[GW2 ] 幻術師配點分享-狡猾的困惑
Cunning Confusion—Mesmer
來源:
http://www.gw2builds.org/view/151066/cunning_confusion
武器搭配、技能選擇及特性配點請參照原文網頁。
第一次嘗試翻譯,如有翻譯不妥之處,歡迎糾正指教。
因為自己也在研究幻術師,希望能對版上配點還沒想法的版友有所幫助。
Guide
This is a defensive pvp build aimed at using the enemy's strengths against
them through heavy use of confusion/retaliation and debilitating clones that
are made to be destroyed by the enemy.
這是一種防守型pvp的build,旨在借力打力、借刀殺人,利用大量使用困惑/報復恩賜以
及創造來被敵人摧毀的衰弱分身。
This build was designed under the assumption that clones will be often and
easily destroyed in pvp.
這種build是在分身在pvp中會經常且容易地被擊殺的前提下所設計的。
The idea being to make constant clone destruction beneficial whether
destroyed by you or the enemy-thus giving you great freedom to clone often
and shatter at will.
這個想法是使得分身不斷地去屎是件很耐斯的事,不管是被你粉碎或被敵人殺掉─從而給
你很大的自由隨意去製造分身和粉碎。
The build is meant to favor indirect action versus offensive opponents by
using their own actions to slowly burn them down while shielding allies when
not personally under fire, or avoiding direct damage through heavy
cloaking/evasion mixed with punishing decoy clones.
這個build追求的是間接地去面對你的敵人,在保護對友且不暴露在火力下時利用敵人自
己的能力去慢慢的折磨他們,或利用大量的誘餌分身,隱形/evasion混用來避免直接傷害
。
This build ensures all enemy actions will damage themselves while confused.
這個build確保所有敵人的技能將會因為困惑而傷害他們自己。
They will damage themselves further by attacking targets with retaliation or
by shooting projectiles at reflections.
他們會更進一步地因為報復恩賜或是使用投射物被反射而對自己造成傷害。
They will often end up only hurting themselves through empty attacks while
blinded or when attacking clones that in turn hinder them further.
他們往往在致盲時打空氣或是打了一些分身,最終只會反過來讓自己痛痛。
All the while you spend as little time recieving damage by maximizing cloak
time and hiding amongst an array of clones.
當你最大化的使用隱形和躲在各種分身之中,你只會受到很少量的傷害。
Ideally this build punishes enemies for acting on anything and helps protect
you and your allies by constantly blinding enemies, reflecting projectiles,
and soaking enemy attacks with decoy clones.
理想的情況下,這種build將會懲罰那些不乖乖不動的敵人並用不斷地使用致盲、反射,
和誘使敵人攻擊那些誘餌分身來保護你和你的盟友。
This build embodies what I think is a very iconic 'mesmer' style by hopefully
causing great frustration to enemy players that technically end up killing
themselves while being virtually unable to land anything offensively
substantial (/evilgrin).
這個build體現出我認為是種非常具有標誌性的"幻術師"風格,希望造成敵對玩家很大的
挫折,技術性上幾乎無法造成大量傷害又總以自殺的方式結束戰鬥。
Basically I see fights going in Three directions:
基本上我會看到戰鬥有3種走向:
1.Your enemy is on the ball/aoe heavy and consistently dispatches your
clones...taking added conditions and cripples allowing you to control desired
distance and be more aggressive while they are distracted dispatching clones.
1.你的敵人機警地/大量且持續的AoE來分辨你的分身,但他們將會因此受到額外的症狀和
致殘,使得你可以控制好你需要的距離,且當敵人分心在分辨主體上時能打得更侵略。
2.Your enemy agressively seeks you out and ignores clones-you focus on
evasion, stealthing, and making good use of full clone shatters.
2.你的敵人積極地想要肛到你本尊而忽略那些分身─你專注在閃躲、隱形,並且用好你所
有的粉碎技能。
3.Your enemy focuses on allies allowing you to focus on stacking confusion
and throwing constant blinds/retaliation and full clone shatters punishing
them for not focusing on you.
3.你的敵人只想打你的盟友,讓你可以爽爽疊困惑和不斷的丟致盲/報復恩賜,以及粉碎
分身,來做為他們不理你的懲罰。
Traits
The Traits are geared towards 3 primary things...
特性的三大特點
-using the enemies actions against them by bolstering confusion/retaliation
(Master of Misdirection, Debilitating Dissipation, illusionary retribution,
vengeful images, Blinding Befuddlement)
-利用加強的困惑/報復恩賜去借力打力。(誤導大師,衰弱消散,虛幻報應,復仇映像,
致盲迷惘)
-improved survival through avoidance/toughness (Desperate Decoy, deceptive
evasion, metaphysical rejuv, illusionary membrane, Warden's Feedback)
-透過閃躲/韌性加強生存力。(虛幻誘餌,虛幻迴避,抽象回春,幻象之膜,典獄長的反
饋)
-improving clone quantity and causing clones to debilitate those that destroy
them (Crippling Dissipation, Desperate Decoy, deceptive evasion, Debilitating
Dissipation, vengefull images, illusionist's celerity, illusionary
retribution)
-提高分身數量並使分身被摧毀時附帶衰弱效果。(致殘消散,虛幻誘餌,虛幻迴避,衰弱
消散,復仇映像,幻術迅捷,幻像報應)
Heal/Utility/Elite
The skills I chose reinforce the indirect nature of the desired playstyle and
are focused on avoiding enemy detection/fire for both you and your allies.
