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SOLID SNAKE 固蛇
BATTLE MODIFIER 戰鬥修正
8-SIDED DIE replaces ONE
6-SIDED DIE when Solid Snake is present in a territory.
當固蛇目前在該領地時8面骰替換一個6面骰
+1 to highest ATTACK
& DEFFENSE die.
攻擊與防禦時+1到最高骰。
BONUS ABILITY 紅利能力
During maneuver phase,
Snake can lead ALL ARMIES
in his current territory
THROUGH enemy territories.
在調遣階段期間,
史涅克能領導所有軍隊在他的
Snake is removed from
battle when the LAST
DEFENDING ARMY in his
territory is defeated.
SOLID SNAKE
Ex FOX-HOUND operator. Known
as "The legendary mercenary."
"A man who changes impossible into possible."
固蛇
前 FOX-HOUND 專家。
被稱為"傳說中的傭兵。"
"化不可能為可能的男人。"
RAIDEN 雷電
BATTLE MODIFIER 戰鬥修正
8-SIDED DIE replaces ONE
6-SIDED DIE when Raiden is present in a territory.
當雷電目前在該領地時8面骰替換一個6面骰
+2 to highest die
when ATTACKING
當攻擊時+2到最高骰
-1 to highest die
when DEFENDING
當防禦時-1到最高骰
Raiden is removed from
battle when the LAST
DEFENDING ARMY in his
territory is defeated.
RAIDEN
A scout whose armored
exoskeleton conceals the spirit
of a warrior.
LIQUID OCELOT 液體山貓
BATTLE MODIFIER 戰鬥修正
8-SIDED DIE replaces ONE
6-SIDED DIE when Liquiid Ocelot is present in a territory.
當液體山貓目前在該領地時8面骰替換一個6面骰
+1 to ALL ATTACK DICE.
+1到所有攻擊骰。
Liquid Ocelot is removed
from battle when the LAST
DEFENDING ARMY in his
territory is defeated.
LIQUID OCELOT
The other Snake, guided by a
sense of destiny.
RAT PATROL 沙漠之鼠小隊(梅利爾˙席爾巴伯格)
BATTLE MODIFIER 戰鬥修正
8-SIDED DIE replaces ONE
6-SIDED DIE when Rat Patrol is present in a territory.
當沙漠之鼠小隊目前在該領地時8面骰替換一個6面骰
RE-ROLL 1's when
DEFENDING.
Rat Patrol is removed from
battle when the LAST
DEFENDING ARMY in is
territory is defeated.
RAT PATROL
A biologically enhanced
special forces unit led by
Meryl Sliverburgh.
BEAUTY AND THE BEAST UNIT 美女與野獸部隊(天堂騎兵)
BATTLE MODIFIER 戰鬥修正
8-SIDED DIE replaces ONE
6-SIDED DIE when Solid Snake is present in a territory.
當美女與野獸部隊目前在該領地時8面骰替換一個6面骰
RE-ROLL 1's when
ATTACKING.
Beauty and the Beast
Unit is removed from
battle when the LAST
DEFENDING ARMY in its
territory is defeated.
B&B UNIT
A quartet of powerful,
heavily armored female
combatants.
VAMP 吸血鬼
BATTLE MODIFIER 戰鬥修正
8-SIDED DIE replaces ONE
6-SIDED DIE when Vamp is present in a territory.
當吸血鬼目前在該領地時8面骰替換一個6面骰
Vamp is removed from
battle when the LAST
DEFENDING ARMY in
his territory is defeated
3 TIMES.
VAMP
A bloodsucker resurrected
by modern civilization.
ROY CAMPBELL 羅伊 坎貝爾
BATTLE MODIFIER 戰鬥修正
8-SIDED DIE replaces ONE
6-SIDED DIE when Roy Campbell is present in a territory.
當羅伊 坎貝爾目前在該領地時8面骰替換一個6面骰
BONUS ABILITY
Deploy an ADDITIONAL
ARMY at the start of each
turn. The bonus army must
be placed in the same
territory that Roy Campbell
currently occupies.
