Re: [問題] 跳錢符文的實用性?
http://www.leagueoflegends.com/board/showthread.php?t=709106&page=5
中間Phreak提出的一個觀點...純算數 還滿好玩的
假設每場遊戲30分鐘
靠Gold Quints你可以拿到的是0~540g
再來看看錢算成其他能力的比率
Gold for Damage: 41.5, 39, 36.666
Gold for AP: 21.75, 21.5, 20
Gold for HP: 2.64, 2.58
Gold for Armor: 16.666, 15.555
Gold for MR: 16.666, 15.42
會有不只一個值是因為比較貴的效率比較好
舉例Damage那三個分別就是Long Sword, Pickaxe, BF Sword
再把其他的Quints換回去金錢價格
Flat Damage Quints: 2.25 * 3 * (gold value).
280.15, 263, 247.5
Damage per level Quints: .25-4.5 * 3 * (gold value).
31.125 - 560.25, 29.25 - 526.5, 27.5 - 495
Flat AP Quints: 4.95 * 3 * (gold value).
322.99, 319.28, 297
AP per level Quints: .32-7.74 * 3 * (gold value).
28.06 - 505.04, 27.735 - 499.23, 25.8 - 464.4
Flat Health Quints: 26 * 3 * (gold value).
205.83, 201.35
Health per level Quints: 2.7-48.6 * 3 * (gold value).
21.38 - 384.75, 20.91 - 376 .37
上色的就是你可以想像那符文相當於給你這麼多的錢
當然 這只是提供另外一個觀點 告訴你gold quints不是絕對無用
但是符文給的早期優勢跟snow ball效果不是用算算的出來的..
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舉個例好了Long Sword +10AD 415g
也就是41.5g可以換到+1AD
用來算Flat Damage Quints的價值的話
一顆+2.25AD 三顆+6.75AD 有6.75x41.5=280.125g的價值
※ 編輯: mike0227 來自: 114.32.3.66 (05/29 00:51)
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