While the overall build is aimed at structured pvp small skirmishes and
moving around the map undetected, I also think the utility/elite set is good
for covert maneuvering in WvW.
我選的技能間接地加強所需的戰鬥風格,主打的是使你和你的盟友避免敵人發現/暴露於
火力下。雖然此build整體而言是針對結構戰中的小規模會戰和隱密地遊走,但我也認為
這些通用/精英技能在WvW中也有相當良好的隱蔽機動性。
Shatter Recommendations
(organized in loose priority top to bottom)
依照優先級概略的由上往下排
-Distortion- High priority against high damaging enemies/attacks
-失真- 高優先級,對上高傷害的敵人/攻擊
-Cry of Frustration- only used when no time to stack confusion with scepter
abilities.
-挫折哭喊- 只有當沒時間用權杖技能疊困惑時使用
-Diversion- priority pending on vulnerability effectiveness with minor trait
Primarily used to interrupt foes attacking allies (arguably better to use
distortion when you are target so enemy action still fires confusion etc.
effects)
-牽制- 主要用於打斷敵人攻擊,配合Domination(支配特性)中的illusion of
vulnerability (易損幻象)造成敵人脆弱症狀。(可以說是當你是目標時更好的使用失真
,所以敵人的行動仍然觸發困惑等效果)
-Mind Wrack- use during aoe situations when confusion is already applied or
against low hp targets
-心靈破壞- 當困惑已經施放時用在AoE,或面對低血量的目標時使用
Scepter & Focus
Best used when not being heavily targeted. Relies heavily on enemies own
actions against your allies hurting them through confusion, retaliation, and
reflection.
最好用於不是大量被針對時。很大程度上低賴敵人自己因困惑,報復恩賜及反射而反噬傷
害。
Scepter:
Use the scepter to turn the enemy's actions against them by stacking
confusion (bolstered by Master of Misdirection major trait) and shield allies
through blinding. Ether bolt/blast/clone to keep confusion stacked and
channel confusing images on the most active enemies. Counter direct enemy
actions with Illusionary counter or use it and counterspell to blind enemies.
權杖:
使用權杖來疊加困惑(以誤導大師主要特性來加強),並透過致盲來保護隊友。以太閃電/
轟雷/分身可持續疊加困惑且引導困惑映像打擊最活躍的敵人。用幻象反擊格擋敵人的直
接攻擊,或用第二段的反擊法術來致盲多個敵人。
Focus:
A heavy defensive tool coupled with the major trait Warden's Feedback causing
both of its abilities to reflect projectiles guarding you and your allies.
Temporal Curtain should be thrown often in frays when run speed advantage is
useful and to reflect projectiles. Illusionary warden I would ideally save
only for use against heavy projectile enemies (and particularly timed for
heavy damaging projectile actions) otherwise use more ether clones for
confusion stacking.
聚能器:
一個強大的防守武器加上主要特性典獄長的反饋,用這兩者的技能去反射投射傷害來保護
你和你的盟友。時空帷幕在戰鬥中應經常使用,當跑速優勢是非常有用的且為了反射投射
物。理想狀態下我只在對付大量投射傷害敵人時使用幻象守望者(特別是在高投射傷害的
技能時),其他時後盡量用乙太分身來疊加困惑。
Sword & Torch
旨在迴避和打擊單一受到嚴重困惑的敵人。依靠大量的隱形、分身和閃躲來對付被困惑弄
得很煩的敵人。
Sword:
Use the to sword finish targets that are thoroughly confused from
scepter/clones or when you are forced to actively defend yourself with decoys
and dodging in melee situations. Use mind slash/gash/stab on enemy you want
to die the fastest. Blurred Frenzy should be saved for when you are being
targeted. Leap & Swap are great for both keeping melee at distance by jumping
forward > crippling them > swapping back to keep distance-or simply leaping
and crippling to close in on and keep target in your sights.
單手劍:
用劍來終結那些被你權杖和分身上了一堆困惑的敵人,或當你被迫在近戰距離使用誘餌分
身和閃躲來保護自己時。使用心靈砍削/切割/穿刺在那些你希望他們快點屎吧的敵人身上
。迷離狂亂應該留到當你被肛肛時使用。躍擊和換位這兩招對於保持對近戰的距離都相當
棒,跳向前>致殘>換位回去來保持距離─或簡單的躍擊加致殘來保持目標在你的視線範圍
內。
Torch:
A high priority weapon for this build when amongst melee frays to protect
yourself and allies. The Prestige should be used on every cooldown when
engaged in close range combat even if you're not attacked to blind enemies,
otherwise useful when extra cloak is needed for various situations.
Illusionary mage is high priority when near allies under fire.
火炬:
在此build中一個高優先級的武器,在近戰戰鬥中保護你和盟友們。威風重現於近距離作
戰時應每次CD到就用,即使你沒有工及那些被致盲的敵人,不然就是在各種情況下需要額
外的隱身時很有用。當周圍的盟友被肛時幻象法師優先施放。
--
BWE的時候,我以及朋友們也會到SOS共襄盛舉,歡迎一起徜遊激戰二壯闊的世界。
--Ishanah
--
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