[情報] Dominion 概要介紹 (原文翻譯)
來源網址:http://dominion.leagueoflegends.com/overview-dominion
本文為本人翻譯,如需引用請經作者本人同意
Overview of Dominion
英雄聯盟:統治者的概觀
League of Legends: Dominion is a new game mode that introduces the Crystal
Scar, a new map featuring capture-and-hold style gameplay to the League of
Legends experience. Dominion games are fast-paced battles around 20 minutes
in length that emphasize immediate action and frantic, non-stop combat.
英雄聯盟:統治者,是由水晶之痕所推出的一個新遊戲模式,以英雄聯盟為主體的一張新
地圖,並且以佔領與保護為特色的遊戲體驗。統治者將以一場戰役20分鐘的快速節奏進行
,強調當機立斷的行動、瘋狂、持續不停的會戰。
On the Crystal Scar, two teams of five players battle it out over control of
five capture points in an effort to destroy the opposing team’s Nexus.
Gameplay is designed to be fluid, with both teams constantly seizing the
advantage from one another. Special care has been taken to ensure that all of
your favorite champions are viable and fun to play in this new game mode.
在水晶之痕中,由五人組成的兩隊中進行戰鬥,透過努力的控制五個占領點,以摧毀對手
的核心基地(Nexus)。遊戲設計為多變的,隨著兩隊持續爭奪一個又一個的優勢,設計者
必須特別關注於確保所有招喚者喜歡的英雄都能夠出現於遊戲中(viable),並且能夠在新
的遊戲模式中得到樂趣。
-----
How to Play 如何進行遊戲
Capture Points占領點
Capture points represent important strategic locations across the map.
Controlling these points and defending them against the opposition is the
central focus of Dominion.
占領點代表了全地圖中的重要戰略區位,控制並防衛這些點以對抗敵人,是統治者最重要
的事。
Each team in Dominion starts with their nexus at full health. The opposing
team’s nexus health will slowly drain whenever your team holds more capture
points than the enemy. The rate at which their nexus health declines is tied
to the number of points your team owns in excess of your opponents. If both
teams hold the same number of capture points, neither team’s nexus receives
any damage.
統治者中,每一個隊伍在其核心基地中以滿血狀態開始遊戲,當你所處的隊伍保有較敵人
隊伍更多的佔領點時,敵人的核心基地將會緩慢的失去血量。失血速度將與你的隊伍所占
領的據點數量,超出敵人所占領的據點數量。如果雙方都占有相同數量的佔領點,兩方的
核心基地都不會失血。
Players can claim capture points by right clicking the capture point tower
when their champion is within range. After a short channel time, ownership of
the capture point will transfer to the capturing player’s team. Points
controlled by the opposing team will take longer to capture since they must
first be neutralized before you can assume control.
當玩家的英雄在可占領距離內時,可以藉由右鍵點選占領點以占領據點。經過一段短暫的
傳輸時間(channel time)後,該占領點的所有權將會轉換為該英雄玩家的隊伍所擁有。如
果是占領一個由敵人所控制的據點將會花費更久的時間,由於該占領點必須先成為一個中
立的據點,然後你才能進行(assume)控制。
If a capturing champion moves or takes damage during the channel time, he
will be unable to attempt another capture for a short cooldown period. An
allied capture point will attack enemy champions as well as spawn minions to
attack and capture nearby enemy-controlled capture points.
如果一個進行占領行動中的英雄在傳輸時間中移動了或受到傷害,該英雄在一段短暫的冷
卻時間內將不能夠再次試圖進行占領。一個自身隊伍的占領點將會攻擊敵人英雄,像是生
產小兵攻及並占領敵人的控制點。
-----
Dynamic Quests 動態任務
Dominion brings a new, dynamic quest system to League of Legends multiplayer.
Quests are given to teams over the course of a match based on the current
state of the map, and revolve around the ownership of specific capture
points.