Roy Campbell is removed
from battle when the LAST
DEFENDING ARMY in its
territory is defeated.
ROY CAMPBELL
A veteran solider and former
strategic commander of
FOX-HOUND special forces unit.
EVA "Big Mama" 夏娃 "大嬤嬤"
BATTLE MODIFIER 戰鬥修正
8-SIDED DIE replaces ONE
6-SIDED DIE when Eva is present in a territory.
當夏娃目前在該領地時8面骰替換一個6面骰
BONUS ABILITY 紅利能力
Receive an ADDITIONAL
3,000 DREBIN POINTS
at the start of each turn
while Eva is present in a
territory occupied by your
armies.
Eva is removed
from battle when the LAST
DEFENDING ARMY in its
territory is defeated.
EVA
A beacon of resistance against
the Patriots, whose followers
call her "Big Mama."
N. AMERICA
WESTERN
UNITED STATES
北美
西區
美國
N. AMERICA
NORTHWEST
TERRITORY
北美
西北
領地
N. AMERICA
ONTARIO
北美
安大略省
N. AMERICA
GREENLAND
北美
格陵蘭
N. AMERICA
EASTERN
CANADA
北美
東區
加拿大
N. AMERICA
EASTERN
UNITED STATES
北美
東區
美國
N. AMERICA
CENTRAL
AMERICA
北美
中環
美利堅
N. AMERICA
ALBERTA
北美
阿爾伯塔
N. AMERICA
ALASKA
北美
阿拉斯加
S. AMERICA
VENEZUELA
南美
委內瑞拉
S. AMERICA
PERU
南美
秘魯
S. AMERICA
ARGENTINA
南美
阿根廷
S. AMERICA
BRAZIL
南美
巴西
AFRICA
SOUTH AFRICA
非洲
南非
AFRICA
MADAGASCAR
非洲
馬達加斯加
AFRICA
NORTH AFRICA
非洲
北非
AFRICA
EGYPT
非洲
埃及
AFRICA
EAST AFRICA
非洲
東非
AFRICA
CENTRAL AFRICA
非洲
中非
AUSTRALIA
EASTERN
AUSTRALIA
澳洲
東澳
AUSTRALIA
NEW
GUINEA
澳洲
新
幾內亞
AUSTRALIA
INDONESIA
澳洲
印度尼西亞
AUSTRALIA
WESTERN AUSTRALIA
澳洲
西澳
ASIA
YAKUTSK
亞洲
雅庫茨克
ASIA
SOUTHEAST
ASIA
亞洲
東南亞
亞洲
ASIA
URAL
亞洲
烏拉爾
ASIA
SIBERIA
亞洲
西伯利亞
ASIA
MIDDLE EAST
亞洲
中東
ASIA
MONGOLIA
亞洲
蒙古
ASIA
KAMCHATKA
亞洲
堪察加
ASIA
JAPAN
亞洲
日本
ASIA
IRKUTSK
亞洲
伊爾庫茨克
ASIA
INDIA
亞洲
印度
ASIA
CHINA
亞洲
中國
ASIA
AFGHANISTAN
亞洲
阿富汗
EUROPE
WESTERN
EUROPE
歐洲
西歐
EUROPE
SOUTHERN EUROPE
歐洲
南歐
EUROPE
SCANDINAVIA
歐洲
斯堪的納維亞
EUROPE
RUSSIA
歐洲
俄羅斯
EUROPE
NORTHERN
EUROPE
歐洲
北歐
EUROPE
ICELAND
歐洲
冰島
EUROPE
GREAT BRITAIN
歐洲
大不列顛
DERBIN'S SHOP
.TACTICAL DP:4,000
SMEAR CAMPAIGN 抹黑
Play at the start of an opponent's
turn, before placing new armies.
Leaked information about your
opponent causes new recruits to
rethink enlisting.
Your opponent receives only half
of the bonus armies and Drebin
Points this turn (round down).
