[情報] NBA 2K11 First Look

看板NBAGAME (NBA 遊戲)作者 (騎士5566)時間15年前 (2010/06/19 17:10), 編輯推噓10(10019)
留言29則, 14人參與, 最新討論串1/1
2K Sports shows off its upcoming hoops game on the show floor of E3 2010, and we've got the first look. From a competition standpoint, basketball continues to be the most interesting area of the sports gaming world. Shifting personnel and sometimes public bickering between EA Sports and 2K Sports have made for a rivalry that continues to be fascinating to watch. It hasn't hurt that last year's hoops games were strong efforts from both companies. And while EA has its own vision for how basketball video games should be played, 2K continues to refine its own approach to a series that has stood as a benchmark in the sport for years. Today on the show floor of E3 2010, we got a look at the next game in the 2K franchise, NBA 2K11. We didn't get hands-on time with 2K11 today, but we did see the game in action and listen to 2K Sports' Rob Jones explain some of the tweaks his team has made to the game--changes and improvements that look to cover nearly every aspect of the game. A new presentation style will incorporate even more broadcast elements to the look of 2K11. In fact, Jones said 2K has enlisted the help of a television producer to bring a more polished and professional sheen to the game's pregame intros, camera angles, and graphics. When you couple that with the returning NBA Today features, you've got an NBA 2K game that's slick and attractive from the tip-off to the final whistle. Graphical enhancements aren't just for the presentation--the actual players and arenas will see improvements in 2K11, thanks to improvements to player models, jerseys, and more. Of course, graphics are only part of 2K's battle for hoops supremacy this year. The team is also working on giving 2K11 players more control over the action on the court than ever before. When talking about goals for 2K11's gameplay, Jones harks back to earlier entries in the NBA 2K series, like NBA 2K7 and NBA 2K8. These were games that, according to him, played more intuitively than perhaps the series has seen in recent years. In fact, an intuitive control scheme seems to be one of the big aims for this year. Consider the half-spin move as an example. In NBA 2K10, executing a half-spin required the player to press both triggers and push back on the stick--inputs that seemingly have virtually nothing to do with a spin move. This year, spinning the stick in one direction and then reversing the direction of the spin will execute the half-spin move. Makes more sense, yeah? In addition to control tweaks, Jones said that 2K11 will move away from the two-man animations that have defined the series for years now. Jones referenced the jostling system found in EA's FIFA series as a point of reference. From the sound of things, players will be able to make contact with one another and then make better individual choices of what to do after that contact is initiated. Finally, though he didn't go into detail, Jones said that online is another area of focus with NBA 2K11, including a reengineering of the online infrastructure to better handle the glut of players looking to get in some online hoops. One last bit: As you've probably heard by now, Michael Jordan has been announced as the cover star of NBA 2K11. Asked whether His Airness would be a playable character in NBA 2K11, Jones wouldn't commit to a solid "yes" or "no." While we wouldn't bet the whole farm on MJ being playable, we'd at least consider putting up the barn and the horses. Look for much more coverage of NBA 2K11 in the coming months as we lead up to its release in the fall. http://e3.gamespot.com/story/6266408/nba-2k11-first-look -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.113.90.5

06/19 17:50, , 1F
較華麗的畫面 特定動作的操縱改變(舉例half spin)
06/19 17:50, 1F

06/19 17:51, , 2F
與人碰撞時玩家可以進一步操作 online系統
06/19 17:51, 2F

06/19 17:51, , 3F
Micheal Jordan 重點大概是這些吧
06/19 17:51, 3F

06/19 17:54, , 4F
進一步操作 有揮拳嗎
06/19 17:54, 4F

06/19 18:06, , 5F
還有參考EA的FIFA系列
06/19 18:06, 5F

06/19 18:09, , 6F
有吹技術犯規嗎...如果沒有的話那2k10的emtion也沒啥
06/19 18:09, 6F

06/19 18:09, , 7F
用啊
06/19 18:09, 7F

06/19 19:28, , 8F
我懷念Live99 卡位時可以推人的設定 爽感100分 XD
06/19 19:28, 8F

06/19 20:10, , 9F
2k11 還要好久喔= =
06/19 20:10, 9F

06/19 22:40, , 10F
希望他們MP跟association的功能能作得更完備一點啊
06/19 22:40, 10F

06/19 22:50, , 11F
有圖片了唷
06/19 22:50, 11F

06/19 22:53, , 12F
較華麗@@ 所以配備會再提高嗎 囧
06/19 22:53, 12F

06/19 23:35, , 13F
我覺得加入推人跟推人後高機率吃T不錯~但打架系統就
06/19 23:35, 13F

06/19 23:37, , 14F
不需要了@@~當年的EA棒球就因為這樣搞丟肖像權
06/19 23:37, 14F

06/20 01:31, , 15F
原來ea是這樣才沒續出mvp阿
06/20 01:31, 15F

06/20 03:15, , 16F
我記得好像是這樣啦 後來把肖像權全部讓take2公司買
06/20 03:15, 16F

06/20 03:16, , 17F
走直到2012 我記得是因為打架系統造成MLB官方不滿?
06/20 03:16, 17F

06/20 03:16, , 18F
有錯誤鞭...謝謝~
06/20 03:16, 18F

06/21 11:57, , 19F
樓上說的是真的嗎?
06/21 11:57, 19F

06/21 16:30, , 20F
想當年NBA 2K3也有推人系統啊XD 推的很爽的說
06/21 16:30, 20F

06/21 17:40, , 21F
印象中當年大家都在談2k為何不設計打架系統 當時有玩
06/21 17:40, 21F

06/21 17:40, , 22F
家這樣解釋 希望他沒虎爛我XD
06/21 17:40, 22F

06/23 00:45, , 23F
被觸身球打到就是要衝上去阿~"~ MLB這點很不體貼
06/23 00:45, 23F

06/24 20:51, , 24F
棒球那是EA先搶走NFL獨佔跟ESPN的使用權去婊2K
06/24 20:51, 24F

06/24 20:52, , 25F
尤其是ESPN的部分2K正好連幾個系列想融入遊戲成為一
06/24 20:52, 25F

06/24 20:53, , 26F
種特色 被婊就去買MLB獨佔來報負 至於xiao1012大的說
06/24 20:53, 26F

06/24 20:53, , 27F
法應該是被唬爛居多 那陣子我很注意ign上這件事的專
06/24 20:53, 27F

06/24 20:54, , 28F
欄完全沒印象有這種說法
06/24 20:54, 28F

06/24 20:55, , 29F
http://tinyurl.com/2dwaa5 英文維基 05年的事
06/24 20:55, 29F
文章代碼(AID): #1C78cHM_ (NBAGAME)
文章代碼(AID): #1C78cHM_ (NBAGAME)