Re: [分享] RPG - PokeMMO 神奇寶貝線上版
看板Little-Games (小遊戲)作者howar31 (影紫‧歐人)時間12年前 (2012/11/13 10:42)推噓24(24推 0噓 48→)留言72則, 21人參與討論串15/95 (看更多)
推
11/13 10:25,
11/13 10:25
改版更新中
更新內容
http://forums.pokemmo.eu/index.php?/topic/8083-changelog-13112012/#entry103349
Posted Today, 02:07 AM
Features
The spookiness of Halloween has dissipated.
Abilities: Chlorophyll, Hustle, Intimidate, Cloud Nine, Drizzle, Drought,
Sand Stream, Huge Power, Swift Swim, Pressure
New font, more Unicode completed. Finishes Latin, Cyrillic, Arabic, Hebrew,
Armenian, Thai, and Greek alphabets.
Normal move tutors.
MEGA KICK, MEGA PUNCH, COUNTER, SOFTBOILED, METRONOME, BODY SLAM,
SUBSTITUTE, EXPLOSION, SEISMIC TOSS, ROCK SLIDE, MIMIC,
SWORDS DANCE, THUNDER WAVE, DOUBLE-EDGE, DREAM EATER
VS Seeker cooldown reduced to 20h.
Held Items: King's Rock (secondary flinch effect)
Spectator mode.
Spectator mode is used to view ongoing battles by other people.
If a player is in a duel, other players may right click on them and use the
Spectate option.
A separate ball will be spinning above a spectator's head.
Players who have been blocked may not view your battles using the Spectate
function.
Duel timeouts.
After 60 seconds of waiting for the enemy to select an action, an "End
battle due to AFK timeout." button will appear to end the duel.
Basic implementation of Team system.
Teams are a group of players under a common banner, similar to Guilds or
Clans in other games.
To create a Team, open the Team window using the Game Menu.
Team names and tags are currently restricted to English alphabet characters.
This may change in the future.
Players will represent their Team with a tag prefixed to their character
name on the overworld.
Joining a Team will enable a new chat channel named "Team", between you and
the roster. Team chat is displayed in Red.
There are three tiers of member in a Team: Leader, Officer, and Member.
You may only join one Team at a time per character. Different characters may
join different Teams.
Teams are currently limited to 100 members.
Added a press-key-to-continue option for battle messages (configurable in
the Settings menu.)
The battle window is now able to be skinned. Themers: Adjust battle-panel to
change it.
Added a Screenshot feature. Screenshots will be placed in the Screenshots/
folder.
256 color sprite support. Note that each tileset must be marked as 256-color
or they won't load.
Capture timestamps have been added to the summary window.
Moves
Fixed a bug where Haze's secondary effects would not affect the victim
under some circumstances.
Fixed a bug where Curse would cause Rest's effects to fail entirely,
instead of just preventing its heal effect.
Bug Fixes
Fixed a bug where Water Absorb would negate an attacker's secondary
Water-element effect.
Fixed a bug where Volt Absorb would negate an attacker's secondary
Electric-element effect.
Fixed gender restrictions for spawns (Chanseys should only be Female, etc.)
Fixed a bug where heals, weather skills, and protective skills would
sometimes check against the caster's Evasion stat, possibly preventing
them from being cast under rare circumstances.
Fixed a bug where Explosion-type skills would not KO the caster if the
victim was under the effects of the first stage of semi-invulnerable
skills (Fly, Bounce, Dig, Dive).
Fixed a bug where Confusion could activate during the semi-invulnerable turn
of Fly/Dig/Dive/Bounce.
Fixed a bug where Roar-type skills would end the battle prematurely even if
the skill missed.
Fixed a bug where debug log files would be unreadable by some text editors.
Fixed a bug where the Paralyze status message would be broadcast too often.
Fixed a bug where some Abilities would not trigger properly at the start of
a battle.
Fixed a bug where the EXP for lvl 100s would not be displayed correctly.
Fixed a crash bug.
Fixed a bug where using arrow keys while focusing on certain input fields
would cause the player to move.
Fixed a bug where running from certain scripted battles would cause a
deadlock in the player's client.
Fixed several issues where, if a player disconnected at a certain time,
certain storyline events would break entirely.
Fixed a bug where characters in the Latin-1 Supplement unicode block would
show as 'null' instead of the actual character.
Fixed a bug where remaining PP may be incorrectly displayed as an
out-of-bounds number, such as -1.
Fixed a bug where remaining PP would not be displayed correctly if affected
by certain abilities.
Fixed a bug where effect accuracy would be boosted to 100% values in some
cases.
Fixed a bug where players could teleport while in certain locked states.
Fixed a minor exploit with map editing and world objects.
Login server optimisations.
Fixed a bug where text may be displayed too quickly in a battle.
Fixed a bug where Evolution-inducing items would not be consumed upon an
evolution.
Notes
All incorrectly gendered pokémon will have their genders reassigned
after this patch.
Information on Move Tutors can be found in this article.
Privacy for Spectator mode will be expanded at a later date.
The updated font does not support east-asian (CJK) character sets.
These will be completed at a later date.
==
這次更新的討論串
http://forums.pokemmo.eu/index.php?/topic/8086-discuss-13112012-update/
等等要上課了 有請板友翻譯<(_ _)>
建議到網頁上看 BBS排版困難不好閱讀
==
更新內容的翻譯 網路上有大大翻譯了!感謝
http://heartisdie.pixnet.net/blog/post/46475124-pokemmo
--
About me? Please visit: 關於我?我的網路電子名片
http://about.me/howar31 http://about.me/howar31
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※ 發信站: 批踢踢實業坊(ptt.cc)
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關於Team 中文翻譯應該叫公會(Guild)比較合適
但為什麼叫Team呢?個人不負責猜測 因為Rocket Team(火箭隊)的關係
為了配合背景設定 所以才叫Team(隊)
但實際上是Guild的功能XD
(上面那翻譯網誌寫公會是Guide 那是手誤...公會英文是「Guild」)
※ 編輯: howar31 來自: 140.123.216.66 (11/13 14:23)
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