DERBIN'S SHOP
.TACTICAL DP:1,000
ROAD TO NOWHERE 死路一條
Play after an opponent has
finished all invasions, before they
fortify.
Embedded agents make travel out
of the territory impossible.
Name a territory. Your opponent
cannot move armies on, off
or through the territory during
fortification.
DERBIN'S SHOP
.TACTICAL DP:3,000
BLIND SIDE 盲點
Play when one opponent has
declared a battle with another
opponent.
Strike at your enemies while they
are engaged with each other.
Both territories involved lose 2
armies.
One army must remain on both
territories.
DERBIN'S SHOP
.TACTICAL DP:3,000
MUTUALLY ASSURED 確保互相毀滅
DESTRUCTION
Play after an opponent declares
an invasion against you.
Your threat of retaliation (real or
fabricated) results in a temporary
armistice.
The attacking player cannot attack
any of your territories for the rest
of their turn.
DERBIN'S SHOP
.TACTICAL DP:3,000
METAL GEAR RAY
Play after an opponent declares an
attack with Metal Gear REX.
RAY is an amphibious Metal Gear
designed as a counter-measure for
Metal Gear REX.
Roll a 6-sided die. A roll of 4 or higher
successfully destroys Metal Gear REX
before launching its attack.
This card can be used to defend another
player.
DERBIN'S SHOP
.TACTICAL DP:1,000
CARDBOARD BOX 厚紙箱
Play during the maneuver phase of
your turn.
Utilize industrially prefabricated
cardboard boxes to pass through
enemy lines undetected.
While maneuvering armies from
one of your territories to another,
you may pass through one enemy
occupied territory.
DERBIN'S SHOP
.TACTICAL DP:4,000
DOUBLE AGENTS 雙面諜
Play after an opponent declares
an invasion against you.
Reveal your spies who have
infiltrated the enemy's ranks.
Remove 2 armies from the
attacking territory. Add 2 armies
to the defending territory.
DERBIN'S SHOP
.TACTICAL DP:1,000
BLACKMAIL 勒索
Play after an opponent declares an
invasion against you.
Use damaging information about your
enemies to keep them from engaging
your armies.
Your opponent cannot attack you
until they take a territory from
another player.
DERBIN'S SHOP
.TACTICAL DP:3,000
HEART AND MINDS 心臟和頭腦
Play after an opponent declares an
invasion against you.
Recruit local militia to join your side.
Roll a 6-sided die.
Add that many armies to the
invaded territory.
DERBIN'S SHOP
.TACTICAL DP:3,000
FGM-148 JAVELIN FGM-148標槍飛彈
Play after an opponent commits
armies to an individual battle against
you.
Equip your armies with this
man-portable fire -and forget
missile launcher.
All attacking armies (maximum of
3) are destroyed.
DERBIN'S SHOP
.TACTICAL DP:3,000
MINE FIELD 地雷區
Play after an opponent declares
an invasion against you.
Your enemy has fallen into your
trap.
Roll a 6-sided die.
Roll 1 - 2 = destroy 1 army
Roll 3 - 4 = destroy 2 armies
Roll 5 - 6 = destroy 3 armies
DERBIN'S SHOP
.TACTICAL DP:2,000
RECONNAISSANCE 偵察
Play after an opponent declares
an invasion against you.
Use Metal Gear MK ll to spy on
enemy movements, giving you a
tactical advantage.
Add 1 to each of your dice until
you lose all armies defending
your territory for the duration of
your opponent's turn.
DERBIN'S SHOP
.TACTICAL DP:3,000
FABIAN STRATEGY 拖延戰術
Play after an opponent declares
an invasion against you.
Strategic airlift retreat buys you
time to engage on better terms.
Remove all of your armies but
one from the invaded territory and
place them on any other territory
you control.
DERBIN'S SHOP
.TACTICAL DP:2,000
GREASING THE PALM
Play after an opponent declares
an invasion against you.
Use good old fashioned bribery to
keep an enemy at bay.
