[心得] Ver 0.3.4 更新情報

看板Ikariam (Ikariam - 遠古文明)作者 (Grady)時間14年前 (2010/05/07 15:33), 編輯推噓22(2209)
留言31則, 15人參與, 最新討論串1/1
官網原文: http://board.ikariam.org/index.php?page=Thread&threadID=78989 台板官方翻譯: http://board.tw.ikariam.com/index.php?page=Thread&postID=198986 "v0.34的更新主要為修補目前的所知的v0.33上的bug. 此次改版將直接改至v0.34 同時也 包含v0.33的更新內容. 改版時間將另外公告" 以下非正式官方翻譯, 官方翻譯的有些問題, 所以重翻如下, 僅供參考. Feature: It is now impossible to call back armies from occupied or allied cities via the military screen if your own town is occupied or if the respective harbour is blocked, unless it's on the same island. 在以下情況下, 你將不能召回你的部隊, 除非兩村在同座島上: 1. 你所督管的村的港口被封鎖. 2. 你駐紮的盟友村的港口被封鎖. 3. 你自己部隊的出發村已被督管. Feature: It is now possible to partially withdraw garrisons from a fight. 可以只讓一部份的守軍進行撤退. Bugfix: Safe capacity of warehouses was incorrect when raiding inactive players (0.75% instead of 1%) 修正: i羊被掠奪時的倉庫安全量為容量的1% (之前誤值為0.75%) Bugfix: A bug with the highscore calculation with future researches was fixed. 修正: 排行榜未來科技被錯誤計分的bug已修正. (譯註: 每次改版都會說已修正..) Bugfix: A bug causing a white page while trying to delete a town was fixed. 修正: 在嘗試放棄自己的城鎮時, 錯誤的出現空白頁. Bugfix: Offers were still valid when demolishing a trading post. 修正: 拆除市場後出價依然存在. Bugfix: It was possible to send spies though you didn't have enough gold. 修正: 黃金不夠時依然可以派間諜. Bugfix: Fighting a hostile superiority did not lead to a morale decrease. 修正: 面對比己方強大的敵軍時士氣未正確的降低. Bugfix: "Unknown Loca-Function" bug fixed. The respective messages are now displayed correctly. This won't affect town messages that were written before this update. 修正: "不明翻譯功能"訊息修正, 現在訊息會正常顯示了. 此修正不影響0.3.4改版前的城鎮訊息. Bugfix: If in a fight besides the wall no other units were still alive so far both sides lost. From now on the defender will be the winner. 修正: 當戰場上存活的單位只剩下牆時, 原本會判定為雙方皆負, 以後在這種情況下, 守方會被判定為勝方. Bugfix: If both sides cause the same damage or suffer from the same losses in a fight during a round we'll now have a new case concerning the morale changes of this round. In case of identical losses: "Due to identical losses on both sides the attacker's morale is decreased by 50 points." In case of identical damage: "Due to identical caused damage on both sides the attacker's morale is decreased by 50 points." 修正: 當雙方傷亡一樣時, 會有新的判定士氣影響的公式. 雙方損失的兵力一致時, 攻方的士氣會降低50點. 雙方造成的傷害一致時, 攻方的士氣會降低50點. (譯註: 士氣滿值似乎是1000點, 所以50點是5%. 此外, 這邊所謂的一致並沒有寫清楚判定的精度標準.) Bugfix: It was possible to do "ping" attacks by using one range unit and one support unit. 修正: 之前可以用一遠程兵+一輔助兵做試探攻擊. (譯註: 改了以後這方法應該就看不到詳細戰報了) Bugfix: Display bugs in combat reports fixed. 修正: 戰報的一些顯示錯誤. Bugfix: Charset bugs in the facebook welcome mail fixed. 修正: 臉書歡迎信的編碼錯誤. Bugfix: A bug that caused faulty battle fields or battle field sizes was fixed. 修正: 錯誤的戰場 / 戰場大小. Bugfix: In case the defender didn't have troops it could have occurred that he didn't get a combat report but only the message "You're troops are lost.", this is now fixed. 修正: 當守方沒有兵力時, 戰敗有可能沒收到戰報, 而只有"您的軍隊已潰散"的訊息. 現在會正確收到戰報了. Bugfix: Players that were in vacation mode for more than 30 days haven't been taken out of vacation mode automatically, this is now fixed. 修正: 開假超過30天的玩家並沒有被自動脫離假期狀態, 現在會正常離開假期了. Bugfix: In case the upkeep of a player is faulty this will be automatically corrected once a day. 修正: 如果維護費被計算錯誤, 從現在起系統會每天自動修正一次. Other: Data protection information is now accesible from ingame. 其他: 關於資料保全的資訊將可以在遊戲中取得. (譯註: 此版本都在改bug跟設定, 完全沒有新內容可以玩.) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.136.122.207

