can just work on a PC or maybe an Xbox, and then improve the quality of our
assets when we move to the Revolution. Or even work on a Cube, in fact. The
libraries are very similar."
"We could do a game for this in a few months," commented another developer.
"Developing games is going to be easy, the challenge is going to be using the
controller properly."
The approach mirrors Nintendo's strategy with the DS, which is far less
powerful than its rival the PlayStation Portable but offers an innovative
interface which has been a hit with gamers and has had major success in the
mass market.
Crucially, the low specification will also allow Nintendo to score a victory
in terms of pricing; speculation is already rife that the Revolution could
enter the marketplace at $149 or even lower, suggesting a sub-GBP 100 price
point at a time when the Xbox 360 and PlayStation 3 still retail for three
times that price.
很長的一串,看完覺得沒啥消息
好像不只一次有風聲放出Rev 的性能只有NGC的2-3倍 XD
如果真是這樣那最大的好處就是開發商可把經費搞在遊戲性
花在CG動畫老實說看那幾分鐘幾次就膩了,又傷本
而且低性能也方便開發,價格也會比較親切吧
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