Give 1,000 Drebin Points to your
opponent to stop the invasion.
This territory cannot be invaded
during this turn.
DERBIN'S SHOP
.TACTICAL DP:1,000
OCTOCAMO SUITS 章魚迷彩裝
Play after you've finished your
invasions.
OctoCamo suits are the best
sneaking suits available.
When fortifying this turn, you may
maneuver armies from one territory
you control to another territory you
control, while passing through one
enemy territory.
DERBIN'S SHOP
.ACTION DP:10,000
↑↑↓↓←→←→B, A,START
Play at the start of your turn.
"Cheater!"
Deploy 10 armies to any
territories you control.
DERBIN'S SHOP
.ACTION DP:1,000
PSYCHOKINESIS 意志力
Play after your dice roll.
Use kinetic powers for mind over
matter.
Change one of the dice to its
highest value.
DERBIN'S SHOP
.ACTION DP:2,000
OUTER HAVEN 世外方舟
Play at the start of your turn.
"It's our only home. Our heaven
and our hell. This is Outer Heaven."
You may relocate your
Headquarters to any territory you
control except Outer Haven.
DERBIN'S SHOP
.ACTION DP:4,000
THE WAR ECONOMY 戰爭經濟
Play during your turn just before
declaring your first invasion.
An increase in demand requires an
increase in price.
Drebin Point costs for Bosses,
Boss salaries, Drebin's Shop cards
and Drebin's Shop card activation
and doubled for all opponents until
the start of your next turn.
DERBIN'S SHOP
.ACTION DP:2,000
MANIPAULT
Play at the start of your turn.
Use a Manipault in order to board
Outer Haven easily.
You can attack Outer Haven from
any territory adjacent to the
territory where Outer Haven is
currently docked.
DERBIN'S SHOP
.ACTION DP:2,000
PAL KEY
Play this card simultaneously with
"Metal Gear REX" card.
The PAL KEY allows the bipedal
nuclear equipped tank, Metal
Gear REX, to deploy its powerful
payload.
DERBIN'S SHOP
.ACTION DP:3,000
METAL GEAR REX
Play at the start of your turn.
*Must also posses "PAL KEY"
Drebin's Shop card to use this card.
Choose any enemy territory and roll
a 6-sided die.
1 - 3=destroy half of all armies
in that territory (round down).
4 - 6=destroy all armies in that
territory and replace with one
of tour own.
DERBIN'S SHOP
.ACTION DP:1,000
SNIPER SHOT 狙擊手射擊
Play at the start of your turn.
Your sniper has infiltrated deep
into enemy territory.
Choose an opponent's Boss.
Roll a 6-sided die. If you roll 3 or
higher, return the chosen Boss to
the mercenary pool.
DERBIN'S SHOP
.ACTION DP:5,000
FOXDIE
Play at any time.
Target a Boss by programming
FoxDie to attack their specific
genetic code.
Remove any one Boss in play
from the game!
The chosen Boss can no longer
be used by any player for the
duration of the game.
DERBIN'S SHOP
.ACTION DP:2,000
BACKFIRE 逆火
Play at the start of your turn.
Sabotage your enemy's weapons.
Declare an invasion.
Your opponent subtracts 1 from
the highest die roll for all battles
in this territory on this turn.
DERBIN'S SHOP
.ACTION DP:2,000
OUTER OPS
Play at the start of your turn.
Deploy armies to support occupied
territories.
Place three armies, one each on
3 different territories you occupy.
If you occupy less than 3 territories,
you may still deploy all 3 armies.
DERBIN'S SHOP
.ACTION DP:1,000
BOMB BLAST SUITS 炸彈爆炸裝
Play before attacking Outer
Haven.
Protect your armies from strong
winds and explosive blasts,
imperative for invading Outer
Haven.
Add 2 to all of your dice rolls for
the duration of your Outer Haven
invasion.
DERBIN'S SHOP
.ACTION DP:1,000
MIND GAMES 智力遊戲
Play at start of your turn.