統治者為英雄聯盟的全體玩家帶來了一個全新、動態的任務系統。根據當前的地圖狀況,
在遊戲過程中將會給予隊伍任務,且沿著(revolve around)特定的所有權占領點。
These quests offer new map objectives that encourage players to adapt and
alter their strategies on the fly. Completion of these quests offers
substantial rewards to the successful team in addition to dealing immediate
damage to the opposing team’s nexus.
這些任務提供了新的地圖目標,鼓勵玩家採用並且不加思索的(on the fly)改變其原本戰
略。這些任務將提供大量的獎勵給予完成隊伍,並且可以直接讓對手的核心基地扣血。
-----
Personal Score 個人積分
Dominion introduces a new way for players to track their individual
contribution through their personal score. A player’s personal score
increases based on heroic actions that they take throughout the game, such as
defending a capture point against an overwhelming force or securing a
secondary objective on the map. A player’s score and other Dominion specific
stats are accessible in-game through the new scoreboard and end of game
screen.
統治者提出一個全新方式,讓玩家透過個人積分以查詢其個人貢獻。玩家的個人積分將會
增加,基於其遊戲中的「英勇行為」,像是對抗一個壓倒性的勢力以防衛一個占領點;完
成地圖的次要目標。一個玩家的分數與其他特定紀錄,透過一個新的分數板及結束的遊戲
畫面中,可以進行查詢。
-----
Buffs in Dominion 遊戲中之英雄增強效果(Buff)
Dominion buffs are broken down into three types: Speed Shrines, Health
Relics, and Greater Relics.
遊戲的英雄增強效果分為三種類型:速度殿堂、生命遺跡及偉大遺跡
Speed Shrines are areas on the map that grant a significant, yet short
duration, movement speed bonus to champions that pass through them. These
shrines persist throughout the entire game and can be used repeatedly by
players on either team.
在地圖中的速度殿堂,通過該殿堂的玩家英雄,將可以得到一個效果顯著,但是持續時間
短暫的速度加成。這些殿堂將持續存在於整個遊戲過程中,且雙方隊伍皆可以重覆使用。
Health Relics spawn on specific locations at short, regular intervals, and
can be picked up to restore health and mana. Champions from either team can
acquire a health relic simply by moving over it.
生命遺跡以短暫而規律的頻率(intervals)出現於特定區域,英雄撿拾時可以回復生命與
法力。雙方隊伍的英雄只要移動經過(moving over)生命遺跡,就可以得到它。
Greater Relics are a pair of powerful team specific objects that spawn at the
center of the map. While the Greater Relics spawn less frequently than Health
Relics, they provide powerful offensive bonuses that help assault
particularly well-fortified capture points. Acquiring these Greater Relics
requires a brief channel time.
偉大遺跡是一對強大的隊伍目標,出現於地圖中間。偉大遺跡出現的次數較少於生命遺跡
,偉大遺跡提供了強大的攻擊加成,特別是幫助英雄於加強防守的占領點。要得到偉大遺
跡需要短暫的傳輸時間。
---
New Items & Summoner Spells 新道具與招喚者技能
Many new items have been added to League of Legends: Dominion to complement
the new fast-paced gameplay. This includes many new offensive items such as
the Ionic Spark -- a powerful attack speed item that unleashes an arc of
chain lightning every few attacks. All champions have had their recommended
items tailor-made for Dominion, making it easy for players to adapt their
builds.
英雄聯盟:統治者中,將會加入許多新道具,用以完善這個快速節奏的全新遊戲。包含了
許多新的攻擊道具,如愛奧尼亞電火球,是一個強大的攻速道具且每隔幾次攻擊就會釋放
一道鍊鎖閃電。所有的英雄都有各自量身打造的推薦道具,使玩家在採用裝備時可以輕易
上手。
The suite of Summoner Spells has also been revamped for Dominion and includes
two new spells. This includes Summoner Promote, a tactical spell that
empowers a minion to help the champion assault their lane.
招喚者技能系列也將會為統治者進行改造(revamped),並加入兩個新技能。包含招喚者升
級,是一個戰術技能,強化一個小兵(empowers)以幫助英雄攻擊其戰線。
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