Re: [閒聊] 美服rank elo從 -18 到 1524

看板LoL (英雄聯盟)作者 (Yuly)時間13年前 (2011/11/20 15:44), 編輯推噓15(1502)
留言17則, 14人參與, 最新討論串1/1
What role did you play primarily? 你通常都玩啥阿大大 I played AD and bruiser top mostly. It's mostly since I'm the most proficient at those roles and felt really comfortable winning games with them. You can use any role except for support as long as you're good at them. 我都玩AD不然就大男,因為我比較擅長這兩個位置(因為用這兩種角色去贏潮爽的) 不過你如果覺得你輔助打得很好,用輔助也美賣啦 How difficult would it be to raise my elo just playing support? 玩輔助來衝ELO有多難阿 It's REALLY hard. Your overall impact on the game isn't quite as powerful as it is in more organized teams. If things are turning sour, the natural skills of a support might not be enough to overturn it and carry like other roles can. 難到靠X,你對整個遊戲影響不是很大,太吃隊友了,你的技能ACE不了對面啦 What i do not understand is, how can you be at negative elo when you have a significant amount of wins compared to losses? can you explain this? 我不明白阿,為啥你這麼高的勝差還在地獄,你能解釋一下嗎 Queue dodging doesn't count as a loss in preseason 2 but it does make you lose 10 rating each time you do it. 排隊的時候跳掉會扣10分阿 Out of curiosity, how proficient at various roles would you say you ought to be before doing ranked seriously? 有點好奇,在打天梯之前,我要怎麼精通各種角色 One really cool thing is that a lot of skills translate between roles. If you can last hit well as an AD carry, you can last hit well as a bruiser or AP. The global map objectives of towers, dragons, and barons are also the same. So if you're really good at one role then all your other roles will be better also. 其實很多技巧重複性很高啦,像你AD尾刀超好,那你玩AP的時候尾刀肯定不差阿 所有地圖上的東西都是一樣的,如果你真的玩好一隻角色,玩其他的只會更好 How often did you get games where it was just impossible to carry? 如果你遇到不可能CARRY的遊戲該怎辦 It was possible to carry every single game. I fell short in each of my losses. But it's certainly not the same case when you're playing much better people such as at 1600s. The amount of mistakes and cases of not capitalizing decreases as players get better and better. Under 1500, the players make enough mistakes for you to be able to carry the game every time. You don't always do but it was possible. There's some bizarre cases where you could be put in a 2v5 situation but those are soooooo incredibly rare. 每個遊戲都是有可能CARRY的,同樣的錯別一直犯,像是在1600時,你失誤個一兩次大概就BYE 不過如果在1500以下,多失誤幾次其實是可允許,不過如果失誤太多的話,就真的難CARRY (有些2V5還能贏的GAME實在太誇張了) How do you handle this situation - In mid-late game your team is drastically and consistently out of position (scattered around the map), and the enemy team is grouped on your tower? 你如何處理,當中後期你的隊伍亂跑,而對面的準備推塔了? It's pretty situation dependent. You might want to split push and even possibly base race. You need to be a very accurate judge of how much damage your team does vs the enemy team against towers to do this. 這樣看情況啦,你可能要分開推,不然就是一起守,你需要精確的判斷你們到底能不能 跟他們打 Excessive pings AND physically running in could help lead your team to group up. If your teammate sees something moving toward a place and there's pings, they're probably gonna follow. 多PINGGGGG可以幫助帶領你們的團隊,假如你要去哪就PING一下吧 There's also the cases where the enemy team gets too greedy and takes the tower but then tries to get another one or doesn't leave right away. This opens up an opportunity to chase them down and get a whole bunch of rewards - kills, towers, Baron, inhibitor. 如果對面賴在塔下,把塔推了之後他又不走的話,把他幹掉吧 這樣往往能直接猛推,撿一堆人頭,吃巴龍 There's also the preventative option where you aren't scattered in the first place. Generally, you want set objectives and planning. An example would be that you're going to take Baron, go back to heal/buy, take a tower, take another tower, go back to heal/buy, get buffs, get dragon, get Baron. League of Legends is beautiful in the way that the game works. It's a continuous flow of events that happen rather than a random team fight every now and then. 還有就是確定一個目標,當你們要吃巴龍前就一起回買 推塔後也一起回買,拿到巴龍拿到塔都是潮爽的事情,不過它需要一個團隊才能拿 而不是一個大家亂跑的隊伍 When do you think it's wise to start ranked? 你覺得啥時開始打天梯好 As soon as you're comfortable. I've learned so much from playing in ranked games. I wouldn't be as good of a player if I didn't start playing ranked. You can see some interesting things in normals but there isn't quite that same mindset of playing for the win or playing optimally. The only reason I wouldn't recommend to play ranked right away is that you might be discouraged if you drop into a low rating. Lack of experience can be the reason that you lose. Some players are mechanically gifted enough that they can get away with not fulling understanding the game. As long as you're willing to risk your rating, go into ranked play. 只要你開心,我在天梯學到超多,在打天梯前,我不是一個很好的玩家 如果你開始打天梯你的心態會不同,我不建議你30就馬上去打的唯一原因是 你如果一開始就被殺爆,那你可能就不想打了,如果你到低分場,那你不會學到啥經驗 (剛翻了上面那篇結果有人翻了Q,翻個Q&A給大家參考) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.171.121.21

11/20 15:49, , 1F
給你一個推
11/20 15:49, 1F

11/20 15:54, , 2F
給推 辛苦了 翻譯的很好笑
11/20 15:54, 2F
※ 編輯: yulymoon 來自: 118.171.121.21 (11/20 16:01)

11/20 16:08, , 3F
推翻譯
11/20 16:08, 3F

11/20 16:14, , 4F
雖然討厭你,但推辛苦翻譯
11/20 16:14, 4F

11/20 16:21, , 5F
推 樓上那句很多餘的就別打出來了
11/20 16:21, 5F

11/20 18:01, , 6F
推 中肯文
11/20 18:01, 6F

11/20 18:04, , 7F
大大英文真好
11/20 18:04, 7F

11/20 18:11, , 8F
翻譯辛苦了
11/20 18:11, 8F

11/20 18:33, , 9F
第一個回答最後有翻錯 他是說除了support以外只要你
11/20 18:33, 9F

11/20 18:33, , 10F
擅長的角色就可以去玩
11/20 18:33, 10F

11/20 18:57, , 11F
雖然討厭你,但推辛苦翻譯
11/20 18:57, 11F

11/20 19:06, , 12F
雖然討厭你,但推辛苦翻譯
11/20 19:06, 12F

11/20 19:15, , 13F
都推辛苦翻譯了~有必要加上那句多餘的嗎...
11/20 19:15, 13F

11/20 19:16, , 14F
有人可以解釋一下這是啥米梗吧?
11/20 19:16, 14F

11/20 21:54, , 15F
感謝翻譯
11/20 21:54, 15F

11/20 22:11, , 16F
雖然是我流翻譯法,但是準確性應該還是要有的....
11/20 22:11, 16F

11/20 22:12, , 17F
除了上面說的第一個回答以外 其實還有其他錯誤
11/20 22:12, 17F
文章代碼(AID): #1EoA_Gkz (LoL)
文章代碼(AID): #1EoA_Gkz (LoL)