Use a serum that boosts the mind's
psychic abilities.
Guess two numbers that appear
BELOW the barcode on the game's
box top side panel*.
If successful, randomly remove 2
Drebin's Shop cards from one opponent.
*Next time this card appears, use a
bar code from another item.
DERBIN'S SHOP
.ACTION DP:3,000
PANDEMIC 瘟疫危機
Play at the start of your turn.
Roll a 6-sided die. Destroy one
army in each territory in the
continent rolled.
1=N. America 2=S. America
3=Europe 4=Africa
5=Asia 6=Australia
Territories with only one army are
not affected.
Use with caution. Results are
unpredictable.
DERBIN'S SHOP
.ACTION DP:4,000
GUNS OF THE 愛國者之槍
PATRIOTS
Play at the start of your turn.
Launch an experimental weapon
that wreaks havoc on the human
nervous system.
Turn over 2 territory cards.
Destroy half the armies on those
territories if occupied by an
opponent. Round down if necessary.
DERBIN'S SHOP
.ACTION DP:3,000
TRAITOR IN 叛徒在他們之中
THEIR MIDST
Play at the start of your turn.
Randomly remove one Drebin's
Shop card from an opponent and
return it to the bottom of the deck.
Then draw one Drebin's Shop
card from the deck and add it to
your hand.
DERBIN'S SHOP
.ACTION DP:4,000
MISSILE STRIKE 導彈襲擊
Play at the start of your turn.
Choose an opponent's territory
adjacent to one of your own.
Roll a 6-sided die. Your opponent
must destroy armies equal to
the number rolled in the chosen
territory.
One army must remain.
DERBIN'S SHOP
.ACTION DP:3,000
SLEEPER CELL 危機四伏
Play at the start of your turn.
Draw a territory card and secretly
place it face down in front of you.
Place 5 armies on the card.
Whenever you occupy this territory,
place the armies on the territory.
Return the territory card to the
bottom of the deck.
DERBIN'S SHOP
.ACTION DP:2,000
SCRAMBLE
COMMUNICATIONS 爭奪通訊
Play at the start of your turn.
Choose an opponent.
Initiate frequency jamming across
all channels.
The chosen opponent cannot play
Drebin's Shop cards during their
next turn.
DERBIN'S SHOP
.ACTION DP:1,000
DEAL OF THE CENTURY 經營世紀
Play at the start of your turn.
Draw a territory card. If you
occupy this territory at the end
of your turn, collect 5,000 Drebin
Points.
Return the territory card to the
bottom of the deck at the end of
your turn.
DERBIN'S SHOP
.ACTION DP:1,000
HACK THE SYSTEM 破解系統
Play at the start of your turn.
Hack into your opponents'
networks and transfer Drebin Points
to your own account.
Collect 2,000 Drebin Points from
each opponent.
DERBIN'S SHOP
.ACTION DP:1,000
HALO JUMP 高空跳傘
Play at the start of your turn.
Execute a high-altitude,
low-opening parachute jump.
You may move your Boss to any
territory you control.
DERBIN'S SHOP
.ACTION DP:3,000
START 3 TREATY 開始3條約
Play at the start of your turn.
Execute an arms reduction agreement.
All of your opponents must remove
2 armies (one at a time) in turn
order.
Then you remove 1 army.
At least one army must remain in
all territories.
DERBIN'S SHOP
.ACTION DP:3,000
MASTER RECRUITER 募兵精通
Play at the start of your turn.
Persuade a group of ambitious
soldiers that your faction is the best
choice for them.
Roll a 6-sided die.
Add that many armies to the
board on territories you control.
DERBIN'S SHOP
.ACTION DP:3,000
WORM CLUSTER 複合病毒
Play at the start of your turn.
Upload a computer virus onto your
opponents' networks to corrupt
their finances and assets.
Randomly remove one Drebin's
Shop Card from each of your
opponents and discard them.
有些不知道怎麼翻,
有些可能沒翻好,
希望有人能幫忙修正。
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