05/07 15:37, , 1F
先推在看
05/07 15:37, 1F

05/07 15:41, , 2F
這版本好無聊
05/07 15:41, 2F

05/07 16:31, , 3F
根本沒推新東西,搞不懂又進一位要幹嗎-3-
05/07 16:31, 3F

05/07 16:45, , 4F
因為3.3問題太多 fix多到可以變成3.4 XD
05/07 16:45, 4F

05/07 17:45, , 5F
PUSH...
05/07 17:45, 5F

05/07 19:24, , 6F
好像沒啥重大變革
05/07 19:24, 6F

05/07 20:23, , 7F
戰爭的bug只修改一個...其它看來可以繼續用了@@
05/07 20:23, 7F

05/07 20:52, , 8F
樓上有內幕!
05/07 20:52, 8F

05/07 21:23, , 9F
我只被放bug, 如何使用要問問EDL...板上應有EDL盟的人吧
05/07 21:23, 9F

05/07 21:23, , 10F
我至少中了三種bug, 問了GA得到的答案也無可奈何
05/07 21:23, 10F

05/07 21:24, , 11F
其中一個, GA說"近期"要公佈, 但過了快一個月沒公佈..
05/07 21:24, 11F

05/07 21:24, , 12F
另外一個, 跟GA要求, 如果因為這個bug使得我們也中bug
05/07 21:24, 12F

05/07 21:28, , 13F
將不會被判為bug user... @@
05/07 21:28, 13F

05/07 23:52, , 14F
1方陣探兵的方法不是已經修了嗎?
05/07 23:52, 14F

05/08 01:20, , 15F
樓上落伍了 不是1方陣喔
05/08 01:20, 15F

05/08 04:13, , 16F
05/08 04:13, 16F

05/08 07:24, , 17F
在討論串看到很有可能將每回合戰鬥時間由20改為15分鐘.
05/08 07:24, 17F

05/08 07:35, , 18F
感謝G大
05/08 07:35, 18F

05/08 07:36, , 19F
目前看到的0.3.4運輸船不計分,未來科技也只給等同RP的總分
05/08 07:36, 19F

05/08 07:37, , 20F
不確定是bug還是未公布的新設定. .org討論串如下:
05/08 07:37, 20F

05/08 07:37, , 21F
board.ikariam.org/index.php?page=Thread&threadID=78990
05/08 07:37, 21F

05/08 09:22, , 22F
先推再看
05/08 09:22, 22F

05/08 13:50, , 23F
白機高興衣廠,我以為改版後可以有新建築別的什麼的。
05/08 13:50, 23F

05/08 13:50, , 24F
現在覺得地不夠用,如果改半後多幾快建築空地就好了。(憾)
05/08 13:50, 24F

05/08 17:47, , 25F
啊打錯字,抱歉啦!
05/08 17:47, 25F

05/08 18:41, , 26F
"戰鬥時間由20改為15分鐘",這算大條事...@_@"||
05/08 18:41, 26F

05/08 20:49, , 27F
這是好事呀!但是也順便把軍艦航行時間縮短吧...
05/08 20:49, 27F

05/11 11:50, , 28F
軍航真的太久,搞的只能用跳島
05/11 11:50, 28F

05/12 22:47, , 29F
軍航可以用奇蹟弄短(小聲)
05/12 22:47, 29F

05/30 13:05, , 30F
另一個未公告的更新:已入盟者必須有大使館才能接文化條約.
05/30 13:05, 30F

06/01 15:28, , 31F
對...還要多一格蓋
06/01 15:28, 31F
文章代碼(AID): #1Buy9Mit (Ikariam)
文章代碼(AID): #1Buy9Mit (Ikariam)