[問題] 為什麼要有碰撞體積?
應該有看過一些片段是走過去被小兵卡住走不出去
或是一個指向技射過來你反應到了往側身走
結果被小兵卡一下沒閃過
尤其是很久以前的某個版本之後更容易被小兵卡住
甚至比賽還不准選手用英雄體積去影響兵線行走
(以前看有禁止不知道現在還有沒有)
想要無視單位碰撞就只能靠裝備或選擇特定的英雄
但我不明白的是為什麼要有這個系統?
有Hitbox判定就好為什麼要有碰撞體積?
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